Mobile Games Comprehensive Study by Type (Casual games, Mid-core Games, Hardcore Games), Technology (Augmented Reality, Virtual Reality, Mixed Reality, Metaverse), Revenue Model (Advertisement Based, In-app Purchases), Operating System (Android, IOS, Others), Genre (Puzzle, Action, Card, RPG, Simulation, Casinos, Others) Players and Region - Global Market Outlook to 2030

Mobile Games Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 6.39%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Mobile Games
The mobile gaming industry has witnessed unprecedented growth in recent years. This growth is mostly the result of an ever increasing base of smartphone users. Moreover, the growing number of consumers who are getting into mobile gaming and opting for subscriptions and making in-app purchases is another prominent factor driving the growth of the mobile gaming market. Growing consumer interest in mobile multiplayer gaming expected to further propel the demand for mobile games in the coming years.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Billion)
CAGR6.39%


The market is seeing fragmented market players, by seeing huge growth in this market the key leading vendors are highly focusing on the production technologies, efficiency enhancement, and product life. There is a various growth opportunity in this market which is captured by leading players via tracking the ongoing process enhancement and huge invest in market growth strategies. Analyst at AMA Research estimates that Global Players will contribute the maximum growth to Global Mobile Games market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

KRAFTON Inc. (South Korea), Epic Games (United States), Blizzard Entertainment (United States), Riot Games (United States), EA Mobile Inc. (United States), Team Alto (United Kingdom), Team17 Group plc (United Kingdom), Sega Games Co. Ltd. (United States), Madfinger Games (Czechia), Futureplay (Finland) and Vector Unit (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Ndemic Creations (United Kingdom).

Segmentation Overview
AMA Research has segmented the market of Global Mobile Games market by Type (Casual games, Mid-core Games and Hardcore Games) and Region.



On the basis of geography, the market of Mobile Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Technology, the sub-segment i.e. Augmented Reality will boost the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Revenue Model , the sub-segment i.e. Advertisement Based will boost the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Operating System, the sub-segment i.e. Android will boost the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Genre, the sub-segment i.e. Puzzle will boost the Mobile Games market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Rise of Social Gaming and e-Sports, Cloud Games, Virtual Reality, and Multi-Player Games among Millennials

Market Growth Drivers:
High Proliferation of Smartphones in both Developing and Developed Nations and The Growth in the Number of Gamers across the World

Challenges:
Strict Regulatory Policies Globally

Restraints:
Increasing Concern about High Level of Piracy Situations and Slow Internet Speeds

Opportunities:
Increasing Adoption of Augmented Reality (AR) Games

Market Leaders and their expansionary development strategies
23 November 2023 – StarHub announced partnerships with cloud gaming distributors CareGame and OnMobile Global to bring over 100 mobile game titles to GameHub+ Mobile Play, StarHub's new mobile gaming category catered for mobile gamers
In June 2023, Netflix has introduced around twenty games through its mobile app on both iOS and Android devices. Let's take a look at the top five games that have been added to Netflix's gaming service this year. For a complete list of Netflix games, you can refer to our comprehensive list available here, and we also provide updates on upcoming titles separately on this page.
"The Entertainment Software Ratings Board (ESRB) applied for approval of proposed modifications to its COPPA safe harbor program. The FTC’s COPPA Rule requires, among other things, that operators of commercial websites and online services directed to children under the age of 13, or general audience websites and online services that knowingly collect personal information from children under 13, must obtain parental consent before collecting, using, or disclosing any personal information from children under the age of 13."

Key Target Audience
Mobile Gaming Developers, Technology Providers, Software Providers, End Users and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Casual games
  • Mid-core Games
  • Hardcore Games
By Technology
  • Augmented Reality
  • Virtual Reality
  • Mixed Reality
  • Metaverse

By Revenue Model
  • Advertisement Based
  • In-app Purchases

By Operating System
  • Android
  • IOS
  • Others

By Genre
  • Puzzle
  • Action
  • Card
  • RPG
  • Simulation
  • Casinos
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. High Proliferation of Smartphones in both Developing and Developed Nations
      • 3.2.2. The Growth in the Number of Gamers across the World
    • 3.3. Market Challenges
      • 3.3.1. Strict Regulatory Policies Globally
    • 3.4. Market Trends
      • 3.4.1. Rise of Social Gaming and e-Sports, Cloud Games, Virtual Reality, and Multi-Player Games among Millennials
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Mobile Games, by Type, Technology, Revenue Model , Operating System, Genre and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Mobile Games (Value)
      • 5.2.1. Global Mobile Games by: Type (Value)
        • 5.2.1.1. Casual games
        • 5.2.1.2. Mid-core Games
        • 5.2.1.3. Hardcore Games
      • 5.2.2. Global Mobile Games by: Technology (Value)
        • 5.2.2.1. Augmented Reality
        • 5.2.2.2. Virtual Reality
        • 5.2.2.3. Mixed Reality
        • 5.2.2.4. Metaverse
      • 5.2.3. Global Mobile Games by: Operating System (Value)
        • 5.2.3.1. Android
        • 5.2.3.2. IOS
        • 5.2.3.3. Others
      • 5.2.4. Global Mobile Games by: Genre (Value)
        • 5.2.4.1. Puzzle
        • 5.2.4.2. Action
        • 5.2.4.3. Card
        • 5.2.4.4. RPG
        • 5.2.4.5. Simulation
        • 5.2.4.6. Casinos
        • 5.2.4.7. Others
      • 5.2.5. Global Mobile Games Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Mobile Games (Price)
      • 5.3.1. Global Mobile Games by: Type (Price)
  • 6. Mobile Games: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. KRAFTON Inc. (South Korea)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Epic Games (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Blizzard Entertainment (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Riot Games (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. EA Mobile Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Team Alto (United Kingdom)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Team17 Group plc (United Kingdom)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Sega Games Co. Ltd. (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Madfinger Games (Czechia)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Futureplay (Finland)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Vector Unit (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Mobile Games Sale, by Type, Technology, Revenue Model , Operating System, Genre and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Mobile Games (Value)
      • 7.2.1. Global Mobile Games by: Type (Value)
        • 7.2.1.1. Casual games
        • 7.2.1.2. Mid-core Games
        • 7.2.1.3. Hardcore Games
      • 7.2.2. Global Mobile Games by: Technology (Value)
        • 7.2.2.1. Augmented Reality
        • 7.2.2.2. Virtual Reality
        • 7.2.2.3. Mixed Reality
        • 7.2.2.4. Metaverse
      • 7.2.3. Global Mobile Games by: Operating System (Value)
        • 7.2.3.1. Android
        • 7.2.3.2. IOS
        • 7.2.3.3. Others
      • 7.2.4. Global Mobile Games by: Genre (Value)
        • 7.2.4.1. Puzzle
        • 7.2.4.2. Action
        • 7.2.4.3. Card
        • 7.2.4.4. RPG
        • 7.2.4.5. Simulation
        • 7.2.4.6. Casinos
        • 7.2.4.7. Others
      • 7.2.5. Global Mobile Games Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Mobile Games (Price)
      • 7.3.1. Global Mobile Games by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Mobile Games: by Type(USD Billion)
  • Table 2. Mobile Games Casual games , by Region USD Billion (2018-2023)
  • Table 3. Mobile Games Mid-core Games , by Region USD Billion (2018-2023)
  • Table 4. Mobile Games Hardcore Games , by Region USD Billion (2018-2023)
  • Table 5. Mobile Games: by Technology(USD Billion)
  • Table 6. Mobile Games Augmented Reality , by Region USD Billion (2018-2023)
  • Table 7. Mobile Games Virtual Reality , by Region USD Billion (2018-2023)
  • Table 8. Mobile Games Mixed Reality , by Region USD Billion (2018-2023)
  • Table 9. Mobile Games Metaverse , by Region USD Billion (2018-2023)
  • Table 10. Mobile Games: by Operating System(USD Billion)
  • Table 11. Mobile Games Android , by Region USD Billion (2018-2023)
  • Table 12. Mobile Games IOS , by Region USD Billion (2018-2023)
  • Table 13. Mobile Games Others , by Region USD Billion (2018-2023)
  • Table 14. Mobile Games: by Genre(USD Billion)
  • Table 15. Mobile Games Puzzle , by Region USD Billion (2018-2023)
  • Table 16. Mobile Games Action , by Region USD Billion (2018-2023)
  • Table 17. Mobile Games Card , by Region USD Billion (2018-2023)
  • Table 18. Mobile Games RPG , by Region USD Billion (2018-2023)
  • Table 19. Mobile Games Simulation , by Region USD Billion (2018-2023)
  • Table 20. Mobile Games Casinos , by Region USD Billion (2018-2023)
  • Table 21. Mobile Games Others , by Region USD Billion (2018-2023)
  • Table 22. South America Mobile Games, by Country USD Billion (2018-2023)
  • Table 23. South America Mobile Games, by Type USD Billion (2018-2023)
  • Table 24. South America Mobile Games, by Technology USD Billion (2018-2023)
  • Table 25. South America Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 26. South America Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 27. South America Mobile Games, by Genre USD Billion (2018-2023)
  • Table 28. Brazil Mobile Games, by Type USD Billion (2018-2023)
  • Table 29. Brazil Mobile Games, by Technology USD Billion (2018-2023)
  • Table 30. Brazil Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 31. Brazil Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 32. Brazil Mobile Games, by Genre USD Billion (2018-2023)
  • Table 33. Argentina Mobile Games, by Type USD Billion (2018-2023)
  • Table 34. Argentina Mobile Games, by Technology USD Billion (2018-2023)
  • Table 35. Argentina Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 36. Argentina Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 37. Argentina Mobile Games, by Genre USD Billion (2018-2023)
  • Table 38. Rest of South America Mobile Games, by Type USD Billion (2018-2023)
  • Table 39. Rest of South America Mobile Games, by Technology USD Billion (2018-2023)
  • Table 40. Rest of South America Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 41. Rest of South America Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 42. Rest of South America Mobile Games, by Genre USD Billion (2018-2023)
  • Table 43. Asia Pacific Mobile Games, by Country USD Billion (2018-2023)
  • Table 44. Asia Pacific Mobile Games, by Type USD Billion (2018-2023)
  • Table 45. Asia Pacific Mobile Games, by Technology USD Billion (2018-2023)
  • Table 46. Asia Pacific Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 47. Asia Pacific Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 48. Asia Pacific Mobile Games, by Genre USD Billion (2018-2023)
  • Table 49. China Mobile Games, by Type USD Billion (2018-2023)
  • Table 50. China Mobile Games, by Technology USD Billion (2018-2023)
  • Table 51. China Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 52. China Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 53. China Mobile Games, by Genre USD Billion (2018-2023)
  • Table 54. Japan Mobile Games, by Type USD Billion (2018-2023)
  • Table 55. Japan Mobile Games, by Technology USD Billion (2018-2023)
  • Table 56. Japan Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 57. Japan Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 58. Japan Mobile Games, by Genre USD Billion (2018-2023)
  • Table 59. India Mobile Games, by Type USD Billion (2018-2023)
  • Table 60. India Mobile Games, by Technology USD Billion (2018-2023)
  • Table 61. India Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 62. India Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 63. India Mobile Games, by Genre USD Billion (2018-2023)
  • Table 64. South Korea Mobile Games, by Type USD Billion (2018-2023)
  • Table 65. South Korea Mobile Games, by Technology USD Billion (2018-2023)
  • Table 66. South Korea Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 67. South Korea Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 68. South Korea Mobile Games, by Genre USD Billion (2018-2023)
  • Table 69. Taiwan Mobile Games, by Type USD Billion (2018-2023)
  • Table 70. Taiwan Mobile Games, by Technology USD Billion (2018-2023)
  • Table 71. Taiwan Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 72. Taiwan Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 73. Taiwan Mobile Games, by Genre USD Billion (2018-2023)
  • Table 74. Australia Mobile Games, by Type USD Billion (2018-2023)
  • Table 75. Australia Mobile Games, by Technology USD Billion (2018-2023)
  • Table 76. Australia Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 77. Australia Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 78. Australia Mobile Games, by Genre USD Billion (2018-2023)
  • Table 79. Rest of Asia-Pacific Mobile Games, by Type USD Billion (2018-2023)
  • Table 80. Rest of Asia-Pacific Mobile Games, by Technology USD Billion (2018-2023)
  • Table 81. Rest of Asia-Pacific Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 82. Rest of Asia-Pacific Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 83. Rest of Asia-Pacific Mobile Games, by Genre USD Billion (2018-2023)
  • Table 84. Europe Mobile Games, by Country USD Billion (2018-2023)
  • Table 85. Europe Mobile Games, by Type USD Billion (2018-2023)
  • Table 86. Europe Mobile Games, by Technology USD Billion (2018-2023)
  • Table 87. Europe Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 88. Europe Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 89. Europe Mobile Games, by Genre USD Billion (2018-2023)
  • Table 90. Germany Mobile Games, by Type USD Billion (2018-2023)
  • Table 91. Germany Mobile Games, by Technology USD Billion (2018-2023)
  • Table 92. Germany Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 93. Germany Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 94. Germany Mobile Games, by Genre USD Billion (2018-2023)
  • Table 95. France Mobile Games, by Type USD Billion (2018-2023)
  • Table 96. France Mobile Games, by Technology USD Billion (2018-2023)
  • Table 97. France Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 98. France Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 99. France Mobile Games, by Genre USD Billion (2018-2023)
  • Table 100. Italy Mobile Games, by Type USD Billion (2018-2023)
  • Table 101. Italy Mobile Games, by Technology USD Billion (2018-2023)
  • Table 102. Italy Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 103. Italy Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 104. Italy Mobile Games, by Genre USD Billion (2018-2023)
  • Table 105. United Kingdom Mobile Games, by Type USD Billion (2018-2023)
  • Table 106. United Kingdom Mobile Games, by Technology USD Billion (2018-2023)
  • Table 107. United Kingdom Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 108. United Kingdom Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 109. United Kingdom Mobile Games, by Genre USD Billion (2018-2023)
  • Table 110. Netherlands Mobile Games, by Type USD Billion (2018-2023)
  • Table 111. Netherlands Mobile Games, by Technology USD Billion (2018-2023)
  • Table 112. Netherlands Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 113. Netherlands Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 114. Netherlands Mobile Games, by Genre USD Billion (2018-2023)
  • Table 115. Rest of Europe Mobile Games, by Type USD Billion (2018-2023)
  • Table 116. Rest of Europe Mobile Games, by Technology USD Billion (2018-2023)
  • Table 117. Rest of Europe Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 118. Rest of Europe Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 119. Rest of Europe Mobile Games, by Genre USD Billion (2018-2023)
  • Table 120. MEA Mobile Games, by Country USD Billion (2018-2023)
  • Table 121. MEA Mobile Games, by Type USD Billion (2018-2023)
  • Table 122. MEA Mobile Games, by Technology USD Billion (2018-2023)
  • Table 123. MEA Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 124. MEA Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 125. MEA Mobile Games, by Genre USD Billion (2018-2023)
  • Table 126. Middle East Mobile Games, by Type USD Billion (2018-2023)
  • Table 127. Middle East Mobile Games, by Technology USD Billion (2018-2023)
  • Table 128. Middle East Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 129. Middle East Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 130. Middle East Mobile Games, by Genre USD Billion (2018-2023)
  • Table 131. Africa Mobile Games, by Type USD Billion (2018-2023)
  • Table 132. Africa Mobile Games, by Technology USD Billion (2018-2023)
  • Table 133. Africa Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 134. Africa Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 135. Africa Mobile Games, by Genre USD Billion (2018-2023)
  • Table 136. North America Mobile Games, by Country USD Billion (2018-2023)
  • Table 137. North America Mobile Games, by Type USD Billion (2018-2023)
  • Table 138. North America Mobile Games, by Technology USD Billion (2018-2023)
  • Table 139. North America Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 140. North America Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 141. North America Mobile Games, by Genre USD Billion (2018-2023)
  • Table 142. United States Mobile Games, by Type USD Billion (2018-2023)
  • Table 143. United States Mobile Games, by Technology USD Billion (2018-2023)
  • Table 144. United States Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 145. United States Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 146. United States Mobile Games, by Genre USD Billion (2018-2023)
  • Table 147. Canada Mobile Games, by Type USD Billion (2018-2023)
  • Table 148. Canada Mobile Games, by Technology USD Billion (2018-2023)
  • Table 149. Canada Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 150. Canada Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 151. Canada Mobile Games, by Genre USD Billion (2018-2023)
  • Table 152. Mexico Mobile Games, by Type USD Billion (2018-2023)
  • Table 153. Mexico Mobile Games, by Technology USD Billion (2018-2023)
  • Table 154. Mexico Mobile Games, by Revenue Model USD Billion (2018-2023)
  • Table 155. Mexico Mobile Games, by Operating System USD Billion (2018-2023)
  • Table 156. Mexico Mobile Games, by Genre USD Billion (2018-2023)
  • Table 157. Mobile Games: by Type(USD/Units)
  • Table 158. Company Basic Information, Sales Area and Its Competitors
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. Company Basic Information, Sales Area and Its Competitors
  • Table 169. Mobile Games: by Type(USD Billion)
  • Table 170. Mobile Games Casual games , by Region USD Billion (2025-2030)
  • Table 171. Mobile Games Mid-core Games , by Region USD Billion (2025-2030)
  • Table 172. Mobile Games Hardcore Games , by Region USD Billion (2025-2030)
  • Table 173. Mobile Games: by Technology(USD Billion)
  • Table 174. Mobile Games Augmented Reality , by Region USD Billion (2025-2030)
  • Table 175. Mobile Games Virtual Reality , by Region USD Billion (2025-2030)
  • Table 176. Mobile Games Mixed Reality , by Region USD Billion (2025-2030)
  • Table 177. Mobile Games Metaverse , by Region USD Billion (2025-2030)
  • Table 178. Mobile Games: by Operating System(USD Billion)
  • Table 179. Mobile Games Android , by Region USD Billion (2025-2030)
  • Table 180. Mobile Games IOS , by Region USD Billion (2025-2030)
  • Table 181. Mobile Games Others , by Region USD Billion (2025-2030)
  • Table 182. Mobile Games: by Genre(USD Billion)
  • Table 183. Mobile Games Puzzle , by Region USD Billion (2025-2030)
  • Table 184. Mobile Games Action , by Region USD Billion (2025-2030)
  • Table 185. Mobile Games Card , by Region USD Billion (2025-2030)
  • Table 186. Mobile Games RPG , by Region USD Billion (2025-2030)
  • Table 187. Mobile Games Simulation , by Region USD Billion (2025-2030)
  • Table 188. Mobile Games Casinos , by Region USD Billion (2025-2030)
  • Table 189. Mobile Games Others , by Region USD Billion (2025-2030)
  • Table 190. South America Mobile Games, by Country USD Billion (2025-2030)
  • Table 191. South America Mobile Games, by Type USD Billion (2025-2030)
  • Table 192. South America Mobile Games, by Technology USD Billion (2025-2030)
  • Table 193. South America Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 194. South America Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 195. South America Mobile Games, by Genre USD Billion (2025-2030)
  • Table 196. Brazil Mobile Games, by Type USD Billion (2025-2030)
  • Table 197. Brazil Mobile Games, by Technology USD Billion (2025-2030)
  • Table 198. Brazil Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 199. Brazil Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 200. Brazil Mobile Games, by Genre USD Billion (2025-2030)
  • Table 201. Argentina Mobile Games, by Type USD Billion (2025-2030)
  • Table 202. Argentina Mobile Games, by Technology USD Billion (2025-2030)
  • Table 203. Argentina Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 204. Argentina Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 205. Argentina Mobile Games, by Genre USD Billion (2025-2030)
  • Table 206. Rest of South America Mobile Games, by Type USD Billion (2025-2030)
  • Table 207. Rest of South America Mobile Games, by Technology USD Billion (2025-2030)
  • Table 208. Rest of South America Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 209. Rest of South America Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 210. Rest of South America Mobile Games, by Genre USD Billion (2025-2030)
  • Table 211. Asia Pacific Mobile Games, by Country USD Billion (2025-2030)
  • Table 212. Asia Pacific Mobile Games, by Type USD Billion (2025-2030)
  • Table 213. Asia Pacific Mobile Games, by Technology USD Billion (2025-2030)
  • Table 214. Asia Pacific Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 215. Asia Pacific Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 216. Asia Pacific Mobile Games, by Genre USD Billion (2025-2030)
  • Table 217. China Mobile Games, by Type USD Billion (2025-2030)
  • Table 218. China Mobile Games, by Technology USD Billion (2025-2030)
  • Table 219. China Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 220. China Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 221. China Mobile Games, by Genre USD Billion (2025-2030)
  • Table 222. Japan Mobile Games, by Type USD Billion (2025-2030)
  • Table 223. Japan Mobile Games, by Technology USD Billion (2025-2030)
  • Table 224. Japan Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 225. Japan Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 226. Japan Mobile Games, by Genre USD Billion (2025-2030)
  • Table 227. India Mobile Games, by Type USD Billion (2025-2030)
  • Table 228. India Mobile Games, by Technology USD Billion (2025-2030)
  • Table 229. India Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 230. India Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 231. India Mobile Games, by Genre USD Billion (2025-2030)
  • Table 232. South Korea Mobile Games, by Type USD Billion (2025-2030)
  • Table 233. South Korea Mobile Games, by Technology USD Billion (2025-2030)
  • Table 234. South Korea Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 235. South Korea Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 236. South Korea Mobile Games, by Genre USD Billion (2025-2030)
  • Table 237. Taiwan Mobile Games, by Type USD Billion (2025-2030)
  • Table 238. Taiwan Mobile Games, by Technology USD Billion (2025-2030)
  • Table 239. Taiwan Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 240. Taiwan Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 241. Taiwan Mobile Games, by Genre USD Billion (2025-2030)
  • Table 242. Australia Mobile Games, by Type USD Billion (2025-2030)
  • Table 243. Australia Mobile Games, by Technology USD Billion (2025-2030)
  • Table 244. Australia Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 245. Australia Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 246. Australia Mobile Games, by Genre USD Billion (2025-2030)
  • Table 247. Rest of Asia-Pacific Mobile Games, by Type USD Billion (2025-2030)
  • Table 248. Rest of Asia-Pacific Mobile Games, by Technology USD Billion (2025-2030)
  • Table 249. Rest of Asia-Pacific Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 250. Rest of Asia-Pacific Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 251. Rest of Asia-Pacific Mobile Games, by Genre USD Billion (2025-2030)
  • Table 252. Europe Mobile Games, by Country USD Billion (2025-2030)
  • Table 253. Europe Mobile Games, by Type USD Billion (2025-2030)
  • Table 254. Europe Mobile Games, by Technology USD Billion (2025-2030)
  • Table 255. Europe Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 256. Europe Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 257. Europe Mobile Games, by Genre USD Billion (2025-2030)
  • Table 258. Germany Mobile Games, by Type USD Billion (2025-2030)
  • Table 259. Germany Mobile Games, by Technology USD Billion (2025-2030)
  • Table 260. Germany Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 261. Germany Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 262. Germany Mobile Games, by Genre USD Billion (2025-2030)
  • Table 263. France Mobile Games, by Type USD Billion (2025-2030)
  • Table 264. France Mobile Games, by Technology USD Billion (2025-2030)
  • Table 265. France Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 266. France Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 267. France Mobile Games, by Genre USD Billion (2025-2030)
  • Table 268. Italy Mobile Games, by Type USD Billion (2025-2030)
  • Table 269. Italy Mobile Games, by Technology USD Billion (2025-2030)
  • Table 270. Italy Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 271. Italy Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 272. Italy Mobile Games, by Genre USD Billion (2025-2030)
  • Table 273. United Kingdom Mobile Games, by Type USD Billion (2025-2030)
  • Table 274. United Kingdom Mobile Games, by Technology USD Billion (2025-2030)
  • Table 275. United Kingdom Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 276. United Kingdom Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 277. United Kingdom Mobile Games, by Genre USD Billion (2025-2030)
  • Table 278. Netherlands Mobile Games, by Type USD Billion (2025-2030)
  • Table 279. Netherlands Mobile Games, by Technology USD Billion (2025-2030)
  • Table 280. Netherlands Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 281. Netherlands Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 282. Netherlands Mobile Games, by Genre USD Billion (2025-2030)
  • Table 283. Rest of Europe Mobile Games, by Type USD Billion (2025-2030)
  • Table 284. Rest of Europe Mobile Games, by Technology USD Billion (2025-2030)
  • Table 285. Rest of Europe Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 286. Rest of Europe Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 287. Rest of Europe Mobile Games, by Genre USD Billion (2025-2030)
  • Table 288. MEA Mobile Games, by Country USD Billion (2025-2030)
  • Table 289. MEA Mobile Games, by Type USD Billion (2025-2030)
  • Table 290. MEA Mobile Games, by Technology USD Billion (2025-2030)
  • Table 291. MEA Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 292. MEA Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 293. MEA Mobile Games, by Genre USD Billion (2025-2030)
  • Table 294. Middle East Mobile Games, by Type USD Billion (2025-2030)
  • Table 295. Middle East Mobile Games, by Technology USD Billion (2025-2030)
  • Table 296. Middle East Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 297. Middle East Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 298. Middle East Mobile Games, by Genre USD Billion (2025-2030)
  • Table 299. Africa Mobile Games, by Type USD Billion (2025-2030)
  • Table 300. Africa Mobile Games, by Technology USD Billion (2025-2030)
  • Table 301. Africa Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 302. Africa Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 303. Africa Mobile Games, by Genre USD Billion (2025-2030)
  • Table 304. North America Mobile Games, by Country USD Billion (2025-2030)
  • Table 305. North America Mobile Games, by Type USD Billion (2025-2030)
  • Table 306. North America Mobile Games, by Technology USD Billion (2025-2030)
  • Table 307. North America Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 308. North America Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 309. North America Mobile Games, by Genre USD Billion (2025-2030)
  • Table 310. United States Mobile Games, by Type USD Billion (2025-2030)
  • Table 311. United States Mobile Games, by Technology USD Billion (2025-2030)
  • Table 312. United States Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 313. United States Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 314. United States Mobile Games, by Genre USD Billion (2025-2030)
  • Table 315. Canada Mobile Games, by Type USD Billion (2025-2030)
  • Table 316. Canada Mobile Games, by Technology USD Billion (2025-2030)
  • Table 317. Canada Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 318. Canada Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 319. Canada Mobile Games, by Genre USD Billion (2025-2030)
  • Table 320. Mexico Mobile Games, by Type USD Billion (2025-2030)
  • Table 321. Mexico Mobile Games, by Technology USD Billion (2025-2030)
  • Table 322. Mexico Mobile Games, by Revenue Model USD Billion (2025-2030)
  • Table 323. Mexico Mobile Games, by Operating System USD Billion (2025-2030)
  • Table 324. Mexico Mobile Games, by Genre USD Billion (2025-2030)
  • Table 325. Mobile Games: by Type(USD/Units)
  • Table 326. Research Programs/Design for This Report
  • Table 327. Key Data Information from Secondary Sources
  • Table 328. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Mobile Games: by Type USD Billion (2018-2023)
  • Figure 5. Global Mobile Games: by Technology USD Billion (2018-2023)
  • Figure 6. Global Mobile Games: by Operating System USD Billion (2018-2023)
  • Figure 7. Global Mobile Games: by Genre USD Billion (2018-2023)
  • Figure 8. South America Mobile Games Share (%), by Country
  • Figure 9. Asia Pacific Mobile Games Share (%), by Country
  • Figure 10. Europe Mobile Games Share (%), by Country
  • Figure 11. MEA Mobile Games Share (%), by Country
  • Figure 12. North America Mobile Games Share (%), by Country
  • Figure 13. Global Mobile Games: by Type USD/Units (2018-2023)
  • Figure 14. Global Mobile Games share by Players 2023 (%)
  • Figure 15. Global Mobile Games share by Players (Top 3) 2023(%)
  • Figure 16. Global Mobile Games share by Players (Top 5) 2023(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. KRAFTON Inc. (South Korea) Revenue, Net Income and Gross profit
  • Figure 19. KRAFTON Inc. (South Korea) Revenue: by Geography 2023
  • Figure 20. Epic Games (United States) Revenue, Net Income and Gross profit
  • Figure 21. Epic Games (United States) Revenue: by Geography 2023
  • Figure 22. Blizzard Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 23. Blizzard Entertainment (United States) Revenue: by Geography 2023
  • Figure 24. Riot Games (United States) Revenue, Net Income and Gross profit
  • Figure 25. Riot Games (United States) Revenue: by Geography 2023
  • Figure 26. EA Mobile Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 27. EA Mobile Inc. (United States) Revenue: by Geography 2023
  • Figure 28. Team Alto (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 29. Team Alto (United Kingdom) Revenue: by Geography 2023
  • Figure 30. Team17 Group plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 31. Team17 Group plc (United Kingdom) Revenue: by Geography 2023
  • Figure 32. Sega Games Co. Ltd. (United States) Revenue, Net Income and Gross profit
  • Figure 33. Sega Games Co. Ltd. (United States) Revenue: by Geography 2023
  • Figure 34. Madfinger Games (Czechia) Revenue, Net Income and Gross profit
  • Figure 35. Madfinger Games (Czechia) Revenue: by Geography 2023
  • Figure 36. Futureplay (Finland) Revenue, Net Income and Gross profit
  • Figure 37. Futureplay (Finland) Revenue: by Geography 2023
  • Figure 38. Vector Unit (United States) Revenue, Net Income and Gross profit
  • Figure 39. Vector Unit (United States) Revenue: by Geography 2023
  • Figure 40. Global Mobile Games: by Type USD Billion (2025-2030)
  • Figure 41. Global Mobile Games: by Technology USD Billion (2025-2030)
  • Figure 42. Global Mobile Games: by Operating System USD Billion (2025-2030)
  • Figure 43. Global Mobile Games: by Genre USD Billion (2025-2030)
  • Figure 44. South America Mobile Games Share (%), by Country
  • Figure 45. Asia Pacific Mobile Games Share (%), by Country
  • Figure 46. Europe Mobile Games Share (%), by Country
  • Figure 47. MEA Mobile Games Share (%), by Country
  • Figure 48. North America Mobile Games Share (%), by Country
  • Figure 49. Global Mobile Games: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • KRAFTON Inc. (South Korea)
  • Epic Games (United States)
  • Blizzard Entertainment (United States)
  • Riot Games (United States)
  • EA Mobile Inc. (United States)
  • Team Alto (United Kingdom)
  • Team17 Group plc (United Kingdom)
  • Sega Games Co. Ltd. (United States)
  • Madfinger Games (Czechia)
  • Futureplay (Finland)
  • Vector Unit (United States)
Additional players considered in the study are as follows:
Ndemic Creations (United Kingdom)
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Key Highlights of Report


Jul 2024 240 Pages 96 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as KRAFTON Inc. (South Korea), Epic Games (United States), Blizzard Entertainment (United States), Riot Games (United States), EA Mobile Inc. (United States), Team Alto (United Kingdom), Team17 Group plc (United Kingdom), Sega Games Co. Ltd. (United States), Madfinger Games (Czechia), Futureplay (Finland) and Vector Unit (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Rise of Social Gaming and e-Sports, Cloud Games, Virtual Reality, and Multi-Player Games among Millennials" is seen as one of major influencing trends for Mobile Games Market during projected period 2023-2030.
The Mobile Games market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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