Industry Background:
3D Virtual Reality Glass is a device that is placed in front of the user’s eye. It contains a mounted display to view virtual reality content. The content is perceived as three-dimensional images, that give an illusion of depth of perception. To achieve the 3D effect, two images are projected in front of the viewer – one in each eye. The brain combines these images to achieve the 3D effect. Most glasses are accompanied with a headset to facilitate audio simulation. 3D VR glasses are most often used for gaming, but they can also be used for simulation and training purposes.According to AMA Research, the market for 3D VR Virtual Reality Glasses is expected to register a CAGR of 43.4% during the forecast period to 2026. This growth is primarily driven by Gaming and Entertainment Industry Is the Key Driver, Increased Usage in Healthcare Sector to Perform Simulations and Growth in Use of Smartphones.
Major Players, such as Google (United States), Samsung (South Korea), Hewlett-Packard (United States), Razer Inc. (Singapore), Oculus (Facebook) (United States), HTC (Taiwan), LG Corp (South Korea), Nintendo (United States), Sony (Japan) and Lenovo (China) etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years.
In February 2017, Samsung Electronics launched the Samsung Gear VR with Controller powered by Oculus, the company’s first-ever Gear VR headset with a controller. The controller offers convenient one-hand control. This VR gear is compatible with the Galaxy S7, S7 edge, Note5, S6 edge+, S6, and S6 edge. and In June 2019, HTC released Vive Pro Eye in North America. The product is priced at USD 1500 in the United States, rather than USD2000 price elsewhere. Featuring OLED screen technology running at a 2,880 x 1,600-pixel resolution, Vive Pro Eye is an upgrade to HTC’s standard Vive Pro, differentiated largely by Tobii eye-tracking hardware and support for foveated rendering.
Regulatory Insights:
In March 2019, HP launched the HP Reverb Virtual Reality Headset – Professional Edition, a VR Headset. This product is designed to deliver truly immersive with clarity with its staggering 2160 x 2160 panel per eye with double the resolution and 114-degree field of view. The company claims that customers are seeking lifelike VR viewing to help open doors to new business opportunities in product design, training, and engineering. The launch of this product is an important step since the market for Virtual Reality is expected to grow substantially.
Market Drivers
- Gaming and Entertainment Industry Is the Key Driver
- Increased Usage in Healthcare Sector to Perform Simulations
- Growth in Use of Smartphones
Market Trend
Restraints
- Low Adoption of VR Since Its Use Requires High Skills
Opportunities
Increasing Space Exploration Projects and Need to Train Astronauts Using Simulators and Marketing and Advertising Sectors Likely To Raise Demand to Enhance Marketing Experience for Consumers
Challenges
High Production Costs
AMA Research follow a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcase the spontaneously changing Players landscape impacting the growth of the market. Furthermore, our market researchers extensively analyse the products and services offered by multiple players competing to increase their market share and presence.
Customization in the Report
AMA Research features not only specific market forecasts, but also include significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints
- New Entrants into the Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
Against this Challenging Backdrop, 3D VR Virtual Reality Glasses Study Sheds Light on
The 3D VR Virtual Reality Glasses Market status quo and key characteristics. To end this, Analyst at AMA organize and took survey of the 3D VR Virtual Reality Glasses industry Players. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
Where 3D VR Virtual Reality Glasses industry is heading and what are the top priorities. Insights are drawn from financial analysis, the survey and interviews with key executives and industry experts.
How every company in this diverse set of Players can best navigate the emerging competition landscape and follow a strategy that helps them position to hold value they currently claim, or capture the new addressable opportunity.