Global Virtual Dressing Rooms Market Overview:
A virtual dressing room is a solution that is a complete 3D based solution. It bridges the gap between the online and offline world and transforms the online shopping at a new level. Under this, they combine technologies including visual computing, fabric simulation, artificial intelligence, and others. With the help of augmented reality is changing the phase of this industry.
Attributes | Details |
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Study Period | 2017-2027 |
Base Year | 2021 |
Forecast Period | 2022-2027 |
Historical Period | 2017-2021 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Increasing Number of Market Players in this Industry and High Investment in Technology Development
Market Growth Drivers:
The Rise in Adoption of Advanced Technologies, Including Augmented & Virtual Reality, to Offer Better Shopping Experience to Customers, Increase in Investment in Research and Development and Growing Trend of Online Shopping That Enhances the Demand for Virtual Dressing Room Technologies in Retail and E-Commerce
Challenges:
Lack of Skilled Professional
Restraints:
Lack of Awareness in Under Developing Regions
Opportunities:
Increase in Availability of Online Sales Channels, and Rising Number of Smart Devices and Rising Number of Start-Ups to Raise Funds in The Virtual Dressing Room Market
Competitive Landscape:
The is one of the emerging markets in online sales channels, this market will grow with the development by market-leading players, those are focusing highly focusing on production technologies, improving efficiency and shelf life. There are numerous growth opportunities in the market which is captured by the market-leading players via tracking the ongoing process improvement and financial flexibility to invest in market growth strategies.
Some of the key players profiled in the report are Zugara (United States), Total Immersion (France), True Fit (United States), Metail (United Kingdom), 3D-A-PORTER (United Kingdom), Magic Mirror (United Kingdom), AstraFit (United States), Fit Analytics (Germany), Visualook (Spain) and ELSE Corp (Italy). Additionally, following companies can also be profiled that are part of our coverage like FXGear (Korea), Sizebay (Brazil), TriMirror (United States) and MemoMi (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Virtual Dressing Rooms market by 2027. Considering Market by Components, the sub-segment i.e. Hardware will boost the Virtual Dressing Rooms market. Considering Market by End Users, the sub-segment i.e. Physical Store will boost the Virtual Dressing Rooms market. Considering Market by Product, the sub-segment i.e. Apparel will boost the Virtual Dressing Rooms market.
In Nov 2019, Swiss Retail Technology announced the launch of the next generation of smartphone-enabled virtual dressing rooms that is highly adopted on e-commerce sites. This solution enhances the digital experience that helps to transform the shopping journey for online shoppers. This platform is built with an artificial intelligence engine to stimulate 3D models in real-time.
What Can be Explored with the Virtual Dressing Rooms Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Virtual Dressing Rooms Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Virtual Dressing Rooms
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Virtual Dressing Rooms market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Virtual Dressing Rooms market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analyst and Strategic Business Planners, Virtual Dressing Rooms Providers, Government Regulatory and Research Organizations and End-Use Industries.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.