About Coding Apps for Kids
A Coding Apps for Kids is an application which can be accessed on an Android, iPhone, and iPad It also encourages kids to become creators and not simply consumers of technology. Using new coding skills, budding programmers can create their own games and solve problems, while also practicing logical thinking, math and reading skills. Players are anticipated to focus on the development of new compounds, which is likely to encourage the growth of the global market throughout the forecast period.
Attributes | Details |
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Study Period | 2017-2027 |
Base Year | 2021 |
Unit | Value (USD Million) |
The rising number of players expected to enter the global market is predicted to enhance the competition level as well as encourage the growth of the overall market in the near future. Players are anticipated to focus on the development of new compounds, which is likely to encourage the growth of the global market throughout the forecast period. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Coding Apps for Kids market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
CodeSpark Academy (United States), Kodable (United States), Hopscotch (United States), Tynker (United States), Bee-Bot (United States), Lightbot (United States), Code Adventures (Austria), Makeblock (China), Lightbot (Canada) and ScratchJr (United States) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Coding Apps for Kids market by and Region.
On the basis of geography, the market of Coding Apps for Kids has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Age Group, the sub-segment i.e. 4-7 will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operating System, the sub-segment i.e. Android will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End-Use, the sub-segment i.e. Home will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Subscription, the sub-segment i.e. Monthly will boost the Coding Apps for Kids market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Upgradation in Smart phone technology makes it convenient to Coding for Kids and also share details which can be helpful in times of need and Increasing Exposure to Technology at a Young age will go a long way in Helping Future Generations
Market Growth Drivers:
Growing Digitalization and Network Connectivity, Increasing Adoption of Coding Apps for Kids in Schools and Integration of Technology in the Education Process was Boosted in India During Covid-19 Pandemic
Challenges:
To maintain the New updates Of Coding Apps for Kids
Restraints:
Lack of Access of Learning Resources to Underdeveloped Regions
Opportunities:
Growing New Number of Investors in Coding Apps for Kids and Introduction of Artificial Intelligent and Bot based Coding Application
On 26th Sep 2022, Integration of technology in the education process was boosted in India during Covid-19 pandemic and was further fuelled up by the National Education Policy 2020. This has also created an unique opportunity for the Edtech start-ups like Whitehat Jr, Toppr, Vedantu, Code chef, etc which have already started preparing their students to observe, analyse and hence become better problem solvers by inculcating the habit of coding in primitive minds in fun learning environments.
Key Target Audience
Software Developers, Regulatory Bodies, Potential Investors, New Entrants, Research and Development Institutes and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.