What is Wireless Gamepad Market?
A wireless gamepad is those gamepads that are used for playing video games such as sports, first-person shooters, role-playing, and others. Some of the major application devices are smartphones, tablets, smart TV, set-top box, windows PC, P3 Game Console and others. Increasing adoption of wireless gamepad than a wired gamepad, changing lifestyle among teenager are some of the major factors which affect the growth of the market in the future.
The market study is being classified and major geographies with country level break-up.
Logitech (United States), Sony Corporation (Japan), Microsoft (United States), Razer (United States), Mad Catz (United States), Guillemot Corporation SA (France), Samsung (South Korea), Thrustmaster (United States) and Speedlink (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are Sabrent (United States).
The global wireless gamepad market is highly fragmented with the presence of local and players operating in the market. These players are undertaking a strategy involving new product launches, acquisitions, and collaborations & agreements to improve their market position and extend their competitive advantage. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Wireless Gamepad market throughout the predicted period.
Segment Analysis
Analyst at AMA have segmented the market study of Global Wireless Gamepad market by Type, Application and Region.
On the basis of geography, the market of Wireless Gamepad has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Market Drivers
- Wireless gamepad demand has increased, owing to the increasing demand for video games. For instance, as per an article published by Statista (German online portal for statistics), in 2019, in the United States, the video game market was valued at more than USD 19.72 billion. Therefore, it will affect the growth of the market in the future.
Market Trend
- An increasing number of customers from the online channels. According to India Brand Equity Foundation, The Indian e-commerce market is expected to grow to more than USD 200 billion by 2026 from USD 38.5 billion as of 2017. Therefore, it will enhance market growth.
Restraints
- Availability of Substitute in the Market
Opportunities
- Increasing Demand from Asia Pacific Region
Challenges
- Sometimes people find joysticks more difficult to control than a traditional mouse, which could be challenges for market growth
Key Target Audience
Wireless Gamepad Companies, Research and Development (R&D) Companies, Research Organization, Federal Agencies and Others