Healthcare Gamification Comprehensive Study by Type (Enterprise-based solutions, Consumer-based solutions), Application (Fitness management, Medical Training, Medication Management, Physical Therapy, Others) Players and Region - Global Market Outlook to 2030

Healthcare Gamification Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 20.3%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled

Report Objectives / Segmentation Covered

By Type
  • Enterprise-based solutions
  • Consumer-based solutions
By Application
  • Fitness management
  • Medical Training
  • Medication Management
  • Physical Therapy
  • Others
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Adoption of Social Media and Smartphones
      • 3.2.2. Rising Awareness of Personal Health
    • 3.3. Market Challenges
      • 3.3.1. Lack of Awareness of Gamification in Healthcare
      • 3.3.2. Low Spending on Health Care Products in Developing Countries
    • 3.4. Market Trends
      • 3.4.1. Increasing Adoption of Gamified Models through Healthcare
      • 3.4.2. Technological Development of Games for Healthcare
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Healthcare Gamification, by Type, Application and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Healthcare Gamification (Value)
      • 5.2.1. Global Healthcare Gamification by: Type (Value)
        • 5.2.1.1. Enterprise-based solutions
        • 5.2.1.2. Consumer-based solutions
      • 5.2.2. Global Healthcare Gamification by: Application (Value)
        • 5.2.2.1. Fitness management
        • 5.2.2.2. Medical Training
        • 5.2.2.3. Medication Management
        • 5.2.2.4. Physical Therapy
        • 5.2.2.5. Others
      • 5.2.3. Global Healthcare Gamification Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Healthcare Gamification: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Google (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Nike (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Microsoft (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Apple (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Under Armour (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Strava (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Adidas AG (Germany)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. FitBit (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Jawbone (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
  • 7. Global Healthcare Gamification Sale, by Type, Application and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Healthcare Gamification (Value)
      • 7.2.1. Global Healthcare Gamification by: Type (Value)
        • 7.2.1.1. Enterprise-based solutions
        • 7.2.1.2. Consumer-based solutions
      • 7.2.2. Global Healthcare Gamification by: Application (Value)
        • 7.2.2.1. Fitness management
        • 7.2.2.2. Medical Training
        • 7.2.2.3. Medication Management
        • 7.2.2.4. Physical Therapy
        • 7.2.2.5. Others
      • 7.2.3. Global Healthcare Gamification Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Healthcare Gamification: by Type(USD Million)
  • Table 2. Healthcare Gamification Enterprise-based solutions , by Region USD Million (2018-2023)
  • Table 3. Healthcare Gamification Consumer-based solutions , by Region USD Million (2018-2023)
  • Table 4. Healthcare Gamification: by Application(USD Million)
  • Table 5. Healthcare Gamification Fitness management , by Region USD Million (2018-2023)
  • Table 6. Healthcare Gamification Medical Training , by Region USD Million (2018-2023)
  • Table 7. Healthcare Gamification Medication Management , by Region USD Million (2018-2023)
  • Table 8. Healthcare Gamification Physical Therapy , by Region USD Million (2018-2023)
  • Table 9. Healthcare Gamification Others , by Region USD Million (2018-2023)
  • Table 10. South America Healthcare Gamification, by Country USD Million (2018-2023)
  • Table 11. South America Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 12. South America Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 13. Brazil Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 14. Brazil Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 15. Argentina Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 16. Argentina Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 17. Rest of South America Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 18. Rest of South America Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 19. Asia Pacific Healthcare Gamification, by Country USD Million (2018-2023)
  • Table 20. Asia Pacific Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 21. Asia Pacific Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 22. China Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 23. China Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 24. Japan Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 25. Japan Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 26. India Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 27. India Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 28. South Korea Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 29. South Korea Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 30. Taiwan Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 31. Taiwan Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 32. Australia Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 33. Australia Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 34. Rest of Asia-Pacific Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 35. Rest of Asia-Pacific Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 36. Europe Healthcare Gamification, by Country USD Million (2018-2023)
  • Table 37. Europe Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 38. Europe Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 39. Germany Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 40. Germany Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 41. France Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 42. France Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 43. Italy Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 44. Italy Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 45. United Kingdom Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 46. United Kingdom Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 47. Netherlands Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 48. Netherlands Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 49. Rest of Europe Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 50. Rest of Europe Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 51. MEA Healthcare Gamification, by Country USD Million (2018-2023)
  • Table 52. MEA Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 53. MEA Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 54. Middle East Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 55. Middle East Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 56. Africa Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 57. Africa Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 58. North America Healthcare Gamification, by Country USD Million (2018-2023)
  • Table 59. North America Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 60. North America Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 61. United States Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 62. United States Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 63. Canada Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 64. Canada Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 65. Mexico Healthcare Gamification, by Type USD Million (2018-2023)
  • Table 66. Mexico Healthcare Gamification, by Application USD Million (2018-2023)
  • Table 67. Company Basic Information, Sales Area and Its Competitors
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Healthcare Gamification: by Type(USD Million)
  • Table 77. Healthcare Gamification Enterprise-based solutions , by Region USD Million (2025-2030)
  • Table 78. Healthcare Gamification Consumer-based solutions , by Region USD Million (2025-2030)
  • Table 79. Healthcare Gamification: by Application(USD Million)
  • Table 80. Healthcare Gamification Fitness management , by Region USD Million (2025-2030)
  • Table 81. Healthcare Gamification Medical Training , by Region USD Million (2025-2030)
  • Table 82. Healthcare Gamification Medication Management , by Region USD Million (2025-2030)
  • Table 83. Healthcare Gamification Physical Therapy , by Region USD Million (2025-2030)
  • Table 84. Healthcare Gamification Others , by Region USD Million (2025-2030)
  • Table 85. South America Healthcare Gamification, by Country USD Million (2025-2030)
  • Table 86. South America Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 87. South America Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 88. Brazil Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 89. Brazil Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 90. Argentina Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 91. Argentina Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 92. Rest of South America Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 93. Rest of South America Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 94. Asia Pacific Healthcare Gamification, by Country USD Million (2025-2030)
  • Table 95. Asia Pacific Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 96. Asia Pacific Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 97. China Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 98. China Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 99. Japan Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 100. Japan Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 101. India Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 102. India Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 103. South Korea Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 104. South Korea Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 105. Taiwan Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 106. Taiwan Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 107. Australia Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 108. Australia Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 109. Rest of Asia-Pacific Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 110. Rest of Asia-Pacific Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 111. Europe Healthcare Gamification, by Country USD Million (2025-2030)
  • Table 112. Europe Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 113. Europe Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 114. Germany Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 115. Germany Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 116. France Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 117. France Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 118. Italy Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 119. Italy Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 120. United Kingdom Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 121. United Kingdom Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 122. Netherlands Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 123. Netherlands Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 124. Rest of Europe Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 125. Rest of Europe Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 126. MEA Healthcare Gamification, by Country USD Million (2025-2030)
  • Table 127. MEA Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 128. MEA Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 129. Middle East Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 130. Middle East Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 131. Africa Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 132. Africa Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 133. North America Healthcare Gamification, by Country USD Million (2025-2030)
  • Table 134. North America Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 135. North America Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 136. United States Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 137. United States Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 138. Canada Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 139. Canada Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 140. Mexico Healthcare Gamification, by Type USD Million (2025-2030)
  • Table 141. Mexico Healthcare Gamification, by Application USD Million (2025-2030)
  • Table 142. Research Programs/Design for This Report
  • Table 143. Key Data Information from Secondary Sources
  • Table 144. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Healthcare Gamification: by Type USD Million (2018-2023)
  • Figure 5. Global Healthcare Gamification: by Application USD Million (2018-2023)
  • Figure 6. South America Healthcare Gamification Share (%), by Country
  • Figure 7. Asia Pacific Healthcare Gamification Share (%), by Country
  • Figure 8. Europe Healthcare Gamification Share (%), by Country
  • Figure 9. MEA Healthcare Gamification Share (%), by Country
  • Figure 10. North America Healthcare Gamification Share (%), by Country
  • Figure 11. Global Healthcare Gamification share by Players 2023 (%)
  • Figure 12. Global Healthcare Gamification share by Players (Top 3) 2023(%)
  • Figure 13. Global Healthcare Gamification share by Players (Top 5) 2023(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Google (United States) Revenue, Net Income and Gross profit
  • Figure 16. Google (United States) Revenue: by Geography 2023
  • Figure 17. Nike (United States) Revenue, Net Income and Gross profit
  • Figure 18. Nike (United States) Revenue: by Geography 2023
  • Figure 19. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 20. Microsoft (United States) Revenue: by Geography 2023
  • Figure 21. Apple (United States) Revenue, Net Income and Gross profit
  • Figure 22. Apple (United States) Revenue: by Geography 2023
  • Figure 23. Under Armour (United States) Revenue, Net Income and Gross profit
  • Figure 24. Under Armour (United States) Revenue: by Geography 2023
  • Figure 25. Strava (United States) Revenue, Net Income and Gross profit
  • Figure 26. Strava (United States) Revenue: by Geography 2023
  • Figure 27. Adidas AG (Germany) Revenue, Net Income and Gross profit
  • Figure 28. Adidas AG (Germany) Revenue: by Geography 2023
  • Figure 29. FitBit (United States) Revenue, Net Income and Gross profit
  • Figure 30. FitBit (United States) Revenue: by Geography 2023
  • Figure 31. Jawbone (United States) Revenue, Net Income and Gross profit
  • Figure 32. Jawbone (United States) Revenue: by Geography 2023
  • Figure 33. Global Healthcare Gamification: by Type USD Million (2025-2030)
  • Figure 34. Global Healthcare Gamification: by Application USD Million (2025-2030)
  • Figure 35. South America Healthcare Gamification Share (%), by Country
  • Figure 36. Asia Pacific Healthcare Gamification Share (%), by Country
  • Figure 37. Europe Healthcare Gamification Share (%), by Country
  • Figure 38. MEA Healthcare Gamification Share (%), by Country
  • Figure 39. North America Healthcare Gamification Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Google (United States)
  • Nike (United States)
  • Microsoft (United States)
  • Apple (United States)
  • Under Armour (United States)
  • Strava (United States)
  • Adidas AG (Germany)
  • FitBit (United States)
  • Jawbone (United States)
Additional players considered in the study are as follows:
Rally Health (United States) , Ayogo Health (Canada)
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Mar 2024 205 Pages 63 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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