Home Video Game Consoles Comprehensive Study by Type (TV Gaming Consoles, Hand Gaming Consoles), Components (User Control Interface, CPU, RAM, Software Kernel, Storage, Audio & Video Output, Power Supply, Others), Generation (First, Second, Third, Fourth, Fifth, Sixth, Seventh, Eighth), Sales Channel (Online, Offline) Players and Region - Global Market Outlook to 2030

Home Video Game Consoles Market by XX Submarkets | Forecast Years 2024-2030 | CAGR: 21.5%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Home Video Game Consoles
The global home video game consoles market is expected to grow at a significant pace during the forecast period, according to the AMA study. Rising number of gamers across the world and inccreasing demand for AR & VR gaming consoles are expected to be some of the major factors aiding into the growth for the market. Moreover, the market is expected to witness a high growth FY 2020 which is further expected to sid into the growth of the market.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)
CAGR21.5%


The vendors in this market are majorly focusing on developing innovative products and solutions in order to cater to the market's demands to remain competitive in the global market. According to the recent global industry crisis due to outbreak of COVID-19 which has led to increased investments by individuals for gaming systems which is expected to be one of the major drivers for the vendors of this market leading to huge demand for video gaming hardware systems across the world. Analyst at AMA Research estimates that United States, Japan Players will contribute the maximum growth to Global Home Video Game Consoles market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Atari (United States), Coleco (United States), Nintendo (Japan), Magnavox/Philips (United States), Mattel (United States), Sega (Japan), Sony Corporation (Japan) and Microsoft (United States) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Home Video Game Consoles market by Type (TV Gaming Consoles and Hand Gaming Consoles) and Region.



On the basis of geography, the market of Home Video Game Consoles has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Components, the sub-segment i.e. User Control Interface will boost the Home Video Game Consoles market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Generation, the sub-segment i.e. First will boost the Home Video Game Consoles market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Home Video Game Consoles market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Growing Adoption of Virtual Reality in Video Game Consoles

Market Growth Drivers:
Increasing Number of Gamers Across the World and Increasing Demand for Online Gaming Systems

Challenges:
High Cost of Solutions

Restraints:
Availability of Open Source Platforms

Opportunities:
Demand for Real-Time Personalization can Create Huge Opportunities for the Market Vendors During the Forecast Period and Development in the AR VR Gaming Consoles

Market Leaders and their expansionary development strategies
In April 2023, Warner Bros. Discovery and Viacom18 have announced a new multi-year agreement, making JioCinema India's new streaming home of HBO, Max Original and Warner Bros. content starting next month. The partnership, which includes exclusive content rights across digital and linear, represents a significant step forward for both entities as they seek to deliver unrivalled world-class content to audiences.
In November 2023, Amazon Prime Video has announced FanCode, its first dedicated sports streaming channel. This channel will allow Indian users to watch domestic and global sports live. The company claims that it has partnered with marquee sports leagues and organisations and will bring over 15 different sports including cricket, football, rugby, kabaddi, basketball, horse racing to sports
Stringent Government Regulations Regarding Lock-Down of Cities & Shutting Down of Corporate Sector Operations Across Different Industries Across the World Due to the COVID-19 Pandemic is Impacting the Demand for Online Multiplayer Video Games

Analyst View
Since the COVID-19 virus outbreak in December 2019, the disease has spread to more than 200 countries across the world along with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will affect the video game consoles market in 2020. The demand for video game consoles across the world has been witnessing a significant rise in number of gamers across the world due to lockdown of different regions in order to avoid the spread of COVID-19. The users staying at home are majorly taking interests in order to try new things for entertainment & thereby driving the demand for video game consoles globally.

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • TV Gaming Consoles
  • Hand Gaming Consoles
By Components
  • User Control Interface
  • CPU
  • RAM
  • Software Kernel
  • Storage
  • Audio & Video Output
  • Power Supply
  • Others

By Generation
  • First
  • Second
  • Third
  • Fourth
  • Fifth
  • Sixth
  • Seventh
  • Eighth

By Sales Channel
  • Online
  • Offline

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Number of Gamers Across the World
      • 3.2.2. Increasing Demand for Online Gaming Systems
    • 3.3. Market Challenges
      • 3.3.1. High Cost of Solutions
    • 3.4. Market Trends
      • 3.4.1. Growing Adoption of Virtual Reality in Video Game Consoles
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Home Video Game Consoles, by Type, Components, Generation, Sales Channel and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Home Video Game Consoles (Value)
      • 5.2.1. Global Home Video Game Consoles by: Type (Value)
        • 5.2.1.1. TV Gaming Consoles
        • 5.2.1.2. Hand Gaming Consoles
      • 5.2.2. Global Home Video Game Consoles by: Components (Value)
        • 5.2.2.1. User Control Interface
        • 5.2.2.2. CPU
        • 5.2.2.3. RAM
        • 5.2.2.4. Software Kernel
        • 5.2.2.5. Storage
        • 5.2.2.6. Audio & Video Output
        • 5.2.2.7. Power Supply
        • 5.2.2.8. Others
      • 5.2.3. Global Home Video Game Consoles by: Generation (Value)
        • 5.2.3.1. First
        • 5.2.3.2. Second
        • 5.2.3.3. Third
        • 5.2.3.4. Fourth
        • 5.2.3.5. Fifth
        • 5.2.3.6. Sixth
        • 5.2.3.7. Seventh
        • 5.2.3.8. Eighth
      • 5.2.4. Global Home Video Game Consoles by: Sales Channel (Value)
        • 5.2.4.1. Online
        • 5.2.4.2. Offline
      • 5.2.5. Global Home Video Game Consoles Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Home Video Game Consoles: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Atari (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Coleco (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Nintendo (Japan)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Magnavox/Philips (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Mattel (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Sega (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Sony Corporation (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Microsoft (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
  • 7. Global Home Video Game Consoles Sale, by Type, Components, Generation, Sales Channel and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Home Video Game Consoles (Value)
      • 7.2.1. Global Home Video Game Consoles by: Type (Value)
        • 7.2.1.1. TV Gaming Consoles
        • 7.2.1.2. Hand Gaming Consoles
      • 7.2.2. Global Home Video Game Consoles by: Components (Value)
        • 7.2.2.1. User Control Interface
        • 7.2.2.2. CPU
        • 7.2.2.3. RAM
        • 7.2.2.4. Software Kernel
        • 7.2.2.5. Storage
        • 7.2.2.6. Audio & Video Output
        • 7.2.2.7. Power Supply
        • 7.2.2.8. Others
      • 7.2.3. Global Home Video Game Consoles by: Generation (Value)
        • 7.2.3.1. First
        • 7.2.3.2. Second
        • 7.2.3.3. Third
        • 7.2.3.4. Fourth
        • 7.2.3.5. Fifth
        • 7.2.3.6. Sixth
        • 7.2.3.7. Seventh
        • 7.2.3.8. Eighth
      • 7.2.4. Global Home Video Game Consoles by: Sales Channel (Value)
        • 7.2.4.1. Online
        • 7.2.4.2. Offline
      • 7.2.5. Global Home Video Game Consoles Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Home Video Game Consoles: by Type(USD Million)
  • Table 2. Home Video Game Consoles TV Gaming Consoles , by Region USD Million (2018-2023)
  • Table 3. Home Video Game Consoles Hand Gaming Consoles , by Region USD Million (2018-2023)
  • Table 4. Home Video Game Consoles: by Components(USD Million)
  • Table 5. Home Video Game Consoles User Control Interface , by Region USD Million (2018-2023)
  • Table 6. Home Video Game Consoles CPU , by Region USD Million (2018-2023)
  • Table 7. Home Video Game Consoles RAM , by Region USD Million (2018-2023)
  • Table 8. Home Video Game Consoles Software Kernel , by Region USD Million (2018-2023)
  • Table 9. Home Video Game Consoles Storage , by Region USD Million (2018-2023)
  • Table 10. Home Video Game Consoles Audio & Video Output , by Region USD Million (2018-2023)
  • Table 11. Home Video Game Consoles Power Supply , by Region USD Million (2018-2023)
  • Table 12. Home Video Game Consoles Others , by Region USD Million (2018-2023)
  • Table 13. Home Video Game Consoles: by Generation(USD Million)
  • Table 14. Home Video Game Consoles First , by Region USD Million (2018-2023)
  • Table 15. Home Video Game Consoles Second , by Region USD Million (2018-2023)
  • Table 16. Home Video Game Consoles Third , by Region USD Million (2018-2023)
  • Table 17. Home Video Game Consoles Fourth , by Region USD Million (2018-2023)
  • Table 18. Home Video Game Consoles Fifth , by Region USD Million (2018-2023)
  • Table 19. Home Video Game Consoles Sixth , by Region USD Million (2018-2023)
  • Table 20. Home Video Game Consoles Seventh , by Region USD Million (2018-2023)
  • Table 21. Home Video Game Consoles Eighth , by Region USD Million (2018-2023)
  • Table 22. Home Video Game Consoles: by Sales Channel(USD Million)
  • Table 23. Home Video Game Consoles Online , by Region USD Million (2018-2023)
  • Table 24. Home Video Game Consoles Offline , by Region USD Million (2018-2023)
  • Table 25. South America Home Video Game Consoles, by Country USD Million (2018-2023)
  • Table 26. South America Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 27. South America Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 28. South America Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 29. South America Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 30. Brazil Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 31. Brazil Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 32. Brazil Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 33. Brazil Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 34. Argentina Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 35. Argentina Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 36. Argentina Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 37. Argentina Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 38. Rest of South America Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 39. Rest of South America Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 40. Rest of South America Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 41. Rest of South America Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 42. Asia Pacific Home Video Game Consoles, by Country USD Million (2018-2023)
  • Table 43. Asia Pacific Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 44. Asia Pacific Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 45. Asia Pacific Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 46. Asia Pacific Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 47. China Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 48. China Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 49. China Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 50. China Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 51. Japan Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 52. Japan Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 53. Japan Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 54. Japan Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 55. India Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 56. India Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 57. India Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 58. India Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 59. South Korea Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 60. South Korea Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 61. South Korea Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 62. South Korea Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 63. Taiwan Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 64. Taiwan Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 65. Taiwan Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 66. Taiwan Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 67. Australia Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 68. Australia Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 69. Australia Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 70. Australia Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 71. Rest of Asia-Pacific Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 72. Rest of Asia-Pacific Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 73. Rest of Asia-Pacific Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 74. Rest of Asia-Pacific Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 75. Europe Home Video Game Consoles, by Country USD Million (2018-2023)
  • Table 76. Europe Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 77. Europe Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 78. Europe Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 79. Europe Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 80. Germany Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 81. Germany Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 82. Germany Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 83. Germany Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 84. France Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 85. France Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 86. France Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 87. France Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 88. Italy Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 89. Italy Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 90. Italy Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 91. Italy Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 92. United Kingdom Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 93. United Kingdom Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 94. United Kingdom Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 95. United Kingdom Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 96. Netherlands Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 97. Netherlands Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 98. Netherlands Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 99. Netherlands Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 100. Rest of Europe Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 101. Rest of Europe Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 102. Rest of Europe Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 103. Rest of Europe Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 104. MEA Home Video Game Consoles, by Country USD Million (2018-2023)
  • Table 105. MEA Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 106. MEA Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 107. MEA Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 108. MEA Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 109. Middle East Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 110. Middle East Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 111. Middle East Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 112. Middle East Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 113. Africa Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 114. Africa Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 115. Africa Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 116. Africa Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 117. North America Home Video Game Consoles, by Country USD Million (2018-2023)
  • Table 118. North America Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 119. North America Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 120. North America Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 121. North America Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 122. United States Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 123. United States Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 124. United States Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 125. United States Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 126. Canada Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 127. Canada Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 128. Canada Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 129. Canada Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 130. Mexico Home Video Game Consoles, by Type USD Million (2018-2023)
  • Table 131. Mexico Home Video Game Consoles, by Components USD Million (2018-2023)
  • Table 132. Mexico Home Video Game Consoles, by Generation USD Million (2018-2023)
  • Table 133. Mexico Home Video Game Consoles, by Sales Channel USD Million (2018-2023)
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Home Video Game Consoles: by Type(USD Million)
  • Table 143. Home Video Game Consoles TV Gaming Consoles , by Region USD Million (2025-2030)
  • Table 144. Home Video Game Consoles Hand Gaming Consoles , by Region USD Million (2025-2030)
  • Table 145. Home Video Game Consoles: by Components(USD Million)
  • Table 146. Home Video Game Consoles User Control Interface , by Region USD Million (2025-2030)
  • Table 147. Home Video Game Consoles CPU , by Region USD Million (2025-2030)
  • Table 148. Home Video Game Consoles RAM , by Region USD Million (2025-2030)
  • Table 149. Home Video Game Consoles Software Kernel , by Region USD Million (2025-2030)
  • Table 150. Home Video Game Consoles Storage , by Region USD Million (2025-2030)
  • Table 151. Home Video Game Consoles Audio & Video Output , by Region USD Million (2025-2030)
  • Table 152. Home Video Game Consoles Power Supply , by Region USD Million (2025-2030)
  • Table 153. Home Video Game Consoles Others , by Region USD Million (2025-2030)
  • Table 154. Home Video Game Consoles: by Generation(USD Million)
  • Table 155. Home Video Game Consoles First , by Region USD Million (2025-2030)
  • Table 156. Home Video Game Consoles Second , by Region USD Million (2025-2030)
  • Table 157. Home Video Game Consoles Third , by Region USD Million (2025-2030)
  • Table 158. Home Video Game Consoles Fourth , by Region USD Million (2025-2030)
  • Table 159. Home Video Game Consoles Fifth , by Region USD Million (2025-2030)
  • Table 160. Home Video Game Consoles Sixth , by Region USD Million (2025-2030)
  • Table 161. Home Video Game Consoles Seventh , by Region USD Million (2025-2030)
  • Table 162. Home Video Game Consoles Eighth , by Region USD Million (2025-2030)
  • Table 163. Home Video Game Consoles: by Sales Channel(USD Million)
  • Table 164. Home Video Game Consoles Online , by Region USD Million (2025-2030)
  • Table 165. Home Video Game Consoles Offline , by Region USD Million (2025-2030)
  • Table 166. South America Home Video Game Consoles, by Country USD Million (2025-2030)
  • Table 167. South America Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 168. South America Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 169. South America Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 170. South America Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 171. Brazil Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 172. Brazil Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 173. Brazil Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 174. Brazil Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 175. Argentina Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 176. Argentina Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 177. Argentina Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 178. Argentina Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 179. Rest of South America Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 180. Rest of South America Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 181. Rest of South America Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 182. Rest of South America Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 183. Asia Pacific Home Video Game Consoles, by Country USD Million (2025-2030)
  • Table 184. Asia Pacific Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 185. Asia Pacific Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 186. Asia Pacific Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 187. Asia Pacific Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 188. China Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 189. China Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 190. China Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 191. China Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 192. Japan Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 193. Japan Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 194. Japan Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 195. Japan Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 196. India Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 197. India Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 198. India Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 199. India Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 200. South Korea Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 201. South Korea Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 202. South Korea Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 203. South Korea Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 204. Taiwan Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 205. Taiwan Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 206. Taiwan Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 207. Taiwan Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 208. Australia Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 209. Australia Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 210. Australia Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 211. Australia Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 212. Rest of Asia-Pacific Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 213. Rest of Asia-Pacific Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 214. Rest of Asia-Pacific Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 215. Rest of Asia-Pacific Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 216. Europe Home Video Game Consoles, by Country USD Million (2025-2030)
  • Table 217. Europe Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 218. Europe Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 219. Europe Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 220. Europe Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 221. Germany Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 222. Germany Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 223. Germany Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 224. Germany Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 225. France Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 226. France Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 227. France Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 228. France Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 229. Italy Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 230. Italy Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 231. Italy Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 232. Italy Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 233. United Kingdom Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 234. United Kingdom Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 235. United Kingdom Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 236. United Kingdom Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 237. Netherlands Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 238. Netherlands Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 239. Netherlands Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 240. Netherlands Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 241. Rest of Europe Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 242. Rest of Europe Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 243. Rest of Europe Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 244. Rest of Europe Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 245. MEA Home Video Game Consoles, by Country USD Million (2025-2030)
  • Table 246. MEA Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 247. MEA Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 248. MEA Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 249. MEA Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 250. Middle East Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 251. Middle East Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 252. Middle East Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 253. Middle East Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 254. Africa Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 255. Africa Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 256. Africa Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 257. Africa Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 258. North America Home Video Game Consoles, by Country USD Million (2025-2030)
  • Table 259. North America Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 260. North America Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 261. North America Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 262. North America Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 263. United States Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 264. United States Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 265. United States Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 266. United States Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 267. Canada Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 268. Canada Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 269. Canada Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 270. Canada Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 271. Mexico Home Video Game Consoles, by Type USD Million (2025-2030)
  • Table 272. Mexico Home Video Game Consoles, by Components USD Million (2025-2030)
  • Table 273. Mexico Home Video Game Consoles, by Generation USD Million (2025-2030)
  • Table 274. Mexico Home Video Game Consoles, by Sales Channel USD Million (2025-2030)
  • Table 275. Research Programs/Design for This Report
  • Table 276. Key Data Information from Secondary Sources
  • Table 277. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Home Video Game Consoles: by Type USD Million (2018-2023)
  • Figure 5. Global Home Video Game Consoles: by Components USD Million (2018-2023)
  • Figure 6. Global Home Video Game Consoles: by Generation USD Million (2018-2023)
  • Figure 7. Global Home Video Game Consoles: by Sales Channel USD Million (2018-2023)
  • Figure 8. South America Home Video Game Consoles Share (%), by Country
  • Figure 9. Asia Pacific Home Video Game Consoles Share (%), by Country
  • Figure 10. Europe Home Video Game Consoles Share (%), by Country
  • Figure 11. MEA Home Video Game Consoles Share (%), by Country
  • Figure 12. North America Home Video Game Consoles Share (%), by Country
  • Figure 13. Global Home Video Game Consoles share by Players 2023 (%)
  • Figure 14. Global Home Video Game Consoles share by Players (Top 3) 2023(%)
  • Figure 15. Global Home Video Game Consoles share by Players (Top 5) 2023(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Atari (United States) Revenue, Net Income and Gross profit
  • Figure 18. Atari (United States) Revenue: by Geography 2023
  • Figure 19. Coleco (United States) Revenue, Net Income and Gross profit
  • Figure 20. Coleco (United States) Revenue: by Geography 2023
  • Figure 21. Nintendo (Japan) Revenue, Net Income and Gross profit
  • Figure 22. Nintendo (Japan) Revenue: by Geography 2023
  • Figure 23. Magnavox/Philips (United States) Revenue, Net Income and Gross profit
  • Figure 24. Magnavox/Philips (United States) Revenue: by Geography 2023
  • Figure 25. Mattel (United States) Revenue, Net Income and Gross profit
  • Figure 26. Mattel (United States) Revenue: by Geography 2023
  • Figure 27. Sega (Japan) Revenue, Net Income and Gross profit
  • Figure 28. Sega (Japan) Revenue: by Geography 2023
  • Figure 29. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 30. Sony Corporation (Japan) Revenue: by Geography 2023
  • Figure 31. Microsoft (United States) Revenue, Net Income and Gross profit
  • Figure 32. Microsoft (United States) Revenue: by Geography 2023
  • Figure 33. Global Home Video Game Consoles: by Type USD Million (2025-2030)
  • Figure 34. Global Home Video Game Consoles: by Components USD Million (2025-2030)
  • Figure 35. Global Home Video Game Consoles: by Generation USD Million (2025-2030)
  • Figure 36. Global Home Video Game Consoles: by Sales Channel USD Million (2025-2030)
  • Figure 37. South America Home Video Game Consoles Share (%), by Country
  • Figure 38. Asia Pacific Home Video Game Consoles Share (%), by Country
  • Figure 39. Europe Home Video Game Consoles Share (%), by Country
  • Figure 40. MEA Home Video Game Consoles Share (%), by Country
  • Figure 41. North America Home Video Game Consoles Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Atari (United States)
  • Coleco (United States)
  • Nintendo (Japan)
  • Magnavox/Philips (United States)
  • Mattel (United States)
  • Sega (Japan)
  • Sony Corporation (Japan)
  • Microsoft (United States)
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Key Highlights of Report


Mar 2024 209 Pages 93 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Atari (United States), Coleco (United States), Nintendo (Japan), Magnavox/Philips (United States), Mattel (United States), Sega (Japan), Sony Corporation (Japan) and Microsoft (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Growing Adoption of Virtual Reality in Video Game Consoles" is seen as one of major influencing trends for Home Video Game Consoles Market during projected period 2023-2030.
The Home Video Game Consoles market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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