Education Apps Market Scope
Education Apps is referred to as an application which is made for an educational purpose. The educational apps can be run on mobile, tablet and laptops also. Due to the rise in startups related to educational startups and development of wearable technologies, there is a driving factor for the educational apps. While the high cost associated with the interoperability and OS fragmentation, and eye strain caused due to prolong reading can hinder the market growth. Instead of all this, there is also the growing opportunities caused due to the rapid proliferation of new technologies related to education.
Leading key players of K-12 Software market are focusing on strategic partnerships to improve their products and services along with focusing on increasing their client base to strengthen market position and to enhance product & service offerings. Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Education Apps market throughout the predicted period.
Age of Learning (United States), Duolingo (United States), EdX (United States), Khan Academy (United States), Edmodo (United States), Lumosity (United States), Rosetta Stone (United States), WizIQ (India), BenchPrep (United States), Duo Labs (United States) and IXL Learning (United States) are some of the key players that are part of study coverage.
Segmentation Overview
The study have segmented the market of Global Education Apps market by Type (Wearable technology and Smartphones), by Application (K-12 education and Higher education) and Region with country level break-up.
On the basis of geography, the market of Education Apps has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Influencing Trend:
Growing Focus on Wearable Technology and Audio-books Application is Gaining Traction Among E-readers
Market Growth Drivers:
Rise in Educational Startups and Development of Wearable Technologies and Growing Demand for STEM-Based Apps
Challenges:
Risks Related With Data Protection As Well As Account Management and Need to Charge the Battery of the Devices Frequently
Restraints:
High Cost of Interoperability and OS Fragmentation and Cause of Eyestrain Due to Prolong Reading
Opportunities:
Rapid Proliferation of New Educational Technologies
Key Target Audience
K-12 Software Providers, Software Solution Providers, Network Providers, Educational Institution, Governmental Bodies and Research Firms
About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.