About Mobile Game Handle
Mobile game handle helps in supporting and controlling the mobile game, it comes with the button mapping feature, detachable mobile holder, Wi-FI with a USB adapter, wireless SNES controller, etc to enhance the gaming experience in mobile. It can be used for personal, or competition applications. The game handle supports the android and iOS platforms for proper working efficiency.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 10.39% |
Mobile Game Handle has various players in the market. They are focusing on investing and launching a new range of products. The companies are also investing in research and development activities. Manufacturers are planning on strategic activities like mergers & acquisitions and collaborations that will enhance their global presence. It will also helps them sustain in the market and maintain their competitive edge. Analyst at AMA Research estimates that Global Vendors will contribute the maximum growth to Global Mobile Game Handle market throughout the forecasted period. Established and emerging Vendors should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Nvidia Corporation (United States), Nyko (United States), Razer Inc. (United States), SteelSeries (Denmark), 8BitDo (Hong Kong) and Nintendo Co., Ltd. (Japan) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Mobile Game Handle market by , Application (Personal and Competition) and Region.
On the basis of geography, the market of Mobile Game Handle has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). North America region held largest market share in the year 2023. If we see Market by Platform, the sub-segment i.e. Andriod will boost the Mobile Game Handle market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Mobile Game Handle market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Features, the sub-segment i.e. Button Mapping Feature will boost the Mobile Game Handle market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing Prevalence of People Playing Mobile Games Than Computer Games
Market Growth Drivers:
Growing Video Gaming Industry and Demand for the Smooth and Convenient Gaming Controlling Device
Challenges:
Skills Required to Handle the Mobile Game Handle
Restraints:
Number of Players in the Mobile Game Handle Market with the Substitute Brand
Opportunities:
Surging Demand for the Mobile Game Handle Among Young Adults in Developing Countries
Market Leaders and their expansionary development strategies
In August 2023, Zein the acquisition of Stumble Guys in September 2022, Scopely has used big-name celebrity and brand partnerships to cement its hold on the mobile party royale market. They appear to be using their latest partnership, a collaboration with YouTube superstar MrBeast, to defend against cross-platform competitors seeking to enter Western mobile markets — and to pave the way for Stumble Guys to launch on consoles. Scopely announced the Xbox version of Stumble Guys just two days before announcing the MrBeast partnership and has made it clear that the MrBeast content will be available on Xbox.
In March 2024, Activision announced the launch of its ‘Call of Duty: Warzone Mobile’ game on Thursday. Users can now access the highly anticipated title on platforms including Android and iPhones. The new title comes with support for shared progression with Call of Duty: Modern Warfare III and Call of Duty: Warzone on PC and gaming consoles.
Key Target Audience
Mobile Game Handle Manufacturers, Mobile Game Handle International traders, Mobile Game Handle Distributors and Suppliers, Research and Development Institutes, Potential Investors, Regulatory Bodies and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.