What is Tabletop Gaming Market Scope?
Tabletop gaming is a broad term that refers to playing games on a surface or table. It involves using game pieces and/or accessories, such as dice, tape measures, battle markers, miniatures, game boards, cards and more. Some games are group-oriented, many are geared for 2 players, and some you can play by alone.
The Tabletop Gaming market study is being classified by Type (Miniatures & Miniature Wargaming, Role-playing Games (RPGs) and Board Games), by Application (Childern, Adults, Family and Party) and major geographies with country level break-up.
Analysts at AMA predicts that Vendors from United States will contribute to the maximum growth of Global Tabletop Gaming market throughout the predicted period.
Hasbro (United States), Mattel (United States), Ravensburger (Germany), Asmadi Games (United States), Bezier Games (United States), BoardGameDesign.com (United States), Buffalo Games (United States), Clementoni (Italy), CMON (United States) and The Walt Disney Co. (United States) are some of the key players profiled in the study. Additionally, the Vendors which are also part of the research are Fremont Die Consumer Products (United States), Games Workshop (Slovakia), Gibsons Games (United Kingdom), Goliath (Netherlands), The Grey Fox Games (United States), IELLO Games (France) and Indie Boards and Cards (United States).
Segmentation Analysis
Analyst at AMA have segmented the market study of Global Tabletop Gaming market by Type, Application and Region.
On the basis of geography, the market of Tabletop Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
On 10 Feb 2019, Ravensburger, a leading tabletop gaming company has announced the release of a Minecraft board game arriving on the tabletop in 2019.
Market Drivers
- The Emergence of Social Media Coupled With Raising Awareness of the Hobby
- Increased Campaigns Leads To Lots of Marketing for Board Games
Opportunities
- The Growth Opportunities from Developing Countries
Restraints
- The Availability of PC and Mobile Based Games
Key Target Audience
Tabletop Gaming Manufacturers, Tabletop Gaming Traders/Distributors, Tabletop Gaming Importer/Exporter, Regulatory & Government Bodies, End Users and Others
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