Sports and Fitness Apps Comprehensive Study by Application (Health Monitoring, Activity Tracking & Monitoring), Platform (IOS, Android, Windows), Device (Smartphones, Tablets, Wearable Devices) Players and Region - Global Market Outlook to 2026

Sports and Fitness Apps Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Sports and Fitness Apps Market Overview:
Sports and fitness applications have become an important part of millions of mobile users' daily lives, allowing them to utilize their smartphones to perform anything connected to sports and fitness. Increased smartphone usage, individual adoption of healthier lifestyles, and easy availability of fitness apps are all contributing to market expansion. Furthermore, the integration of technology into wearable devices is projected to promote market growth.

Growth Drivers
  • Rising Adoption of Sports and Fitness Applications for Monitoring Physical Activities and Heart Rates
  • Increase in Smartphone and Internet Penetration

Roadblocks
  • High Cost of Fitness and Sports App

Opportunities
  • Increasing Use of Wearable Devices and Smartphones
  • Digitalization of Healthcare Industry in Developing Countries

Challenges
  • Lack of Proper Integration of Apps with Wearable Devices


Competitive Landscape:
The companies are determining this industry across new geographical areas by accepting numerous strategic growth areas such as mergers & acquisitions, expansions, investments, new product launches, and others. The market key players are exploring new areas through growths and achievements across the globe to benefit from competitive advantage through combined synergies.
Some of the key players profiled in the report are Samsung Electronics Co., Ltd (South Korea), Google LLC (United States), TomTom International BV (The Netherlands), Nike, Inc. (United States), Lenovo Group Limited (China), Adidas AG (Germany), Wahoo Fitness (United States), Under Armour, Inc. (United States), Azumio Inc. (United States), Grand Apps (United States) and Asics Corporation (Japan). Analyst at AMA Research see United States Players to retain maximum share of Global Sports and Fitness Apps market by 2026. Considering Market by Platform, the sub-segment i.e. IOS will boost the Sports and Fitness Apps market. Considering Market by Device, the sub-segment i.e. Smartphones will boost the Sports and Fitness Apps market.

Latest Market Insights:
In Jan 2021 – Indian fitness platform Cure.fit announced the acquisition of Onyx, a California-based digital trainer and workout app. In addition to building the world's smartest digital training experience, the acquisition would enable Cure.fit to accelerate towards building a hardware-agnostic AI-led platform that offers guided content on physical & mental wellness and nutrition all at the same place

In Jan 2019, A new smartphone sports and fitness app, 1 Workout 4 Life, launched by Fitness Spark Plug, is designed to get people in shape and keep them in shape – not just for the short-term, but long-term too.

What Can be Explored with the Sports and Fitness Apps Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Sports and Fitness Apps Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Sports and Fitness Apps
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Sports and Fitness Apps market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Sports and Fitness Apps market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Venture Capitalists and Private Equity Firms, New Entrants/Investors, Sports And Fitness Apps Provider, Government Regulatory and Research Organizations and End-Use Industries.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Application
  • Health Monitoring
  • Activity Tracking & Monitoring
By Platform
  • IOS
  • Android
  • Windows

By Device
  • Smartphones
  • Tablets
  • Wearable Devices

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Adoption of Sports and Fitness Applications for Monitoring Physical Activities and Heart Rates
      • 3.2.2. Increase in Smartphone and Internet Penetration
    • 3.3. Market Challenges
      • 3.3.1. Lack of Proper Integration of Apps with Wearable Devices
    • 3.4. Market Trends
      • 3.4.1. Easy Availability of Cost-effective Apps
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Sports and Fitness Apps, by Application, Platform, Device and Region (value) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Sports and Fitness Apps (Value)
      • 5.2.1. Global Sports and Fitness Apps by: Application (Value)
        • 5.2.1.1. Health Monitoring
        • 5.2.1.2. Activity Tracking & Monitoring
      • 5.2.2. Global Sports and Fitness Apps by: Platform (Value)
        • 5.2.2.1. IOS
        • 5.2.2.2. Android
        • 5.2.2.3. Windows
      • 5.2.3. Global Sports and Fitness Apps by: Device (Value)
        • 5.2.3.1. Smartphones
        • 5.2.3.2. Tablets
        • 5.2.3.3. Wearable Devices
      • 5.2.4. Global Sports and Fitness Apps Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Sports and Fitness Apps: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Samsung Electronics Co., Ltd (South Korea)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Google LLC (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. TomTom International BV (The Netherlands)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Nike, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Lenovo Group Limited (China)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Adidas AG (Germany)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Wahoo Fitness (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Under Armour, Inc. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Azumio Inc. (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Grand Apps (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Asics Corporation (Japan)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Sports and Fitness Apps Sale, by Application, Platform, Device and Region (value) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Sports and Fitness Apps (Value)
      • 7.2.1. Global Sports and Fitness Apps by: Application (Value)
        • 7.2.1.1. Health Monitoring
        • 7.2.1.2. Activity Tracking & Monitoring
      • 7.2.2. Global Sports and Fitness Apps by: Platform (Value)
        • 7.2.2.1. IOS
        • 7.2.2.2. Android
        • 7.2.2.3. Windows
      • 7.2.3. Global Sports and Fitness Apps by: Device (Value)
        • 7.2.3.1. Smartphones
        • 7.2.3.2. Tablets
        • 7.2.3.3. Wearable Devices
      • 7.2.4. Global Sports and Fitness Apps Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Sports and Fitness Apps: by Application(USD Million)
  • Table 2. Sports and Fitness Apps Health Monitoring , by Region USD Million (2015-2020)
  • Table 3. Sports and Fitness Apps Activity Tracking & Monitoring , by Region USD Million (2015-2020)
  • Table 4. Sports and Fitness Apps: by Platform(USD Million)
  • Table 5. Sports and Fitness Apps IOS , by Region USD Million (2015-2020)
  • Table 6. Sports and Fitness Apps Android , by Region USD Million (2015-2020)
  • Table 7. Sports and Fitness Apps Windows , by Region USD Million (2015-2020)
  • Table 8. Sports and Fitness Apps: by Device(USD Million)
  • Table 9. Sports and Fitness Apps Smartphones , by Region USD Million (2015-2020)
  • Table 10. Sports and Fitness Apps Tablets , by Region USD Million (2015-2020)
  • Table 11. Sports and Fitness Apps Wearable Devices , by Region USD Million (2015-2020)
  • Table 12. South America Sports and Fitness Apps, by Country USD Million (2015-2020)
  • Table 13. South America Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 14. South America Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 15. South America Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 16. Brazil Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 17. Brazil Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 18. Brazil Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 19. Argentina Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 20. Argentina Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 21. Argentina Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 22. Rest of South America Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 23. Rest of South America Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 24. Rest of South America Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 25. Asia Pacific Sports and Fitness Apps, by Country USD Million (2015-2020)
  • Table 26. Asia Pacific Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 27. Asia Pacific Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 28. Asia Pacific Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 29. China Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 30. China Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 31. China Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 32. Japan Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 33. Japan Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 34. Japan Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 35. India Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 36. India Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 37. India Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 38. South Korea Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 39. South Korea Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 40. South Korea Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 41. Taiwan Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 42. Taiwan Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 43. Taiwan Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 44. Australia Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 45. Australia Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 46. Australia Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 47. Rest of Asia-Pacific Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 48. Rest of Asia-Pacific Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 49. Rest of Asia-Pacific Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 50. Europe Sports and Fitness Apps, by Country USD Million (2015-2020)
  • Table 51. Europe Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 52. Europe Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 53. Europe Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 54. Germany Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 55. Germany Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 56. Germany Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 57. France Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 58. France Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 59. France Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 60. Italy Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 61. Italy Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 62. Italy Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 63. United Kingdom Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 64. United Kingdom Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 65. United Kingdom Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 66. Netherlands Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 67. Netherlands Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 68. Netherlands Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 69. Rest of Europe Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 70. Rest of Europe Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 71. Rest of Europe Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 72. MEA Sports and Fitness Apps, by Country USD Million (2015-2020)
  • Table 73. MEA Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 74. MEA Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 75. MEA Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 76. Middle East Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 77. Middle East Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 78. Middle East Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 79. Africa Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 80. Africa Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 81. Africa Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 82. North America Sports and Fitness Apps, by Country USD Million (2015-2020)
  • Table 83. North America Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 84. North America Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 85. North America Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 86. United States Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 87. United States Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 88. United States Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 89. Canada Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 90. Canada Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 91. Canada Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 92. Mexico Sports and Fitness Apps, by Application USD Million (2015-2020)
  • Table 93. Mexico Sports and Fitness Apps, by Platform USD Million (2015-2020)
  • Table 94. Mexico Sports and Fitness Apps, by Device USD Million (2015-2020)
  • Table 95. Company Basic Information, Sales Area and Its Competitors
  • Table 96. Company Basic Information, Sales Area and Its Competitors
  • Table 97. Company Basic Information, Sales Area and Its Competitors
  • Table 98. Company Basic Information, Sales Area and Its Competitors
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Sports and Fitness Apps: by Application(USD Million)
  • Table 107. Sports and Fitness Apps Health Monitoring , by Region USD Million (2021-2026)
  • Table 108. Sports and Fitness Apps Activity Tracking & Monitoring , by Region USD Million (2021-2026)
  • Table 109. Sports and Fitness Apps: by Platform(USD Million)
  • Table 110. Sports and Fitness Apps IOS , by Region USD Million (2021-2026)
  • Table 111. Sports and Fitness Apps Android , by Region USD Million (2021-2026)
  • Table 112. Sports and Fitness Apps Windows , by Region USD Million (2021-2026)
  • Table 113. Sports and Fitness Apps: by Device(USD Million)
  • Table 114. Sports and Fitness Apps Smartphones , by Region USD Million (2021-2026)
  • Table 115. Sports and Fitness Apps Tablets , by Region USD Million (2021-2026)
  • Table 116. Sports and Fitness Apps Wearable Devices , by Region USD Million (2021-2026)
  • Table 117. South America Sports and Fitness Apps, by Country USD Million (2021-2026)
  • Table 118. South America Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 119. South America Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 120. South America Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 121. Brazil Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 122. Brazil Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 123. Brazil Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 124. Argentina Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 125. Argentina Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 126. Argentina Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 127. Rest of South America Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 128. Rest of South America Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 129. Rest of South America Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 130. Asia Pacific Sports and Fitness Apps, by Country USD Million (2021-2026)
  • Table 131. Asia Pacific Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 132. Asia Pacific Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 133. Asia Pacific Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 134. China Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 135. China Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 136. China Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 137. Japan Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 138. Japan Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 139. Japan Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 140. India Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 141. India Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 142. India Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 143. South Korea Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 144. South Korea Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 145. South Korea Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 146. Taiwan Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 147. Taiwan Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 148. Taiwan Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 149. Australia Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 150. Australia Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 151. Australia Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 152. Rest of Asia-Pacific Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 153. Rest of Asia-Pacific Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 154. Rest of Asia-Pacific Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 155. Europe Sports and Fitness Apps, by Country USD Million (2021-2026)
  • Table 156. Europe Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 157. Europe Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 158. Europe Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 159. Germany Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 160. Germany Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 161. Germany Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 162. France Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 163. France Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 164. France Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 165. Italy Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 166. Italy Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 167. Italy Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 168. United Kingdom Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 169. United Kingdom Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 170. United Kingdom Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 171. Netherlands Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 172. Netherlands Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 173. Netherlands Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 174. Rest of Europe Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 175. Rest of Europe Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 176. Rest of Europe Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 177. MEA Sports and Fitness Apps, by Country USD Million (2021-2026)
  • Table 178. MEA Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 179. MEA Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 180. MEA Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 181. Middle East Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 182. Middle East Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 183. Middle East Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 184. Africa Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 185. Africa Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 186. Africa Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 187. North America Sports and Fitness Apps, by Country USD Million (2021-2026)
  • Table 188. North America Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 189. North America Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 190. North America Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 191. United States Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 192. United States Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 193. United States Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 194. Canada Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 195. Canada Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 196. Canada Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 197. Mexico Sports and Fitness Apps, by Application USD Million (2021-2026)
  • Table 198. Mexico Sports and Fitness Apps, by Platform USD Million (2021-2026)
  • Table 199. Mexico Sports and Fitness Apps, by Device USD Million (2021-2026)
  • Table 200. Research Programs/Design for This Report
  • Table 201. Key Data Information from Secondary Sources
  • Table 202. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Sports and Fitness Apps: by Application USD Million (2015-2020)
  • Figure 5. Global Sports and Fitness Apps: by Platform USD Million (2015-2020)
  • Figure 6. Global Sports and Fitness Apps: by Device USD Million (2015-2020)
  • Figure 7. South America Sports and Fitness Apps Share (%), by Country
  • Figure 8. Asia Pacific Sports and Fitness Apps Share (%), by Country
  • Figure 9. Europe Sports and Fitness Apps Share (%), by Country
  • Figure 10. MEA Sports and Fitness Apps Share (%), by Country
  • Figure 11. North America Sports and Fitness Apps Share (%), by Country
  • Figure 12. Global Sports and Fitness Apps share by Players 2020 (%)
  • Figure 13. Global Sports and Fitness Apps share by Players (Top 3) 2020(%)
  • Figure 14. Global Sports and Fitness Apps share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Samsung Electronics Co., Ltd (South Korea) Revenue, Net Income and Gross profit
  • Figure 17. Samsung Electronics Co., Ltd (South Korea) Revenue: by Geography 2020
  • Figure 18. Google LLC (United States) Revenue, Net Income and Gross profit
  • Figure 19. Google LLC (United States) Revenue: by Geography 2020
  • Figure 20. TomTom International BV (The Netherlands) Revenue, Net Income and Gross profit
  • Figure 21. TomTom International BV (The Netherlands) Revenue: by Geography 2020
  • Figure 22. Nike, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 23. Nike, Inc. (United States) Revenue: by Geography 2020
  • Figure 24. Lenovo Group Limited (China) Revenue, Net Income and Gross profit
  • Figure 25. Lenovo Group Limited (China) Revenue: by Geography 2020
  • Figure 26. Adidas AG (Germany) Revenue, Net Income and Gross profit
  • Figure 27. Adidas AG (Germany) Revenue: by Geography 2020
  • Figure 28. Wahoo Fitness (United States) Revenue, Net Income and Gross profit
  • Figure 29. Wahoo Fitness (United States) Revenue: by Geography 2020
  • Figure 30. Under Armour, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 31. Under Armour, Inc. (United States) Revenue: by Geography 2020
  • Figure 32. Azumio Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 33. Azumio Inc. (United States) Revenue: by Geography 2020
  • Figure 34. Grand Apps (United States) Revenue, Net Income and Gross profit
  • Figure 35. Grand Apps (United States) Revenue: by Geography 2020
  • Figure 36. Asics Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 37. Asics Corporation (Japan) Revenue: by Geography 2020
  • Figure 38. Global Sports and Fitness Apps: by Application USD Million (2021-2026)
  • Figure 39. Global Sports and Fitness Apps: by Platform USD Million (2021-2026)
  • Figure 40. Global Sports and Fitness Apps: by Device USD Million (2021-2026)
  • Figure 41. South America Sports and Fitness Apps Share (%), by Country
  • Figure 42. Asia Pacific Sports and Fitness Apps Share (%), by Country
  • Figure 43. Europe Sports and Fitness Apps Share (%), by Country
  • Figure 44. MEA Sports and Fitness Apps Share (%), by Country
  • Figure 45. North America Sports and Fitness Apps Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Samsung Electronics Co., Ltd (South Korea)
  • Google LLC (United States)
  • TomTom International BV (The Netherlands)
  • Nike, Inc. (United States)
  • Lenovo Group Limited (China)
  • Adidas AG (Germany)
  • Wahoo Fitness (United States)
  • Under Armour, Inc. (United States)
  • Azumio Inc. (United States)
  • Grand Apps (United States)
  • Asics Corporation (Japan)
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Aug 2021 209 Pages 51 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The Sports and Fitness Apps market is expected to see a CAGR of % during projected year 2020 to 2026.
Top performing companies in the Global Sports and Fitness Apps market are Samsung Electronics Co., Ltd (South Korea), Google LLC (United States), TomTom International BV (The Netherlands), Nike, Inc. (United States), Lenovo Group Limited (China), Adidas AG (Germany), Wahoo Fitness (United States), Under Armour, Inc. (United States), Azumio Inc. (United States), Grand Apps (United States) and Asics Corporation (Japan), to name a few.
"Easy Availability of Cost-effective Apps" is seen as one of major influencing trends for Sports and Fitness Apps Market during projected period 2020-2026.

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