About Game Headset
Gaming headset is defined as headphones which commonly used for gaming, built-in microphones. This is different from the regular headset, a gaming headset is more comfortable, provides better sound quality and microphone quality. These gaming headsets block the ambient sounds and add comfort while playing games. the demand for the game headset is growing owing to a surge in the entertainment industry and rising awareness about the game headset and advantage in the market.
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 7.3% |
The gaming headset market is moderately fragmented due to a large number of vendors. The gaming headset market is in its growth phase, vendors are constantly trying to gain maximum market share. Analyst at AMA Research estimates that United States Manufacturers will contribute the maximum growth to Global Game Headset market throughout the forecasted period. Established and emerging Manufacturers should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Sennheiser (Germany), ASTRO Gaming (United States), SteelSeries (Denmark), Cooler Master (Taiwan), Turtle Beach (United States), Creative Technology (Singapore), Mad Catz (United States), Hyperx (Kingston), Roccat (Germany), Corsair Components Inc. (United States), Razer Inc. (United States), Audio-Technica (Japan), Skullcandy (United States), Sentey (United States) and Kotion Electronic (China) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Game Headset market by Type (Wired USB/Analog 3.5mm, Wireless USB Transmitter, Near Field Communication (NFC) and Others), Application (Console, PC and Others) and Region.
On the basis of geography, the market of Game Headset has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Distribution Channel, the sub-segment i.e. Online will boost the Game Headset market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Compatibility with Artificial Intelligence and Headsets with Equalization Mode
Market Growth Drivers:
Rise in Demand for Gaming Headset Owing to Improve Gaming Performance, Growth in the e-sports Market and Surge in the Entertainment Industry
Challenges:
Availability of Counterfeit products
Restraints:
Limited Compatibility
Opportunities:
The Growing Gaming Consumers among the Developing Countries
Market Leaders and their expansionary development strategies
In December 2023, HyperX, the gaming peripherals brand of HP, on Tuesday launched the Cirro Buds The HyperX Cirro Buds Pro offer noise cancellation, Bluetooth 5.2 connectivity
In June 2023, Meta Platforms CEO Mark Zuckerberg has announced the company's upcoming mixed reality headset, the Quest 3, as competition from Apple looms. The Quest 3 will be 40 per cent thinner than its predecessor and will introduce color mixed reality, combining augmented and virtual reality elements.
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.