Virtual Training and Simulation Comprehensive Study by Application (Virtual Schools, Institutes, Hospitals, Others), Components (Hardware, Software, Service), Platform (Computer, Smartphones, VR Devices), Industry Verticals (Healthcare Industry, Education Industry, Gaming Industry, Entertainment Industry, Manufacturing Industry, Others) Players and Region - Global Market Outlook to 2028

Virtual Training and Simulation Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Virtual Training and Simulation
The virtual training and simulation is the combination where training is conducted in a virtual or simulated environment when the learner or the trainee and the instructor are in separate locations. Virtual training can be done synchronously or asynchronously, it gives the traditional classroom or learning experience. The simulation helps learners to believe that the settings are real and they can act or respond to it by making mistakes and actually doing no harm or wastage leading to the real-time learning experience. This technology is widely used in various industries including education, healthcare, military for training students, medical trainees, and military troops respectively. Currently, virtual training and simulation are being used in training nursing students for clinical learning in the wake of COVID-19.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)


Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

CAE Inc (Canada), The DiSTI Corporation (United States), Oxford Medical Simulation (United States), SimforHealth (MediActiv) (France), Elbit Systems Ltd., (Israel), VirtaMed AG (Switzerland), Mursion Inc. (United States), Kratos Defense & Security Solutions, Inc. (United States), Cubic Corporation (United States) and Virtro (Canada) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are PaleBlue (United States), RUAG Group (Switzerland), Program-Ace (Ukraine) and Simlabs Software LLP (India).

Segmentation Overview
AMA Research has segmented the market of Global Virtual Training and Simulation market by , Application (Virtual Schools, Institutes, Hospitals and Others) and Region.



On the basis of geography, the market of Virtual Training and Simulation has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Components, the sub-segment i.e. Hardware will boost the Virtual Training and Simulation market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Platform, the sub-segment i.e. Computer will boost the Virtual Training and Simulation market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Industry Verticals, the sub-segment i.e. Healthcare Industry will boost the Virtual Training and Simulation market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Rising Use of Virtual Training and Simulation in Medicine and Healthcare Industry and Demand for Virtual Training and Simulation in Manufacturing Industry for Precise Designing and Production of the Product

Market Growth Drivers:
The Demand for Engaging, Appealing and Immersive Technology and Growing Demand for the Virtual Environment that Mimics Real-life Use in Various Industry

Challenges:
Stringent Regulatory Compliance with Virtual Training and Simulation

Restraints:
High-Cost Investment in Virtual Training and Simulation Settings and Products

Opportunities:
Growing Spendings of Various Industries in Virtual Training and Simulation and Surging Demand for Virtual Training and Simulation in Military and Defense

Market Leaders and their expansionary development strategies
On 18th Feb 2020, PaleBlue and European Space Agency (ESA) launched a virtual reality training project as an agreement. PaleBlue started developing a VR training simulator for astronaut training in Zero Gravity. Within this project, the International Space Station (ISS) is reproduced as a virtual 3D model, where groups of astronauts use VR to perform simultaneous training. This project will allow PaleBlue and ESA to visualize navigation inside the ISS in Zero-G conditions. The project contains cutting-edge research and development. PaleBlue has been selected for this project based on the unique capabilities of the company’s Simulation Platform, allowing for collaborative training in VR, where participants can connect from around the world to the same simulation scene.
On 18th January 2020, In advance of the International Meeting on Simulation in Healthcare, CAE Healthcare has released CAE Vimedix 3.0, its updated ultrasound simulator with a new user interface that includes 3-D/4-D cardiac ultrasound for advanced assessment and diagnosis in preparation for ultrasound-guided interventions. and On 17th January 2020, CAE Healthcare announced the release of its first training applications for Microsoft HoloLens 2, which will integrate holographically, modeled physiology into its patient simulators. The mixed reality applications will accelerate learning by displaying 3D, interactive cardiac, respiratory, and circulatory systems that will allow learners to envision human anatomy.


Key Target Audience
Virtual Training and Simulation Providers, Virtual Training and Simulation Institutes, Research and Development Institutes, Industry Associations, Financial Investors and Venture Capital, Regulatory Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Application
  • Virtual Schools
  • Institutes
  • Hospitals
  • Others
By Components
  • Hardware
  • Software
  • Service

By Platform
  • Computer
  • Smartphones
  • VR Devices

By Industry Verticals
  • Healthcare Industry
  • Education Industry
  • Gaming Industry
  • Entertainment Industry
  • Manufacturing Industry
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. The Demand for Engaging, Appealing and Immersive Technology
      • 3.2.2. Growing Demand for the Virtual Environment that Mimics Real-life Use in Various Industry
    • 3.3. Market Challenges
      • 3.3.1. Stringent Regulatory Compliance with Virtual Training and Simulation
    • 3.4. Market Trends
      • 3.4.1. Rising Use of Virtual Training and Simulation in Medicine and Healthcare Industry
      • 3.4.2. Demand for Virtual Training and Simulation in Manufacturing Industry for Precise Designing and Production of the Product
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Training and Simulation, by Application, Components, Platform, Industry Verticals and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Virtual Training and Simulation (Value)
      • 5.2.1. Global Virtual Training and Simulation by: Application (Value)
        • 5.2.1.1. Virtual Schools
        • 5.2.1.2. Institutes
        • 5.2.1.3. Hospitals
        • 5.2.1.4. Others
      • 5.2.2. Global Virtual Training and Simulation by: Components (Value)
        • 5.2.2.1. Hardware
        • 5.2.2.2. Software
        • 5.2.2.3. Service
      • 5.2.3. Global Virtual Training and Simulation by: Platform (Value)
        • 5.2.3.1. Computer
        • 5.2.3.2. Smartphones
        • 5.2.3.3. VR Devices
      • 5.2.4. Global Virtual Training and Simulation by: Industry Verticals (Value)
        • 5.2.4.1. Healthcare Industry
        • 5.2.4.2. Education Industry
        • 5.2.4.3. Gaming Industry
        • 5.2.4.4. Entertainment Industry
        • 5.2.4.5. Manufacturing Industry
        • 5.2.4.6. Others
      • 5.2.5. Global Virtual Training and Simulation Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Virtual Training and Simulation: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. CAE Inc (Canada)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. The DiSTI Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Oxford Medical Simulation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. SimforHealth (MediActiv) (France)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Elbit Systems Ltd., (Israel)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. VirtaMed AG (Switzerland)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Mursion Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Kratos Defense & Security Solutions, Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Cubic Corporation (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Virtro (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Virtual Training and Simulation Sale, by Application, Components, Platform, Industry Verticals and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Virtual Training and Simulation (Value)
      • 7.2.1. Global Virtual Training and Simulation by: Application (Value)
        • 7.2.1.1. Virtual Schools
        • 7.2.1.2. Institutes
        • 7.2.1.3. Hospitals
        • 7.2.1.4. Others
      • 7.2.2. Global Virtual Training and Simulation by: Components (Value)
        • 7.2.2.1. Hardware
        • 7.2.2.2. Software
        • 7.2.2.3. Service
      • 7.2.3. Global Virtual Training and Simulation by: Platform (Value)
        • 7.2.3.1. Computer
        • 7.2.3.2. Smartphones
        • 7.2.3.3. VR Devices
      • 7.2.4. Global Virtual Training and Simulation by: Industry Verticals (Value)
        • 7.2.4.1. Healthcare Industry
        • 7.2.4.2. Education Industry
        • 7.2.4.3. Gaming Industry
        • 7.2.4.4. Entertainment Industry
        • 7.2.4.5. Manufacturing Industry
        • 7.2.4.6. Others
      • 7.2.5. Global Virtual Training and Simulation Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Training and Simulation: by Application(USD Million)
  • Table 2. Virtual Training and Simulation Virtual Schools , by Region USD Million (2017-2022)
  • Table 3. Virtual Training and Simulation Institutes , by Region USD Million (2017-2022)
  • Table 4. Virtual Training and Simulation Hospitals , by Region USD Million (2017-2022)
  • Table 5. Virtual Training and Simulation Others , by Region USD Million (2017-2022)
  • Table 6. Virtual Training and Simulation: by Components(USD Million)
  • Table 7. Virtual Training and Simulation Hardware , by Region USD Million (2017-2022)
  • Table 8. Virtual Training and Simulation Software , by Region USD Million (2017-2022)
  • Table 9. Virtual Training and Simulation Service , by Region USD Million (2017-2022)
  • Table 10. Virtual Training and Simulation: by Platform(USD Million)
  • Table 11. Virtual Training and Simulation Computer , by Region USD Million (2017-2022)
  • Table 12. Virtual Training and Simulation Smartphones , by Region USD Million (2017-2022)
  • Table 13. Virtual Training and Simulation VR Devices , by Region USD Million (2017-2022)
  • Table 14. Virtual Training and Simulation: by Industry Verticals(USD Million)
  • Table 15. Virtual Training and Simulation Healthcare Industry , by Region USD Million (2017-2022)
  • Table 16. Virtual Training and Simulation Education Industry , by Region USD Million (2017-2022)
  • Table 17. Virtual Training and Simulation Gaming Industry , by Region USD Million (2017-2022)
  • Table 18. Virtual Training and Simulation Entertainment Industry , by Region USD Million (2017-2022)
  • Table 19. Virtual Training and Simulation Manufacturing Industry , by Region USD Million (2017-2022)
  • Table 20. Virtual Training and Simulation Others , by Region USD Million (2017-2022)
  • Table 21. South America Virtual Training and Simulation, by Country USD Million (2017-2022)
  • Table 22. South America Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 23. South America Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 24. South America Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 25. South America Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 26. Brazil Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 27. Brazil Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 28. Brazil Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 29. Brazil Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 30. Argentina Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 31. Argentina Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 32. Argentina Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 33. Argentina Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 34. Rest of South America Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 35. Rest of South America Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 36. Rest of South America Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 37. Rest of South America Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 38. Asia Pacific Virtual Training and Simulation, by Country USD Million (2017-2022)
  • Table 39. Asia Pacific Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 40. Asia Pacific Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 41. Asia Pacific Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 42. Asia Pacific Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 43. China Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 44. China Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 45. China Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 46. China Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 47. Japan Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 48. Japan Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 49. Japan Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 50. Japan Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 51. India Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 52. India Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 53. India Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 54. India Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 55. South Korea Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 56. South Korea Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 57. South Korea Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 58. South Korea Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 59. Taiwan Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 60. Taiwan Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 61. Taiwan Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 62. Taiwan Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 63. Australia Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 64. Australia Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 65. Australia Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 66. Australia Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 67. Rest of Asia-Pacific Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 68. Rest of Asia-Pacific Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 69. Rest of Asia-Pacific Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 70. Rest of Asia-Pacific Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 71. Europe Virtual Training and Simulation, by Country USD Million (2017-2022)
  • Table 72. Europe Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 73. Europe Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 74. Europe Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 75. Europe Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 76. Germany Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 77. Germany Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 78. Germany Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 79. Germany Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 80. France Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 81. France Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 82. France Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 83. France Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 84. Italy Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 85. Italy Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 86. Italy Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 87. Italy Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 88. United Kingdom Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 89. United Kingdom Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 90. United Kingdom Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 91. United Kingdom Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 92. Netherlands Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 93. Netherlands Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 94. Netherlands Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 95. Netherlands Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 96. Rest of Europe Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 97. Rest of Europe Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 98. Rest of Europe Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 99. Rest of Europe Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 100. MEA Virtual Training and Simulation, by Country USD Million (2017-2022)
  • Table 101. MEA Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 102. MEA Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 103. MEA Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 104. MEA Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 105. Middle East Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 106. Middle East Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 107. Middle East Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 108. Middle East Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 109. Africa Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 110. Africa Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 111. Africa Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 112. Africa Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 113. North America Virtual Training and Simulation, by Country USD Million (2017-2022)
  • Table 114. North America Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 115. North America Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 116. North America Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 117. North America Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 118. United States Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 119. United States Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 120. United States Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 121. United States Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 122. Canada Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 123. Canada Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 124. Canada Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 125. Canada Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 126. Mexico Virtual Training and Simulation, by Application USD Million (2017-2022)
  • Table 127. Mexico Virtual Training and Simulation, by Components USD Million (2017-2022)
  • Table 128. Mexico Virtual Training and Simulation, by Platform USD Million (2017-2022)
  • Table 129. Mexico Virtual Training and Simulation, by Industry Verticals USD Million (2017-2022)
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Virtual Training and Simulation: by Application(USD Million)
  • Table 141. Virtual Training and Simulation Virtual Schools , by Region USD Million (2023-2028)
  • Table 142. Virtual Training and Simulation Institutes , by Region USD Million (2023-2028)
  • Table 143. Virtual Training and Simulation Hospitals , by Region USD Million (2023-2028)
  • Table 144. Virtual Training and Simulation Others , by Region USD Million (2023-2028)
  • Table 145. Virtual Training and Simulation: by Components(USD Million)
  • Table 146. Virtual Training and Simulation Hardware , by Region USD Million (2023-2028)
  • Table 147. Virtual Training and Simulation Software , by Region USD Million (2023-2028)
  • Table 148. Virtual Training and Simulation Service , by Region USD Million (2023-2028)
  • Table 149. Virtual Training and Simulation: by Platform(USD Million)
  • Table 150. Virtual Training and Simulation Computer , by Region USD Million (2023-2028)
  • Table 151. Virtual Training and Simulation Smartphones , by Region USD Million (2023-2028)
  • Table 152. Virtual Training and Simulation VR Devices , by Region USD Million (2023-2028)
  • Table 153. Virtual Training and Simulation: by Industry Verticals(USD Million)
  • Table 154. Virtual Training and Simulation Healthcare Industry , by Region USD Million (2023-2028)
  • Table 155. Virtual Training and Simulation Education Industry , by Region USD Million (2023-2028)
  • Table 156. Virtual Training and Simulation Gaming Industry , by Region USD Million (2023-2028)
  • Table 157. Virtual Training and Simulation Entertainment Industry , by Region USD Million (2023-2028)
  • Table 158. Virtual Training and Simulation Manufacturing Industry , by Region USD Million (2023-2028)
  • Table 159. Virtual Training and Simulation Others , by Region USD Million (2023-2028)
  • Table 160. South America Virtual Training and Simulation, by Country USD Million (2023-2028)
  • Table 161. South America Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 162. South America Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 163. South America Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 164. South America Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 165. Brazil Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 166. Brazil Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 167. Brazil Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 168. Brazil Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 169. Argentina Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 170. Argentina Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 171. Argentina Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 172. Argentina Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 173. Rest of South America Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 174. Rest of South America Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 175. Rest of South America Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 176. Rest of South America Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 177. Asia Pacific Virtual Training and Simulation, by Country USD Million (2023-2028)
  • Table 178. Asia Pacific Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 179. Asia Pacific Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 180. Asia Pacific Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 181. Asia Pacific Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 182. China Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 183. China Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 184. China Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 185. China Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 186. Japan Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 187. Japan Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 188. Japan Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 189. Japan Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 190. India Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 191. India Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 192. India Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 193. India Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 194. South Korea Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 195. South Korea Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 196. South Korea Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 197. South Korea Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 198. Taiwan Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 199. Taiwan Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 200. Taiwan Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 201. Taiwan Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 202. Australia Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 203. Australia Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 204. Australia Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 205. Australia Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 206. Rest of Asia-Pacific Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 207. Rest of Asia-Pacific Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 208. Rest of Asia-Pacific Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 209. Rest of Asia-Pacific Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 210. Europe Virtual Training and Simulation, by Country USD Million (2023-2028)
  • Table 211. Europe Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 212. Europe Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 213. Europe Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 214. Europe Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 215. Germany Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 216. Germany Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 217. Germany Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 218. Germany Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 219. France Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 220. France Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 221. France Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 222. France Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 223. Italy Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 224. Italy Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 225. Italy Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 226. Italy Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 227. United Kingdom Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 228. United Kingdom Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 229. United Kingdom Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 230. United Kingdom Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 231. Netherlands Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 232. Netherlands Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 233. Netherlands Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 234. Netherlands Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 235. Rest of Europe Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 236. Rest of Europe Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 237. Rest of Europe Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 238. Rest of Europe Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 239. MEA Virtual Training and Simulation, by Country USD Million (2023-2028)
  • Table 240. MEA Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 241. MEA Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 242. MEA Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 243. MEA Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 244. Middle East Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 245. Middle East Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 246. Middle East Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 247. Middle East Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 248. Africa Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 249. Africa Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 250. Africa Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 251. Africa Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 252. North America Virtual Training and Simulation, by Country USD Million (2023-2028)
  • Table 253. North America Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 254. North America Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 255. North America Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 256. North America Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 257. United States Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 258. United States Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 259. United States Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 260. United States Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 261. Canada Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 262. Canada Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 263. Canada Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 264. Canada Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 265. Mexico Virtual Training and Simulation, by Application USD Million (2023-2028)
  • Table 266. Mexico Virtual Training and Simulation, by Components USD Million (2023-2028)
  • Table 267. Mexico Virtual Training and Simulation, by Platform USD Million (2023-2028)
  • Table 268. Mexico Virtual Training and Simulation, by Industry Verticals USD Million (2023-2028)
  • Table 269. Research Programs/Design for This Report
  • Table 270. Key Data Information from Secondary Sources
  • Table 271. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Training and Simulation: by Application USD Million (2017-2022)
  • Figure 5. Global Virtual Training and Simulation: by Components USD Million (2017-2022)
  • Figure 6. Global Virtual Training and Simulation: by Platform USD Million (2017-2022)
  • Figure 7. Global Virtual Training and Simulation: by Industry Verticals USD Million (2017-2022)
  • Figure 8. South America Virtual Training and Simulation Share (%), by Country
  • Figure 9. Asia Pacific Virtual Training and Simulation Share (%), by Country
  • Figure 10. Europe Virtual Training and Simulation Share (%), by Country
  • Figure 11. MEA Virtual Training and Simulation Share (%), by Country
  • Figure 12. North America Virtual Training and Simulation Share (%), by Country
  • Figure 13. Global Virtual Training and Simulation share by Players 2022 (%)
  • Figure 14. Global Virtual Training and Simulation share by Players (Top 3) 2022(%)
  • Figure 15. Global Virtual Training and Simulation share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. CAE Inc (Canada) Revenue, Net Income and Gross profit
  • Figure 18. CAE Inc (Canada) Revenue: by Geography 2022
  • Figure 19. The DiSTI Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 20. The DiSTI Corporation (United States) Revenue: by Geography 2022
  • Figure 21. Oxford Medical Simulation (United States) Revenue, Net Income and Gross profit
  • Figure 22. Oxford Medical Simulation (United States) Revenue: by Geography 2022
  • Figure 23. SimforHealth (MediActiv) (France) Revenue, Net Income and Gross profit
  • Figure 24. SimforHealth (MediActiv) (France) Revenue: by Geography 2022
  • Figure 25. Elbit Systems Ltd., (Israel) Revenue, Net Income and Gross profit
  • Figure 26. Elbit Systems Ltd., (Israel) Revenue: by Geography 2022
  • Figure 27. VirtaMed AG (Switzerland) Revenue, Net Income and Gross profit
  • Figure 28. VirtaMed AG (Switzerland) Revenue: by Geography 2022
  • Figure 29. Mursion Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 30. Mursion Inc. (United States) Revenue: by Geography 2022
  • Figure 31. Kratos Defense & Security Solutions, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 32. Kratos Defense & Security Solutions, Inc. (United States) Revenue: by Geography 2022
  • Figure 33. Cubic Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 34. Cubic Corporation (United States) Revenue: by Geography 2022
  • Figure 35. Virtro (Canada) Revenue, Net Income and Gross profit
  • Figure 36. Virtro (Canada) Revenue: by Geography 2022
  • Figure 37. Global Virtual Training and Simulation: by Application USD Million (2023-2028)
  • Figure 38. Global Virtual Training and Simulation: by Components USD Million (2023-2028)
  • Figure 39. Global Virtual Training and Simulation: by Platform USD Million (2023-2028)
  • Figure 40. Global Virtual Training and Simulation: by Industry Verticals USD Million (2023-2028)
  • Figure 41. South America Virtual Training and Simulation Share (%), by Country
  • Figure 42. Asia Pacific Virtual Training and Simulation Share (%), by Country
  • Figure 43. Europe Virtual Training and Simulation Share (%), by Country
  • Figure 44. MEA Virtual Training and Simulation Share (%), by Country
  • Figure 45. North America Virtual Training and Simulation Share (%), by Country
List of companies from research coverage that are profiled in the study
  • CAE Inc (Canada)
  • The DiSTI Corporation (United States)
  • Oxford Medical Simulation (United States)
  • SimforHealth (MediActiv) (France)
  • Elbit Systems Ltd., (Israel)
  • VirtaMed AG (Switzerland)
  • Mursion Inc. (United States)
  • Kratos Defense & Security Solutions, Inc. (United States)
  • Cubic Corporation (United States)
  • Virtro (Canada)
Additional players considered in the study are as follows:
PaleBlue (United States) , RUAG Group (Switzerland) , Program-Ace (Ukraine) , Simlabs Software LLP (India)
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Key Highlights of Report


Dec 2023 211 Pages 80 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as CAE Inc (Canada), The DiSTI Corporation (United States), Oxford Medical Simulation (United States), SimforHealth (MediActiv) (France), Elbit Systems Ltd., (Israel), VirtaMed AG (Switzerland), Mursion Inc. (United States), Kratos Defense & Security Solutions, Inc. (United States), Cubic Corporation (United States) and Virtro (Canada) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Rising Use of Virtual Training and Simulation in Medicine and Healthcare Industry " is seen as one of major influencing trends for Virtual Training and Simulation Market during projected period 2022-2028.
The Virtual Training and Simulation market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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