Global Virtual-Networking Market Overview:
Virtual networking is the technology which facilitates the data communication between two or more virtual machines, virtual servers or other devices. It is as same as traditional computer networking however it provides the interconnection between virtual machines. The functions are software driven but also based on physical computer networking principles. Moreover, in the virtual networking environment, VM is assigned a software-based virtual Ethernet card with separate media access control and IP addresses. These virtual machines communicate by addressing the specified IP address of each destination VM.
Growth Drivers
- Increasing Utilization of Services and Devices which Requires Virtual Networking
- Higher Demand of Advanced Technology
Roadblocks
- Availability of Alternative Options for Marketing
Opportunities
- Increased Expansion of Businesses is Boosting the Market
- Adoption of Virtual Networking by Organization to Monitor and Manage their Entire Global and Local Communication Networks.
Challenges
- Stiff Competition among the Major Players
Competitive Landscape:
The companies are now exploring the market by adopting mergers & acquisitions, expansions, investments, new developments in existing products and collaborations as their preferred strategies. The players are also exploring new geographies and industries through expansions and acquisitions so as to avail a competitive advantage through combined synergies.
Some of the key players profiled in the report are Huawei Technologies Co. Ltd (China), Hewlett Packard enterprise Co. (United States), IBM Corporation (United States), Oracle Corporation (United States), Microsoft Corporation (United States), VMware, Inc. (United States), Citrix Systems, Inc. (United States), Virtual Networking Solutions (United States), Dell Technologies (United States) and Verizon Communications Inc. (United States). Additionally, following companies can also be profiled that are part of our coverage like Silver Peak Systems (United States) and Arista Networks, Inc. (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Virtual-Networking market by 2026. Considering Market by End users, the sub-segment i.e. Network service providers will boost the Virtual-Networking market. Considering Market by Organization size, the sub-segment i.e. SMEs will boost the Virtual-Networking market. Considering Market by Industry vertical, the sub-segment i.e. BFSI will boost the Virtual-Networking market. Considering Market by Component, the sub-segment i.e. Solutions will boost the Virtual-Networking market.
Latest Market Insights:
On June 2019, VMware has announced the intend to buy AVi networks that helps companies balance application delivery in the cloud. The company has been trying to find ways to help companies manage their infrastructure
What Can be Explored with the Virtual-Networking Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Virtual-Networking Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Virtual-Networking
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Virtual-Networking market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Virtual-Networking market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Device Manufacturers, Raw material suppliers, Government associations, Research organizations, software vendors and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.