Handheld Game Console Comprehensive Study by Type (3D Screen, LCD Screen), Sales Channel (Online, Offline), Patform (2DS, 3DS, DS, Others), End User (Children, Adults) Players and Region - Global Market Outlook to 2030

Handheld Game Console Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Handheld Game Console
A handheld game console is smaller than home video game consoles as it consists of a screen, speakers, and the controller in one unit itself. It is a compact and portable video game console to enhance the gaming experience. It can be carried and played anywhere and is widely used by kids and adults. It comes with a 3D Screen and LCD Screen and can be operated in 2DS, 3DS, DS, and other platforms.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)


The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Nintendo Co., Ltd. (Japan), Sony Group Corporation (PlayStation Vita) (Japan), Nvidia Corporation (United States), Atari (United States), NEC Corp (Japan), Nokia Corporation (Finland), Sega Corporation (Japan), Bandai Co., Ltd. (Japan), Game Consoles Worldwide (United States) and LeapFrog Enterprises, Inc. (United States) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Handheld Game Console market by Type (3D Screen and LCD Screen) and Region.



On the basis of geography, the market of Handheld Game Console has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Handheld Game Console market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Patform, the sub-segment i.e. 2DS will boost the Handheld Game Console market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End User, the sub-segment i.e. Children will boost the Handheld Game Console market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Rising Consumption of Handheld Game Console Among Kids and Adults

Market Growth Drivers:
Growing Digitalization and Online Gaming Industry and Demand for the Gaming Console for Smooth and Efficient Gaming Experience

Challenges:
Uncertain Technical Issues with the Battery and Graphics in Handheld Game Console

Restraints:
Presence of Counterfeit Low Aukity Handheld Game Console in the Market

Opportunities:
Technological Upgradation in the Handheld Game Console and Surging Spendings of Adults on Handheld Game Console

Market Leaders and their expansionary development strategies
In August 2020, Nintendo has looked into including more computing power and 4K graphics in the new Switch model, according to a Bloomberg report. The Japanese gaming giant has flourished during the coronavirus pandemic thanks to the popularity of Animal Crossing: New Horizons,
On 25th March 2021, American multinational corporation Qualcomm, which was earlier said to be working on a brand of gaming smartphones, will now reportedly be developing a handheld console of its own that will be powered specifically by the upcoming Android 12. This portable gaming console will strongly resemble the Nintendo Switch, but it will run on Android and house a Snapdragon chipset.


Key Target Audience
Handheld Game Console Manufacturers, Handheld Game Console International Traders, Handheld Game Console Distributors and Suppliers, Research and Development Institutes, Potential Investor, Regulatory Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • 3D Screen
  • LCD Screen
By Sales Channel
  • Online
  • Offline

By Patform
  • 2DS
  • 3DS
  • DS
  • Others

By End User
  • Children
  • Adults

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Digitalization and Online Gaming Industry
      • 3.2.2. Demand for the Gaming Console for Smooth and Efficient Gaming Experience
    • 3.3. Market Challenges
      • 3.3.1. Uncertain Technical Issues with the Battery and Graphics in Handheld Game Console
    • 3.4. Market Trends
      • 3.4.1. Rising Consumption of Handheld Game Console Among Kids and Adults
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Handheld Game Console, by Type, Sales Channel, Patform, End User and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Handheld Game Console (Value)
      • 5.2.1. Global Handheld Game Console by: Type (Value)
        • 5.2.1.1. 3D Screen
        • 5.2.1.2. LCD Screen
      • 5.2.2. Global Handheld Game Console by: Sales Channel (Value)
        • 5.2.2.1. Online
        • 5.2.2.2. Offline
      • 5.2.3. Global Handheld Game Console by: Patform (Value)
        • 5.2.3.1. 2DS
        • 5.2.3.2. 3DS
        • 5.2.3.3. DS
        • 5.2.3.4. Others
      • 5.2.4. Global Handheld Game Console by: End User (Value)
        • 5.2.4.1. Children
        • 5.2.4.2. Adults
      • 5.2.5. Global Handheld Game Console Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Handheld Game Console: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Nintendo Co., Ltd. (Japan)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Sony Group Corporation (PlayStation Vita) (Japan)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Nvidia Corporation (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Atari (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. NEC Corp (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Nokia Corporation (Finland)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Sega Corporation (Japan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Bandai Co., Ltd. (Japan)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Game Consoles Worldwide (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. LeapFrog Enterprises, Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Handheld Game Console Sale, by Type, Sales Channel, Patform, End User and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Handheld Game Console (Value)
      • 7.2.1. Global Handheld Game Console by: Type (Value)
        • 7.2.1.1. 3D Screen
        • 7.2.1.2. LCD Screen
      • 7.2.2. Global Handheld Game Console by: Sales Channel (Value)
        • 7.2.2.1. Online
        • 7.2.2.2. Offline
      • 7.2.3. Global Handheld Game Console by: Patform (Value)
        • 7.2.3.1. 2DS
        • 7.2.3.2. 3DS
        • 7.2.3.3. DS
        • 7.2.3.4. Others
      • 7.2.4. Global Handheld Game Console by: End User (Value)
        • 7.2.4.1. Children
        • 7.2.4.2. Adults
      • 7.2.5. Global Handheld Game Console Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Handheld Game Console: by Type(USD Million)
  • Table 2. Handheld Game Console 3D Screen , by Region USD Million (2018-2023)
  • Table 3. Handheld Game Console LCD Screen , by Region USD Million (2018-2023)
  • Table 4. Handheld Game Console: by Sales Channel(USD Million)
  • Table 5. Handheld Game Console Online , by Region USD Million (2018-2023)
  • Table 6. Handheld Game Console Offline , by Region USD Million (2018-2023)
  • Table 7. Handheld Game Console: by Patform(USD Million)
  • Table 8. Handheld Game Console 2DS , by Region USD Million (2018-2023)
  • Table 9. Handheld Game Console 3DS , by Region USD Million (2018-2023)
  • Table 10. Handheld Game Console DS , by Region USD Million (2018-2023)
  • Table 11. Handheld Game Console Others , by Region USD Million (2018-2023)
  • Table 12. Handheld Game Console: by End User(USD Million)
  • Table 13. Handheld Game Console Children , by Region USD Million (2018-2023)
  • Table 14. Handheld Game Console Adults , by Region USD Million (2018-2023)
  • Table 15. South America Handheld Game Console, by Country USD Million (2018-2023)
  • Table 16. South America Handheld Game Console, by Type USD Million (2018-2023)
  • Table 17. South America Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 18. South America Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 19. South America Handheld Game Console, by End User USD Million (2018-2023)
  • Table 20. Brazil Handheld Game Console, by Type USD Million (2018-2023)
  • Table 21. Brazil Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 22. Brazil Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 23. Brazil Handheld Game Console, by End User USD Million (2018-2023)
  • Table 24. Argentina Handheld Game Console, by Type USD Million (2018-2023)
  • Table 25. Argentina Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 26. Argentina Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 27. Argentina Handheld Game Console, by End User USD Million (2018-2023)
  • Table 28. Rest of South America Handheld Game Console, by Type USD Million (2018-2023)
  • Table 29. Rest of South America Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 30. Rest of South America Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 31. Rest of South America Handheld Game Console, by End User USD Million (2018-2023)
  • Table 32. Asia Pacific Handheld Game Console, by Country USD Million (2018-2023)
  • Table 33. Asia Pacific Handheld Game Console, by Type USD Million (2018-2023)
  • Table 34. Asia Pacific Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 35. Asia Pacific Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 36. Asia Pacific Handheld Game Console, by End User USD Million (2018-2023)
  • Table 37. China Handheld Game Console, by Type USD Million (2018-2023)
  • Table 38. China Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 39. China Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 40. China Handheld Game Console, by End User USD Million (2018-2023)
  • Table 41. Japan Handheld Game Console, by Type USD Million (2018-2023)
  • Table 42. Japan Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 43. Japan Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 44. Japan Handheld Game Console, by End User USD Million (2018-2023)
  • Table 45. India Handheld Game Console, by Type USD Million (2018-2023)
  • Table 46. India Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 47. India Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 48. India Handheld Game Console, by End User USD Million (2018-2023)
  • Table 49. South Korea Handheld Game Console, by Type USD Million (2018-2023)
  • Table 50. South Korea Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 51. South Korea Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 52. South Korea Handheld Game Console, by End User USD Million (2018-2023)
  • Table 53. Taiwan Handheld Game Console, by Type USD Million (2018-2023)
  • Table 54. Taiwan Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 55. Taiwan Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 56. Taiwan Handheld Game Console, by End User USD Million (2018-2023)
  • Table 57. Australia Handheld Game Console, by Type USD Million (2018-2023)
  • Table 58. Australia Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 59. Australia Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 60. Australia Handheld Game Console, by End User USD Million (2018-2023)
  • Table 61. Rest of Asia-Pacific Handheld Game Console, by Type USD Million (2018-2023)
  • Table 62. Rest of Asia-Pacific Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 63. Rest of Asia-Pacific Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 64. Rest of Asia-Pacific Handheld Game Console, by End User USD Million (2018-2023)
  • Table 65. Europe Handheld Game Console, by Country USD Million (2018-2023)
  • Table 66. Europe Handheld Game Console, by Type USD Million (2018-2023)
  • Table 67. Europe Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 68. Europe Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 69. Europe Handheld Game Console, by End User USD Million (2018-2023)
  • Table 70. Germany Handheld Game Console, by Type USD Million (2018-2023)
  • Table 71. Germany Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 72. Germany Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 73. Germany Handheld Game Console, by End User USD Million (2018-2023)
  • Table 74. France Handheld Game Console, by Type USD Million (2018-2023)
  • Table 75. France Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 76. France Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 77. France Handheld Game Console, by End User USD Million (2018-2023)
  • Table 78. Italy Handheld Game Console, by Type USD Million (2018-2023)
  • Table 79. Italy Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 80. Italy Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 81. Italy Handheld Game Console, by End User USD Million (2018-2023)
  • Table 82. United Kingdom Handheld Game Console, by Type USD Million (2018-2023)
  • Table 83. United Kingdom Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 84. United Kingdom Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 85. United Kingdom Handheld Game Console, by End User USD Million (2018-2023)
  • Table 86. Netherlands Handheld Game Console, by Type USD Million (2018-2023)
  • Table 87. Netherlands Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 88. Netherlands Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 89. Netherlands Handheld Game Console, by End User USD Million (2018-2023)
  • Table 90. Rest of Europe Handheld Game Console, by Type USD Million (2018-2023)
  • Table 91. Rest of Europe Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 92. Rest of Europe Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 93. Rest of Europe Handheld Game Console, by End User USD Million (2018-2023)
  • Table 94. MEA Handheld Game Console, by Country USD Million (2018-2023)
  • Table 95. MEA Handheld Game Console, by Type USD Million (2018-2023)
  • Table 96. MEA Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 97. MEA Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 98. MEA Handheld Game Console, by End User USD Million (2018-2023)
  • Table 99. Middle East Handheld Game Console, by Type USD Million (2018-2023)
  • Table 100. Middle East Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 101. Middle East Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 102. Middle East Handheld Game Console, by End User USD Million (2018-2023)
  • Table 103. Africa Handheld Game Console, by Type USD Million (2018-2023)
  • Table 104. Africa Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 105. Africa Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 106. Africa Handheld Game Console, by End User USD Million (2018-2023)
  • Table 107. North America Handheld Game Console, by Country USD Million (2018-2023)
  • Table 108. North America Handheld Game Console, by Type USD Million (2018-2023)
  • Table 109. North America Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 110. North America Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 111. North America Handheld Game Console, by End User USD Million (2018-2023)
  • Table 112. United States Handheld Game Console, by Type USD Million (2018-2023)
  • Table 113. United States Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 114. United States Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 115. United States Handheld Game Console, by End User USD Million (2018-2023)
  • Table 116. Canada Handheld Game Console, by Type USD Million (2018-2023)
  • Table 117. Canada Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 118. Canada Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 119. Canada Handheld Game Console, by End User USD Million (2018-2023)
  • Table 120. Mexico Handheld Game Console, by Type USD Million (2018-2023)
  • Table 121. Mexico Handheld Game Console, by Sales Channel USD Million (2018-2023)
  • Table 122. Mexico Handheld Game Console, by Patform USD Million (2018-2023)
  • Table 123. Mexico Handheld Game Console, by End User USD Million (2018-2023)
  • Table 124. Company Basic Information, Sales Area and Its Competitors
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Handheld Game Console: by Type(USD Million)
  • Table 135. Handheld Game Console 3D Screen , by Region USD Million (2025-2030)
  • Table 136. Handheld Game Console LCD Screen , by Region USD Million (2025-2030)
  • Table 137. Handheld Game Console: by Sales Channel(USD Million)
  • Table 138. Handheld Game Console Online , by Region USD Million (2025-2030)
  • Table 139. Handheld Game Console Offline , by Region USD Million (2025-2030)
  • Table 140. Handheld Game Console: by Patform(USD Million)
  • Table 141. Handheld Game Console 2DS , by Region USD Million (2025-2030)
  • Table 142. Handheld Game Console 3DS , by Region USD Million (2025-2030)
  • Table 143. Handheld Game Console DS , by Region USD Million (2025-2030)
  • Table 144. Handheld Game Console Others , by Region USD Million (2025-2030)
  • Table 145. Handheld Game Console: by End User(USD Million)
  • Table 146. Handheld Game Console Children , by Region USD Million (2025-2030)
  • Table 147. Handheld Game Console Adults , by Region USD Million (2025-2030)
  • Table 148. South America Handheld Game Console, by Country USD Million (2025-2030)
  • Table 149. South America Handheld Game Console, by Type USD Million (2025-2030)
  • Table 150. South America Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 151. South America Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 152. South America Handheld Game Console, by End User USD Million (2025-2030)
  • Table 153. Brazil Handheld Game Console, by Type USD Million (2025-2030)
  • Table 154. Brazil Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 155. Brazil Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 156. Brazil Handheld Game Console, by End User USD Million (2025-2030)
  • Table 157. Argentina Handheld Game Console, by Type USD Million (2025-2030)
  • Table 158. Argentina Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 159. Argentina Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 160. Argentina Handheld Game Console, by End User USD Million (2025-2030)
  • Table 161. Rest of South America Handheld Game Console, by Type USD Million (2025-2030)
  • Table 162. Rest of South America Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 163. Rest of South America Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 164. Rest of South America Handheld Game Console, by End User USD Million (2025-2030)
  • Table 165. Asia Pacific Handheld Game Console, by Country USD Million (2025-2030)
  • Table 166. Asia Pacific Handheld Game Console, by Type USD Million (2025-2030)
  • Table 167. Asia Pacific Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 168. Asia Pacific Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 169. Asia Pacific Handheld Game Console, by End User USD Million (2025-2030)
  • Table 170. China Handheld Game Console, by Type USD Million (2025-2030)
  • Table 171. China Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 172. China Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 173. China Handheld Game Console, by End User USD Million (2025-2030)
  • Table 174. Japan Handheld Game Console, by Type USD Million (2025-2030)
  • Table 175. Japan Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 176. Japan Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 177. Japan Handheld Game Console, by End User USD Million (2025-2030)
  • Table 178. India Handheld Game Console, by Type USD Million (2025-2030)
  • Table 179. India Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 180. India Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 181. India Handheld Game Console, by End User USD Million (2025-2030)
  • Table 182. South Korea Handheld Game Console, by Type USD Million (2025-2030)
  • Table 183. South Korea Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 184. South Korea Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 185. South Korea Handheld Game Console, by End User USD Million (2025-2030)
  • Table 186. Taiwan Handheld Game Console, by Type USD Million (2025-2030)
  • Table 187. Taiwan Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 188. Taiwan Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 189. Taiwan Handheld Game Console, by End User USD Million (2025-2030)
  • Table 190. Australia Handheld Game Console, by Type USD Million (2025-2030)
  • Table 191. Australia Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 192. Australia Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 193. Australia Handheld Game Console, by End User USD Million (2025-2030)
  • Table 194. Rest of Asia-Pacific Handheld Game Console, by Type USD Million (2025-2030)
  • Table 195. Rest of Asia-Pacific Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 196. Rest of Asia-Pacific Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 197. Rest of Asia-Pacific Handheld Game Console, by End User USD Million (2025-2030)
  • Table 198. Europe Handheld Game Console, by Country USD Million (2025-2030)
  • Table 199. Europe Handheld Game Console, by Type USD Million (2025-2030)
  • Table 200. Europe Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 201. Europe Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 202. Europe Handheld Game Console, by End User USD Million (2025-2030)
  • Table 203. Germany Handheld Game Console, by Type USD Million (2025-2030)
  • Table 204. Germany Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 205. Germany Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 206. Germany Handheld Game Console, by End User USD Million (2025-2030)
  • Table 207. France Handheld Game Console, by Type USD Million (2025-2030)
  • Table 208. France Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 209. France Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 210. France Handheld Game Console, by End User USD Million (2025-2030)
  • Table 211. Italy Handheld Game Console, by Type USD Million (2025-2030)
  • Table 212. Italy Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 213. Italy Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 214. Italy Handheld Game Console, by End User USD Million (2025-2030)
  • Table 215. United Kingdom Handheld Game Console, by Type USD Million (2025-2030)
  • Table 216. United Kingdom Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 217. United Kingdom Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 218. United Kingdom Handheld Game Console, by End User USD Million (2025-2030)
  • Table 219. Netherlands Handheld Game Console, by Type USD Million (2025-2030)
  • Table 220. Netherlands Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 221. Netherlands Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 222. Netherlands Handheld Game Console, by End User USD Million (2025-2030)
  • Table 223. Rest of Europe Handheld Game Console, by Type USD Million (2025-2030)
  • Table 224. Rest of Europe Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 225. Rest of Europe Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 226. Rest of Europe Handheld Game Console, by End User USD Million (2025-2030)
  • Table 227. MEA Handheld Game Console, by Country USD Million (2025-2030)
  • Table 228. MEA Handheld Game Console, by Type USD Million (2025-2030)
  • Table 229. MEA Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 230. MEA Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 231. MEA Handheld Game Console, by End User USD Million (2025-2030)
  • Table 232. Middle East Handheld Game Console, by Type USD Million (2025-2030)
  • Table 233. Middle East Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 234. Middle East Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 235. Middle East Handheld Game Console, by End User USD Million (2025-2030)
  • Table 236. Africa Handheld Game Console, by Type USD Million (2025-2030)
  • Table 237. Africa Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 238. Africa Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 239. Africa Handheld Game Console, by End User USD Million (2025-2030)
  • Table 240. North America Handheld Game Console, by Country USD Million (2025-2030)
  • Table 241. North America Handheld Game Console, by Type USD Million (2025-2030)
  • Table 242. North America Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 243. North America Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 244. North America Handheld Game Console, by End User USD Million (2025-2030)
  • Table 245. United States Handheld Game Console, by Type USD Million (2025-2030)
  • Table 246. United States Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 247. United States Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 248. United States Handheld Game Console, by End User USD Million (2025-2030)
  • Table 249. Canada Handheld Game Console, by Type USD Million (2025-2030)
  • Table 250. Canada Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 251. Canada Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 252. Canada Handheld Game Console, by End User USD Million (2025-2030)
  • Table 253. Mexico Handheld Game Console, by Type USD Million (2025-2030)
  • Table 254. Mexico Handheld Game Console, by Sales Channel USD Million (2025-2030)
  • Table 255. Mexico Handheld Game Console, by Patform USD Million (2025-2030)
  • Table 256. Mexico Handheld Game Console, by End User USD Million (2025-2030)
  • Table 257. Research Programs/Design for This Report
  • Table 258. Key Data Information from Secondary Sources
  • Table 259. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Handheld Game Console: by Type USD Million (2018-2023)
  • Figure 5. Global Handheld Game Console: by Sales Channel USD Million (2018-2023)
  • Figure 6. Global Handheld Game Console: by Patform USD Million (2018-2023)
  • Figure 7. Global Handheld Game Console: by End User USD Million (2018-2023)
  • Figure 8. South America Handheld Game Console Share (%), by Country
  • Figure 9. Asia Pacific Handheld Game Console Share (%), by Country
  • Figure 10. Europe Handheld Game Console Share (%), by Country
  • Figure 11. MEA Handheld Game Console Share (%), by Country
  • Figure 12. North America Handheld Game Console Share (%), by Country
  • Figure 13. Global Handheld Game Console share by Players 2023 (%)
  • Figure 14. Global Handheld Game Console share by Players (Top 3) 2023(%)
  • Figure 15. Global Handheld Game Console share by Players (Top 5) 2023(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Nintendo Co., Ltd. (Japan) Revenue, Net Income and Gross profit
  • Figure 18. Nintendo Co., Ltd. (Japan) Revenue: by Geography 2023
  • Figure 19. Sony Group Corporation (PlayStation Vita) (Japan) Revenue, Net Income and Gross profit
  • Figure 20. Sony Group Corporation (PlayStation Vita) (Japan) Revenue: by Geography 2023
  • Figure 21. Nvidia Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 22. Nvidia Corporation (United States) Revenue: by Geography 2023
  • Figure 23. Atari (United States) Revenue, Net Income and Gross profit
  • Figure 24. Atari (United States) Revenue: by Geography 2023
  • Figure 25. NEC Corp (Japan) Revenue, Net Income and Gross profit
  • Figure 26. NEC Corp (Japan) Revenue: by Geography 2023
  • Figure 27. Nokia Corporation (Finland) Revenue, Net Income and Gross profit
  • Figure 28. Nokia Corporation (Finland) Revenue: by Geography 2023
  • Figure 29. Sega Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 30. Sega Corporation (Japan) Revenue: by Geography 2023
  • Figure 31. Bandai Co., Ltd. (Japan) Revenue, Net Income and Gross profit
  • Figure 32. Bandai Co., Ltd. (Japan) Revenue: by Geography 2023
  • Figure 33. Game Consoles Worldwide (United States) Revenue, Net Income and Gross profit
  • Figure 34. Game Consoles Worldwide (United States) Revenue: by Geography 2023
  • Figure 35. LeapFrog Enterprises, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 36. LeapFrog Enterprises, Inc. (United States) Revenue: by Geography 2023
  • Figure 37. Global Handheld Game Console: by Type USD Million (2025-2030)
  • Figure 38. Global Handheld Game Console: by Sales Channel USD Million (2025-2030)
  • Figure 39. Global Handheld Game Console: by Patform USD Million (2025-2030)
  • Figure 40. Global Handheld Game Console: by End User USD Million (2025-2030)
  • Figure 41. South America Handheld Game Console Share (%), by Country
  • Figure 42. Asia Pacific Handheld Game Console Share (%), by Country
  • Figure 43. Europe Handheld Game Console Share (%), by Country
  • Figure 44. MEA Handheld Game Console Share (%), by Country
  • Figure 45. North America Handheld Game Console Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Nintendo Co., Ltd. (Japan)
  • Sony Group Corporation (PlayStation Vita) (Japan)
  • Nvidia Corporation (United States)
  • Atari (United States)
  • NEC Corp (Japan)
  • Nokia Corporation (Finland)
  • Sega Corporation (Japan)
  • Bandai Co., Ltd. (Japan)
  • Game Consoles Worldwide (United States)
  • LeapFrog Enterprises, Inc. (United States)
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Feb 2024 222 Pages 87 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Nintendo Co., Ltd. (Japan), Sony Group Corporation (PlayStation Vita) (Japan), Nvidia Corporation (United States), Atari (United States), NEC Corp (Japan), Nokia Corporation (Finland), Sega Corporation (Japan), Bandai Co., Ltd. (Japan), Game Consoles Worldwide (United States) and LeapFrog Enterprises, Inc. (United States) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Rising Consumption of Handheld Game Console Among Kids and Adults" is seen as one of major influencing trends for Handheld Game Console Market during projected period 2023-2030.
The Handheld Game Console market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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