Cloud Gaming Comprehensive Study by Cloud Type (Public, Private, Hybrid), Platform Type (Smartphones, Tablets, Gaming Consoles, PCs), Streaming Type (Video, File) Players and Region - Global Market Outlook to 2027

Cloud Gaming Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Cloud Gaming?
Cloud gaming is an famous technology evolving in the gaming industry which allows a user to stream high-end games on devices such as laptops, tablets, and mobiles with a good internet connection. This technology helps in eliminating the requirement for the regular hardware upgrade or a gaming console. Owing to rising investments and demand for the good gaming experience and increment in count of mobile users, fuels the growth of the cloud gaming market. Cloud providers can easily penetrate the market with advance equipment’s and network connectivity supporting the high-end games. Game developers are continuously working to enhance the gamer’s experience by launching and rewriting codes for diverse platforms such as PlayStation, Xbox, and Windows.

The market study is broken down and major geographies with country level break-up.

The market players are adopting many strategies so as to attract the audience and to gain highest market share, these strategies can be listed as maintaining product uniqueness, offering attractive discounts, mergers with related organizations, alliances with different companies to increase sales area globally and others. Analysts at AMA Research estimates that Players from United states and Chinese will contribute to the maximum growth of Global Cloud Gaming market throughout the predicted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Sony (Japan), GameFly (PlayCast) (United States), Nvidia (United States), Ubitus (China), PlayGiga (Spain), Crytek GmbH (Germany), PlayKey (United States), Utomik (Kalydo) (United States), Cyber Cloud (United States), Yunlian Technology (China) and Liquidsky (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are BlacknutSAS (France), Alibaba Cloud (China), Baidu (China), Tencent Cloud (China), Ksyun (Kingsoft) (China) and LeCloud (China).

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global Cloud Gaming market by Type, Application and Region.

On the basis of geography, the market of Cloud Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Singapore, Taiwan, Indonesia, Philippines, Malaysia, Thailand, Vietnam, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Cloud Type, the sub-segment i.e. Public will boost the Cloud Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Platform Type, the sub-segment i.e. Smartphones will boost the Cloud Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Streaming Type , the sub-segment i.e. Video will boost the Cloud Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.




Market Trend
  • Surging penetration of online gaming across the social media platform
  • Technological advancements across the online gaming industry

Market Drivers
  • Increment in count of smartphone and smart devices
  • Increasing adaptability due to high speed internet connectivity
  • Efficient hardware compatibility in both developing and developed economies
  • Rise in sophisticated gaming techniques and increased consumer disposable income in emerging countries

Opportunities
  • The rising popularity of e-sports, multiplayer video game competition between professional and amateur players

Restraints
  • Threat from open sources and lack of data protection


Key Target Audience
Software Providers, Sub-component manufacturer, Channel partners, Industry Association, Governments and investment communities and Research organizations and associations

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have the better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand company’s positioning regarding market value, volume and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc. and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.

Report Objectives / Segmentation Covered

By Cloud Type
  • Public
  • Private
  • Hybrid

By Platform Type
  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs

By Streaming Type
  • Video
  • File

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Taiwan
    • Indonesia
    • Philippines
    • Malaysia
    • Thailand
    • Vietnam
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increment in count of smartphone and smart devices
      • 3.2.2. Increasing adaptability due to high speed internet connectivity
      • 3.2.3. Efficient hardware compatibility in both developing and developed economies
      • 3.2.4. Rise in sophisticated gaming techniques and increased consumer disposable income in emerging countries
    • 3.3. Market Trends
      • 3.3.1. Surging penetration of online gaming across the social media platform
      • 3.3.2. Technological advancements across the online gaming industry
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Cloud Gaming, by Cloud Type, Platform Type, Streaming Type and Region (value and price ) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Cloud Gaming (Value)
      • 5.2.1. Global Cloud Gaming by: Cloud Type (Value)
        • 5.2.1.1. Public
        • 5.2.1.2. Private
        • 5.2.1.3. Hybrid
      • 5.2.2. Global Cloud Gaming by: Platform Type (Value)
        • 5.2.2.1. Smartphones
        • 5.2.2.2. Tablets
        • 5.2.2.3. Gaming Consoles
        • 5.2.2.4. PCs
      • 5.2.3. Global Cloud Gaming Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Singapore
          • 5.2.3.2.6. Taiwan
          • 5.2.3.2.7. Indonesia
          • 5.2.3.2.8. Philippines
          • 5.2.3.2.9. Malaysia
          • 5.2.3.2.10. Thailand
          • 5.2.3.2.11. Vietnam
          • 5.2.3.2.12. Australia
          • 5.2.3.2.13. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
    • 5.3. Global Cloud Gaming (Price)
  • 6. Cloud Gaming: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Sony (Japan)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. GameFly (PlayCast) (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Nvidia (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Ubitus (China)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. PlayGiga (Spain)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Crytek GmbH (Germany)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. PlayKey (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Utomik (Kalydo) (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Cyber Cloud (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Yunlian Technology (China)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Liquidsky (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Cloud Gaming Sale, by Cloud Type, Platform Type, Streaming Type and Region (value and price ) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Cloud Gaming (Value)
      • 7.2.1. Global Cloud Gaming by: Cloud Type (Value)
        • 7.2.1.1. Public
        • 7.2.1.2. Private
        • 7.2.1.3. Hybrid
      • 7.2.2. Global Cloud Gaming by: Platform Type (Value)
        • 7.2.2.1. Smartphones
        • 7.2.2.2. Tablets
        • 7.2.2.3. Gaming Consoles
        • 7.2.2.4. PCs
      • 7.2.3. Global Cloud Gaming Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Singapore
          • 7.2.3.2.6. Taiwan
          • 7.2.3.2.7. Indonesia
          • 7.2.3.2.8. Philippines
          • 7.2.3.2.9. Malaysia
          • 7.2.3.2.10. Thailand
          • 7.2.3.2.11. Vietnam
          • 7.2.3.2.12. Australia
          • 7.2.3.2.13. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
    • 7.3. Global Cloud Gaming (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Cloud Gaming: by Cloud Type(USD Million)
  • Table 2. Cloud Gaming Public , by Region USD Million (2016-2021)
  • Table 3. Cloud Gaming Private , by Region USD Million (2016-2021)
  • Table 4. Cloud Gaming Hybrid , by Region USD Million (2016-2021)
  • Table 5. Cloud Gaming: by Platform Type(USD Million)
  • Table 6. Cloud Gaming Smartphones , by Region USD Million (2016-2021)
  • Table 7. Cloud Gaming Tablets , by Region USD Million (2016-2021)
  • Table 8. Cloud Gaming Gaming Consoles , by Region USD Million (2016-2021)
  • Table 9. Cloud Gaming PCs , by Region USD Million (2016-2021)
  • Table 10. South America Cloud Gaming, by Country USD Million (2016-2021)
  • Table 11. South America Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 12. South America Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 13. South America Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 14. Brazil Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 15. Brazil Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 16. Brazil Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 17. Argentina Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 18. Argentina Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 19. Argentina Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 20. Rest of South America Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 21. Rest of South America Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 22. Rest of South America Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 23. Asia Pacific Cloud Gaming, by Country USD Million (2016-2021)
  • Table 24. Asia Pacific Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 25. Asia Pacific Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 26. Asia Pacific Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 27. China Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 28. China Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 29. China Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 30. Japan Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 31. Japan Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 32. Japan Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 33. India Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 34. India Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 35. India Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 36. South Korea Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 37. South Korea Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 38. South Korea Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 39. Singapore Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 40. Singapore Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 41. Singapore Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 42. Taiwan Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 43. Taiwan Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 44. Taiwan Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 45. Indonesia Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 46. Indonesia Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 47. Indonesia Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 48. Philippines Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 49. Philippines Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 50. Philippines Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 51. Malaysia Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 52. Malaysia Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 53. Malaysia Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 54. Thailand Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 55. Thailand Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 56. Thailand Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 57. Vietnam Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 58. Vietnam Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 59. Vietnam Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 60. Australia Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 61. Australia Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 62. Australia Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 63. Rest of Asia-Pacific Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 64. Rest of Asia-Pacific Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 65. Rest of Asia-Pacific Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 66. Europe Cloud Gaming, by Country USD Million (2016-2021)
  • Table 67. Europe Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 68. Europe Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 69. Europe Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 70. Germany Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 71. Germany Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 72. Germany Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 73. France Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 74. France Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 75. France Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 76. Italy Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 77. Italy Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 78. Italy Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 79. United Kingdom Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 80. United Kingdom Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 81. United Kingdom Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 82. Netherlands Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 83. Netherlands Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 84. Netherlands Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 85. Rest of Europe Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 86. Rest of Europe Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 87. Rest of Europe Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 88. MEA Cloud Gaming, by Country USD Million (2016-2021)
  • Table 89. MEA Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 90. MEA Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 91. MEA Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 92. Middle East Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 93. Middle East Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 94. Middle East Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 95. Africa Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 96. Africa Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 97. Africa Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 98. North America Cloud Gaming, by Country USD Million (2016-2021)
  • Table 99. North America Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 100. North America Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 101. North America Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 102. United States Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 103. United States Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 104. United States Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 105. Canada Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 106. Canada Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 107. Canada Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 108. Mexico Cloud Gaming, by Cloud Type USD Million (2016-2021)
  • Table 109. Mexico Cloud Gaming, by Platform Type USD Million (2016-2021)
  • Table 110. Mexico Cloud Gaming, by Streaming Type USD Million (2016-2021)
  • Table 111. Company Basic Information, Sales Area and Its Competitors
  • Table 112. Company Basic Information, Sales Area and Its Competitors
  • Table 113. Company Basic Information, Sales Area and Its Competitors
  • Table 114. Company Basic Information, Sales Area and Its Competitors
  • Table 115. Company Basic Information, Sales Area and Its Competitors
  • Table 116. Company Basic Information, Sales Area and Its Competitors
  • Table 117. Company Basic Information, Sales Area and Its Competitors
  • Table 118. Company Basic Information, Sales Area and Its Competitors
  • Table 119. Company Basic Information, Sales Area and Its Competitors
  • Table 120. Company Basic Information, Sales Area and Its Competitors
  • Table 121. Company Basic Information, Sales Area and Its Competitors
  • Table 122. Cloud Gaming: by Cloud Type(USD Million)
  • Table 123. Cloud Gaming Public , by Region USD Million (2022-2027)
  • Table 124. Cloud Gaming Private , by Region USD Million (2022-2027)
  • Table 125. Cloud Gaming Hybrid , by Region USD Million (2022-2027)
  • Table 126. Cloud Gaming: by Platform Type(USD Million)
  • Table 127. Cloud Gaming Smartphones , by Region USD Million (2022-2027)
  • Table 128. Cloud Gaming Tablets , by Region USD Million (2022-2027)
  • Table 129. Cloud Gaming Gaming Consoles , by Region USD Million (2022-2027)
  • Table 130. Cloud Gaming PCs , by Region USD Million (2022-2027)
  • Table 131. South America Cloud Gaming, by Country USD Million (2022-2027)
  • Table 132. South America Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 133. South America Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 134. South America Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 135. Brazil Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 136. Brazil Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 137. Brazil Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 138. Argentina Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 139. Argentina Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 140. Argentina Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 141. Rest of South America Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 142. Rest of South America Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 143. Rest of South America Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 144. Asia Pacific Cloud Gaming, by Country USD Million (2022-2027)
  • Table 145. Asia Pacific Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 146. Asia Pacific Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 147. Asia Pacific Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 148. China Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 149. China Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 150. China Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 151. Japan Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 152. Japan Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 153. Japan Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 154. India Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 155. India Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 156. India Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 157. South Korea Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 158. South Korea Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 159. South Korea Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 160. Singapore Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 161. Singapore Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 162. Singapore Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 163. Taiwan Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 164. Taiwan Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 165. Taiwan Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 166. Indonesia Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 167. Indonesia Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 168. Indonesia Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 169. Philippines Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 170. Philippines Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 171. Philippines Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 172. Malaysia Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 173. Malaysia Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 174. Malaysia Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 175. Thailand Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 176. Thailand Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 177. Thailand Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 178. Vietnam Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 179. Vietnam Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 180. Vietnam Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 181. Australia Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 182. Australia Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 183. Australia Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 184. Rest of Asia-Pacific Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 185. Rest of Asia-Pacific Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 186. Rest of Asia-Pacific Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 187. Europe Cloud Gaming, by Country USD Million (2022-2027)
  • Table 188. Europe Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 189. Europe Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 190. Europe Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 191. Germany Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 192. Germany Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 193. Germany Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 194. France Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 195. France Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 196. France Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 197. Italy Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 198. Italy Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 199. Italy Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 200. United Kingdom Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 201. United Kingdom Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 202. United Kingdom Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 203. Netherlands Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 204. Netherlands Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 205. Netherlands Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 206. Rest of Europe Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 207. Rest of Europe Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 208. Rest of Europe Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 209. MEA Cloud Gaming, by Country USD Million (2022-2027)
  • Table 210. MEA Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 211. MEA Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 212. MEA Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 213. Middle East Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 214. Middle East Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 215. Middle East Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 216. Africa Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 217. Africa Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 218. Africa Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 219. North America Cloud Gaming, by Country USD Million (2022-2027)
  • Table 220. North America Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 221. North America Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 222. North America Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 223. United States Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 224. United States Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 225. United States Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 226. Canada Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 227. Canada Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 228. Canada Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 229. Mexico Cloud Gaming, by Cloud Type USD Million (2022-2027)
  • Table 230. Mexico Cloud Gaming, by Platform Type USD Million (2022-2027)
  • Table 231. Mexico Cloud Gaming, by Streaming Type USD Million (2022-2027)
  • Table 232. Research Programs/Design for This Report
  • Table 233. Key Data Information from Secondary Sources
  • Table 234. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Cloud Gaming: by Cloud Type USD Million (2016-2021)
  • Figure 5. Global Cloud Gaming: by Platform Type USD Million (2016-2021)
  • Figure 6. South America Cloud Gaming Share (%), by Country
  • Figure 7. Asia Pacific Cloud Gaming Share (%), by Country
  • Figure 8. Europe Cloud Gaming Share (%), by Country
  • Figure 9. MEA Cloud Gaming Share (%), by Country
  • Figure 10. North America Cloud Gaming Share (%), by Country
  • Figure 11. Global Cloud Gaming share by Players 2021 (%)
  • Figure 12. Global Cloud Gaming share by Players (Top 3) 2021(%)
  • Figure 13. Global Cloud Gaming share by Players (Top 5) 2021(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Sony (Japan) Revenue, Net Income and Gross profit
  • Figure 16. Sony (Japan) Revenue: by Geography 2021
  • Figure 17. GameFly (PlayCast) (United States) Revenue, Net Income and Gross profit
  • Figure 18. GameFly (PlayCast) (United States) Revenue: by Geography 2021
  • Figure 19. Nvidia (United States) Revenue, Net Income and Gross profit
  • Figure 20. Nvidia (United States) Revenue: by Geography 2021
  • Figure 21. Ubitus (China) Revenue, Net Income and Gross profit
  • Figure 22. Ubitus (China) Revenue: by Geography 2021
  • Figure 23. PlayGiga (Spain) Revenue, Net Income and Gross profit
  • Figure 24. PlayGiga (Spain) Revenue: by Geography 2021
  • Figure 25. Crytek GmbH (Germany) Revenue, Net Income and Gross profit
  • Figure 26. Crytek GmbH (Germany) Revenue: by Geography 2021
  • Figure 27. PlayKey (United States) Revenue, Net Income and Gross profit
  • Figure 28. PlayKey (United States) Revenue: by Geography 2021
  • Figure 29. Utomik (Kalydo) (United States) Revenue, Net Income and Gross profit
  • Figure 30. Utomik (Kalydo) (United States) Revenue: by Geography 2021
  • Figure 31. Cyber Cloud (United States) Revenue, Net Income and Gross profit
  • Figure 32. Cyber Cloud (United States) Revenue: by Geography 2021
  • Figure 33. Yunlian Technology (China) Revenue, Net Income and Gross profit
  • Figure 34. Yunlian Technology (China) Revenue: by Geography 2021
  • Figure 35. Liquidsky (United States) Revenue, Net Income and Gross profit
  • Figure 36. Liquidsky (United States) Revenue: by Geography 2021
  • Figure 37. Global Cloud Gaming: by Cloud Type USD Million (2022-2027)
  • Figure 38. Global Cloud Gaming: by Platform Type USD Million (2022-2027)
  • Figure 39. South America Cloud Gaming Share (%), by Country
  • Figure 40. Asia Pacific Cloud Gaming Share (%), by Country
  • Figure 41. Europe Cloud Gaming Share (%), by Country
  • Figure 42. MEA Cloud Gaming Share (%), by Country
  • Figure 43. North America Cloud Gaming Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Sony (Japan)
  • GameFly (PlayCast) (United States)
  • Nvidia (United States)
  • Ubitus (China)
  • PlayGiga (Spain)
  • Crytek GmbH (Germany)
  • PlayKey (United States)
  • Utomik (Kalydo) (United States)
  • Cyber Cloud (United States)
  • Yunlian Technology (China)
  • Liquidsky (United States)
Additional players considered in the study are as follows:
BlacknutSAS (France) , Alibaba Cloud (China) , Baidu (China) , Tencent Cloud (China) , Ksyun (Kingsoft) (China) , LeCloud (China)
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Key Highlights of Report


Mar 2022 209 Pages 82 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Sony (Japan), GameFly (PlayCast) (United States), Nvidia (United States), Ubitus (China), PlayGiga (Spain), Crytek GmbH (Germany), PlayKey (United States), Utomik (Kalydo) (United States), Cyber Cloud (United States), Yunlian Technology (China) and Liquidsky (United States) etc.
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Analysts at AMA estimates Cloud Gaming Market to reach USD Million by 2027.

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