About Gaming Peripherals
The gaming is becoming so popular worldwide owing to the augmented reality, virtual reality, high definition displays, among others. The gaming peripherals is any external devices that offer input and output for the gaming platform. These devices include gaming mouse, gaming keyboards, headset, controllers, and others.
Attributes | Details |
---|
Study Period | 2018-2032 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 3.4% |
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new product launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Gaming Peripherals market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Razer Inc. (United States), Logitech G (ASTRO) (United States), Turtle Beach Corporation (United States), Microsoft (United States), Corsair Components, Inc. (United States), Sennheiser electronic GmbH & Co. KG (Germany), Plantronics (United States), SteelSeries (Denmark), Mad Catz (United States) and ROCCAT (Germany) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are QPAD (Czech Republic), Guillemot Corporation S.A. (France), HyperX (United States), Tt eSPORTS (Taiwan), Cooler Master (United States), Sharkoon (Germany) and Trust (Netherlands).
Segmentation Overview
AMA Research has segmented the market of Global Gaming Peripherals market by Type (Gaming Mouse, Gaming Keyboards, Headset, Controllers and Others), Application (Personal and Commercial) and Region.
On the basis of geography, the market of Gaming Peripherals has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Gaming Peripherals market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Growth Drivers:
Increasing Number of Gamers due to Advance Games across the Globe and Growing Popularity of E-Sports
Challenges:
High Costs
Restraints:
High Cost of Gaming Peripherals
Opportunities:
The Growing Gaming Consumers among the Developing Countries
Market Leaders and their expansionary development strategies
In Nov 2023, Logitech partners with BMW to create sim racing gear for esports and entertainment.
In Oct 2023, Corsair introduces the K100 Pro Air, a wireless mechanical keyboard with hot-swappable switches.
Key Target Audience
Gaming Peripherals Manufacturers, Gaming Peripherals Traders/Distributors, Gaming Peripherals Importer/Exporter, Potential Technology Investors, Regulatory & Government Bodies, End Users and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.