Global Workout Apps Market Overview:
Small specialized applications designed to be downloaded onto a mobile device, tablet pc. Workout apps are specifically designed to assist with exercise, physical training, nutrition and diet, or related fitness topics. These apps are part of healthcare movements apps and available to be used at home and while away. There are some workout applications that connect the user to a trainer or nutritionist to help with a specific routine of workout. Moreover, these apps offer a series of benefits songs, record keeping, collecting data of workout and track daily activity. Physical activity is an essential part of a healthy lifestyle and concern for living healthy lifestyle workout apps is booming the demand in the market.
Growth Drivers
- Increasing Concern for Limiting Health Risks for a Number of Chronic Diseases Including Cardiovascular Disease and Others Is Driving the Market Growth
- Increasing Adoption of Smart Phones and Technologies across the Developing Economies among the Individuals
Roadblocks
- Lack of Automation Features in Workout Apps
Opportunities
- The Expanding Fitness Industry Is One Such Avenue For Promoting Healthy Lifestyle Including Physical Activity Has Created Several Opportunities of Growth
- Rising Number of Overweight Population
Challenges
- Serious Problem with Workout Apps Is That They Rely On a Multitude of Data and Drained Battery of Device
Competitive Landscape:
The workout Apps market is fragmented owing to the number of players present in the market. Rising awareness about health and fitness supplementing the growth of gym equipment market. Further, the growing number of health and fitness centres globally propelling the gym equipment market.
Some of the key players profiled in the report are Motorola Mobility (United States), Nike Inc. (United States), ASICS (Japan), Grand Apps (United States), MyFitnessPal, Inc. (United States), Perigee AB (Sweden), Aaptiv Inc. (United States), Noom (United States), Azumio Inc. (United States) and Nexercise, Inc. (United States). Additionally, following companies can also be profiled that are part of our coverage like AllTrails Inc. (United States), Under Armour (United States) and Willow Tree, Inc. (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Workout Apps market by 2026. Considering Market by Platforms, the sub-segment i.e. IOS will boost the Workout Apps market. Considering Market by Device Supports, the sub-segment i.e. Mobiles will boost the Workout Apps market. Considering Market by End User, the sub-segment i.e. Men will boost the Workout Apps market.
For Instance, January 2020 United States Based Company Name Aaptiv Inc. Has Launched Or Announced Their New Workout App It Is AI Technology-Based App Named As Coach. Coach Will Act As A Trainer And Will Order The User What Should Be Done With Options Using Adaptive Workout And So One Using AI To Measure Progress.
What Can be Explored with the Workout Apps Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Workout Apps Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Workout Apps
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Workout Apps market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Workout Apps market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.