Graphics Add-in Boards Comprehensive Study by Application (Gaming, Design and Visualization, High-performance Computing, Data Centre, Others), Sales Channel (Online, Offline), End-Use (Desktop Computers, Notebook, Workstations, Servers, Others) Players and Region - Global Market Outlook to 2028

Graphics Add-in Boards Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Graphics Add-in Boards
Graphics Add-in Board (also known as a graphics card, display card, graphics adapter, or show adapter) is an expansion card that generates a feed of output pictures to a show device (such as pc monitor). Frequently, these are publicized as separate or dedicated graphics, accenting the distinction between these and integrated graphics. The demand for graphic add-in boards also called graphics cards has risen because of their use in supercomputers, remote workstations, and simulators.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)


Graphics Add-in Boards is a fragmented market due to the presence of various players. The many changes within the industry underscore the fact that there is an increasingly more competitive landscape. The players are focusing on planning strategic activities like partnerships, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge. Analyst at AMA Research estimates that United States Vendors will contribute the maximum growth to Global Graphics Add-in Boards market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

NVIDIA Corporation (United States), Advanced Micro Devices (AMD) (United States), Matrox Company (Canada), ASUSTeK Computer Inc. (Taiwan), EVGA Corporation (United States), GIGA-BYTE Technology Co. (Taiwan), Intel Corporation (United States), SAPPHIRE Technology Limited (Hong Kong), Zotac (Hong Kong) and Via Technologies, Inc. (United States) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Graphics Add-in Boards market by , Application (Gaming, Design and Visualization, High-performance Computing, Data Centre and Others) and Region.



On the basis of geography, the market of Graphics Add-in Boards has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Graphics Add-in Boards market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End-Use, the sub-segment i.e. Desktop Computers will boost the Graphics Add-in Boards market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Different Types of Gaming Service Upgradations with 3D Imaging

Market Growth Drivers:
Increasing Inclination towards High Definition Gaming, Video Output Quality in Different scientific and technical applications

Challenges:
The Rise and Popularity of Tablets, Laptops, and Smartphones acting as Substitutes

Restraints:
High Cost Involved in Raw Material and Components

Opportunities:
Newer Technology and More Efficient Graphics Output and Huge Memory Provision with Upgradation Computer Technologies Day By Day

Market Leaders and their expansionary development strategies

In Sept. 2020, AMD announced the new AMD EPYC 7003 Series CPUs, which includes the AMD EPYC 7763, the world’s highest-performing server processor. The new EPYC 7003 series processors facilitate HPC, cloud, and enterprise customers to do additional, faster, by delivering the most effective performance of any server CPU with up to 19% Computations per clock.


Key Target Audience
Graphics Add-in Board Manufacturers, Distributors/Traders/Suppliers, Research Institutes, Government Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Gaming
  • Design and Visualization
  • High-performance Computing
  • Data Centre
  • Others
By Sales Channel
  • Online
  • Offline

By End-Use
  • Desktop Computers
  • Notebook
  • Workstations
  • Servers
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Inclination towards High Definition Gaming, Video Output Quality in Different scientific and technical applications
    • 3.3. Market Challenges
      • 3.3.1. The Rise and Popularity of Tablets, Laptops, and Smartphones acting as Substitutes
    • 3.4. Market Trends
      • 3.4.1. Different Types of Gaming Service Upgradations with 3D Imaging
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Graphics Add-in Boards, by Application, Sales Channel, End-Use and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Graphics Add-in Boards (Value)
      • 5.2.1. Global Graphics Add-in Boards by: Application (Value)
        • 5.2.1.1. Gaming
        • 5.2.1.2. Design and Visualization
        • 5.2.1.3. High-performance Computing
        • 5.2.1.4. Data Centre
        • 5.2.1.5. Others
      • 5.2.2. Global Graphics Add-in Boards by: Sales Channel (Value)
        • 5.2.2.1. Online
        • 5.2.2.2. Offline
      • 5.2.3. Global Graphics Add-in Boards by: End-Use (Value)
        • 5.2.3.1. Desktop Computers
        • 5.2.3.2. Notebook
        • 5.2.3.3. Workstations
        • 5.2.3.4. Servers
        • 5.2.3.5. Others
      • 5.2.4. Global Graphics Add-in Boards Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Graphics Add-in Boards: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. NVIDIA Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Advanced Micro Devices (AMD) (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Matrox Company (Canada)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. ASUSTeK Computer Inc. (Taiwan)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. EVGA Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. GIGA-BYTE Technology Co. (Taiwan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Intel Corporation (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. SAPPHIRE Technology Limited (Hong Kong)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Zotac (Hong Kong)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Via Technologies, Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Graphics Add-in Boards Sale, by Application, Sales Channel, End-Use and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Graphics Add-in Boards (Value)
      • 7.2.1. Global Graphics Add-in Boards by: Application (Value)
        • 7.2.1.1. Gaming
        • 7.2.1.2. Design and Visualization
        • 7.2.1.3. High-performance Computing
        • 7.2.1.4. Data Centre
        • 7.2.1.5. Others
      • 7.2.2. Global Graphics Add-in Boards by: Sales Channel (Value)
        • 7.2.2.1. Online
        • 7.2.2.2. Offline
      • 7.2.3. Global Graphics Add-in Boards by: End-Use (Value)
        • 7.2.3.1. Desktop Computers
        • 7.2.3.2. Notebook
        • 7.2.3.3. Workstations
        • 7.2.3.4. Servers
        • 7.2.3.5. Others
      • 7.2.4. Global Graphics Add-in Boards Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Graphics Add-in Boards: by Application(USD Million)
  • Table 2. Graphics Add-in Boards Gaming , by Region USD Million (2017-2022)
  • Table 3. Graphics Add-in Boards Design and Visualization , by Region USD Million (2017-2022)
  • Table 4. Graphics Add-in Boards High-performance Computing , by Region USD Million (2017-2022)
  • Table 5. Graphics Add-in Boards Data Centre , by Region USD Million (2017-2022)
  • Table 6. Graphics Add-in Boards Others , by Region USD Million (2017-2022)
  • Table 7. Graphics Add-in Boards: by Sales Channel(USD Million)
  • Table 8. Graphics Add-in Boards Online , by Region USD Million (2017-2022)
  • Table 9. Graphics Add-in Boards Offline , by Region USD Million (2017-2022)
  • Table 10. Graphics Add-in Boards: by End-Use(USD Million)
  • Table 11. Graphics Add-in Boards Desktop Computers , by Region USD Million (2017-2022)
  • Table 12. Graphics Add-in Boards Notebook , by Region USD Million (2017-2022)
  • Table 13. Graphics Add-in Boards Workstations , by Region USD Million (2017-2022)
  • Table 14. Graphics Add-in Boards Servers , by Region USD Million (2017-2022)
  • Table 15. Graphics Add-in Boards Others , by Region USD Million (2017-2022)
  • Table 16. South America Graphics Add-in Boards, by Country USD Million (2017-2022)
  • Table 17. South America Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 18. South America Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 19. South America Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 20. Brazil Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 21. Brazil Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 22. Brazil Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 23. Argentina Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 24. Argentina Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 25. Argentina Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 26. Rest of South America Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 27. Rest of South America Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 28. Rest of South America Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 29. Asia Pacific Graphics Add-in Boards, by Country USD Million (2017-2022)
  • Table 30. Asia Pacific Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 31. Asia Pacific Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 32. Asia Pacific Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 33. China Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 34. China Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 35. China Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 36. Japan Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 37. Japan Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 38. Japan Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 39. India Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 40. India Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 41. India Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 42. South Korea Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 43. South Korea Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 44. South Korea Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 45. Taiwan Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 46. Taiwan Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 47. Taiwan Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 48. Australia Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 49. Australia Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 50. Australia Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 51. Rest of Asia-Pacific Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 52. Rest of Asia-Pacific Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 53. Rest of Asia-Pacific Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 54. Europe Graphics Add-in Boards, by Country USD Million (2017-2022)
  • Table 55. Europe Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 56. Europe Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 57. Europe Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 58. Germany Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 59. Germany Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 60. Germany Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 61. France Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 62. France Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 63. France Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 64. Italy Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 65. Italy Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 66. Italy Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 67. United Kingdom Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 68. United Kingdom Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 69. United Kingdom Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 70. Netherlands Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 71. Netherlands Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 72. Netherlands Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 73. Rest of Europe Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 74. Rest of Europe Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 75. Rest of Europe Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 76. MEA Graphics Add-in Boards, by Country USD Million (2017-2022)
  • Table 77. MEA Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 78. MEA Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 79. MEA Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 80. Middle East Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 81. Middle East Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 82. Middle East Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 83. Africa Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 84. Africa Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 85. Africa Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 86. North America Graphics Add-in Boards, by Country USD Million (2017-2022)
  • Table 87. North America Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 88. North America Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 89. North America Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 90. United States Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 91. United States Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 92. United States Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 93. Canada Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 94. Canada Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 95. Canada Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 96. Mexico Graphics Add-in Boards, by Application USD Million (2017-2022)
  • Table 97. Mexico Graphics Add-in Boards, by Sales Channel USD Million (2017-2022)
  • Table 98. Mexico Graphics Add-in Boards, by End-Use USD Million (2017-2022)
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Graphics Add-in Boards: by Application(USD Million)
  • Table 110. Graphics Add-in Boards Gaming , by Region USD Million (2023-2028)
  • Table 111. Graphics Add-in Boards Design and Visualization , by Region USD Million (2023-2028)
  • Table 112. Graphics Add-in Boards High-performance Computing , by Region USD Million (2023-2028)
  • Table 113. Graphics Add-in Boards Data Centre , by Region USD Million (2023-2028)
  • Table 114. Graphics Add-in Boards Others , by Region USD Million (2023-2028)
  • Table 115. Graphics Add-in Boards: by Sales Channel(USD Million)
  • Table 116. Graphics Add-in Boards Online , by Region USD Million (2023-2028)
  • Table 117. Graphics Add-in Boards Offline , by Region USD Million (2023-2028)
  • Table 118. Graphics Add-in Boards: by End-Use(USD Million)
  • Table 119. Graphics Add-in Boards Desktop Computers , by Region USD Million (2023-2028)
  • Table 120. Graphics Add-in Boards Notebook , by Region USD Million (2023-2028)
  • Table 121. Graphics Add-in Boards Workstations , by Region USD Million (2023-2028)
  • Table 122. Graphics Add-in Boards Servers , by Region USD Million (2023-2028)
  • Table 123. Graphics Add-in Boards Others , by Region USD Million (2023-2028)
  • Table 124. South America Graphics Add-in Boards, by Country USD Million (2023-2028)
  • Table 125. South America Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 126. South America Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 127. South America Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 128. Brazil Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 129. Brazil Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 130. Brazil Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 131. Argentina Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 132. Argentina Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 133. Argentina Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 134. Rest of South America Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 135. Rest of South America Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 136. Rest of South America Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 137. Asia Pacific Graphics Add-in Boards, by Country USD Million (2023-2028)
  • Table 138. Asia Pacific Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 139. Asia Pacific Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 140. Asia Pacific Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 141. China Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 142. China Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 143. China Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 144. Japan Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 145. Japan Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 146. Japan Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 147. India Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 148. India Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 149. India Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 150. South Korea Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 151. South Korea Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 152. South Korea Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 153. Taiwan Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 154. Taiwan Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 155. Taiwan Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 156. Australia Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 157. Australia Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 158. Australia Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 159. Rest of Asia-Pacific Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 160. Rest of Asia-Pacific Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 161. Rest of Asia-Pacific Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 162. Europe Graphics Add-in Boards, by Country USD Million (2023-2028)
  • Table 163. Europe Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 164. Europe Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 165. Europe Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 166. Germany Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 167. Germany Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 168. Germany Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 169. France Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 170. France Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 171. France Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 172. Italy Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 173. Italy Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 174. Italy Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 175. United Kingdom Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 176. United Kingdom Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 177. United Kingdom Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 178. Netherlands Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 179. Netherlands Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 180. Netherlands Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 181. Rest of Europe Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 182. Rest of Europe Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 183. Rest of Europe Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 184. MEA Graphics Add-in Boards, by Country USD Million (2023-2028)
  • Table 185. MEA Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 186. MEA Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 187. MEA Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 188. Middle East Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 189. Middle East Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 190. Middle East Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 191. Africa Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 192. Africa Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 193. Africa Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 194. North America Graphics Add-in Boards, by Country USD Million (2023-2028)
  • Table 195. North America Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 196. North America Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 197. North America Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 198. United States Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 199. United States Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 200. United States Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 201. Canada Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 202. Canada Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 203. Canada Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 204. Mexico Graphics Add-in Boards, by Application USD Million (2023-2028)
  • Table 205. Mexico Graphics Add-in Boards, by Sales Channel USD Million (2023-2028)
  • Table 206. Mexico Graphics Add-in Boards, by End-Use USD Million (2023-2028)
  • Table 207. Research Programs/Design for This Report
  • Table 208. Key Data Information from Secondary Sources
  • Table 209. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Graphics Add-in Boards: by Application USD Million (2017-2022)
  • Figure 5. Global Graphics Add-in Boards: by Sales Channel USD Million (2017-2022)
  • Figure 6. Global Graphics Add-in Boards: by End-Use USD Million (2017-2022)
  • Figure 7. South America Graphics Add-in Boards Share (%), by Country
  • Figure 8. Asia Pacific Graphics Add-in Boards Share (%), by Country
  • Figure 9. Europe Graphics Add-in Boards Share (%), by Country
  • Figure 10. MEA Graphics Add-in Boards Share (%), by Country
  • Figure 11. North America Graphics Add-in Boards Share (%), by Country
  • Figure 12. Global Graphics Add-in Boards share by Players 2022 (%)
  • Figure 13. Global Graphics Add-in Boards share by Players (Top 3) 2022(%)
  • Figure 14. Global Graphics Add-in Boards share by Players (Top 5) 2022(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. NVIDIA Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 17. NVIDIA Corporation (United States) Revenue: by Geography 2022
  • Figure 18. Advanced Micro Devices (AMD) (United States) Revenue, Net Income and Gross profit
  • Figure 19. Advanced Micro Devices (AMD) (United States) Revenue: by Geography 2022
  • Figure 20. Matrox Company (Canada) Revenue, Net Income and Gross profit
  • Figure 21. Matrox Company (Canada) Revenue: by Geography 2022
  • Figure 22. ASUSTeK Computer Inc. (Taiwan) Revenue, Net Income and Gross profit
  • Figure 23. ASUSTeK Computer Inc. (Taiwan) Revenue: by Geography 2022
  • Figure 24. EVGA Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 25. EVGA Corporation (United States) Revenue: by Geography 2022
  • Figure 26. GIGA-BYTE Technology Co. (Taiwan) Revenue, Net Income and Gross profit
  • Figure 27. GIGA-BYTE Technology Co. (Taiwan) Revenue: by Geography 2022
  • Figure 28. Intel Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 29. Intel Corporation (United States) Revenue: by Geography 2022
  • Figure 30. SAPPHIRE Technology Limited (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 31. SAPPHIRE Technology Limited (Hong Kong) Revenue: by Geography 2022
  • Figure 32. Zotac (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 33. Zotac (Hong Kong) Revenue: by Geography 2022
  • Figure 34. Via Technologies, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 35. Via Technologies, Inc. (United States) Revenue: by Geography 2022
  • Figure 36. Global Graphics Add-in Boards: by Application USD Million (2023-2028)
  • Figure 37. Global Graphics Add-in Boards: by Sales Channel USD Million (2023-2028)
  • Figure 38. Global Graphics Add-in Boards: by End-Use USD Million (2023-2028)
  • Figure 39. South America Graphics Add-in Boards Share (%), by Country
  • Figure 40. Asia Pacific Graphics Add-in Boards Share (%), by Country
  • Figure 41. Europe Graphics Add-in Boards Share (%), by Country
  • Figure 42. MEA Graphics Add-in Boards Share (%), by Country
  • Figure 43. North America Graphics Add-in Boards Share (%), by Country
List of companies from research coverage that are profiled in the study
  • NVIDIA Corporation (United States)
  • Advanced Micro Devices (AMD) (United States)
  • Matrox Company (Canada)
  • ASUSTeK Computer Inc. (Taiwan)
  • EVGA Corporation (United States)
  • GIGA-BYTE Technology Co. (Taiwan)
  • Intel Corporation (United States)
  • SAPPHIRE Technology Limited (Hong Kong)
  • Zotac (Hong Kong)
  • Via Technologies, Inc. (United States)
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Dec 2023 247 Pages 64 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as NVIDIA Corporation (United States), Advanced Micro Devices (AMD) (United States), Matrox Company (Canada), ASUSTeK Computer Inc. (Taiwan), EVGA Corporation (United States), GIGA-BYTE Technology Co. (Taiwan), Intel Corporation (United States), SAPPHIRE Technology Limited (Hong Kong), Zotac (Hong Kong) and Via Technologies, Inc. (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Different Types of Gaming Service Upgradations with 3D Imaging" is seen as one of major influencing trends for Graphics Add-in Boards Market during projected period 2022-2028.
The Graphics Add-in Boards market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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