Graphics Processing Unit Comprehensive Study by Type (Discrete GPU, Integrated GPU, Hybrid GPU), Application (Gaming, Video Editing, Machine Learning, Others), Distribution Channel (Offline Retail, Online Retail), Device (Desktops, Notebooks) Players and Region - Global Market Outlook to 2030

Graphics Processing Unit Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Graphics Processing Unit
A graphics processing unit is a chip or electronic circuit which allows the rendering the 2D and 3D display of graphics, images, animations and video on an electronics device such as laptops, desktop, etc. The GPU helps in providing smooth graphics for better customer experiences especially in gaming, video editing, or content creation applications. There are types of graphic processing units namely discrete, integrated, and hybrid GPU, and it operated by using the method known as parallel processing which means it handles multiple processors.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)


Competition among existing players is due to the Graphics Processing Unit market share occupied by leading players. The industry leader is engaged in offering innovative and superior quality products to cater to the ever-growing demand for Graphics Processing Unit market. The companies are implementing strategic activities such as acquisitions and mergers along with collaboration with companies in other industries to aid them in improving sustenance and maintaining their competitive advantage. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Intel Corporation (United States), Nvidia Corporation (United States), Broadcom Inc. (United States), Imagination Technologies Group plc (United Kingdom), Qualcomm (United States), SAPPHIRE Technology Limited (Hong Kong), ZOTAC (Hong Kong), VeriSilicon (China) and Silicon Integrated Systems Corp. (Taiwan) are some of the key players that are part of study coverage.

Segmentation Overview
AMA Research has segmented the market of Global Graphics Processing Unit market by Type (Discrete GPU, Integrated GPU and Hybrid GPU), Application (Gaming, Video Editing, Machine Learning and Others) and Region.



On the basis of geography, the market of Graphics Processing Unit has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Distribution Channel, the sub-segment i.e. Offline Retail will boost the Graphics Processing Unit market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Device, the sub-segment i.e. Desktops will boost the Graphics Processing Unit market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Integration of Features Supporting the Virtual reality and Animation based Games and Technological Advancements in the Graphics Processing Unit

Market Growth Drivers:
Need for the ratio of Arithematic Operation to Memory Operations in Any Computing Activities and Growing Demand for Heavy Graphic Games

Challenges:
Troubleshooting and Supportability Related Problems with Graphics Processing Unit

Restraints:
High-Cost Investment in the Device with Graphics Processing Unit

Opportunities:
Surging Content Creation and Video Editing Activities will Boost the Graphics Processing Unit Market

Market Leaders and their expansionary development strategies
In September 2020, NVIDIA and SoftBank Group Corp. announced a definitive agreement under which NVIDIA has acquired Arm Limited from SBG and the SoftBank Vision Fund (together, “SoftBank”) in a transaction valued at USD 40 billion. The transaction is expected to be immediately accretive to NVIDIA’s non-GAAP gross margin and non-GAAP earnings per share.
In September 2020, NVIDIA acquired Arm for USD 40 Billion, Creating World’s Premier Computing Company for the Age of AI. NVIDIA will expand Arm’s R&D presence in Cambridge, UK, by establishing a world-class AI research and education center, and building an Arm/NVIDIA-powered AI supercomputer for groundbreaking research NVIDIA will continue Arm’s open-licensing model and customer neutrality and expand Arm’s IP licensing portfolio with NVIDIA technology


Key Target Audience
Graphics Processing Unit Manufacturers, Graphics Processing Unit International Traders, Graphics Processing Unit Distributors and Suppliers, Research and Development Institutes, Potential Investors, Regulatory Bodies and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Discrete GPU
  • Integrated GPU
  • Hybrid GPU
By Application
  • Gaming
  • Video Editing
  • Machine Learning
  • Others
By Distribution Channel
  • Offline Retail
  • Online Retail

By Device
  • Desktops
  • Notebooks

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Need for the ratio of Arithematic Operation to Memory Operations in Any Computing Activities
      • 3.2.2. Growing Demand for Heavy Graphic Games
    • 3.3. Market Challenges
      • 3.3.1. Troubleshooting and Supportability Related Problems with Graphics Processing Unit
    • 3.4. Market Trends
      • 3.4.1. Integration of Features Supporting the Virtual reality and Animation based Games
      • 3.4.2. Technological Advancements in the Graphics Processing Unit
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Graphics Processing Unit, by Type, Application, Distribution Channel, Device and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Graphics Processing Unit (Value)
      • 5.2.1. Global Graphics Processing Unit by: Type (Value)
        • 5.2.1.1. Discrete GPU
        • 5.2.1.2. Integrated GPU
        • 5.2.1.3. Hybrid GPU
      • 5.2.2. Global Graphics Processing Unit by: Application (Value)
        • 5.2.2.1. Gaming
        • 5.2.2.2. Video Editing
        • 5.2.2.3. Machine Learning
        • 5.2.2.4. Others
      • 5.2.3. Global Graphics Processing Unit by: Distribution Channel (Value)
        • 5.2.3.1. Offline Retail
        • 5.2.3.2. Online Retail
      • 5.2.4. Global Graphics Processing Unit by: Device (Value)
        • 5.2.4.1. Desktops
        • 5.2.4.2. Notebooks
      • 5.2.5. Global Graphics Processing Unit Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Graphics Processing Unit: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Intel Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Nvidia Corporation (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Broadcom Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Imagination Technologies Group plc (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Qualcomm (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. SAPPHIRE Technology Limited (Hong Kong)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. ZOTAC (Hong Kong)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. VeriSilicon (China)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Silicon Integrated Systems Corp. (Taiwan)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
  • 7. Global Graphics Processing Unit Sale, by Type, Application, Distribution Channel, Device and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Graphics Processing Unit (Value)
      • 7.2.1. Global Graphics Processing Unit by: Type (Value)
        • 7.2.1.1. Discrete GPU
        • 7.2.1.2. Integrated GPU
        • 7.2.1.3. Hybrid GPU
      • 7.2.2. Global Graphics Processing Unit by: Application (Value)
        • 7.2.2.1. Gaming
        • 7.2.2.2. Video Editing
        • 7.2.2.3. Machine Learning
        • 7.2.2.4. Others
      • 7.2.3. Global Graphics Processing Unit by: Distribution Channel (Value)
        • 7.2.3.1. Offline Retail
        • 7.2.3.2. Online Retail
      • 7.2.4. Global Graphics Processing Unit by: Device (Value)
        • 7.2.4.1. Desktops
        • 7.2.4.2. Notebooks
      • 7.2.5. Global Graphics Processing Unit Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Graphics Processing Unit: by Type(USD Million)
  • Table 2. Graphics Processing Unit Discrete GPU , by Region USD Million (2018-2023)
  • Table 3. Graphics Processing Unit Integrated GPU , by Region USD Million (2018-2023)
  • Table 4. Graphics Processing Unit Hybrid GPU , by Region USD Million (2018-2023)
  • Table 5. Graphics Processing Unit: by Application(USD Million)
  • Table 6. Graphics Processing Unit Gaming , by Region USD Million (2018-2023)
  • Table 7. Graphics Processing Unit Video Editing , by Region USD Million (2018-2023)
  • Table 8. Graphics Processing Unit Machine Learning , by Region USD Million (2018-2023)
  • Table 9. Graphics Processing Unit Others , by Region USD Million (2018-2023)
  • Table 10. Graphics Processing Unit: by Distribution Channel(USD Million)
  • Table 11. Graphics Processing Unit Offline Retail , by Region USD Million (2018-2023)
  • Table 12. Graphics Processing Unit Online Retail , by Region USD Million (2018-2023)
  • Table 13. Graphics Processing Unit: by Device(USD Million)
  • Table 14. Graphics Processing Unit Desktops , by Region USD Million (2018-2023)
  • Table 15. Graphics Processing Unit Notebooks , by Region USD Million (2018-2023)
  • Table 16. South America Graphics Processing Unit, by Country USD Million (2018-2023)
  • Table 17. South America Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 18. South America Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 19. South America Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 20. South America Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 21. Brazil Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 22. Brazil Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 23. Brazil Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 24. Brazil Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 25. Argentina Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 26. Argentina Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 27. Argentina Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 28. Argentina Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 29. Rest of South America Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 30. Rest of South America Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 31. Rest of South America Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 32. Rest of South America Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 33. Asia Pacific Graphics Processing Unit, by Country USD Million (2018-2023)
  • Table 34. Asia Pacific Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 35. Asia Pacific Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 36. Asia Pacific Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 37. Asia Pacific Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 38. China Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 39. China Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 40. China Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 41. China Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 42. Japan Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 43. Japan Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 44. Japan Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 45. Japan Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 46. India Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 47. India Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 48. India Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 49. India Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 50. South Korea Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 51. South Korea Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 52. South Korea Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 53. South Korea Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 54. Taiwan Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 55. Taiwan Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 56. Taiwan Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 57. Taiwan Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 58. Australia Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 59. Australia Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 60. Australia Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 61. Australia Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 62. Rest of Asia-Pacific Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 63. Rest of Asia-Pacific Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 64. Rest of Asia-Pacific Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 65. Rest of Asia-Pacific Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 66. Europe Graphics Processing Unit, by Country USD Million (2018-2023)
  • Table 67. Europe Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 68. Europe Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 69. Europe Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 70. Europe Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 71. Germany Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 72. Germany Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 73. Germany Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 74. Germany Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 75. France Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 76. France Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 77. France Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 78. France Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 79. Italy Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 80. Italy Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 81. Italy Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 82. Italy Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 83. United Kingdom Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 84. United Kingdom Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 85. United Kingdom Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 86. United Kingdom Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 87. Netherlands Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 88. Netherlands Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 89. Netherlands Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 90. Netherlands Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 91. Rest of Europe Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 92. Rest of Europe Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 93. Rest of Europe Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 94. Rest of Europe Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 95. MEA Graphics Processing Unit, by Country USD Million (2018-2023)
  • Table 96. MEA Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 97. MEA Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 98. MEA Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 99. MEA Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 100. Middle East Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 101. Middle East Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 102. Middle East Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 103. Middle East Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 104. Africa Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 105. Africa Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 106. Africa Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 107. Africa Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 108. North America Graphics Processing Unit, by Country USD Million (2018-2023)
  • Table 109. North America Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 110. North America Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 111. North America Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 112. North America Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 113. United States Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 114. United States Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 115. United States Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 116. United States Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 117. Canada Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 118. Canada Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 119. Canada Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 120. Canada Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 121. Mexico Graphics Processing Unit, by Type USD Million (2018-2023)
  • Table 122. Mexico Graphics Processing Unit, by Application USD Million (2018-2023)
  • Table 123. Mexico Graphics Processing Unit, by Distribution Channel USD Million (2018-2023)
  • Table 124. Mexico Graphics Processing Unit, by Device USD Million (2018-2023)
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Graphics Processing Unit: by Type(USD Million)
  • Table 135. Graphics Processing Unit Discrete GPU , by Region USD Million (2025-2030)
  • Table 136. Graphics Processing Unit Integrated GPU , by Region USD Million (2025-2030)
  • Table 137. Graphics Processing Unit Hybrid GPU , by Region USD Million (2025-2030)
  • Table 138. Graphics Processing Unit: by Application(USD Million)
  • Table 139. Graphics Processing Unit Gaming , by Region USD Million (2025-2030)
  • Table 140. Graphics Processing Unit Video Editing , by Region USD Million (2025-2030)
  • Table 141. Graphics Processing Unit Machine Learning , by Region USD Million (2025-2030)
  • Table 142. Graphics Processing Unit Others , by Region USD Million (2025-2030)
  • Table 143. Graphics Processing Unit: by Distribution Channel(USD Million)
  • Table 144. Graphics Processing Unit Offline Retail , by Region USD Million (2025-2030)
  • Table 145. Graphics Processing Unit Online Retail , by Region USD Million (2025-2030)
  • Table 146. Graphics Processing Unit: by Device(USD Million)
  • Table 147. Graphics Processing Unit Desktops , by Region USD Million (2025-2030)
  • Table 148. Graphics Processing Unit Notebooks , by Region USD Million (2025-2030)
  • Table 149. South America Graphics Processing Unit, by Country USD Million (2025-2030)
  • Table 150. South America Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 151. South America Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 152. South America Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 153. South America Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 154. Brazil Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 155. Brazil Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 156. Brazil Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 157. Brazil Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 158. Argentina Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 159. Argentina Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 160. Argentina Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 161. Argentina Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 162. Rest of South America Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 163. Rest of South America Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 164. Rest of South America Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 165. Rest of South America Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 166. Asia Pacific Graphics Processing Unit, by Country USD Million (2025-2030)
  • Table 167. Asia Pacific Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 168. Asia Pacific Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 169. Asia Pacific Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 170. Asia Pacific Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 171. China Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 172. China Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 173. China Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 174. China Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 175. Japan Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 176. Japan Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 177. Japan Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 178. Japan Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 179. India Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 180. India Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 181. India Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 182. India Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 183. South Korea Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 184. South Korea Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 185. South Korea Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 186. South Korea Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 187. Taiwan Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 188. Taiwan Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 189. Taiwan Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 190. Taiwan Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 191. Australia Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 192. Australia Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 193. Australia Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 194. Australia Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 195. Rest of Asia-Pacific Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 196. Rest of Asia-Pacific Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 197. Rest of Asia-Pacific Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 198. Rest of Asia-Pacific Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 199. Europe Graphics Processing Unit, by Country USD Million (2025-2030)
  • Table 200. Europe Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 201. Europe Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 202. Europe Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 203. Europe Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 204. Germany Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 205. Germany Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 206. Germany Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 207. Germany Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 208. France Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 209. France Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 210. France Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 211. France Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 212. Italy Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 213. Italy Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 214. Italy Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 215. Italy Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 216. United Kingdom Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 217. United Kingdom Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 218. United Kingdom Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 219. United Kingdom Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 220. Netherlands Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 221. Netherlands Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 222. Netherlands Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 223. Netherlands Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 224. Rest of Europe Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 225. Rest of Europe Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 226. Rest of Europe Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 227. Rest of Europe Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 228. MEA Graphics Processing Unit, by Country USD Million (2025-2030)
  • Table 229. MEA Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 230. MEA Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 231. MEA Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 232. MEA Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 233. Middle East Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 234. Middle East Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 235. Middle East Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 236. Middle East Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 237. Africa Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 238. Africa Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 239. Africa Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 240. Africa Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 241. North America Graphics Processing Unit, by Country USD Million (2025-2030)
  • Table 242. North America Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 243. North America Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 244. North America Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 245. North America Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 246. United States Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 247. United States Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 248. United States Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 249. United States Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 250. Canada Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 251. Canada Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 252. Canada Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 253. Canada Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 254. Mexico Graphics Processing Unit, by Type USD Million (2025-2030)
  • Table 255. Mexico Graphics Processing Unit, by Application USD Million (2025-2030)
  • Table 256. Mexico Graphics Processing Unit, by Distribution Channel USD Million (2025-2030)
  • Table 257. Mexico Graphics Processing Unit, by Device USD Million (2025-2030)
  • Table 258. Research Programs/Design for This Report
  • Table 259. Key Data Information from Secondary Sources
  • Table 260. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Graphics Processing Unit: by Type USD Million (2018-2023)
  • Figure 5. Global Graphics Processing Unit: by Application USD Million (2018-2023)
  • Figure 6. Global Graphics Processing Unit: by Distribution Channel USD Million (2018-2023)
  • Figure 7. Global Graphics Processing Unit: by Device USD Million (2018-2023)
  • Figure 8. South America Graphics Processing Unit Share (%), by Country
  • Figure 9. Asia Pacific Graphics Processing Unit Share (%), by Country
  • Figure 10. Europe Graphics Processing Unit Share (%), by Country
  • Figure 11. MEA Graphics Processing Unit Share (%), by Country
  • Figure 12. North America Graphics Processing Unit Share (%), by Country
  • Figure 13. Global Graphics Processing Unit share by Players 2023 (%)
  • Figure 14. Global Graphics Processing Unit share by Players (Top 3) 2023(%)
  • Figure 15. Global Graphics Processing Unit share by Players (Top 5) 2023(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Intel Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 18. Intel Corporation (United States) Revenue: by Geography 2023
  • Figure 19. Nvidia Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 20. Nvidia Corporation (United States) Revenue: by Geography 2023
  • Figure 21. Broadcom Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 22. Broadcom Inc. (United States) Revenue: by Geography 2023
  • Figure 23. Imagination Technologies Group plc (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 24. Imagination Technologies Group plc (United Kingdom) Revenue: by Geography 2023
  • Figure 25. Qualcomm (United States) Revenue, Net Income and Gross profit
  • Figure 26. Qualcomm (United States) Revenue: by Geography 2023
  • Figure 27. SAPPHIRE Technology Limited (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 28. SAPPHIRE Technology Limited (Hong Kong) Revenue: by Geography 2023
  • Figure 29. ZOTAC (Hong Kong) Revenue, Net Income and Gross profit
  • Figure 30. ZOTAC (Hong Kong) Revenue: by Geography 2023
  • Figure 31. VeriSilicon (China) Revenue, Net Income and Gross profit
  • Figure 32. VeriSilicon (China) Revenue: by Geography 2023
  • Figure 33. Silicon Integrated Systems Corp. (Taiwan) Revenue, Net Income and Gross profit
  • Figure 34. Silicon Integrated Systems Corp. (Taiwan) Revenue: by Geography 2023
  • Figure 35. Global Graphics Processing Unit: by Type USD Million (2025-2030)
  • Figure 36. Global Graphics Processing Unit: by Application USD Million (2025-2030)
  • Figure 37. Global Graphics Processing Unit: by Distribution Channel USD Million (2025-2030)
  • Figure 38. Global Graphics Processing Unit: by Device USD Million (2025-2030)
  • Figure 39. South America Graphics Processing Unit Share (%), by Country
  • Figure 40. Asia Pacific Graphics Processing Unit Share (%), by Country
  • Figure 41. Europe Graphics Processing Unit Share (%), by Country
  • Figure 42. MEA Graphics Processing Unit Share (%), by Country
  • Figure 43. North America Graphics Processing Unit Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Intel Corporation (United States)
  • Nvidia Corporation (United States)
  • Broadcom Inc. (United States)
  • Imagination Technologies Group plc (United Kingdom)
  • Qualcomm (United States)
  • SAPPHIRE Technology Limited (Hong Kong)
  • ZOTAC (Hong Kong)
  • VeriSilicon (China)
  • Silicon Integrated Systems Corp. (Taiwan)
Select User Access Type

Key Highlights of Report


Feb 2024 220 Pages 91 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

Request Sample Pages

Budget constraints? Get in touch with us for special pricing


Check Discount Now

Talk to Our Experts

Want to Customize Study?


"We employ Market statistics, Industry benchmarking, Patent analysis, and Technological Insights to derive requirements and provide customize scope of work."

Make an Enquiry Now

Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Intel Corporation (United States), Nvidia Corporation (United States), Broadcom Inc. (United States), Imagination Technologies Group plc (United Kingdom), Qualcomm (United States), SAPPHIRE Technology Limited (Hong Kong), ZOTAC (Hong Kong), VeriSilicon (China) and Silicon Integrated Systems Corp. (Taiwan) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Integration of Features Supporting the Virtual reality and Animation based Games " is seen as one of major influencing trends for Graphics Processing Unit Market during projected period 2023-2030.
The Graphics Processing Unit market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

Know More About Graphics Processing Unit Report?