Global Interactive Projector Market Overview:
Interactive projector enables the user to completely participate with the projected image. Interactive projectors essentially mimic the function of an interactive whiteboard on any surface where the image is projected. This allows the presenter to interact with the projected image using an electric or mechanical stylus and often simply a finger. It is mounted on the wall right above or below the screen/whiteboard surface, only inches by the wall thus the user is not blinded by the light.
As per latest study released by AMA Research, the Global Interactive Projector market is expected to see growth rate of 17.0%Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Forecast Period | 2024-2030 |
Historical Period | 2018-2023 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Demand for Projectors with Advanced Technologies
Market Growth Drivers:
Increasing Adoptions of Interactive Projectors by E-Learning Schools, Government Initiatives for Advancement of Education Sector and Increased Popularity of the Interactive Projectors Worldwide
Challenges:
Lack of Awareness in Developing Countries
Restraints:
High Installation Cost
Opportunities:
Demand from Education Sector and Rising Demand from Developing Countries
Competitive Landscape:
The market is seeing moderate market players, by seeing huge growth in this market the key leading vendors are highly focusing on production technologies, efficiency enhancement, and product life. There are various growth opportunities in this market which are captured by leading players via tracking the ongoing process enhancement and huge investment in market growth strategies.
Some of the key players profiled in the report are Seiko Epson Corporation (Japan), BenQ Corporation (Taiwan), Dell Inc. (United States), ViewSonic Corporation (United States), Hitachi, Ltd. (Japan), Christie Digital (United States), Sony Corporation (Japan), Optoma Corporation (Taiwan), NEC Corporation (Japan) and Touchmagix (United States). Additionally, following companies can also be profiled that are part of our coverage like Touchjet, Inc. (United States) and Panasonic Corporation (Japan). Analyst at AMA Research see Japanese Players to retain maximum share of Global Interactive Projector market by 2030. Considering Market by Projection Distance, the sub-segment i.e. Ultra-Short Throw will boost the Interactive Projector market. Considering Market by Dimension, the sub-segment i.e. 2D will boost the Interactive Projector market. Considering Market by Resolution, the sub-segment i.e. XGA will boost the Interactive Projector market.
Latest Market Insights:
In January 2024, Epson and Kurzweil Education partnered to develop and offer interactive projectors specifically designed for educational settings. These projectors will integrate with Kurzweil's literacy and learning software, creating a more engaging and accessible learning experience.
In December 2023, BenQ GV30 launched a portable interactive projector with a compact design, battery power, and built-in speakers. This projector is ideal for outdoor use or creating a temporary interactive display in any setting.
What Can be Explored with the Interactive Projector Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Interactive Projector Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Interactive Projector
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Interactive Projector market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Interactive Projector market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Interactive Projector Manufacturers, Raw Material Suppliers/ Buyers, Distributors, Government Body & Associations and End-user.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.