Global Sports Coaching Platforms Market Overview:
Sports Coaching Platforms provide coaches the tools they need to schedule sessions, communicate with clients, track client progress, and handle payments. The coaching platform has evolved significantly over the past decade transitioning from in-person and telephonic-only offerings to those more appropriately classified as digital coaching or remote coaching. These platforms provide features such as administrative tools, remote communication, and messaging capabilities, data collection, data monitoring & analysis, and content delivery.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Trend for Using Wearable Devices
Market Growth Drivers:
Increase in Investments in Sports Technology Startups and Growing Focus on Video Analytics
Challenges:
Accessibility of Freeware Sports Coaching Platforms
Restraints:
Data Privacy Concerns
Opportunities:
Advent of Visual Technologies for Sports Coaching and Availability of Sports Coaching Platform in Various Regional Languages
Competitive Landscape:
Some of the key players profiled in the report are Catapult Group International (Australia), CoachLogix (United States), IBM (United States), SAP (Germany), Sportlyzer (Estonia), EDGE10 Group (United Kingdom), TeamBuildr (United States), Coach's Eye (United States), Atheletic Logic (Australia), Fusion Sport (United States), Sideline Sports (Canada), Siliconcoach(New Zealand), Rush Front (United States), AMP Sports (United States), TeamSnap (United States) and topsportslab (Belgium). Considering Market by Device, the sub-segment i.e. Desktop will boost the Sports Coaching Platforms market. Considering Market by Pricing, the sub-segment i.e. One-time License will boost the Sports Coaching Platforms market. Considering Market by Deployment, the sub-segment i.e. On-premise will boost the Sports Coaching Platforms market. Considering Market by End User, the sub-segment i.e. Professional will boost the Sports Coaching Platforms market. Considering Market by Sports Type, the sub-segment i.e. Soccer will boost the Sports Coaching Platforms market.
In March 2020, SportsnTrain launched its online personal training platform to provide support for gym enthusiasts and workout fanatics through the website. It provides zumba classes, yoga sessions, fitness training, and pilates online.
What Can be Explored with the Sports Coaching Platforms Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Sports Coaching Platforms Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Sports Coaching Platforms
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Sports Coaching Platforms market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Sports Coaching Platforms market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes New Entrants/Investors, Analysts and Strategic Business Planners, Sports Coaching Platforms Provider, Cloud Providers, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations and End Users.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.