Location-based Virtual Reality Comprehensive Study by Application (VR Arcades, VR Theme Parks, VR Cinemas), Components (Hardware, Software), Equipment (Camera Array, Controller, VR head mounted display), Techniques (Pre render, Six degrees of freedom, Stitching, Three degrees of freedom, Volumetric capture) Players and Region - Global Market Outlook to 2030

Location-based Virtual Reality Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 28.2%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Location-based Virtual Reality Market Overview:
Virtual reality is used for computer-generated 3D environments which allows the user to interact with alternate reality. Location-based VR also called site activation takes place outside the home such as in movies, malls, parks, and others. The users wear a head-mounted display and the location is designed to enhance the experience. Location-based VR provides the opportunity to interact with other individuals. Moreover, the technology adds value to advertisers with foot traffic and word of mouth from visitors. As per latest study released by AMA Research, the Global Location-based Virtual Reality market is expected to see growth rate of 28.2%

AttributesDetails
Study Period2018-2030
Base Year2023
Forecast Period2024-2030
Historical Period2018-2023
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Influencing Trend:
Technological Advancements in VR Such as the Introduction of 360 Degree Content Due to the Development of 3D, 4D, and 5D Technology

Market Growth Drivers:
Increasing use of LBVR in industries for training purposes. Sectors such as healthcare, aviation, and military training rely on immersive simulations provided by LBVR to train employees effectively

Challenges:
Maintaining complex VR hardware, software, and ensuring a seamless user experience can be challenging for the Market

Restraints:
High cost of developing VR content is acting as a market restraint for location-based virtual reality (VR)

Opportunities:
Rising Disposable Income in Developing Economies Provides Opportunity to the Market

Competitive Landscape:
The companies are now exploring the market by adopting mergers & acquisitions, expansions, investments, new developments in existing products, and collaborations as their preferred strategies. The players are also exploring new geographies and industries through expansions and acquisitions so as to avail a competitive advantage through combined synergies.
Some of the key players profiled in the report are VOID (United States), EXIT Realty (United States), SpaceVR (United States), Survios (United States), Hologate (United States), Zero Latency PTY (Australia), Oculus VR (United States), HTC Vive Tech (Taiwan), Tyffon (United States) and IMAX Corp. (Canada). Additionally, following companies can also be profiled that are part of our coverage like LAI games (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Location-based Virtual Reality market by 2030. Considering Market by Components, the sub-segment i.e. Hardware will boost the Location-based Virtual Reality market. Considering Market by Equipment, the sub-segment i.e. Camera Array will boost the Location-based Virtual Reality market. Considering Market by Techniques, the sub-segment i.e. Pre render will boost the Location-based Virtual Reality market.

Latest Market Insights:
On January 04, 2019 - HTC DeepQ collaborates with Taipei Municipal Wan Fang Hospital to build the first VR patient education room using VIVE Focus with the VR human patient education application.

In October 2023, Amazon introduced a new line of Echo devices with advanced location-based features.

Organizations such as the Consumer Product Safety Commission (CPSC) in the United States or similar agencies in other countries might regulate aspects related to the safety of VR equipment used in LBVR experiences.

What Can be Explored with the Location-based Virtual Reality Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Location-based Virtual Reality Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Location-based Virtual Reality
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Location-based Virtual Reality market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Location-based Virtual Reality market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Device Manufacturers, Raw material suppliers, Government associations, Research organizations, software vendors and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Application
  • VR Arcades
  • VR Theme Parks
  • VR Cinemas
By Components
  • Hardware
  • Software

By Equipment
  • Camera Array
  • Controller
  • VR head mounted display

By Techniques
  • Pre render
  • Six degrees of freedom
  • Stitching
  • Three degrees of freedom
  • Volumetric capture

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing use of LBVR in industries for training purposes. Sectors such as healthcare, aviation, and military training rely on immersive simulations provided by LBVR to train employees effectively
    • 3.3. Market Challenges
      • 3.3.1. Maintaining complex VR hardware, software, and ensuring a seamless user experience can be challenging for the Market
    • 3.4. Market Trends
      • 3.4.1. Technological Advancements in VR Such as the Introduction of 360 Degree Content Due to the Development of 3D, 4D, and 5D Technology
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Location-based Virtual Reality, by Application, Components, Equipment, Techniques and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Location-based Virtual Reality (Value)
      • 5.2.1. Global Location-based Virtual Reality by: Application (Value)
        • 5.2.1.1. VR Arcades
        • 5.2.1.2. VR Theme Parks
        • 5.2.1.3. VR Cinemas
      • 5.2.2. Global Location-based Virtual Reality by: Components (Value)
        • 5.2.2.1. Hardware
        • 5.2.2.2. Software
      • 5.2.3. Global Location-based Virtual Reality by: Equipment (Value)
        • 5.2.3.1. Camera Array
        • 5.2.3.2. Controller
        • 5.2.3.3. VR head mounted display
      • 5.2.4. Global Location-based Virtual Reality by: Techniques (Value)
        • 5.2.4.1. Pre render
        • 5.2.4.2. Six degrees of freedom
        • 5.2.4.3. Stitching
        • 5.2.4.4. Three degrees of freedom
        • 5.2.4.5. Volumetric capture
      • 5.2.5. Global Location-based Virtual Reality Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Location-based Virtual Reality (Price)
  • 6. Location-based Virtual Reality: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. VOID (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. EXIT Realty (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. SpaceVR (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Survios (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Hologate (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Zero Latency PTY (Australia)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Oculus VR (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. HTC Vive Tech (Taiwan)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Tyffon (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. IMAX Corp. (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Location-based Virtual Reality Sale, by Application, Components, Equipment, Techniques and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Location-based Virtual Reality (Value)
      • 7.2.1. Global Location-based Virtual Reality by: Application (Value)
        • 7.2.1.1. VR Arcades
        • 7.2.1.2. VR Theme Parks
        • 7.2.1.3. VR Cinemas
      • 7.2.2. Global Location-based Virtual Reality by: Components (Value)
        • 7.2.2.1. Hardware
        • 7.2.2.2. Software
      • 7.2.3. Global Location-based Virtual Reality by: Equipment (Value)
        • 7.2.3.1. Camera Array
        • 7.2.3.2. Controller
        • 7.2.3.3. VR head mounted display
      • 7.2.4. Global Location-based Virtual Reality by: Techniques (Value)
        • 7.2.4.1. Pre render
        • 7.2.4.2. Six degrees of freedom
        • 7.2.4.3. Stitching
        • 7.2.4.4. Three degrees of freedom
        • 7.2.4.5. Volumetric capture
      • 7.2.5. Global Location-based Virtual Reality Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Location-based Virtual Reality (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Location-based Virtual Reality: by Application(USD Million)
  • Table 2. Location-based Virtual Reality VR Arcades , by Region USD Million (2018-2023)
  • Table 3. Location-based Virtual Reality VR Theme Parks , by Region USD Million (2018-2023)
  • Table 4. Location-based Virtual Reality VR Cinemas , by Region USD Million (2018-2023)
  • Table 5. Location-based Virtual Reality: by Components(USD Million)
  • Table 6. Location-based Virtual Reality Hardware , by Region USD Million (2018-2023)
  • Table 7. Location-based Virtual Reality Software , by Region USD Million (2018-2023)
  • Table 8. Location-based Virtual Reality: by Equipment(USD Million)
  • Table 9. Location-based Virtual Reality Camera Array , by Region USD Million (2018-2023)
  • Table 10. Location-based Virtual Reality Controller , by Region USD Million (2018-2023)
  • Table 11. Location-based Virtual Reality VR head mounted display , by Region USD Million (2018-2023)
  • Table 12. Location-based Virtual Reality: by Techniques(USD Million)
  • Table 13. Location-based Virtual Reality Pre render , by Region USD Million (2018-2023)
  • Table 14. Location-based Virtual Reality Six degrees of freedom , by Region USD Million (2018-2023)
  • Table 15. Location-based Virtual Reality Stitching , by Region USD Million (2018-2023)
  • Table 16. Location-based Virtual Reality Three degrees of freedom , by Region USD Million (2018-2023)
  • Table 17. Location-based Virtual Reality Volumetric capture , by Region USD Million (2018-2023)
  • Table 18. South America Location-based Virtual Reality, by Country USD Million (2018-2023)
  • Table 19. South America Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 20. South America Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 21. South America Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 22. South America Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 23. Brazil Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 24. Brazil Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 25. Brazil Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 26. Brazil Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 27. Argentina Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 28. Argentina Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 29. Argentina Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 30. Argentina Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 31. Rest of South America Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 32. Rest of South America Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 33. Rest of South America Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 34. Rest of South America Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 35. Asia Pacific Location-based Virtual Reality, by Country USD Million (2018-2023)
  • Table 36. Asia Pacific Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 37. Asia Pacific Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 38. Asia Pacific Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 39. Asia Pacific Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 40. China Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 41. China Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 42. China Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 43. China Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 44. Japan Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 45. Japan Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 46. Japan Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 47. Japan Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 48. India Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 49. India Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 50. India Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 51. India Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 52. South Korea Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 53. South Korea Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 54. South Korea Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 55. South Korea Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 56. Taiwan Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 57. Taiwan Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 58. Taiwan Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 59. Taiwan Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 60. Australia Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 61. Australia Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 62. Australia Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 63. Australia Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 64. Rest of Asia-Pacific Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 65. Rest of Asia-Pacific Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 66. Rest of Asia-Pacific Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 67. Rest of Asia-Pacific Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 68. Europe Location-based Virtual Reality, by Country USD Million (2018-2023)
  • Table 69. Europe Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 70. Europe Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 71. Europe Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 72. Europe Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 73. Germany Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 74. Germany Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 75. Germany Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 76. Germany Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 77. France Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 78. France Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 79. France Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 80. France Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 81. Italy Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 82. Italy Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 83. Italy Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 84. Italy Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 85. United Kingdom Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 86. United Kingdom Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 87. United Kingdom Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 88. United Kingdom Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 89. Netherlands Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 90. Netherlands Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 91. Netherlands Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 92. Netherlands Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 93. Rest of Europe Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 94. Rest of Europe Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 95. Rest of Europe Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 96. Rest of Europe Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 97. MEA Location-based Virtual Reality, by Country USD Million (2018-2023)
  • Table 98. MEA Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 99. MEA Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 100. MEA Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 101. MEA Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 102. Middle East Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 103. Middle East Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 104. Middle East Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 105. Middle East Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 106. Africa Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 107. Africa Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 108. Africa Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 109. Africa Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 110. North America Location-based Virtual Reality, by Country USD Million (2018-2023)
  • Table 111. North America Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 112. North America Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 113. North America Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 114. North America Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 115. United States Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 116. United States Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 117. United States Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 118. United States Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 119. Canada Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 120. Canada Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 121. Canada Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 122. Canada Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 123. Mexico Location-based Virtual Reality, by Application USD Million (2018-2023)
  • Table 124. Mexico Location-based Virtual Reality, by Components USD Million (2018-2023)
  • Table 125. Mexico Location-based Virtual Reality, by Equipment USD Million (2018-2023)
  • Table 126. Mexico Location-based Virtual Reality, by Techniques USD Million (2018-2023)
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Location-based Virtual Reality: by Application(USD Million)
  • Table 138. Location-based Virtual Reality VR Arcades , by Region USD Million (2025-2030)
  • Table 139. Location-based Virtual Reality VR Theme Parks , by Region USD Million (2025-2030)
  • Table 140. Location-based Virtual Reality VR Cinemas , by Region USD Million (2025-2030)
  • Table 141. Location-based Virtual Reality: by Components(USD Million)
  • Table 142. Location-based Virtual Reality Hardware , by Region USD Million (2025-2030)
  • Table 143. Location-based Virtual Reality Software , by Region USD Million (2025-2030)
  • Table 144. Location-based Virtual Reality: by Equipment(USD Million)
  • Table 145. Location-based Virtual Reality Camera Array , by Region USD Million (2025-2030)
  • Table 146. Location-based Virtual Reality Controller , by Region USD Million (2025-2030)
  • Table 147. Location-based Virtual Reality VR head mounted display , by Region USD Million (2025-2030)
  • Table 148. Location-based Virtual Reality: by Techniques(USD Million)
  • Table 149. Location-based Virtual Reality Pre render , by Region USD Million (2025-2030)
  • Table 150. Location-based Virtual Reality Six degrees of freedom , by Region USD Million (2025-2030)
  • Table 151. Location-based Virtual Reality Stitching , by Region USD Million (2025-2030)
  • Table 152. Location-based Virtual Reality Three degrees of freedom , by Region USD Million (2025-2030)
  • Table 153. Location-based Virtual Reality Volumetric capture , by Region USD Million (2025-2030)
  • Table 154. South America Location-based Virtual Reality, by Country USD Million (2025-2030)
  • Table 155. South America Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 156. South America Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 157. South America Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 158. South America Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 159. Brazil Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 160. Brazil Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 161. Brazil Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 162. Brazil Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 163. Argentina Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 164. Argentina Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 165. Argentina Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 166. Argentina Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 167. Rest of South America Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 168. Rest of South America Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 169. Rest of South America Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 170. Rest of South America Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 171. Asia Pacific Location-based Virtual Reality, by Country USD Million (2025-2030)
  • Table 172. Asia Pacific Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 173. Asia Pacific Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 174. Asia Pacific Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 175. Asia Pacific Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 176. China Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 177. China Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 178. China Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 179. China Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 180. Japan Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 181. Japan Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 182. Japan Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 183. Japan Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 184. India Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 185. India Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 186. India Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 187. India Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 188. South Korea Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 189. South Korea Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 190. South Korea Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 191. South Korea Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 192. Taiwan Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 193. Taiwan Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 194. Taiwan Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 195. Taiwan Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 196. Australia Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 197. Australia Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 198. Australia Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 199. Australia Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 200. Rest of Asia-Pacific Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 201. Rest of Asia-Pacific Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 202. Rest of Asia-Pacific Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 203. Rest of Asia-Pacific Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 204. Europe Location-based Virtual Reality, by Country USD Million (2025-2030)
  • Table 205. Europe Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 206. Europe Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 207. Europe Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 208. Europe Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 209. Germany Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 210. Germany Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 211. Germany Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 212. Germany Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 213. France Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 214. France Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 215. France Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 216. France Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 217. Italy Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 218. Italy Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 219. Italy Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 220. Italy Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 221. United Kingdom Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 222. United Kingdom Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 223. United Kingdom Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 224. United Kingdom Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 225. Netherlands Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 226. Netherlands Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 227. Netherlands Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 228. Netherlands Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 229. Rest of Europe Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 230. Rest of Europe Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 231. Rest of Europe Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 232. Rest of Europe Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 233. MEA Location-based Virtual Reality, by Country USD Million (2025-2030)
  • Table 234. MEA Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 235. MEA Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 236. MEA Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 237. MEA Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 238. Middle East Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 239. Middle East Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 240. Middle East Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 241. Middle East Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 242. Africa Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 243. Africa Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 244. Africa Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 245. Africa Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 246. North America Location-based Virtual Reality, by Country USD Million (2025-2030)
  • Table 247. North America Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 248. North America Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 249. North America Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 250. North America Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 251. United States Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 252. United States Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 253. United States Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 254. United States Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 255. Canada Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 256. Canada Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 257. Canada Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 258. Canada Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 259. Mexico Location-based Virtual Reality, by Application USD Million (2025-2030)
  • Table 260. Mexico Location-based Virtual Reality, by Components USD Million (2025-2030)
  • Table 261. Mexico Location-based Virtual Reality, by Equipment USD Million (2025-2030)
  • Table 262. Mexico Location-based Virtual Reality, by Techniques USD Million (2025-2030)
  • Table 263. Research Programs/Design for This Report
  • Table 264. Key Data Information from Secondary Sources
  • Table 265. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Location-based Virtual Reality: by Application USD Million (2018-2023)
  • Figure 5. Global Location-based Virtual Reality: by Components USD Million (2018-2023)
  • Figure 6. Global Location-based Virtual Reality: by Equipment USD Million (2018-2023)
  • Figure 7. Global Location-based Virtual Reality: by Techniques USD Million (2018-2023)
  • Figure 8. South America Location-based Virtual Reality Share (%), by Country
  • Figure 9. Asia Pacific Location-based Virtual Reality Share (%), by Country
  • Figure 10. Europe Location-based Virtual Reality Share (%), by Country
  • Figure 11. MEA Location-based Virtual Reality Share (%), by Country
  • Figure 12. North America Location-based Virtual Reality Share (%), by Country
  • Figure 13. Global Location-based Virtual Reality share by Players 2023 (%)
  • Figure 14. Global Location-based Virtual Reality share by Players (Top 3) 2023(%)
  • Figure 15. Global Location-based Virtual Reality share by Players (Top 5) 2023(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. VOID (United States) Revenue, Net Income and Gross profit
  • Figure 18. VOID (United States) Revenue: by Geography 2023
  • Figure 19. EXIT Realty (United States) Revenue, Net Income and Gross profit
  • Figure 20. EXIT Realty (United States) Revenue: by Geography 2023
  • Figure 21. SpaceVR (United States) Revenue, Net Income and Gross profit
  • Figure 22. SpaceVR (United States) Revenue: by Geography 2023
  • Figure 23. Survios (United States) Revenue, Net Income and Gross profit
  • Figure 24. Survios (United States) Revenue: by Geography 2023
  • Figure 25. Hologate (United States) Revenue, Net Income and Gross profit
  • Figure 26. Hologate (United States) Revenue: by Geography 2023
  • Figure 27. Zero Latency PTY (Australia) Revenue, Net Income and Gross profit
  • Figure 28. Zero Latency PTY (Australia) Revenue: by Geography 2023
  • Figure 29. Oculus VR (United States) Revenue, Net Income and Gross profit
  • Figure 30. Oculus VR (United States) Revenue: by Geography 2023
  • Figure 31. HTC Vive Tech (Taiwan) Revenue, Net Income and Gross profit
  • Figure 32. HTC Vive Tech (Taiwan) Revenue: by Geography 2023
  • Figure 33. Tyffon (United States) Revenue, Net Income and Gross profit
  • Figure 34. Tyffon (United States) Revenue: by Geography 2023
  • Figure 35. IMAX Corp. (Canada) Revenue, Net Income and Gross profit
  • Figure 36. IMAX Corp. (Canada) Revenue: by Geography 2023
  • Figure 37. Global Location-based Virtual Reality: by Application USD Million (2025-2030)
  • Figure 38. Global Location-based Virtual Reality: by Components USD Million (2025-2030)
  • Figure 39. Global Location-based Virtual Reality: by Equipment USD Million (2025-2030)
  • Figure 40. Global Location-based Virtual Reality: by Techniques USD Million (2025-2030)
  • Figure 41. South America Location-based Virtual Reality Share (%), by Country
  • Figure 42. Asia Pacific Location-based Virtual Reality Share (%), by Country
  • Figure 43. Europe Location-based Virtual Reality Share (%), by Country
  • Figure 44. MEA Location-based Virtual Reality Share (%), by Country
  • Figure 45. North America Location-based Virtual Reality Share (%), by Country
List of companies from research coverage that are profiled in the study
  • VOID (United States)
  • EXIT Realty (United States)
  • SpaceVR (United States)
  • Survios (United States)
  • Hologate (United States)
  • Zero Latency PTY (Australia)
  • Oculus VR (United States)
  • HTC Vive Tech (Taiwan)
  • Tyffon (United States)
  • IMAX Corp. (Canada)
Additional players considered in the study are as follows:
LAI games (United States)
Select User Access Type

Key Highlights of Report


Apr 2024 245 Pages 66 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global Location-based Virtual Reality market are VOID (United States), EXIT Realty (United States), SpaceVR (United States), Survios (United States), Hologate (United States), Zero Latency PTY (Australia), Oculus VR (United States), HTC Vive Tech (Taiwan), Tyffon (United States) and IMAX Corp. (Canada), to name a few.
"Technological Advancements in VR Such as the Introduction of 360 Degree Content Due to the Development of 3D, 4D, and 5D Technology" is seen as one of major influencing trends for Location-based Virtual Reality Market during projected period 2023-2030.

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