Sports Software Comprehensive Study by Type (Free, One time charge, Time to pay), Application (Personal Fitness Application, Sportscast Application, Somatic Game, Others) Players and Region - Global Market Outlook to 2026

Sports Software Market by XX Submarkets | Forecast Years 2022-2027 | CAGR: 12.75%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Sports Software Market Overview:
Sports software refers to the tool used to capture data about competition and matches which takes place across the leagues, clubs, sports association and sports academic. This software allows the coach to plan, measure and analyze the player’s performance in order to help the players to collaborate within the team. Rise in large scale construction project and forthcoming global event with a huge investment in sports infrastructure is expected to boost the sports software market. Some of the players profiled in the study are Daktronics (United States), IBM (United States), EPICOR Software (United States), Synergy Sport Technology (United States), Upper Hand, Inc. (United States), Vista Equity Partners (United States), SAP (Germany), EDGE10 (United Kingdom) and Jonas Club Software (United Kingdom). According to Market Analyst at AMA, the Global Sports Software market may see a growth rate of 12.75%

On the basis of geography, the market of Sports Software has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

Market Growth Drivers
  • Increasing Adoption of Cloud Solution
  • Enormous Demand and Advancement in the Technology

Influencing Trend
  • Rising Demand for mobile application in sports
  • Emergence of Analytics in Sports Software

Restraints
  • Lack of Awareness about Technology in Sports
  • Budget Constraints

Opportunities
  • Advancement in the Area of AI

Challenges
  • Lack of Skilled Professional
  • Development of Sports Software which Includes the Ability of the Computer System or Software to Exchange and Makes Use of Information


Key Market Developments:

In July 2017, Blue Star Sports Blue Star sports, one of the largest and fastest growing providers of technology. The company announced its acquisition of STACK which is the leading Content and Media Company which serves athletes, coaches and sports parents with an inspirational and educational video and article content reaching millions of user each month.
There huge investment in sports infrastructure for global events has triggered the IT investment for sports association, stadium, club and leagues. As a result, the global Sports Software Market has boosted the requirement for over the next 3 years. Increase in projects such as integrated sports complex and sports stadium has augmented the demand for sports software market in the future.

Target Audience:
Sports Software Provider, Sports Software Service Provider, Research organizations, Technology providers, Government organizations and End-Users

Major Objectives Focused through this Study
• To define, describe, and forecast the Global Sports Software market on the basis of product [Free, One time charge and Time to pay] , application [Personal Fitness Application, Sportscast Application, Somatic Game and Others], key regions and end user
• To provide in-depth information regarding major influencing factors affecting the growth of the market (trends, drivers, restraints, opportunities, and industry-centric and regional challenges)
• To strategically analyse the micro-markets and important business segments with respect to individual growth drivers , market trends and potential, and historical contributions to the total market
• Identifying the opportunities in the market for key stakeholders and detailing the competitive landscape for market leaders
• To provide market size for various segments of the Sports Software market with respect to major geographies, namely, South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico)
• To strategically profile the key players and analyzing their market shares and core competencies in the Sports Software industry
• To track key developments such as product launches, expansions, agreements, partnerships, mergers & acquisitions, and R&D activities that are key factors in shaping the market

Available Customization:
Data related to EXIM [Export- Import], production & consumption by country or regional level break-up can be provided based on client request**. Additionally, the Players which are also part of the research are Sports Insight Technologies, Blue Star Sports, Sportlyser, Sports Insight Technologies, Sports Manager, Sports Easy SAS, F3M Information System and Team Snap.
** Confirmation on availability of data would be informed prior purchase

While framing the research framework, major and emerging players operating in the Sports Software market in various regions have been profiled, and their offerings, geographic footprints, and distribution/sales channels have been analysed through in-depth discussions. The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.

Report Objectives / Segmentation Covered

By Type
  • Free
  • One time charge
  • Time to pay
By Application
  • Personal Fitness Application
  • Sportscast Application
  • Somatic Game
  • Others
By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Adoption of Cloud Solution
      • 3.2.2. Enormous Demand and Advancement in the Technology
    • 3.3. Market Challenges
      • 3.3.1. Lack of Skilled Professional
      • 3.3.2. Development of Sports Software which Includes the Ability of the Computer System or Software to Exchange and Makes Use of Information
    • 3.4. Market Trends
      • 3.4.1. Rising Demand for mobile application in sports
      • 3.4.2. Emergence of Analytics in Sports Software
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Sports Software, by Type, Application and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Sports Software (Value)
      • 5.2.1. Global Sports Software by: Type (Value)
        • 5.2.1.1. Free
        • 5.2.1.2. One time charge
        • 5.2.1.3. Time to pay
      • 5.2.2. Global Sports Software by: Application (Value)
        • 5.2.2.1. Personal Fitness Application
        • 5.2.2.2. Sportscast Application
        • 5.2.2.3. Somatic Game
        • 5.2.2.4. Others
      • 5.2.3. Global Sports Software Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
    • 5.3. Global Sports Software (Price)
      • 5.3.1. Global Sports Software by: Type (Price)
  • 6. Sports Software: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Daktronics (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. IBM (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. EPICOR Software (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Synergy Sport Technology (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Upper Hand, Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Vista Equity Partners (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. SAP (Germany)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. EDGE10 (United Kingdom)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Jonas Club Software (United Kingdom)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
  • 7. Global Sports Software Sale, by Type, Application and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Sports Software (Value)
      • 7.2.1. Global Sports Software by: Type (Value)
        • 7.2.1.1. Free
        • 7.2.1.2. One time charge
        • 7.2.1.3. Time to pay
      • 7.2.2. Global Sports Software by: Application (Value)
        • 7.2.2.1. Personal Fitness Application
        • 7.2.2.2. Sportscast Application
        • 7.2.2.3. Somatic Game
        • 7.2.2.4. Others
      • 7.2.3. Global Sports Software Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
    • 7.3. Global Sports Software (Price)
      • 7.3.1. Global Sports Software by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Sports Software: by Type(USD Million)
  • Table 2. Sports Software Free , by Region USD Million (2015-2020)
  • Table 3. Sports Software One time charge , by Region USD Million (2015-2020)
  • Table 4. Sports Software Time to pay , by Region USD Million (2015-2020)
  • Table 5. Sports Software: by Application(USD Million)
  • Table 6. Sports Software Personal Fitness Application , by Region USD Million (2015-2020)
  • Table 7. Sports Software Sportscast Application , by Region USD Million (2015-2020)
  • Table 8. Sports Software Somatic Game , by Region USD Million (2015-2020)
  • Table 9. Sports Software Others , by Region USD Million (2015-2020)
  • Table 10. South America Sports Software, by Country USD Million (2015-2020)
  • Table 11. South America Sports Software, by Type USD Million (2015-2020)
  • Table 12. South America Sports Software, by Application USD Million (2015-2020)
  • Table 13. Brazil Sports Software, by Type USD Million (2015-2020)
  • Table 14. Brazil Sports Software, by Application USD Million (2015-2020)
  • Table 15. Argentina Sports Software, by Type USD Million (2015-2020)
  • Table 16. Argentina Sports Software, by Application USD Million (2015-2020)
  • Table 17. Rest of South America Sports Software, by Type USD Million (2015-2020)
  • Table 18. Rest of South America Sports Software, by Application USD Million (2015-2020)
  • Table 19. Asia Pacific Sports Software, by Country USD Million (2015-2020)
  • Table 20. Asia Pacific Sports Software, by Type USD Million (2015-2020)
  • Table 21. Asia Pacific Sports Software, by Application USD Million (2015-2020)
  • Table 22. China Sports Software, by Type USD Million (2015-2020)
  • Table 23. China Sports Software, by Application USD Million (2015-2020)
  • Table 24. Japan Sports Software, by Type USD Million (2015-2020)
  • Table 25. Japan Sports Software, by Application USD Million (2015-2020)
  • Table 26. India Sports Software, by Type USD Million (2015-2020)
  • Table 27. India Sports Software, by Application USD Million (2015-2020)
  • Table 28. South Korea Sports Software, by Type USD Million (2015-2020)
  • Table 29. South Korea Sports Software, by Application USD Million (2015-2020)
  • Table 30. Taiwan Sports Software, by Type USD Million (2015-2020)
  • Table 31. Taiwan Sports Software, by Application USD Million (2015-2020)
  • Table 32. Australia Sports Software, by Type USD Million (2015-2020)
  • Table 33. Australia Sports Software, by Application USD Million (2015-2020)
  • Table 34. Rest of Asia-Pacific Sports Software, by Type USD Million (2015-2020)
  • Table 35. Rest of Asia-Pacific Sports Software, by Application USD Million (2015-2020)
  • Table 36. Europe Sports Software, by Country USD Million (2015-2020)
  • Table 37. Europe Sports Software, by Type USD Million (2015-2020)
  • Table 38. Europe Sports Software, by Application USD Million (2015-2020)
  • Table 39. Germany Sports Software, by Type USD Million (2015-2020)
  • Table 40. Germany Sports Software, by Application USD Million (2015-2020)
  • Table 41. France Sports Software, by Type USD Million (2015-2020)
  • Table 42. France Sports Software, by Application USD Million (2015-2020)
  • Table 43. Italy Sports Software, by Type USD Million (2015-2020)
  • Table 44. Italy Sports Software, by Application USD Million (2015-2020)
  • Table 45. United Kingdom Sports Software, by Type USD Million (2015-2020)
  • Table 46. United Kingdom Sports Software, by Application USD Million (2015-2020)
  • Table 47. Netherlands Sports Software, by Type USD Million (2015-2020)
  • Table 48. Netherlands Sports Software, by Application USD Million (2015-2020)
  • Table 49. Rest of Europe Sports Software, by Type USD Million (2015-2020)
  • Table 50. Rest of Europe Sports Software, by Application USD Million (2015-2020)
  • Table 51. MEA Sports Software, by Country USD Million (2015-2020)
  • Table 52. MEA Sports Software, by Type USD Million (2015-2020)
  • Table 53. MEA Sports Software, by Application USD Million (2015-2020)
  • Table 54. Middle East Sports Software, by Type USD Million (2015-2020)
  • Table 55. Middle East Sports Software, by Application USD Million (2015-2020)
  • Table 56. Africa Sports Software, by Type USD Million (2015-2020)
  • Table 57. Africa Sports Software, by Application USD Million (2015-2020)
  • Table 58. North America Sports Software, by Country USD Million (2015-2020)
  • Table 59. North America Sports Software, by Type USD Million (2015-2020)
  • Table 60. North America Sports Software, by Application USD Million (2015-2020)
  • Table 61. United States Sports Software, by Type USD Million (2015-2020)
  • Table 62. United States Sports Software, by Application USD Million (2015-2020)
  • Table 63. Canada Sports Software, by Type USD Million (2015-2020)
  • Table 64. Canada Sports Software, by Application USD Million (2015-2020)
  • Table 65. Mexico Sports Software, by Type USD Million (2015-2020)
  • Table 66. Mexico Sports Software, by Application USD Million (2015-2020)
  • Table 67. Sports Software: by Type(USD/Units)
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Company Basic Information, Sales Area and Its Competitors
  • Table 77. Sports Software: by Type(USD Million)
  • Table 78. Sports Software Free , by Region USD Million (2021-2026)
  • Table 79. Sports Software One time charge , by Region USD Million (2021-2026)
  • Table 80. Sports Software Time to pay , by Region USD Million (2021-2026)
  • Table 81. Sports Software: by Application(USD Million)
  • Table 82. Sports Software Personal Fitness Application , by Region USD Million (2021-2026)
  • Table 83. Sports Software Sportscast Application , by Region USD Million (2021-2026)
  • Table 84. Sports Software Somatic Game , by Region USD Million (2021-2026)
  • Table 85. Sports Software Others , by Region USD Million (2021-2026)
  • Table 86. South America Sports Software, by Country USD Million (2021-2026)
  • Table 87. South America Sports Software, by Type USD Million (2021-2026)
  • Table 88. South America Sports Software, by Application USD Million (2021-2026)
  • Table 89. Brazil Sports Software, by Type USD Million (2021-2026)
  • Table 90. Brazil Sports Software, by Application USD Million (2021-2026)
  • Table 91. Argentina Sports Software, by Type USD Million (2021-2026)
  • Table 92. Argentina Sports Software, by Application USD Million (2021-2026)
  • Table 93. Rest of South America Sports Software, by Type USD Million (2021-2026)
  • Table 94. Rest of South America Sports Software, by Application USD Million (2021-2026)
  • Table 95. Asia Pacific Sports Software, by Country USD Million (2021-2026)
  • Table 96. Asia Pacific Sports Software, by Type USD Million (2021-2026)
  • Table 97. Asia Pacific Sports Software, by Application USD Million (2021-2026)
  • Table 98. China Sports Software, by Type USD Million (2021-2026)
  • Table 99. China Sports Software, by Application USD Million (2021-2026)
  • Table 100. Japan Sports Software, by Type USD Million (2021-2026)
  • Table 101. Japan Sports Software, by Application USD Million (2021-2026)
  • Table 102. India Sports Software, by Type USD Million (2021-2026)
  • Table 103. India Sports Software, by Application USD Million (2021-2026)
  • Table 104. South Korea Sports Software, by Type USD Million (2021-2026)
  • Table 105. South Korea Sports Software, by Application USD Million (2021-2026)
  • Table 106. Taiwan Sports Software, by Type USD Million (2021-2026)
  • Table 107. Taiwan Sports Software, by Application USD Million (2021-2026)
  • Table 108. Australia Sports Software, by Type USD Million (2021-2026)
  • Table 109. Australia Sports Software, by Application USD Million (2021-2026)
  • Table 110. Rest of Asia-Pacific Sports Software, by Type USD Million (2021-2026)
  • Table 111. Rest of Asia-Pacific Sports Software, by Application USD Million (2021-2026)
  • Table 112. Europe Sports Software, by Country USD Million (2021-2026)
  • Table 113. Europe Sports Software, by Type USD Million (2021-2026)
  • Table 114. Europe Sports Software, by Application USD Million (2021-2026)
  • Table 115. Germany Sports Software, by Type USD Million (2021-2026)
  • Table 116. Germany Sports Software, by Application USD Million (2021-2026)
  • Table 117. France Sports Software, by Type USD Million (2021-2026)
  • Table 118. France Sports Software, by Application USD Million (2021-2026)
  • Table 119. Italy Sports Software, by Type USD Million (2021-2026)
  • Table 120. Italy Sports Software, by Application USD Million (2021-2026)
  • Table 121. United Kingdom Sports Software, by Type USD Million (2021-2026)
  • Table 122. United Kingdom Sports Software, by Application USD Million (2021-2026)
  • Table 123. Netherlands Sports Software, by Type USD Million (2021-2026)
  • Table 124. Netherlands Sports Software, by Application USD Million (2021-2026)
  • Table 125. Rest of Europe Sports Software, by Type USD Million (2021-2026)
  • Table 126. Rest of Europe Sports Software, by Application USD Million (2021-2026)
  • Table 127. MEA Sports Software, by Country USD Million (2021-2026)
  • Table 128. MEA Sports Software, by Type USD Million (2021-2026)
  • Table 129. MEA Sports Software, by Application USD Million (2021-2026)
  • Table 130. Middle East Sports Software, by Type USD Million (2021-2026)
  • Table 131. Middle East Sports Software, by Application USD Million (2021-2026)
  • Table 132. Africa Sports Software, by Type USD Million (2021-2026)
  • Table 133. Africa Sports Software, by Application USD Million (2021-2026)
  • Table 134. North America Sports Software, by Country USD Million (2021-2026)
  • Table 135. North America Sports Software, by Type USD Million (2021-2026)
  • Table 136. North America Sports Software, by Application USD Million (2021-2026)
  • Table 137. United States Sports Software, by Type USD Million (2021-2026)
  • Table 138. United States Sports Software, by Application USD Million (2021-2026)
  • Table 139. Canada Sports Software, by Type USD Million (2021-2026)
  • Table 140. Canada Sports Software, by Application USD Million (2021-2026)
  • Table 141. Mexico Sports Software, by Type USD Million (2021-2026)
  • Table 142. Mexico Sports Software, by Application USD Million (2021-2026)
  • Table 143. Sports Software: by Type(USD/Units)
  • Table 144. Research Programs/Design for This Report
  • Table 145. Key Data Information from Secondary Sources
  • Table 146. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Sports Software: by Type USD Million (2015-2020)
  • Figure 5. Global Sports Software: by Application USD Million (2015-2020)
  • Figure 6. South America Sports Software Share (%), by Country
  • Figure 7. Asia Pacific Sports Software Share (%), by Country
  • Figure 8. Europe Sports Software Share (%), by Country
  • Figure 9. MEA Sports Software Share (%), by Country
  • Figure 10. North America Sports Software Share (%), by Country
  • Figure 11. Global Sports Software: by Type USD/Units (2015-2020)
  • Figure 12. Global Sports Software share by Players 2020 (%)
  • Figure 13. Global Sports Software share by Players (Top 3) 2020(%)
  • Figure 14. Global Sports Software share by Players (Top 5) 2020(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Daktronics (United States) Revenue, Net Income and Gross profit
  • Figure 17. Daktronics (United States) Revenue: by Geography 2020
  • Figure 18. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 19. IBM (United States) Revenue: by Geography 2020
  • Figure 20. EPICOR Software (United States) Revenue, Net Income and Gross profit
  • Figure 21. EPICOR Software (United States) Revenue: by Geography 2020
  • Figure 22. Synergy Sport Technology (United States) Revenue, Net Income and Gross profit
  • Figure 23. Synergy Sport Technology (United States) Revenue: by Geography 2020
  • Figure 24. Upper Hand, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 25. Upper Hand, Inc. (United States) Revenue: by Geography 2020
  • Figure 26. Vista Equity Partners (United States) Revenue, Net Income and Gross profit
  • Figure 27. Vista Equity Partners (United States) Revenue: by Geography 2020
  • Figure 28. SAP (Germany) Revenue, Net Income and Gross profit
  • Figure 29. SAP (Germany) Revenue: by Geography 2020
  • Figure 30. EDGE10 (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 31. EDGE10 (United Kingdom) Revenue: by Geography 2020
  • Figure 32. Jonas Club Software (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 33. Jonas Club Software (United Kingdom) Revenue: by Geography 2020
  • Figure 34. Global Sports Software: by Type USD Million (2021-2026)
  • Figure 35. Global Sports Software: by Application USD Million (2021-2026)
  • Figure 36. South America Sports Software Share (%), by Country
  • Figure 37. Asia Pacific Sports Software Share (%), by Country
  • Figure 38. Europe Sports Software Share (%), by Country
  • Figure 39. MEA Sports Software Share (%), by Country
  • Figure 40. North America Sports Software Share (%), by Country
  • Figure 41. Global Sports Software: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Daktronics (United States)
  • IBM (United States)
  • EPICOR Software (United States)
  • Synergy Sport Technology (United States)
  • Upper Hand, Inc. (United States)
  • Vista Equity Partners (United States)
  • SAP (Germany)
  • EDGE10 (United Kingdom)
  • Jonas Club Software (United Kingdom)
Additional players considered in the study are as follows:
Sports Insight Technologies , Blue Star Sports , Sportlyser , Sports Insight Technologies , Sports Manager , Sports Easy SAS , F3M Information System , Team Snap
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May 2021 238 Pages 64 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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