Market Snapshot:
Connected Game Console are electronic devices which are used to play video games. They output a video signal of game graphics either of 2d or 3d version on the display. The players are able to play this game using the game controllers. Connected game consoles are connected via a wire, unlike wireless game consoles. The connected game consoles can be available in both stand alone as well as handheld offerings. With the advancement in technology and surge in young population who are the primary consumers of the gaming consoles the market of the game consoles is expected to rise. Increasing disposable income is another major factor for the growth of the connected game console market as game consoles are expensive and are considered leisure products. North America and Asia Pacific are the largest markets of the connected game console.
Segment Analysis
AMA Research have segmented the market of Global Connected Game Console market by Type, Application and Region.
On the basis of geography, the market of Connected Game Console has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Market Trend
Residential Segment Accounts for Larger Market Share
Market Drivers
Advancement in Technology and Game Graphics, Surge in Young Population and Increase in Disposable Income and thus Increase in Demand for Leisure Products
Opportunities
Emergence of New Technology such as 3D, and Virtual as well as Augmented Reality
Restraints
- High Cost of Consoles and After Sales Services
In addition to the aforementioned factor, Advancement in Technology and Game Graphics
is expected to propel the growth of the market over the forecast period.
The key Players profiled in the study are Microsoft Corporation (United States), Sony Corporation (Japan), Nintendo Co., Ltd. (Japan), Nvidia Corporation (United States), Valve Corporation (United States), Mad Catz Global Ltd. (United States), Razer Inc. (United States) and PlayJam (United Kingdom).