Global Sports Software Market Overview:
Sports software refers to the tool used to capture data about competition and matches which takes place across the leagues, clubs, sports association and sports academic. This software allows the coach to plan, measure and analyze the player’s performance in order to help the players to collaborate within the team. Rise in large scale construction project and forthcoming global event with a huge investment in sports infrastructure is expected to boost the sports software market. Some of the players profiled in the study are Daktronics (United States), IBM (United States), EPICOR Software (United States), Synergy Sport Technology (United States), Upper Hand, Inc. (United States), Vista Equity Partners (United States), SAP (Germany), EDGE10 (United Kingdom) and Jonas Club Software (United Kingdom). According to Market Analyst at AMA, the Global Sports Software market may see a growth rate of 12.75%
On the basis of geography, the market of Sports Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
Market Growth Drivers
- Increasing Adoption of Cloud Solution
- Enormous Demand and Advancement in the Technology
Influencing Trend
- Rising Demand for mobile application in sports
- Emergence of Analytics in Sports Software
Restraints
- Lack of Awareness about Technology in Sports
- Budget Constraints
Opportunities
- Advancement in the Area of AI
Challenges
- Lack of Skilled Professional
- Development of Sports Software which Includes the Ability of the Computer System or Software to Exchange and Makes Use of Information
Key Market Developments:
In July 2017, Blue Star Sports Blue Star sports, one of the largest and fastest growing providers of technology. The company announced its acquisition of STACK which is the leading Content and Media Company which serves athletes, coaches and sports parents with an inspirational and educational video and article content reaching millions of user each month.
There huge investment in sports infrastructure for global events has triggered the IT investment for sports association, stadium, club and leagues. As a result, the global Sports Software Market has boosted the requirement for over the next 3 years. Increase in projects such as integrated sports complex and sports stadium has augmented the demand for sports software market in the future.
Target Audience:
Sports Software Provider, Sports Software Service Provider, Research organizations, Technology providers, Government organizations and End-Users
Major Objectives Focused through this Study
To define, describe, and forecast the Global Sports Software market on the basis of product [Free, One time charge and Time to pay] , application [Personal Fitness Application, Sportscast Application, Somatic Game and Others], key regions and end user
To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
To provide market size for various segments of the Sports Software market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
To strategically profile the key players and analyzing their market shares and core competencies in the Sports Software industry
To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market
Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are Sports Insight Technologies, Blue Star Sports, Sportlyser, Sports Insight Technologies, Sports Manager, Sports Easy SAS, F3M Information System and Team Snap.
** Confirmation on availability of data would be informed prior purchase
While framing the research framework, major and emerging players operating in the Sports Software market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.