Wireless In-Flight Entertainment Comprehensive Study by Application (Narrow-Body, Wide-Body, Regional Jet), Fit (Line Fit, Retrofit), Technology (ATG, Ku-Band, L-Band, Ka-Band), Hardware (Antennas, Inflight Entertainment (IFE) Systems, Display Units, WAPs, Modems, Others) Players and Region - Global Market Outlook to 2028

Wireless In-Flight Entertainment Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Wireless In-Flight Entertainment Market?

In-flight entertainment is entertainment available to aircraft passengers during a flight. Wireless. To increase the customer base many companies are providing wireless in-flight entertainment services. The design of in-flight entertainment includes system safety, cost efficiency, software reliability, hardware maintenance and user compatibility. It is frequently managed by content service providers. Rising Preference of People to Use Their Own Devices Onboard and Evolving Needs For Gadgets during Flights are the factors driving the global Wireless In-Flight Entertainment market.

Highlights from Wireless In-Flight Entertainment Market Study
AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledBAE Systems PLC (United Kingdom), Bluebox Aviation Systems (United Kingdom), Gogo Inc. (United States), Inflight Dublin, Ltd. (Ireland), Lufthansa Systems GmbH (Germany), Panasonic Corporation (Japan), Rockwell Collins Inc. (United States), Thales Group S.A. (France), Zodiac Aerospace SA (France) and Honeywell International, Inc. (United States)


The companies are exploring the market by adopting expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions across the globe to gain competitive advantage through combined collaborations. Research Analyst at AMA predicts that United States Players will contribute to the maximum growth of Global Wireless In-Flight Entertainment market throughout the forecasted period.

BAE Systems PLC (United Kingdom), Bluebox Aviation Systems (United Kingdom), Gogo Inc. (United States), Inflight Dublin, Ltd. (Ireland), Lufthansa Systems GmbH (Germany), Panasonic Corporation (Japan), Rockwell Collins Inc. (United States), Thales Group S.A. (France), Zodiac Aerospace SA (France) and Honeywell International, Inc. (United States) are some of the key players profiled in the study. Additionally, the Players which are also part of the research are ViaSat, Inc. (United States).

Wireless In-Flight Entertainment Market Segmentation:
ScopeSub-Segments
Application / End UserNarrow-Body, Wide-Body and Regional Jet
FitLine Fit,Retrofit
TechnologyATG,Ku-Band,L-Band,Ka-Band
HardwareAntennas,Inflight Entertainment (IFE) Systems,Display Units,WAPs,Modems,Others


On the basis of geography, the market of Wireless In-Flight Entertainment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Trend of In-Flight Advertisement and Promotion and High Demand For Inflight Entertainment Systems

Market Growth Drivers:
Rising Preference of People to Use Their Own Devices Onboard and Evolving Needs For Gadgets during Flights

Challenges:
Fluctuations in the World Economy Affect the Airline Industry

Restraints:
Available bandwidth on airplanes is limited

Opportunities:
Growing Number of Domestic and International Airlines and Increasing Fleet Size in Emerging Economies

Key Target Audience
Wireless In-Flight Entertainment Providers, Research Professionals, Emerging Companies, Government Body & Associations and End-user

Market Leaders & Development Strategies
In 2019, DigEcor, rebranded as Burrana following the acquisition of Collins Aerospace’s IFE business, offering RISE Power, a USB charging option.
In March 2023, Bhutan Airlines partnered with Dutch WiFi provider, AirFi, to launch a 'bring your own device' system that would allow passengers to stream a selection of films and television series without having to pre-download anything. and In June 2022, Inflight Dublin partnered with Global Onboard Partners to generate revenue for Wideroe through the promotion of destination services. Wideroe Destination Explorer provides passengers with the opportunity to explore all destinations, win rewards, and receive special offers.


Report Objectives / Segmentation Covered

By Application
  • Narrow-Body
  • Wide-Body
  • Regional Jet
By Fit
  • Line Fit
  • Retrofit

By Technology
  • ATG
  • Ku-Band
  • L-Band
  • Ka-Band

By Hardware
  • Antennas
  • Inflight Entertainment (IFE) Systems
  • Display Units
  • WAPs
  • Modems
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Preference of People to Use Their Own Devices Onboard
      • 3.2.2. Evolving Needs For Gadgets during Flights
    • 3.3. Market Challenges
      • 3.3.1. Fluctuations in the World Economy Affect the Airline Industry
    • 3.4. Market Trends
      • 3.4.1. Trend of In-Flight Advertisement and Promotion
      • 3.4.2. High Demand For Inflight Entertainment Systems
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Wireless In-Flight Entertainment, by Application, Fit, Technology, Hardware and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Wireless In-Flight Entertainment (Value)
      • 5.2.1. Global Wireless In-Flight Entertainment by: Application (Value)
        • 5.2.1.1. Narrow-Body
        • 5.2.1.2. Wide-Body
        • 5.2.1.3. Regional Jet
      • 5.2.2. Global Wireless In-Flight Entertainment by: Fit (Value)
        • 5.2.2.1. Line Fit
        • 5.2.2.2. Retrofit
      • 5.2.3. Global Wireless In-Flight Entertainment by: Technology (Value)
        • 5.2.3.1. ATG
        • 5.2.3.2. Ku-Band
        • 5.2.3.3. L-Band
        • 5.2.3.4. Ka-Band
      • 5.2.4. Global Wireless In-Flight Entertainment by: Hardware (Value)
        • 5.2.4.1. Antennas
        • 5.2.4.2. Inflight Entertainment (IFE) Systems
        • 5.2.4.3. Display Units
        • 5.2.4.4. WAPs
        • 5.2.4.5. Modems
        • 5.2.4.6. Others
      • 5.2.5. Global Wireless In-Flight Entertainment Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Wireless In-Flight Entertainment: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. BAE Systems PLC (United Kingdom)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Bluebox Aviation Systems (United Kingdom)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Gogo Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Inflight Dublin, Ltd. (Ireland)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Lufthansa Systems GmbH (Germany)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Panasonic Corporation (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Rockwell Collins Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Thales Group S.A. (France)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Zodiac Aerospace SA (France)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Honeywell International, Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Wireless In-Flight Entertainment Sale, by Application, Fit, Technology, Hardware and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Wireless In-Flight Entertainment (Value)
      • 7.2.1. Global Wireless In-Flight Entertainment by: Application (Value)
        • 7.2.1.1. Narrow-Body
        • 7.2.1.2. Wide-Body
        • 7.2.1.3. Regional Jet
      • 7.2.2. Global Wireless In-Flight Entertainment by: Fit (Value)
        • 7.2.2.1. Line Fit
        • 7.2.2.2. Retrofit
      • 7.2.3. Global Wireless In-Flight Entertainment by: Technology (Value)
        • 7.2.3.1. ATG
        • 7.2.3.2. Ku-Band
        • 7.2.3.3. L-Band
        • 7.2.3.4. Ka-Band
      • 7.2.4. Global Wireless In-Flight Entertainment by: Hardware (Value)
        • 7.2.4.1. Antennas
        • 7.2.4.2. Inflight Entertainment (IFE) Systems
        • 7.2.4.3. Display Units
        • 7.2.4.4. WAPs
        • 7.2.4.5. Modems
        • 7.2.4.6. Others
      • 7.2.5. Global Wireless In-Flight Entertainment Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Wireless In-Flight Entertainment: by Application(USD Million)
  • Table 2. Wireless In-Flight Entertainment Narrow-Body , by Region USD Million (2017-2022)
  • Table 3. Wireless In-Flight Entertainment Wide-Body , by Region USD Million (2017-2022)
  • Table 4. Wireless In-Flight Entertainment Regional Jet , by Region USD Million (2017-2022)
  • Table 5. Wireless In-Flight Entertainment: by Fit(USD Million)
  • Table 6. Wireless In-Flight Entertainment Line Fit , by Region USD Million (2017-2022)
  • Table 7. Wireless In-Flight Entertainment Retrofit , by Region USD Million (2017-2022)
  • Table 8. Wireless In-Flight Entertainment: by Technology(USD Million)
  • Table 9. Wireless In-Flight Entertainment ATG , by Region USD Million (2017-2022)
  • Table 10. Wireless In-Flight Entertainment Ku-Band , by Region USD Million (2017-2022)
  • Table 11. Wireless In-Flight Entertainment L-Band , by Region USD Million (2017-2022)
  • Table 12. Wireless In-Flight Entertainment Ka-Band , by Region USD Million (2017-2022)
  • Table 13. Wireless In-Flight Entertainment: by Hardware(USD Million)
  • Table 14. Wireless In-Flight Entertainment Antennas , by Region USD Million (2017-2022)
  • Table 15. Wireless In-Flight Entertainment Inflight Entertainment (IFE) Systems , by Region USD Million (2017-2022)
  • Table 16. Wireless In-Flight Entertainment Display Units , by Region USD Million (2017-2022)
  • Table 17. Wireless In-Flight Entertainment WAPs , by Region USD Million (2017-2022)
  • Table 18. Wireless In-Flight Entertainment Modems , by Region USD Million (2017-2022)
  • Table 19. Wireless In-Flight Entertainment Others , by Region USD Million (2017-2022)
  • Table 20. South America Wireless In-Flight Entertainment, by Country USD Million (2017-2022)
  • Table 21. South America Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 22. South America Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 23. South America Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 24. South America Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 25. Brazil Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 26. Brazil Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 27. Brazil Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 28. Brazil Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 29. Argentina Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 30. Argentina Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 31. Argentina Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 32. Argentina Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 33. Rest of South America Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 34. Rest of South America Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 35. Rest of South America Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 36. Rest of South America Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 37. Asia Pacific Wireless In-Flight Entertainment, by Country USD Million (2017-2022)
  • Table 38. Asia Pacific Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 39. Asia Pacific Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 40. Asia Pacific Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 41. Asia Pacific Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 42. China Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 43. China Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 44. China Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 45. China Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 46. Japan Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 47. Japan Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 48. Japan Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 49. Japan Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 50. India Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 51. India Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 52. India Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 53. India Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 54. South Korea Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 55. South Korea Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 56. South Korea Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 57. South Korea Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 58. Taiwan Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 59. Taiwan Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 60. Taiwan Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 61. Taiwan Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 62. Australia Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 63. Australia Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 64. Australia Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 65. Australia Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 66. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 67. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 68. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 69. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 70. Europe Wireless In-Flight Entertainment, by Country USD Million (2017-2022)
  • Table 71. Europe Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 72. Europe Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 73. Europe Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 74. Europe Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 75. Germany Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 76. Germany Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 77. Germany Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 78. Germany Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 79. France Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 80. France Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 81. France Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 82. France Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 83. Italy Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 84. Italy Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 85. Italy Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 86. Italy Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 87. United Kingdom Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 88. United Kingdom Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 89. United Kingdom Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 90. United Kingdom Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 91. Netherlands Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 92. Netherlands Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 93. Netherlands Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 94. Netherlands Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 95. Rest of Europe Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 96. Rest of Europe Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 97. Rest of Europe Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 98. Rest of Europe Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 99. MEA Wireless In-Flight Entertainment, by Country USD Million (2017-2022)
  • Table 100. MEA Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 101. MEA Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 102. MEA Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 103. MEA Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 104. Middle East Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 105. Middle East Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 106. Middle East Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 107. Middle East Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 108. Africa Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 109. Africa Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 110. Africa Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 111. Africa Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 112. North America Wireless In-Flight Entertainment, by Country USD Million (2017-2022)
  • Table 113. North America Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 114. North America Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 115. North America Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 116. North America Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 117. United States Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 118. United States Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 119. United States Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 120. United States Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 121. Canada Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 122. Canada Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 123. Canada Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 124. Canada Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 125. Mexico Wireless In-Flight Entertainment, by Application USD Million (2017-2022)
  • Table 126. Mexico Wireless In-Flight Entertainment, by Fit USD Million (2017-2022)
  • Table 127. Mexico Wireless In-Flight Entertainment, by Technology USD Million (2017-2022)
  • Table 128. Mexico Wireless In-Flight Entertainment, by Hardware USD Million (2017-2022)
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Wireless In-Flight Entertainment: by Application(USD Million)
  • Table 140. Wireless In-Flight Entertainment Narrow-Body , by Region USD Million (2023-2028)
  • Table 141. Wireless In-Flight Entertainment Wide-Body , by Region USD Million (2023-2028)
  • Table 142. Wireless In-Flight Entertainment Regional Jet , by Region USD Million (2023-2028)
  • Table 143. Wireless In-Flight Entertainment: by Fit(USD Million)
  • Table 144. Wireless In-Flight Entertainment Line Fit , by Region USD Million (2023-2028)
  • Table 145. Wireless In-Flight Entertainment Retrofit , by Region USD Million (2023-2028)
  • Table 146. Wireless In-Flight Entertainment: by Technology(USD Million)
  • Table 147. Wireless In-Flight Entertainment ATG , by Region USD Million (2023-2028)
  • Table 148. Wireless In-Flight Entertainment Ku-Band , by Region USD Million (2023-2028)
  • Table 149. Wireless In-Flight Entertainment L-Band , by Region USD Million (2023-2028)
  • Table 150. Wireless In-Flight Entertainment Ka-Band , by Region USD Million (2023-2028)
  • Table 151. Wireless In-Flight Entertainment: by Hardware(USD Million)
  • Table 152. Wireless In-Flight Entertainment Antennas , by Region USD Million (2023-2028)
  • Table 153. Wireless In-Flight Entertainment Inflight Entertainment (IFE) Systems , by Region USD Million (2023-2028)
  • Table 154. Wireless In-Flight Entertainment Display Units , by Region USD Million (2023-2028)
  • Table 155. Wireless In-Flight Entertainment WAPs , by Region USD Million (2023-2028)
  • Table 156. Wireless In-Flight Entertainment Modems , by Region USD Million (2023-2028)
  • Table 157. Wireless In-Flight Entertainment Others , by Region USD Million (2023-2028)
  • Table 158. South America Wireless In-Flight Entertainment, by Country USD Million (2023-2028)
  • Table 159. South America Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 160. South America Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 161. South America Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 162. South America Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 163. Brazil Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 164. Brazil Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 165. Brazil Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 166. Brazil Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 167. Argentina Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 168. Argentina Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 169. Argentina Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 170. Argentina Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 171. Rest of South America Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 172. Rest of South America Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 173. Rest of South America Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 174. Rest of South America Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 175. Asia Pacific Wireless In-Flight Entertainment, by Country USD Million (2023-2028)
  • Table 176. Asia Pacific Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 177. Asia Pacific Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 178. Asia Pacific Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 179. Asia Pacific Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 180. China Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 181. China Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 182. China Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 183. China Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 184. Japan Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 185. Japan Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 186. Japan Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 187. Japan Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 188. India Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 189. India Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 190. India Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 191. India Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 192. South Korea Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 193. South Korea Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 194. South Korea Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 195. South Korea Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 196. Taiwan Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 197. Taiwan Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 198. Taiwan Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 199. Taiwan Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 200. Australia Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 201. Australia Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 202. Australia Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 203. Australia Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 204. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 205. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 206. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 207. Rest of Asia-Pacific Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 208. Europe Wireless In-Flight Entertainment, by Country USD Million (2023-2028)
  • Table 209. Europe Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 210. Europe Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 211. Europe Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 212. Europe Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 213. Germany Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 214. Germany Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 215. Germany Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 216. Germany Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 217. France Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 218. France Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 219. France Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 220. France Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 221. Italy Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 222. Italy Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 223. Italy Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 224. Italy Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 225. United Kingdom Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 226. United Kingdom Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 227. United Kingdom Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 228. United Kingdom Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 229. Netherlands Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 230. Netherlands Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 231. Netherlands Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 232. Netherlands Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 233. Rest of Europe Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 234. Rest of Europe Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 235. Rest of Europe Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 236. Rest of Europe Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 237. MEA Wireless In-Flight Entertainment, by Country USD Million (2023-2028)
  • Table 238. MEA Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 239. MEA Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 240. MEA Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 241. MEA Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 242. Middle East Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 243. Middle East Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 244. Middle East Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 245. Middle East Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 246. Africa Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 247. Africa Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 248. Africa Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 249. Africa Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 250. North America Wireless In-Flight Entertainment, by Country USD Million (2023-2028)
  • Table 251. North America Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 252. North America Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 253. North America Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 254. North America Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 255. United States Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 256. United States Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 257. United States Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 258. United States Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 259. Canada Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 260. Canada Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 261. Canada Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 262. Canada Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 263. Mexico Wireless In-Flight Entertainment, by Application USD Million (2023-2028)
  • Table 264. Mexico Wireless In-Flight Entertainment, by Fit USD Million (2023-2028)
  • Table 265. Mexico Wireless In-Flight Entertainment, by Technology USD Million (2023-2028)
  • Table 266. Mexico Wireless In-Flight Entertainment, by Hardware USD Million (2023-2028)
  • Table 267. Research Programs/Design for This Report
  • Table 268. Key Data Information from Secondary Sources
  • Table 269. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Wireless In-Flight Entertainment: by Application USD Million (2017-2022)
  • Figure 5. Global Wireless In-Flight Entertainment: by Fit USD Million (2017-2022)
  • Figure 6. Global Wireless In-Flight Entertainment: by Technology USD Million (2017-2022)
  • Figure 7. Global Wireless In-Flight Entertainment: by Hardware USD Million (2017-2022)
  • Figure 8. South America Wireless In-Flight Entertainment Share (%), by Country
  • Figure 9. Asia Pacific Wireless In-Flight Entertainment Share (%), by Country
  • Figure 10. Europe Wireless In-Flight Entertainment Share (%), by Country
  • Figure 11. MEA Wireless In-Flight Entertainment Share (%), by Country
  • Figure 12. North America Wireless In-Flight Entertainment Share (%), by Country
  • Figure 13. Global Wireless In-Flight Entertainment share by Players 2022 (%)
  • Figure 14. Global Wireless In-Flight Entertainment share by Players (Top 3) 2022(%)
  • Figure 15. Global Wireless In-Flight Entertainment share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. BAE Systems PLC (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 18. BAE Systems PLC (United Kingdom) Revenue: by Geography 2022
  • Figure 19. Bluebox Aviation Systems (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 20. Bluebox Aviation Systems (United Kingdom) Revenue: by Geography 2022
  • Figure 21. Gogo Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. Gogo Inc. (United States) Revenue: by Geography 2022
  • Figure 23. Inflight Dublin, Ltd. (Ireland) Revenue, Net Income and Gross profit
  • Figure 24. Inflight Dublin, Ltd. (Ireland) Revenue: by Geography 2022
  • Figure 25. Lufthansa Systems GmbH (Germany) Revenue, Net Income and Gross profit
  • Figure 26. Lufthansa Systems GmbH (Germany) Revenue: by Geography 2022
  • Figure 27. Panasonic Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 28. Panasonic Corporation (Japan) Revenue: by Geography 2022
  • Figure 29. Rockwell Collins Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 30. Rockwell Collins Inc. (United States) Revenue: by Geography 2022
  • Figure 31. Thales Group S.A. (France) Revenue, Net Income and Gross profit
  • Figure 32. Thales Group S.A. (France) Revenue: by Geography 2022
  • Figure 33. Zodiac Aerospace SA (France) Revenue, Net Income and Gross profit
  • Figure 34. Zodiac Aerospace SA (France) Revenue: by Geography 2022
  • Figure 35. Honeywell International, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 36. Honeywell International, Inc. (United States) Revenue: by Geography 2022
  • Figure 37. Global Wireless In-Flight Entertainment: by Application USD Million (2023-2028)
  • Figure 38. Global Wireless In-Flight Entertainment: by Fit USD Million (2023-2028)
  • Figure 39. Global Wireless In-Flight Entertainment: by Technology USD Million (2023-2028)
  • Figure 40. Global Wireless In-Flight Entertainment: by Hardware USD Million (2023-2028)
  • Figure 41. South America Wireless In-Flight Entertainment Share (%), by Country
  • Figure 42. Asia Pacific Wireless In-Flight Entertainment Share (%), by Country
  • Figure 43. Europe Wireless In-Flight Entertainment Share (%), by Country
  • Figure 44. MEA Wireless In-Flight Entertainment Share (%), by Country
  • Figure 45. North America Wireless In-Flight Entertainment Share (%), by Country
List of companies from research coverage that are profiled in the study
  • BAE Systems PLC (United Kingdom)
  • Bluebox Aviation Systems (United Kingdom)
  • Gogo Inc. (United States)
  • Inflight Dublin, Ltd. (Ireland)
  • Lufthansa Systems GmbH (Germany)
  • Panasonic Corporation (Japan)
  • Rockwell Collins Inc. (United States)
  • Thales Group S.A. (France)
  • Zodiac Aerospace SA (France)
  • Honeywell International, Inc. (United States)
Additional players considered in the study are as follows:
ViaSat, Inc. (United States)
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May 2023 228 Pages 97 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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"Rising Preference of People to Use Their Own Devices Onboard " is seen as one of major growth factors of Wireless In-Flight Entertainment Market in years to come.
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The Wireless In-Flight Entertainment market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete of companies available in our research coverage.

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