Augmented Reality Headsets Comprehensive Study by Type (Standalone HMD, Tethered HMD, Screenless Viewer), Application (Healthcare & Pharmaceuticals, Construction, Media & Entertainment, Sports, Others), Sales Channel (Online, Offline), Component (Hardware, Software) Players and Region - Global Market Outlook to 2028

Augmented Reality Headsets Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Augmented Reality Headsets Market?

The global augumented reality headsets market is expected to grow at a significant pace during the forecast period, according to the AMA study. Rising adoption of AR devices across different sectors and rising smartphone & tablet penetration across the world are expected to be some of the major factors aiding into the growth for the market. However, the market is expected to witness some decline in the growth during FY 2020 but it is again expected to rise with a healthy pace once the COVID-19 pandemic is over.

Highlights from Augmented Reality Headsets Market Study
AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledApple, Inc. (United States), Epson (Japan), Elbit Systems (Israel), Google, LLC (United States), Kopin Corporation (United States), Lucyd (United States), Magic Leap (United States), Microsoft (United States), Niantic (United States), ThirdEye (United States), Toshiba (Japan), Vuzix (United States) and Zappar Limited (United Kingdom)


The vendors in this market are majorly focusing on developing innovative products and solutions in order to cater to the market's demands to remain competitive in the global market. According to the recent global industry crisis due to outbreak of COVID-19 is expected to be one of the major challenges for the vendors of this market as the production and markets of different industries have been shut down for an ambiguous period of time. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Augmented Reality Headsets market throughout the forecasted period.

Apple, Inc. (United States), Epson (Japan), Elbit Systems (Israel), Google, LLC (United States), Kopin Corporation (United States), Lucyd (United States), Magic Leap (United States), Microsoft (United States), Niantic (United States), ThirdEye (United States), Toshiba (Japan), Vuzix (United States) and Zappar Limited (United Kingdom) are some of the key players profiled in the study.

Augmented Reality Headsets Market Segmentation:
ScopeSub-Segments
Application / End UserHealthcare & Pharmaceuticals, Construction, Media & Entertainment, Sports and Others
TypeStandalone HMD, Tethered HMD and Screenless Viewer
Sales ChannelOnline,Offline
ComponentHardware,Software


On the basis of geography, the market of Augmented Reality Headsets has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Rising Adoption of Smart Devices and Growing Demand for Wireless AR/VR Devices

Market Growth Drivers:
Increasing Adoption for AR Devices in Patient Care Management, and Medical Training and Education, Rising Smartphone & Tablet Penetration Across the World and Rising Implementation in Sports Games such as Racing Drones

Challenges:
Short-term Challenges due to Reduced Operations Across Different Industries & Economic Crisis caused by COVID-19 Pandemic Across the World

Restraints:
High Cost of Product

Opportunities:
Opportunities in Emerging Economies

Market Leaders & Development Strategies
Google acquired North in June 2020, which makes intelligent glasses similar to Google Glass. The company makes smart glasses that superimpose computer information in the real world, similar to Google Glass.
In September 2022, Magic Leap 2, Magic Leap's next-generation enterprise augmented reality platform, will be commercially available. Magic Leap 2 is currently available to all customers in the United States, Canada, United Kingdom, EU (Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Poland, Portugal, Spain, Sweden and Switzerland). ), Kingdom of Saudi Arabia. It will be released before the end of the year in Japan and Singapore.
Stringent Government Regulations Regarding Lock-Down of Cities & Shutting Down of Operations Across Different Industries Across the World Due to the COVID-19 Pandemic is Impacting the Demand for Augumented Reality Headsets

Analyst Comment
Since the COVID-19 virus outbreak in December 2019, the disease has spread to more than 200 countries across the world along with the World Health Organization declaring it a public health emergency. The impact of the COVID-19 has already affected many industries and will affect the augumented reality headsets market in FY 2020. The outbreak of COVID-19 has brought effects on many aspects, like scheduled public transportation cancellations; shutting down of education sector across different regions in the world; downfall in the real estate sector; travel bans and quarantines; closed operations across hotels & restaurants; banning of public gatherings & events; large slow-down in the supply chain of different markets; stock market unpredictability; declining business assurance, and uncertainty in the future market dynamics.

Report Objectives / Segmentation Covered

By Type
  • Standalone HMD
  • Tethered HMD
  • Screenless Viewer
By Application
  • Healthcare & Pharmaceuticals
  • Construction
  • Media & Entertainment
  • Sports
  • Others
By Sales Channel
  • Online
  • Offline

By Component
  • Hardware
  • Software

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Adoption for AR Devices in Patient Care Management, and Medical Training and Education
      • 3.2.2. Rising Smartphone & Tablet Penetration Across the World
      • 3.2.3. Rising Implementation in Sports Games such as Racing Drones
    • 3.3. Market Challenges
      • 3.3.1. Short-term Challenges due to Reduced Operations Across Different Industries & Economic Crisis caused by COVID-19 Pandemic Across the World
    • 3.4. Market Trends
      • 3.4.1. Rising Adoption of Smart Devices
      • 3.4.2. Growing Demand for Wireless AR/VR Devices
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Augmented Reality Headsets, by Type, Application, Sales Channel, Component and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Augmented Reality Headsets (Value)
      • 5.2.1. Global Augmented Reality Headsets by: Type (Value)
        • 5.2.1.1. Standalone HMD
        • 5.2.1.2. Tethered HMD
        • 5.2.1.3. Screenless Viewer
      • 5.2.2. Global Augmented Reality Headsets by: Application (Value)
        • 5.2.2.1. Healthcare & Pharmaceuticals
        • 5.2.2.2. Construction
        • 5.2.2.3. Media & Entertainment
        • 5.2.2.4. Sports
        • 5.2.2.5. Others
      • 5.2.3. Global Augmented Reality Headsets by: Sales Channel (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Augmented Reality Headsets by: Component (Value)
        • 5.2.4.1. Hardware
        • 5.2.4.2. Software
      • 5.2.5. Global Augmented Reality Headsets Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Augmented Reality Headsets: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Apple, Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Epson (Japan)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Elbit Systems (Israel)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Google, LLC (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Kopin Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Lucyd (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Magic Leap (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Microsoft (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Niantic (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. ThirdEye (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Toshiba (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Vuzix (United States)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
      • 6.4.13. Zappar Limited (United Kingdom)
        • 6.4.13.1. Business Overview
        • 6.4.13.2. Products/Services Offerings
        • 6.4.13.3. Financial Analysis
        • 6.4.13.4. SWOT Analysis
  • 7. Global Augmented Reality Headsets Sale, by Type, Application, Sales Channel, Component and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Augmented Reality Headsets (Value)
      • 7.2.1. Global Augmented Reality Headsets by: Type (Value)
        • 7.2.1.1. Standalone HMD
        • 7.2.1.2. Tethered HMD
        • 7.2.1.3. Screenless Viewer
      • 7.2.2. Global Augmented Reality Headsets by: Application (Value)
        • 7.2.2.1. Healthcare & Pharmaceuticals
        • 7.2.2.2. Construction
        • 7.2.2.3. Media & Entertainment
        • 7.2.2.4. Sports
        • 7.2.2.5. Others
      • 7.2.3. Global Augmented Reality Headsets by: Sales Channel (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Augmented Reality Headsets by: Component (Value)
        • 7.2.4.1. Hardware
        • 7.2.4.2. Software
      • 7.2.5. Global Augmented Reality Headsets Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Augmented Reality Headsets: by Type(USD Million)
  • Table 2. Augmented Reality Headsets Standalone HMD , by Region USD Million (2017-2022)
  • Table 3. Augmented Reality Headsets Tethered HMD , by Region USD Million (2017-2022)
  • Table 4. Augmented Reality Headsets Screenless Viewer , by Region USD Million (2017-2022)
  • Table 5. Augmented Reality Headsets: by Application(USD Million)
  • Table 6. Augmented Reality Headsets Healthcare & Pharmaceuticals , by Region USD Million (2017-2022)
  • Table 7. Augmented Reality Headsets Construction , by Region USD Million (2017-2022)
  • Table 8. Augmented Reality Headsets Media & Entertainment , by Region USD Million (2017-2022)
  • Table 9. Augmented Reality Headsets Sports , by Region USD Million (2017-2022)
  • Table 10. Augmented Reality Headsets Others , by Region USD Million (2017-2022)
  • Table 11. Augmented Reality Headsets: by Sales Channel(USD Million)
  • Table 12. Augmented Reality Headsets Online , by Region USD Million (2017-2022)
  • Table 13. Augmented Reality Headsets Offline , by Region USD Million (2017-2022)
  • Table 14. Augmented Reality Headsets: by Component(USD Million)
  • Table 15. Augmented Reality Headsets Hardware , by Region USD Million (2017-2022)
  • Table 16. Augmented Reality Headsets Software , by Region USD Million (2017-2022)
  • Table 17. South America Augmented Reality Headsets, by Country USD Million (2017-2022)
  • Table 18. South America Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 19. South America Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 20. South America Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 21. South America Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 22. Brazil Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 23. Brazil Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 24. Brazil Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 25. Brazil Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 26. Argentina Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 27. Argentina Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 28. Argentina Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 29. Argentina Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 30. Rest of South America Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 31. Rest of South America Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 32. Rest of South America Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 33. Rest of South America Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 34. Asia Pacific Augmented Reality Headsets, by Country USD Million (2017-2022)
  • Table 35. Asia Pacific Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 36. Asia Pacific Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 37. Asia Pacific Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 38. Asia Pacific Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 39. China Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 40. China Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 41. China Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 42. China Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 43. Japan Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 44. Japan Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 45. Japan Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 46. Japan Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 47. India Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 48. India Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 49. India Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 50. India Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 51. South Korea Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 52. South Korea Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 53. South Korea Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 54. South Korea Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 55. Taiwan Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 56. Taiwan Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 57. Taiwan Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 58. Taiwan Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 59. Australia Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 60. Australia Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 61. Australia Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 62. Australia Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 63. Rest of Asia-Pacific Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 64. Rest of Asia-Pacific Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 65. Rest of Asia-Pacific Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 66. Rest of Asia-Pacific Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 67. Europe Augmented Reality Headsets, by Country USD Million (2017-2022)
  • Table 68. Europe Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 69. Europe Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 70. Europe Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 71. Europe Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 72. Germany Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 73. Germany Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 74. Germany Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 75. Germany Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 76. France Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 77. France Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 78. France Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 79. France Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 80. Italy Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 81. Italy Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 82. Italy Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 83. Italy Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 84. United Kingdom Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 85. United Kingdom Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 86. United Kingdom Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 87. United Kingdom Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 88. Netherlands Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 89. Netherlands Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 90. Netherlands Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 91. Netherlands Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 92. Rest of Europe Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 93. Rest of Europe Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 94. Rest of Europe Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 95. Rest of Europe Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 96. MEA Augmented Reality Headsets, by Country USD Million (2017-2022)
  • Table 97. MEA Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 98. MEA Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 99. MEA Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 100. MEA Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 101. Middle East Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 102. Middle East Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 103. Middle East Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 104. Middle East Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 105. Africa Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 106. Africa Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 107. Africa Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 108. Africa Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 109. North America Augmented Reality Headsets, by Country USD Million (2017-2022)
  • Table 110. North America Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 111. North America Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 112. North America Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 113. North America Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 114. United States Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 115. United States Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 116. United States Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 117. United States Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 118. Canada Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 119. Canada Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 120. Canada Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 121. Canada Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 122. Mexico Augmented Reality Headsets, by Type USD Million (2017-2022)
  • Table 123. Mexico Augmented Reality Headsets, by Application USD Million (2017-2022)
  • Table 124. Mexico Augmented Reality Headsets, by Sales Channel USD Million (2017-2022)
  • Table 125. Mexico Augmented Reality Headsets, by Component USD Million (2017-2022)
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Augmented Reality Headsets: by Type(USD Million)
  • Table 140. Augmented Reality Headsets Standalone HMD , by Region USD Million (2023-2028)
  • Table 141. Augmented Reality Headsets Tethered HMD , by Region USD Million (2023-2028)
  • Table 142. Augmented Reality Headsets Screenless Viewer , by Region USD Million (2023-2028)
  • Table 143. Augmented Reality Headsets: by Application(USD Million)
  • Table 144. Augmented Reality Headsets Healthcare & Pharmaceuticals , by Region USD Million (2023-2028)
  • Table 145. Augmented Reality Headsets Construction , by Region USD Million (2023-2028)
  • Table 146. Augmented Reality Headsets Media & Entertainment , by Region USD Million (2023-2028)
  • Table 147. Augmented Reality Headsets Sports , by Region USD Million (2023-2028)
  • Table 148. Augmented Reality Headsets Others , by Region USD Million (2023-2028)
  • Table 149. Augmented Reality Headsets: by Sales Channel(USD Million)
  • Table 150. Augmented Reality Headsets Online , by Region USD Million (2023-2028)
  • Table 151. Augmented Reality Headsets Offline , by Region USD Million (2023-2028)
  • Table 152. Augmented Reality Headsets: by Component(USD Million)
  • Table 153. Augmented Reality Headsets Hardware , by Region USD Million (2023-2028)
  • Table 154. Augmented Reality Headsets Software , by Region USD Million (2023-2028)
  • Table 155. South America Augmented Reality Headsets, by Country USD Million (2023-2028)
  • Table 156. South America Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 157. South America Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 158. South America Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 159. South America Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 160. Brazil Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 161. Brazil Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 162. Brazil Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 163. Brazil Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 164. Argentina Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 165. Argentina Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 166. Argentina Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 167. Argentina Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 168. Rest of South America Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 169. Rest of South America Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 170. Rest of South America Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 171. Rest of South America Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 172. Asia Pacific Augmented Reality Headsets, by Country USD Million (2023-2028)
  • Table 173. Asia Pacific Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 174. Asia Pacific Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 175. Asia Pacific Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 176. Asia Pacific Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 177. China Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 178. China Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 179. China Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 180. China Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 181. Japan Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 182. Japan Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 183. Japan Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 184. Japan Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 185. India Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 186. India Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 187. India Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 188. India Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 189. South Korea Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 190. South Korea Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 191. South Korea Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 192. South Korea Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 193. Taiwan Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 194. Taiwan Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 195. Taiwan Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 196. Taiwan Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 197. Australia Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 198. Australia Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 199. Australia Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 200. Australia Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 201. Rest of Asia-Pacific Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 202. Rest of Asia-Pacific Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 203. Rest of Asia-Pacific Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 204. Rest of Asia-Pacific Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 205. Europe Augmented Reality Headsets, by Country USD Million (2023-2028)
  • Table 206. Europe Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 207. Europe Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 208. Europe Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 209. Europe Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 210. Germany Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 211. Germany Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 212. Germany Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 213. Germany Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 214. France Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 215. France Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 216. France Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 217. France Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 218. Italy Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 219. Italy Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 220. Italy Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 221. Italy Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 222. United Kingdom Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 223. United Kingdom Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 224. United Kingdom Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 225. United Kingdom Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 226. Netherlands Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 227. Netherlands Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 228. Netherlands Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 229. Netherlands Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 230. Rest of Europe Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 231. Rest of Europe Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 232. Rest of Europe Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 233. Rest of Europe Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 234. MEA Augmented Reality Headsets, by Country USD Million (2023-2028)
  • Table 235. MEA Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 236. MEA Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 237. MEA Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 238. MEA Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 239. Middle East Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 240. Middle East Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 241. Middle East Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 242. Middle East Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 243. Africa Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 244. Africa Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 245. Africa Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 246. Africa Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 247. North America Augmented Reality Headsets, by Country USD Million (2023-2028)
  • Table 248. North America Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 249. North America Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 250. North America Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 251. North America Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 252. United States Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 253. United States Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 254. United States Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 255. United States Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 256. Canada Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 257. Canada Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 258. Canada Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 259. Canada Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 260. Mexico Augmented Reality Headsets, by Type USD Million (2023-2028)
  • Table 261. Mexico Augmented Reality Headsets, by Application USD Million (2023-2028)
  • Table 262. Mexico Augmented Reality Headsets, by Sales Channel USD Million (2023-2028)
  • Table 263. Mexico Augmented Reality Headsets, by Component USD Million (2023-2028)
  • Table 264. Research Programs/Design for This Report
  • Table 265. Key Data Information from Secondary Sources
  • Table 266. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Augmented Reality Headsets: by Type USD Million (2017-2022)
  • Figure 5. Global Augmented Reality Headsets: by Application USD Million (2017-2022)
  • Figure 6. Global Augmented Reality Headsets: by Sales Channel USD Million (2017-2022)
  • Figure 7. Global Augmented Reality Headsets: by Component USD Million (2017-2022)
  • Figure 8. South America Augmented Reality Headsets Share (%), by Country
  • Figure 9. Asia Pacific Augmented Reality Headsets Share (%), by Country
  • Figure 10. Europe Augmented Reality Headsets Share (%), by Country
  • Figure 11. MEA Augmented Reality Headsets Share (%), by Country
  • Figure 12. North America Augmented Reality Headsets Share (%), by Country
  • Figure 13. Global Augmented Reality Headsets share by Players 2022 (%)
  • Figure 14. Global Augmented Reality Headsets share by Players (Top 3) 2022(%)
  • Figure 15. Global Augmented Reality Headsets share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Apple, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 18. Apple, Inc. (United States) Revenue: by Geography 2022
  • Figure 19. Epson (Japan) Revenue, Net Income and Gross profit
  • Figure 20. Epson (Japan) Revenue: by Geography 2022
  • Figure 21. Elbit Systems (Israel) Revenue, Net Income and Gross profit
  • Figure 22. Elbit Systems (Israel) Revenue: by Geography 2022
  • Figure 23. Google, LLC (United States) Revenue, Net Income and Gross profit
  • Figure 24. Google, LLC (United States) Revenue: by Geography 2022
  • Figure 25. Kopin Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 26. Kopin Corporation (United States) Revenue: by Geography 2022
  • Figure 27. Lucyd (United States) Revenue, Net Income and Gross profit
  • Figure 28. Lucyd (United States) Revenue: by Geography 2022
  • Figure 29. Magic Leap (United States) Revenue, Net Income and Gross profit
  • Figure 30. Magic Leap (United States) Revenue: by Geography 2022
  • Figure 31. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 32. Microsoft (United States) Revenue: by Geography 2022
  • Figure 33. Niantic (United States) Revenue, Net Income and Gross profit
  • Figure 34. Niantic (United States) Revenue: by Geography 2022
  • Figure 35. ThirdEye (United States) Revenue, Net Income and Gross profit
  • Figure 36. ThirdEye (United States) Revenue: by Geography 2022
  • Figure 37. Toshiba (Japan) Revenue, Net Income and Gross profit
  • Figure 38. Toshiba (Japan) Revenue: by Geography 2022
  • Figure 39. Vuzix (United States) Revenue, Net Income and Gross profit
  • Figure 40. Vuzix (United States) Revenue: by Geography 2022
  • Figure 41. Zappar Limited (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 42. Zappar Limited (United Kingdom) Revenue: by Geography 2022
  • Figure 43. Global Augmented Reality Headsets: by Type USD Million (2023-2028)
  • Figure 44. Global Augmented Reality Headsets: by Application USD Million (2023-2028)
  • Figure 45. Global Augmented Reality Headsets: by Sales Channel USD Million (2023-2028)
  • Figure 46. Global Augmented Reality Headsets: by Component USD Million (2023-2028)
  • Figure 47. South America Augmented Reality Headsets Share (%), by Country
  • Figure 48. Asia Pacific Augmented Reality Headsets Share (%), by Country
  • Figure 49. Europe Augmented Reality Headsets Share (%), by Country
  • Figure 50. MEA Augmented Reality Headsets Share (%), by Country
  • Figure 51. North America Augmented Reality Headsets Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Apple, Inc. (United States)
  • Epson (Japan)
  • Elbit Systems (Israel)
  • Google, LLC (United States)
  • Kopin Corporation (United States)
  • Lucyd (United States)
  • Magic Leap (United States)
  • Microsoft (United States)
  • Niantic (United States)
  • ThirdEye (United States)
  • Toshiba (Japan)
  • Vuzix (United States)
  • Zappar Limited (United Kingdom)
Select User Access Type

Key Highlights of Report


May 2023 236 Pages 62 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

Request Sample Pages

Budget constraints? Get in touch with us for special pricing


Check Discount Now

Talk to Our Experts

Want to Customize Study?


"We employ Market statistics, Industry benchmarking, Patent analysis, and Technological Insights to derive requirements and provide customize scope of work."

Make an Enquiry Now

Frequently Asked Questions (FAQ):

"Increasing Adoption for AR Devices in Patient Care Management, and Medical Training and Education " is seen as one of major growth factors of Augmented Reality Headsets Market in years to come.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
The Augmented Reality Headsets market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete of companies available in our research coverage.

Know More About Global Augmented Reality Headsets Market Report?