{reportSlug=global-education-gamification-market, reportId=4240, mktKeyword=Education Gamification, cagr=0.00, publishDate=May 2022, priceOption2=6500, reportTitle=Education Gamification Comprehensive Study by Type (Structural Gamification, Content Gamification), Application (Academic (K-12 and Higher Education), Corporate Learning), Technology (Virtual Reality (VR), Augmented Reality (AR)), Deployment (Cloud, On-Premises) Players and Region - Global Market Outlook to 2027, baseYr=2021, totalTableFig=200, priceOption1=3450, forecastYr=2027, noOfPages=208, reportKey=4176, breadcrum=Global Education Gamification}
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Key Highlights of Report
May 2022
208 Pages
66 Tables
Base Year: 2021Coverage: 15+ Companies; 18
Countries