What is Video Games Market Scope?
A video game is refer as the computer game, which is designed primarily for the entertainment purposes. A video game console is termed as the electronic machine that is designed to play the video display and a normal games such as a television or computer monitor is the primary feedback device, while the main input device is a controller, and the types of controller are keyboard, mouse, game pad, joystick, paddle, or any other device which are designed for gaming that is able to receive input
Influencing Trend:
Adoption of Video Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development and Emergence of Virtual Reality (VR) Headsets Has Significantly Impacted the Market Owing To the Immersive Gaming Experience They Offer
Market Growth Drivers:
Development in the Technology of Gaming Hardware and Software Are Anticipated To Accelerate the Market and Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market
Challenges:
Growing Number of Freely Available Customisation Games May Pose A Challenge to The Market
Restraints:
Rising Online Piracy By Using Torrents And Other Software Is Anticipated To Pose A Threat To Market Expansion
Opportunities:
Developments in User Interface of Smart Phone, Laptops and Personal Computers and Growing Number of Internet or Social Game Players May Further Augment the Market
The Video Games market study is being classified by Type (PC, PlayStation 4, Xbox and Other), by Application and major geographies with country level break-up.
Analysts at AMA predicts that Vendors from Japanese and United States will contribute to the maximum growth of Global Video Games market throughout the predicted period.
EA (United States), Vivendi (United States), Ubisoft (France), Microsoft (United States), Nintendo (Japan), Sony Interactive Entertainment (Japan), Konami (Japan), Capcom (Japan), Square Enix (Japan), SEGA (Japan) and Bandai Namco (Japan) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Bethesda Softworks (United States), Activision (United States), 2KGames (United States), Nintendo (Japan) and Secret 6 (United States).
Segmentation Analysis
Analyst at AMA have segmented the market study of Global Video Games market by Type, Application and Region.
On the basis of geography, the market of Video Games has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Philippines, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Market Influencers and their Development Strategies
Electronic Arts Inc. announced that it has acquired the cloud gaming technology assets and personnel of a wholly owned subsidiary of GameFly, Inc. Based in Israel, the acquired technology and team members deepen EA’s capabilities and expertise in cloud gaming, and enable the company to continue exploring new ways for players to access and experience games from any device
Electronic Arts Inc. pays homage to Wayne Gretzky with the announce and launch of the EA SPORTS NHL 19 ‘99 Edition’, available worldwide for a limited time as a digital download on the PlayStation 4 and Xbox One
The Entertainment Software Ratings Board (ESRB) applied for approval of proposed modifications to its COPPA safe harbor program. The FTC’s COPPA Rule requires, among other things, that operators of commercial websites and online services directed to children under the age of 13, or general audience websites and online services that knowingly collect personal information from children under 13, must obtain parental consent before collecting, using, or disclosing any personal information from children under the age of 13
Key Target Audience
Video Games Developers and manufacturers, Video Games suppliers, Video Games research firm, Regulatory bodies and End users
Video Games Market Study: Important Years
Attributes | Details |
---|
Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Major Highlights of Market Study
Demand Determinants: Identifying top-notch application and business segments that seek high growth potentials in Video Games Market.
Key Strategic Developments: To target untapped regions more aggressively by focusing on product/service developments, innovation and R & D, new launches, Merger & acquisitions, JVs & partnerships.
Forces & Market Dynamics: Growth drivers, restraints & opportunities available in Video Games industry is examined with reference relevant market sectors and sub-sectors.
Customization available in this Study:
The Study can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.
To compete effectively, companies also require quantitative estimates of the future growth and qualitative nature of the market. AMA Research features not just specific market sizing estimates, but also includes significant value-added commentary on Technological Trends and Innovations, Regulatory Policies, Market Maturity Indicators, Market Share Movements, New Entrants into the Market & Entry/Exit Barriers, Consumer Demographics, Supporting Company Financial and Cash Flow Planning, Open Up New Markets, To Seize Powerful Market Opportunities, Key Decision in Planning and to Further Expand Market Share, Identify Key Business Segments, Market Proposition & Gap Analysis.