Global Blended Learning Market Overview:
Blended learning is an education program, which can be formal or non-formal and combines online digital media with traditional classroom methods. It needs the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. Students still attend schools with a teacher present, face-to-face classroom practices, while blended learning is combined with computer-arbitrated activities about content and delivery. Blended learning is also used in professional development and training settings in large enterprises and educational institutions.
Attributes | Details |
---|
Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Growing Prominence on Technology-Based Course Delivery
Market Growth Drivers:
Increased Importance of Project-Based Learning and Rising Focus on Mobile Learning and E-learning
Challenges:
Lack of Adoption and Awareness Regarding Blended Learning
Restraints:
High Operating Cost Related to Blended Learning
Opportunities:
Infrastructural Development in Developing Countries
Competitive Landscape:
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies.
Some of the key players profiled in the report are Skillsoft (United States), City & Guilds Group (United Kingdom), Cegos (United Kingdom), D2L (Canada), GP Strategies (United States), NIIT (India), Udemy (United States), Houghton Mifflin Harcourt (United States), Holtzbrinck (Germany) and Pearson (United Kingdom). Analyst at AMA Research see United States Players to retain maximum share of Global Blended Learning market by 2028.
Latest Market Insights:
In 2021, Skillsoft merged with Global Knowledge, a provider of IT and professional skills training. The merger created one of the largest corporate learning companies in the world, with a broad range of offerings in IT, leadership, and business skills training.
In 2022, Brightspace was introduced by DD2L Company. Using procedures that integrate into Brightspace, this package enables users to interact with digital course content. This platform helps the course developer to save money, effort, and time.
What Can be Explored with the Blended Learning Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Blended Learning Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Blended Learning
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Blended Learning market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Blended Learning market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Software Provider of Blended Learnings, Service Provider of Blended Learnings, Network Providers and Governmental Bodies.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.