About Cloud Gaming
Cloud gaming is an famous technology evolving in the gaming industry which allows a user to stream high-end games on devices such as laptops, tablets, and mobiles with a good internet connection. This technology helps in eliminating the requirement for the regular hardware upgrade or a gaming console. Owing to rising investments and demand for the good gaming experience and increment in count of mobile users, fuels the growth of the cloud gaming market. Cloud providers can easily penetrate the market with advance equipment’s and network connectivity supporting the high-end games. Game developers are continuously working to enhance the gamer’s experience by launching and rewriting codes for diverse platforms such as PlayStation, Xbox, and Windows.
Attributes | Details |
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Study Period | 2020-2032 |
Base Year | 2024 |
Unit | Value (USD Million) |
The market players are adopting many strategies so as to attract the audience and to gain highest market share, these strategies can be listed as maintaining product uniqueness, offering attractive discounts, mergers with related organizations, alliances with different companies to increase sales area globally and others. Analyst at AMA Research estimates that United states and Chinese Players will contribute the maximum growth to Global Cloud Gaming market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Sony (Japan), GameFly (PlayCast) (United States), Nvidia (United States), Ubitus (China), PlayGiga (Spain), Crytek GmbH (Germany), PlayKey (United States), Utomik (Kalydo) (United States), Cyber Cloud (United States), Yunlian Technology (China) and Liquidsky (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are BlacknutSAS (France), Alibaba Cloud (China), Baidu (China), Tencent Cloud (China), Ksyun (Kingsoft) (China) and LeCloud (China).
Segmentation Overview
AMA Research has segmented the market of Global Cloud Gaming market by and Region.
On the basis of geography, the market of Cloud Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Singapore, Taiwan, Indonesia, Philippines, Malaysia, Thailand, Vietnam, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Cloud Type, the sub-segment i.e. Public will boost the Cloud Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Platform Type, the sub-segment i.e. Smartphones will boost the Cloud Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Streaming Type , the sub-segment i.e. Video will boost the Cloud Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Surging penetration of online gaming across the social media platform and Technological advancements across the online gaming industry
Market Growth Drivers:
Increment in count of smartphone and smart devices, Increasing adaptability due to high speed internet connectivity, Efficient hardware compatibility in both developing and developed economies and Rise in sophisticated gaming techniques and increased consumer disposable income in emerging countries
Restraints:
Threat from open sources and lack of data protection
Opportunities:
The rising popularity of e-sports, multiplayer video game competition between professional and amateur players
Key Target Audience
Software Providers, Sub-component manufacturer, Channel partners, Industry Association, Governments and investment communities and Research organizations and associations
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.