Global 2D Gesture Recognition Market Overview:
Human gestures are communicative, expressive body motions which include physical movements of the fingers, arms, hands, head or body with the intent to express meaningful information or to communicate with the environment. With the rapid development of computer technology, human-computer interaction has become a universal activity in our daily life. More attention has been focused on translating these human gestures into the computer-understandable language in the past few years. 2D gesture recognition includes control of any home appliance, track a player or its body position, control movement and orientation of games and also control any man-machine interaction. Some of the players profiled in the study are Cognitec Systems (Germany), Arcsoft, Inc. (United States), Intel Corporation (United States), Qualcomm Technologies, Inc. (United States), Pointgrab Inc. (Israel), Thalmic Labs Inc. (Canada), Microchip Technology Inc. (United States), Advanced Micro Devices, Inc. (United States), Elliptic Laboratories (United States) and Cognivue Corporation (Canada).
On the basis of geography, the market of 2D Gesture Recognition has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Gesture Type, the sub-segment i.e. Head and Face Gestures will boost the 2D Gesture Recognition market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Technology, the sub-segment i.e. Touch-Based Gesture Recognition will boost the 2D Gesture Recognition market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Growth Drivers
- Ease of Adoption Because of Low Technical Complexity for End Users
- Increasing Application of Gesture Control Features in Automobiles
Influencing Trend
- Increasing Digitization across Various Industries
Restraints
- Deficiency of Haptic Sensation
Opportunities
- Increasing Usage of Touchless Sanitary Solutions
- Increasing Use of 2D Gesture Recognition Technology in Healthcare Industry
Challenges
- Computationally Expensive
Leading key players of 2D gesture recognition are focusing on strategic partnerships and new service launch to improve their products & services and also they are focusing on increasing their client base to strengthen market position.
Target Audience:
Manufacturers of 2D Gesture Recognition, Suppliers of Raw Materials, Recognition Hardware Manufacturers, Software Developers, Automotive Industry, Healthcare Industry, Governmental Bodies and Research Organization
Major Objectives Focused through this Study
To define, describe, and forecast the Global 2D Gesture Recognition market on the basis of product [Hardware, Software and Service] , application [Automotive, Consumer Electronics, Banking Financial Services and Insurance (BFSI), Government and Others], key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the 2D Gesture Recognition market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the 2D Gesture Recognition industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are Irisguard (United Kingdom) and Pyreos (United Kingdom).
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the 2D Gesture Recognition market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.