E-Learning Solutions Comprehensive Study by Type (Virtual Learning, Mobile Learning), Components (Hardware {Interactive Displays, Interactive Projectors, Next Generation Sensors, Handheld Devices, and Others}, Software, Services), Industry Verticals (Defense and Security, Education, Game-Based Learning, Entertainment, Others {BFSI, Government, Telecom, Energy}), Technology (Mixed Reality {Immersive Technology, 3D Technology, Cognitive Process, Imaging Technology}, Augmented Reality {Image Based, Immersive Technologies}, Virtual Reality {Non-Immersive, Semi Immersive, Fully Immersive}, Others) Players and Region - Global Market Outlook to 2026

E-Learning Solutions Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
E-learning solutions provide access to educational programs to employees, clients, and students from any place across the globe over an internet connection. E-learning solutions become a leading way for providing optimized educational experiences in the 21st century. After the advent of computers, it highly affected the learning approach and it changes the pattern of many learning programs across various industries. With the emergence of technologies known as virtual reality, augmented reality, and mixed reality. These technologies provide a new phase of learning defined as virtual learning. and Lower training delivery cost is the major reason behind, why the virtual training industry is booming. Virtual learning changes the method of learning. In today’s market situation these stimulation training solutions are providing a new medium of training across various industries. This technique is highly adopted by the Aviation, Healthcare, and Automotive industry.This growth is primarily driven by Cumulative Growth in Digitalization and Requirement for Augmented and Virtual Reality and The Growing Requirement for Distance Education and Collaborations of Education Providers with Hardware and Software for Substantial Growth.

Globally, a noticeable market trend is evident Advancements in Technology . Major Players, such as Immersive VR Education (Ireland), Oculus VR (United States), Google Inc. (United States), Eon Reality Inc (United States), Schell Games (United States), Gamar (United States), Thing link (Finland), Zspace, Inc. (United States), Curiscope (United Kingdom) and Microsoft (United States) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.

In Oct 2020, Online Learning pioneers and Esme learning solutions announced the launch of new free online courses that are specially designed to help education professionals for more engaging online teaching. Through this initiative, the company enhances market competency in the market.

Market Drivers
  • Cumulative Growth in Digitalization and Requirement for Augmented and Virtual Reality
  • The Growing Requirement for Distance Education and Collaborations of Education Providers with Hardware and Software for Substantial Growth

Market Trend
  • Advancements in Technology
  • Increase in Awareness for Improvements in Various Industries Such as Defense, Education, Fashion Industry, and Others

Restraints
  • The Growing Concern of Changing Regulations and Policies
  • The Technological Complexities

Opportunities
The Growing Adoption from Developing Countries and Increasing Inclination Towards Smart Devices
Challenges
Resistance to Adopt the Virtual Training and Simulation Technology and Lack of Investments in R&D

AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Players landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis

Against this Challenging Backdrop, E-Learning Solutions Study Sheds Light on
— The E-Learning Solutions Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the E-Learning Solutions industry Players. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where E-Learning Solutions industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
— How every company in this diverse set of Players can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Type
  • Virtual Learning
  • Mobile Learning
By Components
  • Hardware {Interactive Displays, Interactive Projectors, Next Generation Sensors, Handheld Devices, and Others}
  • Software
  • Services

By Industry Verticals
  • Defense and Security
  • Education
  • Game-Based Learning
  • Entertainment
  • Others {BFSI, Government, Telecom, Energy}

By Technology
  • Mixed Reality {Immersive Technology, 3D Technology, Cognitive Process, Imaging Technology}
  • Augmented Reality {Image Based, Immersive Technologies}
  • Virtual Reality {Non-Immersive, Semi Immersive, Fully Immersive}
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Cumulative Growth in Digitalization and Requirement for Augmented and Virtual Reality
      • 3.2.2. The Growing Requirement for Distance Education and Collaborations of Education Providers with Hardware and Software for Substantial Growth
    • 3.3. Market Challenges
      • 3.3.1. Resistance to Adopt the Virtual Training and Simulation Technology
      • 3.3.2. Lack of Investments in R&D
    • 3.4. Market Trends
      • 3.4.1. Advancements in Technology
      • 3.4.2. Increase in Awareness for Improvements in Various Industries Such as Defense, Education, Fashion Industry, and Others
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global E-Learning Solutions, by Type, Components, Industry Verticals, Technology and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global E-Learning Solutions (Value)
      • 5.2.1. Global E-Learning Solutions by: Type (Value)
        • 5.2.1.1. Virtual Learning
        • 5.2.1.2. Mobile Learning
      • 5.2.2. Global E-Learning Solutions by: Components (Value)
        • 5.2.2.1. Hardware {Interactive Displays, Interactive Projectors, Next Generation Sensors, Handheld Devices, and Others}
        • 5.2.2.2. Software
        • 5.2.2.3. Services
      • 5.2.3. Global E-Learning Solutions by: Industry Verticals (Value)
        • 5.2.3.1. Defense and Security
        • 5.2.3.2. Education
        • 5.2.3.3. Game-Based Learning
        • 5.2.3.4. Entertainment
        • 5.2.3.5. Others {BFSI, Government, Telecom, Energy}
      • 5.2.4. Global E-Learning Solutions by: Technology (Value)
        • 5.2.4.1. Mixed Reality {Immersive Technology, 3D Technology, Cognitive Process, Imaging Technology}
        • 5.2.4.2. Augmented Reality {Image Based, Immersive Technologies}
        • 5.2.4.3. Virtual Reality {Non-Immersive, Semi Immersive, Fully Immersive}
        • 5.2.4.4. Others
      • 5.2.5. Global E-Learning Solutions Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global E-Learning Solutions (Price)
      • 5.3.1. Global E-Learning Solutions by: Type (Price)
  • 6. E-Learning Solutions: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Immersive VR Education (Ireland)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Oculus VR (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Google Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Eon Reality Inc (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Schell Games (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Gamar (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Thing link (Finland)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Zspace, Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Curiscope (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Microsoft (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global E-Learning Solutions Sale, by Type, Components, Industry Verticals, Technology and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global E-Learning Solutions (Value)
      • 7.2.1. Global E-Learning Solutions by: Type (Value)
        • 7.2.1.1. Virtual Learning
        • 7.2.1.2. Mobile Learning
      • 7.2.2. Global E-Learning Solutions by: Components (Value)
        • 7.2.2.1. Hardware {Interactive Displays, Interactive Projectors, Next Generation Sensors, Handheld Devices, and Others}
        • 7.2.2.2. Software
        • 7.2.2.3. Services
      • 7.2.3. Global E-Learning Solutions by: Industry Verticals (Value)
        • 7.2.3.1. Defense and Security
        • 7.2.3.2. Education
        • 7.2.3.3. Game-Based Learning
        • 7.2.3.4. Entertainment
        • 7.2.3.5. Others {BFSI, Government, Telecom, Energy}
      • 7.2.4. Global E-Learning Solutions by: Technology (Value)
        • 7.2.4.1. Mixed Reality {Immersive Technology, 3D Technology, Cognitive Process, Imaging Technology}
        • 7.2.4.2. Augmented Reality {Image Based, Immersive Technologies}
        • 7.2.4.3. Virtual Reality {Non-Immersive, Semi Immersive, Fully Immersive}
        • 7.2.4.4. Others
      • 7.2.5. Global E-Learning Solutions Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global E-Learning Solutions (Price)
      • 7.3.1. Global E-Learning Solutions by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. E-Learning Solutions: by Type(USD Million)
  • Table 2. E-Learning Solutions Virtual Learning , by Region USD Million (2015-2020)
  • Table 3. E-Learning Solutions Mobile Learning , by Region USD Million (2015-2020)
  • Table 4. E-Learning Solutions: by Components(USD Million)
  • Table 5. E-Learning Solutions Hardware {Interactive Displays, Interactive Projectors, Next Generation Sensors, Handheld Devices, and Others} , by Region USD Million (2015-2020)
  • Table 6. E-Learning Solutions Software , by Region USD Million (2015-2020)
  • Table 7. E-Learning Solutions Services , by Region USD Million (2015-2020)
  • Table 8. E-Learning Solutions: by Industry Verticals(USD Million)
  • Table 9. E-Learning Solutions Defense and Security , by Region USD Million (2015-2020)
  • Table 10. E-Learning Solutions Education , by Region USD Million (2015-2020)
  • Table 11. E-Learning Solutions Game-Based Learning , by Region USD Million (2015-2020)
  • Table 12. E-Learning Solutions Entertainment , by Region USD Million (2015-2020)
  • Table 13. E-Learning Solutions Others {BFSI, Government, Telecom, Energy} , by Region USD Million (2015-2020)
  • Table 14. E-Learning Solutions: by Technology(USD Million)
  • Table 15. E-Learning Solutions Mixed Reality {Immersive Technology, 3D Technology, Cognitive Process, Imaging Technology} , by Region USD Million (2015-2020)
  • Table 16. E-Learning Solutions Augmented Reality {Image Based, Immersive Technologies} , by Region USD Million (2015-2020)
  • Table 17. E-Learning Solutions Virtual Reality {Non-Immersive, Semi Immersive, Fully Immersive} , by Region USD Million (2015-2020)
  • Table 18. E-Learning Solutions Others , by Region USD Million (2015-2020)
  • Table 19. South America E-Learning Solutions, by Country USD Million (2015-2020)
  • Table 20. South America E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 21. South America E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 22. South America E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 23. South America E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 24. Brazil E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 25. Brazil E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 26. Brazil E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 27. Brazil E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 28. Argentina E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 29. Argentina E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 30. Argentina E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 31. Argentina E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 32. Rest of South America E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 33. Rest of South America E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 34. Rest of South America E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 35. Rest of South America E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 36. Asia Pacific E-Learning Solutions, by Country USD Million (2015-2020)
  • Table 37. Asia Pacific E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 38. Asia Pacific E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 39. Asia Pacific E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 40. Asia Pacific E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 41. China E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 42. China E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 43. China E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 44. China E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 45. Japan E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 46. Japan E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 47. Japan E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 48. Japan E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 49. India E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 50. India E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 51. India E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 52. India E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 53. South Korea E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 54. South Korea E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 55. South Korea E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 56. South Korea E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 57. Taiwan E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 58. Taiwan E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 59. Taiwan E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 60. Taiwan E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 61. Australia E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 62. Australia E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 63. Australia E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 64. Australia E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 65. Rest of Asia-Pacific E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 66. Rest of Asia-Pacific E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 67. Rest of Asia-Pacific E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 68. Rest of Asia-Pacific E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 69. Europe E-Learning Solutions, by Country USD Million (2015-2020)
  • Table 70. Europe E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 71. Europe E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 72. Europe E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 73. Europe E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 74. Germany E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 75. Germany E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 76. Germany E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 77. Germany E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 78. France E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 79. France E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 80. France E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 81. France E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 82. Italy E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 83. Italy E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 84. Italy E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 85. Italy E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 86. United Kingdom E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 87. United Kingdom E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 88. United Kingdom E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 89. United Kingdom E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 90. Netherlands E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 91. Netherlands E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 92. Netherlands E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 93. Netherlands E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 94. Rest of Europe E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 95. Rest of Europe E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 96. Rest of Europe E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 97. Rest of Europe E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 98. MEA E-Learning Solutions, by Country USD Million (2015-2020)
  • Table 99. MEA E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 100. MEA E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 101. MEA E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 102. MEA E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 103. Middle East E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 104. Middle East E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 105. Middle East E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 106. Middle East E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 107. Africa E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 108. Africa E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 109. Africa E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 110. Africa E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 111. North America E-Learning Solutions, by Country USD Million (2015-2020)
  • Table 112. North America E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 113. North America E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 114. North America E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 115. North America E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 116. United States E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 117. United States E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 118. United States E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 119. United States E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 120. Canada E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 121. Canada E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 122. Canada E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 123. Canada E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 124. Mexico E-Learning Solutions, by Type USD Million (2015-2020)
  • Table 125. Mexico E-Learning Solutions, by Components USD Million (2015-2020)
  • Table 126. Mexico E-Learning Solutions, by Industry Verticals USD Million (2015-2020)
  • Table 127. Mexico E-Learning Solutions, by Technology USD Million (2015-2020)
  • Table 128. E-Learning Solutions: by Type(USD/Units)
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. E-Learning Solutions: by Type(USD Million)
  • Table 140. E-Learning Solutions Virtual Learning , by Region USD Million (2021-2026)
  • Table 141. E-Learning Solutions Mobile Learning , by Region USD Million (2021-2026)
  • Table 142. E-Learning Solutions: by Components(USD Million)
  • Table 143. E-Learning Solutions Hardware {Interactive Displays, Interactive Projectors, Next Generation Sensors, Handheld Devices, and Others} , by Region USD Million (2021-2026)
  • Table 144. E-Learning Solutions Software , by Region USD Million (2021-2026)
  • Table 145. E-Learning Solutions Services , by Region USD Million (2021-2026)
  • Table 146. E-Learning Solutions: by Industry Verticals(USD Million)
  • Table 147. E-Learning Solutions Defense and Security , by Region USD Million (2021-2026)
  • Table 148. E-Learning Solutions Education , by Region USD Million (2021-2026)
  • Table 149. E-Learning Solutions Game-Based Learning , by Region USD Million (2021-2026)
  • Table 150. E-Learning Solutions Entertainment , by Region USD Million (2021-2026)
  • Table 151. E-Learning Solutions Others {BFSI, Government, Telecom, Energy} , by Region USD Million (2021-2026)
  • Table 152. E-Learning Solutions: by Technology(USD Million)
  • Table 153. E-Learning Solutions Mixed Reality {Immersive Technology, 3D Technology, Cognitive Process, Imaging Technology} , by Region USD Million (2021-2026)
  • Table 154. E-Learning Solutions Augmented Reality {Image Based, Immersive Technologies} , by Region USD Million (2021-2026)
  • Table 155. E-Learning Solutions Virtual Reality {Non-Immersive, Semi Immersive, Fully Immersive} , by Region USD Million (2021-2026)
  • Table 156. E-Learning Solutions Others , by Region USD Million (2021-2026)
  • Table 157. South America E-Learning Solutions, by Country USD Million (2021-2026)
  • Table 158. South America E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 159. South America E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 160. South America E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 161. South America E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 162. Brazil E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 163. Brazil E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 164. Brazil E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 165. Brazil E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 166. Argentina E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 167. Argentina E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 168. Argentina E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 169. Argentina E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 170. Rest of South America E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 171. Rest of South America E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 172. Rest of South America E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 173. Rest of South America E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 174. Asia Pacific E-Learning Solutions, by Country USD Million (2021-2026)
  • Table 175. Asia Pacific E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 176. Asia Pacific E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 177. Asia Pacific E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 178. Asia Pacific E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 179. China E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 180. China E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 181. China E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 182. China E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 183. Japan E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 184. Japan E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 185. Japan E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 186. Japan E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 187. India E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 188. India E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 189. India E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 190. India E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 191. South Korea E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 192. South Korea E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 193. South Korea E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 194. South Korea E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 195. Taiwan E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 196. Taiwan E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 197. Taiwan E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 198. Taiwan E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 199. Australia E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 200. Australia E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 201. Australia E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 202. Australia E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 203. Rest of Asia-Pacific E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 204. Rest of Asia-Pacific E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 205. Rest of Asia-Pacific E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 206. Rest of Asia-Pacific E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 207. Europe E-Learning Solutions, by Country USD Million (2021-2026)
  • Table 208. Europe E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 209. Europe E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 210. Europe E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 211. Europe E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 212. Germany E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 213. Germany E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 214. Germany E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 215. Germany E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 216. France E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 217. France E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 218. France E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 219. France E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 220. Italy E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 221. Italy E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 222. Italy E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 223. Italy E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 224. United Kingdom E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 225. United Kingdom E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 226. United Kingdom E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 227. United Kingdom E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 228. Netherlands E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 229. Netherlands E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 230. Netherlands E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 231. Netherlands E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 232. Rest of Europe E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 233. Rest of Europe E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 234. Rest of Europe E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 235. Rest of Europe E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 236. MEA E-Learning Solutions, by Country USD Million (2021-2026)
  • Table 237. MEA E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 238. MEA E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 239. MEA E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 240. MEA E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 241. Middle East E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 242. Middle East E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 243. Middle East E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 244. Middle East E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 245. Africa E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 246. Africa E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 247. Africa E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 248. Africa E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 249. North America E-Learning Solutions, by Country USD Million (2021-2026)
  • Table 250. North America E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 251. North America E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 252. North America E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 253. North America E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 254. United States E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 255. United States E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 256. United States E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 257. United States E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 258. Canada E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 259. Canada E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 260. Canada E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 261. Canada E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 262. Mexico E-Learning Solutions, by Type USD Million (2021-2026)
  • Table 263. Mexico E-Learning Solutions, by Components USD Million (2021-2026)
  • Table 264. Mexico E-Learning Solutions, by Industry Verticals USD Million (2021-2026)
  • Table 265. Mexico E-Learning Solutions, by Technology USD Million (2021-2026)
  • Table 266. E-Learning Solutions: by Type(USD/Units)
  • Table 267. Research Programs/Design for This Report
  • Table 268. Key Data Information from Secondary Sources
  • Table 269. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global E-Learning Solutions: by Type USD Million (2015-2020)
  • Figure 5. Global E-Learning Solutions: by Components USD Million (2015-2020)
  • Figure 6. Global E-Learning Solutions: by Industry Verticals USD Million (2015-2020)
  • Figure 7. Global E-Learning Solutions: by Technology USD Million (2015-2020)
  • Figure 8. South America E-Learning Solutions Share (%), by Country
  • Figure 9. Asia Pacific E-Learning Solutions Share (%), by Country
  • Figure 10. Europe E-Learning Solutions Share (%), by Country
  • Figure 11. MEA E-Learning Solutions Share (%), by Country
  • Figure 12. North America E-Learning Solutions Share (%), by Country
  • Figure 13. Global E-Learning Solutions: by Type USD/Units (2015-2020)
  • Figure 14. Global E-Learning Solutions share by Players 2020 (%)
  • Figure 15. Global E-Learning Solutions share by Players (Top 3) 2020(%)
  • Figure 16. Global E-Learning Solutions share by Players (Top 5) 2020(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Immersive VR Education (Ireland) Revenue, Net Income and Gross profit
  • Figure 19. Immersive VR Education (Ireland) Revenue: by Geography 2020
  • Figure 20. Oculus VR (United States) Revenue, Net Income and Gross profit
  • Figure 21. Oculus VR (United States) Revenue: by Geography 2020
  • Figure 22. Google Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Google Inc. (United States) Revenue: by Geography 2020
  • Figure 24. Eon Reality Inc (United States) Revenue, Net Income and Gross profit
  • Figure 25. Eon Reality Inc (United States) Revenue: by Geography 2020
  • Figure 26. Schell Games (United States) Revenue, Net Income and Gross profit
  • Figure 27. Schell Games (United States) Revenue: by Geography 2020
  • Figure 28. Gamar (United States) Revenue, Net Income and Gross profit
  • Figure 29. Gamar (United States) Revenue: by Geography 2020
  • Figure 30. Thing link (Finland) Revenue, Net Income and Gross profit
  • Figure 31. Thing link (Finland) Revenue: by Geography 2020
  • Figure 32. Zspace, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 33. Zspace, Inc. (United States) Revenue: by Geography 2020
  • Figure 34. Curiscope (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 35. Curiscope (United Kingdom) Revenue: by Geography 2020
  • Figure 36. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 37. Microsoft (United States) Revenue: by Geography 2020
  • Figure 38. Global E-Learning Solutions: by Type USD Million (2021-2026)
  • Figure 39. Global E-Learning Solutions: by Components USD Million (2021-2026)
  • Figure 40. Global E-Learning Solutions: by Industry Verticals USD Million (2021-2026)
  • Figure 41. Global E-Learning Solutions: by Technology USD Million (2021-2026)
  • Figure 42. South America E-Learning Solutions Share (%), by Country
  • Figure 43. Asia Pacific E-Learning Solutions Share (%), by Country
  • Figure 44. Europe E-Learning Solutions Share (%), by Country
  • Figure 45. MEA E-Learning Solutions Share (%), by Country
  • Figure 46. North America E-Learning Solutions Share (%), by Country
  • Figure 47. Global E-Learning Solutions: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Immersive VR Education (Ireland)
  • Oculus VR (United States)
  • Google Inc. (United States)
  • Eon Reality Inc (United States)
  • Schell Games (United States)
  • Gamar (United States)
  • Thing link (Finland)
  • Zspace, Inc. (United States)
  • Curiscope (United Kingdom)
  • Microsoft (United States)
Additional players considered in the study are as follows:
Nearpod (United States) , Elbit Systems (Israel) , Virtual Reality Media SA. (Slovakia)
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Oct 2021 234 Pages 96 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Historical year: 2016-2020; Base year: 2020; Forecast period: 2021 to 2026
Companies that are profiled in Global E-Learning Solutions Market are Immersive VR Education (Ireland), Oculus VR (United States), Google Inc. (United States), Eon Reality Inc (United States), Schell Games (United States), Gamar (United States), Thing link (Finland), Zspace, Inc. (United States), Curiscope (United Kingdom) and Microsoft (United States) etc.
E-learning solutions provide access to educational programs to employees, clients, and students from any place across the globe over an internet connection. E-learning solutions become a leading way for providing optimized educational experiences in the 21st century. After the advent of computers, it highly affected the learning approach and it changes the pattern of many learning programs across various industries. With the emergence of technologies known as virtual reality, augmented reality, and mixed reality. These technologies provide a new phase of learning defined as virtual learning. and Lower training delivery cost is the major reason behind, why the virtual training industry is booming. Virtual learning changes the method of learning. In today’s market situation these stimulation training solutions are providing a new medium of training across various industries. This technique is highly adopted by the Aviation, Healthcare, and Automotive industry.

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