Visual Computing Comprehensive Study by Type (Interactive Whiteboard, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitor, Others), Application (Gaming, Media and Entertainment, Healthcare, Automotive, Manufacturing, Defense and Intelligence, Others), Component Type (Software, Hardware) Players and Region - Global Market Outlook to 2026

Visual Computing Market by XX Submarkets | Forecast Years 2022-2027 | CAGR: 21%  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Visual Computing Market Scope
Visual Computing is a visual aspect or interactions of computing certain things related to computer visions and computer science. This visual computing is widely used in image processing, visualization, computer graphics, video processing, augmented and virtual reality. GPU (Graphics Processing Unit) is the basic need for modern visual computing technology and hence propelling the computer graphics towards various application areas such as gaming, media & entertainment, healthcare, and automotive among others. Increasing Demand for Simulation Products and Virtual Reality and significant growth in an application such as scientific research and e-learning will drive the visual computing market in the forecasting period.

According to AMA, the Global Visual Computing market is expected to see growth rate of 21.0%

The market for visual computing is fragmented and the key players, such as Nvidia Corporation, ARM Holding Plc. and Intel Corporation among others are focusing on the product introduction in order to deliver enhanced services to their clients and increase their customer base.

Nvidia Corp. (United States), Intel Corp. (United States), Advanced Micro Devices, Inc. (United States), ARM Holdings plc. (United Kingdom), Imagination Technologies Group Plc. (United Kingdom), Marvell Technology Group Limited (Bermuda), Bio-digital Inc. (United States), Cubix Corporation (United States) and Softkinetic (Belgium) are some of the key players that are part of study coverage.

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a
preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from total available market.

Segmentation Overview
The study have segmented the market of Global Visual Computing market by Type (Interactive Whiteboard, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitor and Others), by Application (Gaming, Media and Entertainment, Healthcare, Automotive, Manufacturing, Defense and Intelligence and Others) and Region with country level break-up.

On the basis of geography, the market of Visual Computing has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).

In January 2017, Nvidia Corporation introduced an open platform media streamer based on visual computing which will find application in gaming and streaming among other things.


Market Trend
  • Adoption of Computation and Image Processing In Smartphones and In Other Mobiles
  • Acceptance of Advanced APIs in Smartphones and Other Devices Efficiently for Visual Computing

Market Drivers
  • Demand from the Industries Such As Gaming, Animation, and Healthcare
  • Increasing Demand for Simulation Products and Virtual Reality World Widely
  • Accumulative Demand for Improved Graphics and Sounds in Computer Games
  • Increasing Use of Smart Whiteboards in Educational Institutions

Opportunities
  • Growing Focus on Gaming Graphics Card to Increase the Accuracy Level of Games in Both Developed and Developing Countries
  • Emerging Applications Related to Visual Computing World Widely
  • Increase in R&D Initiatives Globally

Restraints
  • High Establishment and Manufacturing Cost
  • Lack of Skilled Labour for Virtual Computing

Challenges
  • Lack of Awareness About the Concept in Emerging Countries
  • Issue Related to Sensitivity to Lighting Conditions and Power Consumptions


Key Target Audience
Visual Computing hardware Manufacturers, Government and Research Organizations, Associations and Industrial Bodies, Research and Consulting Firms and Others

Report Objectives / Segmentation Covered

By Type
  • Interactive Whiteboard
  • Interactive Kiosk
  • Interactive Table
  • Interactive Video Wall
  • Monitor
  • Others
By Application
  • Gaming
  • Media and Entertainment
  • Healthcare
  • Automotive
  • Manufacturing
  • Defense and Intelligence
  • Others
By Component Type
  • Software
  • Hardware

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Demand from the Industries Such As Gaming, Animation, and Healthcare
      • 3.2.2. Increasing Demand for Simulation Products and Virtual Reality World Widely
      • 3.2.3. Accumulative Demand for Improved Graphics and Sounds in Computer Games
      • 3.2.4. Increasing Use of Smart Whiteboards in Educational Institutions
    • 3.3. Market Challenges
      • 3.3.1. Lack of Awareness About the Concept in Emerging Countries
      • 3.3.2. Issue Related to Sensitivity to Lighting Conditions and Power Consumptions
    • 3.4. Market Trends
      • 3.4.1. Adoption of Computation and Image Processing In Smartphones and In Other Mobiles
      • 3.4.2. Acceptance of Advanced APIs in Smartphones and Other Devices Efficiently for Visual Computing
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Visual Computing, by Type, Application, Component Type and Region (value and price ) (2015-2020)
    • 5.1. Introduction
    • 5.2. Global Visual Computing (Value)
      • 5.2.1. Global Visual Computing by: Type (Value)
        • 5.2.1.1. Interactive Whiteboard
        • 5.2.1.2. Interactive Kiosk
        • 5.2.1.3. Interactive Table
        • 5.2.1.4. Interactive Video Wall
        • 5.2.1.5. Monitor
        • 5.2.1.6. Others
      • 5.2.2. Global Visual Computing by: Application (Value)
        • 5.2.2.1. Gaming
        • 5.2.2.2. Media and Entertainment
        • 5.2.2.3. Healthcare
        • 5.2.2.4. Automotive
        • 5.2.2.5. Manufacturing
        • 5.2.2.6. Defense and Intelligence
        • 5.2.2.7. Others
      • 5.2.3. Global Visual Computing by: Component Type (Value)
        • 5.2.3.1. Software
        • 5.2.3.2. Hardware
      • 5.2.4. Global Visual Computing Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Visual Computing (Price)
      • 5.3.1. Global Visual Computing by: Type (Price)
  • 6. Visual Computing: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2020)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Nvidia Corp. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Intel Corp. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Advanced Micro Devices, Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. ARM Holdings plc. (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Imagination Technologies Group Plc. (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Marvell Technology Group Limited (Bermuda)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Bio-digital Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Cubix Corporation (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Softkinetic (Belgium)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
  • 7. Global Visual Computing Sale, by Type, Application, Component Type and Region (value and price ) (2021-2026)
    • 7.1. Introduction
    • 7.2. Global Visual Computing (Value)
      • 7.2.1. Global Visual Computing by: Type (Value)
        • 7.2.1.1. Interactive Whiteboard
        • 7.2.1.2. Interactive Kiosk
        • 7.2.1.3. Interactive Table
        • 7.2.1.4. Interactive Video Wall
        • 7.2.1.5. Monitor
        • 7.2.1.6. Others
      • 7.2.2. Global Visual Computing by: Application (Value)
        • 7.2.2.1. Gaming
        • 7.2.2.2. Media and Entertainment
        • 7.2.2.3. Healthcare
        • 7.2.2.4. Automotive
        • 7.2.2.5. Manufacturing
        • 7.2.2.6. Defense and Intelligence
        • 7.2.2.7. Others
      • 7.2.3. Global Visual Computing by: Component Type (Value)
        • 7.2.3.1. Software
        • 7.2.3.2. Hardware
      • 7.2.4. Global Visual Computing Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Visual Computing (Price)
      • 7.3.1. Global Visual Computing by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Visual Computing: by Type(USD Million)
  • Table 2. Visual Computing Interactive Whiteboard , by Region USD Million (2015-2020)
  • Table 3. Visual Computing Interactive Kiosk , by Region USD Million (2015-2020)
  • Table 4. Visual Computing Interactive Table , by Region USD Million (2015-2020)
  • Table 5. Visual Computing Interactive Video Wall , by Region USD Million (2015-2020)
  • Table 6. Visual Computing Monitor , by Region USD Million (2015-2020)
  • Table 7. Visual Computing Others , by Region USD Million (2015-2020)
  • Table 8. Visual Computing: by Application(USD Million)
  • Table 9. Visual Computing Gaming , by Region USD Million (2015-2020)
  • Table 10. Visual Computing Media and Entertainment , by Region USD Million (2015-2020)
  • Table 11. Visual Computing Healthcare , by Region USD Million (2015-2020)
  • Table 12. Visual Computing Automotive , by Region USD Million (2015-2020)
  • Table 13. Visual Computing Manufacturing , by Region USD Million (2015-2020)
  • Table 14. Visual Computing Defense and Intelligence , by Region USD Million (2015-2020)
  • Table 15. Visual Computing Others , by Region USD Million (2015-2020)
  • Table 16. Visual Computing: by Component Type(USD Million)
  • Table 17. Visual Computing Software , by Region USD Million (2015-2020)
  • Table 18. Visual Computing Hardware , by Region USD Million (2015-2020)
  • Table 19. South America Visual Computing, by Country USD Million (2015-2020)
  • Table 20. South America Visual Computing, by Type USD Million (2015-2020)
  • Table 21. South America Visual Computing, by Application USD Million (2015-2020)
  • Table 22. South America Visual Computing, by Component Type USD Million (2015-2020)
  • Table 23. Brazil Visual Computing, by Type USD Million (2015-2020)
  • Table 24. Brazil Visual Computing, by Application USD Million (2015-2020)
  • Table 25. Brazil Visual Computing, by Component Type USD Million (2015-2020)
  • Table 26. Argentina Visual Computing, by Type USD Million (2015-2020)
  • Table 27. Argentina Visual Computing, by Application USD Million (2015-2020)
  • Table 28. Argentina Visual Computing, by Component Type USD Million (2015-2020)
  • Table 29. Rest of South America Visual Computing, by Type USD Million (2015-2020)
  • Table 30. Rest of South America Visual Computing, by Application USD Million (2015-2020)
  • Table 31. Rest of South America Visual Computing, by Component Type USD Million (2015-2020)
  • Table 32. Asia Pacific Visual Computing, by Country USD Million (2015-2020)
  • Table 33. Asia Pacific Visual Computing, by Type USD Million (2015-2020)
  • Table 34. Asia Pacific Visual Computing, by Application USD Million (2015-2020)
  • Table 35. Asia Pacific Visual Computing, by Component Type USD Million (2015-2020)
  • Table 36. China Visual Computing, by Type USD Million (2015-2020)
  • Table 37. China Visual Computing, by Application USD Million (2015-2020)
  • Table 38. China Visual Computing, by Component Type USD Million (2015-2020)
  • Table 39. Japan Visual Computing, by Type USD Million (2015-2020)
  • Table 40. Japan Visual Computing, by Application USD Million (2015-2020)
  • Table 41. Japan Visual Computing, by Component Type USD Million (2015-2020)
  • Table 42. India Visual Computing, by Type USD Million (2015-2020)
  • Table 43. India Visual Computing, by Application USD Million (2015-2020)
  • Table 44. India Visual Computing, by Component Type USD Million (2015-2020)
  • Table 45. South Korea Visual Computing, by Type USD Million (2015-2020)
  • Table 46. South Korea Visual Computing, by Application USD Million (2015-2020)
  • Table 47. South Korea Visual Computing, by Component Type USD Million (2015-2020)
  • Table 48. Taiwan Visual Computing, by Type USD Million (2015-2020)
  • Table 49. Taiwan Visual Computing, by Application USD Million (2015-2020)
  • Table 50. Taiwan Visual Computing, by Component Type USD Million (2015-2020)
  • Table 51. Australia Visual Computing, by Type USD Million (2015-2020)
  • Table 52. Australia Visual Computing, by Application USD Million (2015-2020)
  • Table 53. Australia Visual Computing, by Component Type USD Million (2015-2020)
  • Table 54. Rest of Asia-Pacific Visual Computing, by Type USD Million (2015-2020)
  • Table 55. Rest of Asia-Pacific Visual Computing, by Application USD Million (2015-2020)
  • Table 56. Rest of Asia-Pacific Visual Computing, by Component Type USD Million (2015-2020)
  • Table 57. Europe Visual Computing, by Country USD Million (2015-2020)
  • Table 58. Europe Visual Computing, by Type USD Million (2015-2020)
  • Table 59. Europe Visual Computing, by Application USD Million (2015-2020)
  • Table 60. Europe Visual Computing, by Component Type USD Million (2015-2020)
  • Table 61. Germany Visual Computing, by Type USD Million (2015-2020)
  • Table 62. Germany Visual Computing, by Application USD Million (2015-2020)
  • Table 63. Germany Visual Computing, by Component Type USD Million (2015-2020)
  • Table 64. France Visual Computing, by Type USD Million (2015-2020)
  • Table 65. France Visual Computing, by Application USD Million (2015-2020)
  • Table 66. France Visual Computing, by Component Type USD Million (2015-2020)
  • Table 67. Italy Visual Computing, by Type USD Million (2015-2020)
  • Table 68. Italy Visual Computing, by Application USD Million (2015-2020)
  • Table 69. Italy Visual Computing, by Component Type USD Million (2015-2020)
  • Table 70. United Kingdom Visual Computing, by Type USD Million (2015-2020)
  • Table 71. United Kingdom Visual Computing, by Application USD Million (2015-2020)
  • Table 72. United Kingdom Visual Computing, by Component Type USD Million (2015-2020)
  • Table 73. Netherlands Visual Computing, by Type USD Million (2015-2020)
  • Table 74. Netherlands Visual Computing, by Application USD Million (2015-2020)
  • Table 75. Netherlands Visual Computing, by Component Type USD Million (2015-2020)
  • Table 76. Rest of Europe Visual Computing, by Type USD Million (2015-2020)
  • Table 77. Rest of Europe Visual Computing, by Application USD Million (2015-2020)
  • Table 78. Rest of Europe Visual Computing, by Component Type USD Million (2015-2020)
  • Table 79. MEA Visual Computing, by Country USD Million (2015-2020)
  • Table 80. MEA Visual Computing, by Type USD Million (2015-2020)
  • Table 81. MEA Visual Computing, by Application USD Million (2015-2020)
  • Table 82. MEA Visual Computing, by Component Type USD Million (2015-2020)
  • Table 83. Middle East Visual Computing, by Type USD Million (2015-2020)
  • Table 84. Middle East Visual Computing, by Application USD Million (2015-2020)
  • Table 85. Middle East Visual Computing, by Component Type USD Million (2015-2020)
  • Table 86. Africa Visual Computing, by Type USD Million (2015-2020)
  • Table 87. Africa Visual Computing, by Application USD Million (2015-2020)
  • Table 88. Africa Visual Computing, by Component Type USD Million (2015-2020)
  • Table 89. North America Visual Computing, by Country USD Million (2015-2020)
  • Table 90. North America Visual Computing, by Type USD Million (2015-2020)
  • Table 91. North America Visual Computing, by Application USD Million (2015-2020)
  • Table 92. North America Visual Computing, by Component Type USD Million (2015-2020)
  • Table 93. United States Visual Computing, by Type USD Million (2015-2020)
  • Table 94. United States Visual Computing, by Application USD Million (2015-2020)
  • Table 95. United States Visual Computing, by Component Type USD Million (2015-2020)
  • Table 96. Canada Visual Computing, by Type USD Million (2015-2020)
  • Table 97. Canada Visual Computing, by Application USD Million (2015-2020)
  • Table 98. Canada Visual Computing, by Component Type USD Million (2015-2020)
  • Table 99. Mexico Visual Computing, by Type USD Million (2015-2020)
  • Table 100. Mexico Visual Computing, by Application USD Million (2015-2020)
  • Table 101. Mexico Visual Computing, by Component Type USD Million (2015-2020)
  • Table 102. Visual Computing: by Type(USD/Units)
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Company Basic Information, Sales Area and Its Competitors
  • Table 112. Visual Computing: by Type(USD Million)
  • Table 113. Visual Computing Interactive Whiteboard , by Region USD Million (2021-2026)
  • Table 114. Visual Computing Interactive Kiosk , by Region USD Million (2021-2026)
  • Table 115. Visual Computing Interactive Table , by Region USD Million (2021-2026)
  • Table 116. Visual Computing Interactive Video Wall , by Region USD Million (2021-2026)
  • Table 117. Visual Computing Monitor , by Region USD Million (2021-2026)
  • Table 118. Visual Computing Others , by Region USD Million (2021-2026)
  • Table 119. Visual Computing: by Application(USD Million)
  • Table 120. Visual Computing Gaming , by Region USD Million (2021-2026)
  • Table 121. Visual Computing Media and Entertainment , by Region USD Million (2021-2026)
  • Table 122. Visual Computing Healthcare , by Region USD Million (2021-2026)
  • Table 123. Visual Computing Automotive , by Region USD Million (2021-2026)
  • Table 124. Visual Computing Manufacturing , by Region USD Million (2021-2026)
  • Table 125. Visual Computing Defense and Intelligence , by Region USD Million (2021-2026)
  • Table 126. Visual Computing Others , by Region USD Million (2021-2026)
  • Table 127. Visual Computing: by Component Type(USD Million)
  • Table 128. Visual Computing Software , by Region USD Million (2021-2026)
  • Table 129. Visual Computing Hardware , by Region USD Million (2021-2026)
  • Table 130. South America Visual Computing, by Country USD Million (2021-2026)
  • Table 131. South America Visual Computing, by Type USD Million (2021-2026)
  • Table 132. South America Visual Computing, by Application USD Million (2021-2026)
  • Table 133. South America Visual Computing, by Component Type USD Million (2021-2026)
  • Table 134. Brazil Visual Computing, by Type USD Million (2021-2026)
  • Table 135. Brazil Visual Computing, by Application USD Million (2021-2026)
  • Table 136. Brazil Visual Computing, by Component Type USD Million (2021-2026)
  • Table 137. Argentina Visual Computing, by Type USD Million (2021-2026)
  • Table 138. Argentina Visual Computing, by Application USD Million (2021-2026)
  • Table 139. Argentina Visual Computing, by Component Type USD Million (2021-2026)
  • Table 140. Rest of South America Visual Computing, by Type USD Million (2021-2026)
  • Table 141. Rest of South America Visual Computing, by Application USD Million (2021-2026)
  • Table 142. Rest of South America Visual Computing, by Component Type USD Million (2021-2026)
  • Table 143. Asia Pacific Visual Computing, by Country USD Million (2021-2026)
  • Table 144. Asia Pacific Visual Computing, by Type USD Million (2021-2026)
  • Table 145. Asia Pacific Visual Computing, by Application USD Million (2021-2026)
  • Table 146. Asia Pacific Visual Computing, by Component Type USD Million (2021-2026)
  • Table 147. China Visual Computing, by Type USD Million (2021-2026)
  • Table 148. China Visual Computing, by Application USD Million (2021-2026)
  • Table 149. China Visual Computing, by Component Type USD Million (2021-2026)
  • Table 150. Japan Visual Computing, by Type USD Million (2021-2026)
  • Table 151. Japan Visual Computing, by Application USD Million (2021-2026)
  • Table 152. Japan Visual Computing, by Component Type USD Million (2021-2026)
  • Table 153. India Visual Computing, by Type USD Million (2021-2026)
  • Table 154. India Visual Computing, by Application USD Million (2021-2026)
  • Table 155. India Visual Computing, by Component Type USD Million (2021-2026)
  • Table 156. South Korea Visual Computing, by Type USD Million (2021-2026)
  • Table 157. South Korea Visual Computing, by Application USD Million (2021-2026)
  • Table 158. South Korea Visual Computing, by Component Type USD Million (2021-2026)
  • Table 159. Taiwan Visual Computing, by Type USD Million (2021-2026)
  • Table 160. Taiwan Visual Computing, by Application USD Million (2021-2026)
  • Table 161. Taiwan Visual Computing, by Component Type USD Million (2021-2026)
  • Table 162. Australia Visual Computing, by Type USD Million (2021-2026)
  • Table 163. Australia Visual Computing, by Application USD Million (2021-2026)
  • Table 164. Australia Visual Computing, by Component Type USD Million (2021-2026)
  • Table 165. Rest of Asia-Pacific Visual Computing, by Type USD Million (2021-2026)
  • Table 166. Rest of Asia-Pacific Visual Computing, by Application USD Million (2021-2026)
  • Table 167. Rest of Asia-Pacific Visual Computing, by Component Type USD Million (2021-2026)
  • Table 168. Europe Visual Computing, by Country USD Million (2021-2026)
  • Table 169. Europe Visual Computing, by Type USD Million (2021-2026)
  • Table 170. Europe Visual Computing, by Application USD Million (2021-2026)
  • Table 171. Europe Visual Computing, by Component Type USD Million (2021-2026)
  • Table 172. Germany Visual Computing, by Type USD Million (2021-2026)
  • Table 173. Germany Visual Computing, by Application USD Million (2021-2026)
  • Table 174. Germany Visual Computing, by Component Type USD Million (2021-2026)
  • Table 175. France Visual Computing, by Type USD Million (2021-2026)
  • Table 176. France Visual Computing, by Application USD Million (2021-2026)
  • Table 177. France Visual Computing, by Component Type USD Million (2021-2026)
  • Table 178. Italy Visual Computing, by Type USD Million (2021-2026)
  • Table 179. Italy Visual Computing, by Application USD Million (2021-2026)
  • Table 180. Italy Visual Computing, by Component Type USD Million (2021-2026)
  • Table 181. United Kingdom Visual Computing, by Type USD Million (2021-2026)
  • Table 182. United Kingdom Visual Computing, by Application USD Million (2021-2026)
  • Table 183. United Kingdom Visual Computing, by Component Type USD Million (2021-2026)
  • Table 184. Netherlands Visual Computing, by Type USD Million (2021-2026)
  • Table 185. Netherlands Visual Computing, by Application USD Million (2021-2026)
  • Table 186. Netherlands Visual Computing, by Component Type USD Million (2021-2026)
  • Table 187. Rest of Europe Visual Computing, by Type USD Million (2021-2026)
  • Table 188. Rest of Europe Visual Computing, by Application USD Million (2021-2026)
  • Table 189. Rest of Europe Visual Computing, by Component Type USD Million (2021-2026)
  • Table 190. MEA Visual Computing, by Country USD Million (2021-2026)
  • Table 191. MEA Visual Computing, by Type USD Million (2021-2026)
  • Table 192. MEA Visual Computing, by Application USD Million (2021-2026)
  • Table 193. MEA Visual Computing, by Component Type USD Million (2021-2026)
  • Table 194. Middle East Visual Computing, by Type USD Million (2021-2026)
  • Table 195. Middle East Visual Computing, by Application USD Million (2021-2026)
  • Table 196. Middle East Visual Computing, by Component Type USD Million (2021-2026)
  • Table 197. Africa Visual Computing, by Type USD Million (2021-2026)
  • Table 198. Africa Visual Computing, by Application USD Million (2021-2026)
  • Table 199. Africa Visual Computing, by Component Type USD Million (2021-2026)
  • Table 200. North America Visual Computing, by Country USD Million (2021-2026)
  • Table 201. North America Visual Computing, by Type USD Million (2021-2026)
  • Table 202. North America Visual Computing, by Application USD Million (2021-2026)
  • Table 203. North America Visual Computing, by Component Type USD Million (2021-2026)
  • Table 204. United States Visual Computing, by Type USD Million (2021-2026)
  • Table 205. United States Visual Computing, by Application USD Million (2021-2026)
  • Table 206. United States Visual Computing, by Component Type USD Million (2021-2026)
  • Table 207. Canada Visual Computing, by Type USD Million (2021-2026)
  • Table 208. Canada Visual Computing, by Application USD Million (2021-2026)
  • Table 209. Canada Visual Computing, by Component Type USD Million (2021-2026)
  • Table 210. Mexico Visual Computing, by Type USD Million (2021-2026)
  • Table 211. Mexico Visual Computing, by Application USD Million (2021-2026)
  • Table 212. Mexico Visual Computing, by Component Type USD Million (2021-2026)
  • Table 213. Visual Computing: by Type(USD/Units)
  • Table 214. Research Programs/Design for This Report
  • Table 215. Key Data Information from Secondary Sources
  • Table 216. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Visual Computing: by Type USD Million (2015-2020)
  • Figure 5. Global Visual Computing: by Application USD Million (2015-2020)
  • Figure 6. Global Visual Computing: by Component Type USD Million (2015-2020)
  • Figure 7. South America Visual Computing Share (%), by Country
  • Figure 8. Asia Pacific Visual Computing Share (%), by Country
  • Figure 9. Europe Visual Computing Share (%), by Country
  • Figure 10. MEA Visual Computing Share (%), by Country
  • Figure 11. North America Visual Computing Share (%), by Country
  • Figure 12. Global Visual Computing: by Type USD/Units (2015-2020)
  • Figure 13. Global Visual Computing share by Players 2020 (%)
  • Figure 14. Global Visual Computing share by Players (Top 3) 2020(%)
  • Figure 15. Global Visual Computing share by Players (Top 5) 2020(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Nvidia Corp. (United States) Revenue, Net Income and Gross profit
  • Figure 18. Nvidia Corp. (United States) Revenue: by Geography 2020
  • Figure 19. Intel Corp. (United States) Revenue, Net Income and Gross profit
  • Figure 20. Intel Corp. (United States) Revenue: by Geography 2020
  • Figure 21. Advanced Micro Devices, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. Advanced Micro Devices, Inc. (United States) Revenue: by Geography 2020
  • Figure 23. ARM Holdings plc. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 24. ARM Holdings plc. (United Kingdom) Revenue: by Geography 2020
  • Figure 25. Imagination Technologies Group Plc. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 26. Imagination Technologies Group Plc. (United Kingdom) Revenue: by Geography 2020
  • Figure 27. Marvell Technology Group Limited (Bermuda) Revenue, Net Income and Gross profit
  • Figure 28. Marvell Technology Group Limited (Bermuda) Revenue: by Geography 2020
  • Figure 29. Bio-digital Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 30. Bio-digital Inc. (United States) Revenue: by Geography 2020
  • Figure 31. Cubix Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 32. Cubix Corporation (United States) Revenue: by Geography 2020
  • Figure 33. Softkinetic (Belgium) Revenue, Net Income and Gross profit
  • Figure 34. Softkinetic (Belgium) Revenue: by Geography 2020
  • Figure 35. Global Visual Computing: by Type USD Million (2021-2026)
  • Figure 36. Global Visual Computing: by Application USD Million (2021-2026)
  • Figure 37. Global Visual Computing: by Component Type USD Million (2021-2026)
  • Figure 38. South America Visual Computing Share (%), by Country
  • Figure 39. Asia Pacific Visual Computing Share (%), by Country
  • Figure 40. Europe Visual Computing Share (%), by Country
  • Figure 41. MEA Visual Computing Share (%), by Country
  • Figure 42. North America Visual Computing Share (%), by Country
  • Figure 43. Global Visual Computing: by Type USD/Units (2021-2026)
List of companies from research coverage that are profiled in the study
  • Nvidia Corp. (United States)
  • Intel Corp. (United States)
  • Advanced Micro Devices, Inc. (United States)
  • ARM Holdings plc. (United Kingdom)
  • Imagination Technologies Group Plc. (United Kingdom)
  • Marvell Technology Group Limited (Bermuda)
  • Bio-digital Inc. (United States)
  • Cubix Corporation (United States)
  • Softkinetic (Belgium)
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The Visual Computing study can be customized to meet your requirements. The market size breakdown by type [Interactive Whiteboard, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitor and Others], by end use application [Gaming, Media and Entertainment, Healthcare, Automotive, Manufacturing, Defense and Intelligence and Others].
The Visual Computing Market is gaining popularity and expected to see strong valuation by 2026.
According to AMA, the Global Visual Computing market is expected to see growth rate of 21.0%.

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