Augmented Reality Comprehensive Study by Application (Information Technology, Life Sciences, Industrial Manufacturing, Defence Security, Education, Retail & E-Commerce, Public Sector, Transportation & Logistics, Energy & Utility, Entertainment, Others), Technology (Monitor-Based Technology, Mobile Augmented Reality, Near-Eye-Based Technology), Component (Sensors, Cameras, AR Displays, Software, Services, Others) Players and Region - Global Market Outlook to 2028

Augmented Reality Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Augmented Reality Market Scope
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer.Global spending on augmented reality and virtual reality (AR/VR) is forecast to amount to 18.8 billion U.S. dollars in 2020, whilst the consumer VR hardware and software market alone is projected to increase to 5.1 billion U.S. dollars by 2023. The potential impacts of new technologies like VR are now more apparent, with forecasts suggesting VR will boost gross domestic product (GDP) worldwide by 450.5 billion U.S. dollars by 2030.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledGoogle, Inc. (United States), PTC, Inc. (United States), Apple Inc. (United States), Microsoft Corporation (United States), Seiko Epson (Japan), Lenovo (China), Wikitude GmbH (Austria), Vuzix (United States), Daqri LLC (United States), Magic Leap, Inc.(United States), Zugara, Inc.(United States) and Blippar (United Kingdom)
CAGR%


The vendors in this market are majorly focusing on developing innovative products and solutions in order to cater to the market's demands to remain competitive in the global market. According to the recent global industry crisis due to the outbreak of COVID-19 is expected to be one of the major challenges for the vendors of this market as the production and markets of different industries have been shut down for an ambiguous period of time.

Google, Inc. (United States), PTC, Inc. (United States), Apple Inc. (United States), Microsoft Corporation (United States), Seiko Epson (Japan), Lenovo (China), Wikitude GmbH (Austria), Vuzix (United States), Daqri LLC (United States), Magic Leap, Inc.(United States), Zugara, Inc.(United States) and Blippar (United Kingdom) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Maxst (South Korea), Atheer, Inc. (United States), Inglobe Technologies (Italy), Meta Company (United States), Sixense Entertainment (United States), Intel Corporation (United States), Infinity Augmented Reality, Inc. (Israel), Samsung Electronics (South Korea), Realwear (United States), Optinvent (France), WayRay (Switzerland), Scope AR (United States), Continental AG (Germany) and EON Reality (United States).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Segmentation Overview
The study have segmented the market of Global Augmented Reality market by Type , by Application (Information Technology, Life Sciences, Industrial Manufacturing, Defence Security, Education, Retail & E-Commerce, Public Sector, Transportation & Logistics, Energy & Utility, Entertainment and Others) and Region with country level break-up.

On the basis of geography, the market of Augmented Reality has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). region held largest market share in the year 2022.


Stringent Worldwide Government Regulations Regarding Shutting Down the Production & Services Across Different Countries of the World to Avoid the Spread of COVID-19

Influencing Trend:
Rising Adoption in Defense & Government Sector Propelled by Rising in Military Expenditure

Market Growth Drivers:
Rising Number of Investments in Augmented Reality Technology Globally, Growing Demand from Retail & E-Commerce Sector Owing to the Factors such as Growing Demand for Organised Warehouses and Increasing Demand from the Sectors such as Manufacturing, Automotive, and Aerospace & Defense

Challenges:
Security and Privacy Issues Associated With Augmented Reality and Issues During Reconfiguration of Applications for Different Platforms

Restraints:
The Outbreak of COVID-19 Pandemic is one of the Major Restraints for the Market as Most of the Industries have been Facing Economic Crisis & Ongoing Developments have been Stopped Across the World for an Ambiguous Period of Time

Opportunities:
Opportunities in the Asia Pacific Region and Industry 4.0 is One of the Major Factor Expected to Create Opportunities for the Vendors During the Forecast Period

Report Objectives / Segmentation Covered

By Application
  • Information Technology
  • Life Sciences
  • Industrial Manufacturing
  • Defence Security
  • Education
  • Retail & E-Commerce
  • Public Sector
  • Transportation & Logistics
  • Energy & Utility
  • Entertainment
  • Others
By Technology
  • Monitor-Based Technology
  • Mobile Augmented Reality
  • Near-Eye-Based Technology

By Component
  • Sensors
  • Cameras
  • AR Displays
  • Software
  • Services
  • Others

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Number of Investments in Augmented Reality Technology Globally
      • 3.2.2. Growing Demand from Retail & E-Commerce Sector Owing to the Factors such as Growing Demand for Organised Warehouses
      • 3.2.3. Increasing Demand from the Sectors such as Manufacturing, Automotive, and Aerospace & Defense
    • 3.3. Market Challenges
      • 3.3.1. Security and Privacy Issues Associated With Augmented Reality
      • 3.3.2. Issues During Reconfiguration of Applications for Different Platforms
    • 3.4. Market Trends
      • 3.4.1. Rising Adoption in Defense & Government Sector Propelled by Rising in Military Expenditure
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Augmented Reality, by Application, Technology, Component and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Augmented Reality (Value)
      • 5.2.1. Global Augmented Reality by: Application (Value)
        • 5.2.1.1. Information Technology
        • 5.2.1.2. Life Sciences
        • 5.2.1.3. Industrial Manufacturing
        • 5.2.1.4. Defence Security
        • 5.2.1.5. Education
        • 5.2.1.6. Retail & E-Commerce
        • 5.2.1.7. Public Sector
        • 5.2.1.8. Transportation & Logistics
        • 5.2.1.9. Energy & Utility
        • 5.2.1.10. Entertainment
        • 5.2.1.11. Others
      • 5.2.2. Global Augmented Reality by: Technology (Value)
        • 5.2.2.1. Monitor-Based Technology
        • 5.2.2.2. Mobile Augmented Reality
        • 5.2.2.3. Near-Eye-Based Technology
      • 5.2.3. Global Augmented Reality by: Component (Value)
        • 5.2.3.1. Sensors
        • 5.2.3.2. Cameras
        • 5.2.3.3. AR Displays
        • 5.2.3.4. Software
        • 5.2.3.5. Services
        • 5.2.3.6. Others
      • 5.2.4. Global Augmented Reality Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Australia
          • 5.2.4.2.6. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Augmented Reality: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Google, Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. PTC, Inc. (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Apple Inc. (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Microsoft Corporation (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Seiko Epson (Japan)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Lenovo (China)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Wikitude GmbH (Austria)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Vuzix (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Daqri LLC (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Magic Leap, Inc.(United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Zugara, Inc.(United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
      • 6.4.12. Blippar (United Kingdom)
        • 6.4.12.1. Business Overview
        • 6.4.12.2. Products/Services Offerings
        • 6.4.12.3. Financial Analysis
        • 6.4.12.4. SWOT Analysis
  • 7. Global Augmented Reality Sale, by Application, Technology, Component and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Augmented Reality (Value)
      • 7.2.1. Global Augmented Reality by: Application (Value)
        • 7.2.1.1. Information Technology
        • 7.2.1.2. Life Sciences
        • 7.2.1.3. Industrial Manufacturing
        • 7.2.1.4. Defence Security
        • 7.2.1.5. Education
        • 7.2.1.6. Retail & E-Commerce
        • 7.2.1.7. Public Sector
        • 7.2.1.8. Transportation & Logistics
        • 7.2.1.9. Energy & Utility
        • 7.2.1.10. Entertainment
        • 7.2.1.11. Others
      • 7.2.2. Global Augmented Reality by: Technology (Value)
        • 7.2.2.1. Monitor-Based Technology
        • 7.2.2.2. Mobile Augmented Reality
        • 7.2.2.3. Near-Eye-Based Technology
      • 7.2.3. Global Augmented Reality by: Component (Value)
        • 7.2.3.1. Sensors
        • 7.2.3.2. Cameras
        • 7.2.3.3. AR Displays
        • 7.2.3.4. Software
        • 7.2.3.5. Services
        • 7.2.3.6. Others
      • 7.2.4. Global Augmented Reality Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Australia
          • 7.2.4.2.6. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Augmented Reality: by Application(USD Million)
  • Table 2. Augmented Reality Information Technology , by Region USD Million (2017-2022)
  • Table 3. Augmented Reality Life Sciences , by Region USD Million (2017-2022)
  • Table 4. Augmented Reality Industrial Manufacturing , by Region USD Million (2017-2022)
  • Table 5. Augmented Reality Defence Security , by Region USD Million (2017-2022)
  • Table 6. Augmented Reality Education , by Region USD Million (2017-2022)
  • Table 7. Augmented Reality Retail & E-Commerce , by Region USD Million (2017-2022)
  • Table 8. Augmented Reality Public Sector , by Region USD Million (2017-2022)
  • Table 9. Augmented Reality Transportation & Logistics , by Region USD Million (2017-2022)
  • Table 10. Augmented Reality Energy & Utility , by Region USD Million (2017-2022)
  • Table 11. Augmented Reality Entertainment , by Region USD Million (2017-2022)
  • Table 12. Augmented Reality Others , by Region USD Million (2017-2022)
  • Table 13. Augmented Reality: by Technology(USD Million)
  • Table 14. Augmented Reality Monitor-Based Technology , by Region USD Million (2017-2022)
  • Table 15. Augmented Reality Mobile Augmented Reality , by Region USD Million (2017-2022)
  • Table 16. Augmented Reality Near-Eye-Based Technology , by Region USD Million (2017-2022)
  • Table 17. Augmented Reality: by Component(USD Million)
  • Table 18. Augmented Reality Sensors , by Region USD Million (2017-2022)
  • Table 19. Augmented Reality Cameras , by Region USD Million (2017-2022)
  • Table 20. Augmented Reality AR Displays , by Region USD Million (2017-2022)
  • Table 21. Augmented Reality Software , by Region USD Million (2017-2022)
  • Table 22. Augmented Reality Services , by Region USD Million (2017-2022)
  • Table 23. Augmented Reality Others , by Region USD Million (2017-2022)
  • Table 24. South America Augmented Reality, by Country USD Million (2017-2022)
  • Table 25. South America Augmented Reality, by Application USD Million (2017-2022)
  • Table 26. South America Augmented Reality, by Technology USD Million (2017-2022)
  • Table 27. South America Augmented Reality, by Component USD Million (2017-2022)
  • Table 28. Brazil Augmented Reality, by Application USD Million (2017-2022)
  • Table 29. Brazil Augmented Reality, by Technology USD Million (2017-2022)
  • Table 30. Brazil Augmented Reality, by Component USD Million (2017-2022)
  • Table 31. Argentina Augmented Reality, by Application USD Million (2017-2022)
  • Table 32. Argentina Augmented Reality, by Technology USD Million (2017-2022)
  • Table 33. Argentina Augmented Reality, by Component USD Million (2017-2022)
  • Table 34. Rest of South America Augmented Reality, by Application USD Million (2017-2022)
  • Table 35. Rest of South America Augmented Reality, by Technology USD Million (2017-2022)
  • Table 36. Rest of South America Augmented Reality, by Component USD Million (2017-2022)
  • Table 37. Asia Pacific Augmented Reality, by Country USD Million (2017-2022)
  • Table 38. Asia Pacific Augmented Reality, by Application USD Million (2017-2022)
  • Table 39. Asia Pacific Augmented Reality, by Technology USD Million (2017-2022)
  • Table 40. Asia Pacific Augmented Reality, by Component USD Million (2017-2022)
  • Table 41. China Augmented Reality, by Application USD Million (2017-2022)
  • Table 42. China Augmented Reality, by Technology USD Million (2017-2022)
  • Table 43. China Augmented Reality, by Component USD Million (2017-2022)
  • Table 44. Japan Augmented Reality, by Application USD Million (2017-2022)
  • Table 45. Japan Augmented Reality, by Technology USD Million (2017-2022)
  • Table 46. Japan Augmented Reality, by Component USD Million (2017-2022)
  • Table 47. India Augmented Reality, by Application USD Million (2017-2022)
  • Table 48. India Augmented Reality, by Technology USD Million (2017-2022)
  • Table 49. India Augmented Reality, by Component USD Million (2017-2022)
  • Table 50. South Korea Augmented Reality, by Application USD Million (2017-2022)
  • Table 51. South Korea Augmented Reality, by Technology USD Million (2017-2022)
  • Table 52. South Korea Augmented Reality, by Component USD Million (2017-2022)
  • Table 53. Australia Augmented Reality, by Application USD Million (2017-2022)
  • Table 54. Australia Augmented Reality, by Technology USD Million (2017-2022)
  • Table 55. Australia Augmented Reality, by Component USD Million (2017-2022)
  • Table 56. Rest of Asia-Pacific Augmented Reality, by Application USD Million (2017-2022)
  • Table 57. Rest of Asia-Pacific Augmented Reality, by Technology USD Million (2017-2022)
  • Table 58. Rest of Asia-Pacific Augmented Reality, by Component USD Million (2017-2022)
  • Table 59. Europe Augmented Reality, by Country USD Million (2017-2022)
  • Table 60. Europe Augmented Reality, by Application USD Million (2017-2022)
  • Table 61. Europe Augmented Reality, by Technology USD Million (2017-2022)
  • Table 62. Europe Augmented Reality, by Component USD Million (2017-2022)
  • Table 63. Germany Augmented Reality, by Application USD Million (2017-2022)
  • Table 64. Germany Augmented Reality, by Technology USD Million (2017-2022)
  • Table 65. Germany Augmented Reality, by Component USD Million (2017-2022)
  • Table 66. France Augmented Reality, by Application USD Million (2017-2022)
  • Table 67. France Augmented Reality, by Technology USD Million (2017-2022)
  • Table 68. France Augmented Reality, by Component USD Million (2017-2022)
  • Table 69. Italy Augmented Reality, by Application USD Million (2017-2022)
  • Table 70. Italy Augmented Reality, by Technology USD Million (2017-2022)
  • Table 71. Italy Augmented Reality, by Component USD Million (2017-2022)
  • Table 72. United Kingdom Augmented Reality, by Application USD Million (2017-2022)
  • Table 73. United Kingdom Augmented Reality, by Technology USD Million (2017-2022)
  • Table 74. United Kingdom Augmented Reality, by Component USD Million (2017-2022)
  • Table 75. Netherlands Augmented Reality, by Application USD Million (2017-2022)
  • Table 76. Netherlands Augmented Reality, by Technology USD Million (2017-2022)
  • Table 77. Netherlands Augmented Reality, by Component USD Million (2017-2022)
  • Table 78. Rest of Europe Augmented Reality, by Application USD Million (2017-2022)
  • Table 79. Rest of Europe Augmented Reality, by Technology USD Million (2017-2022)
  • Table 80. Rest of Europe Augmented Reality, by Component USD Million (2017-2022)
  • Table 81. MEA Augmented Reality, by Country USD Million (2017-2022)
  • Table 82. MEA Augmented Reality, by Application USD Million (2017-2022)
  • Table 83. MEA Augmented Reality, by Technology USD Million (2017-2022)
  • Table 84. MEA Augmented Reality, by Component USD Million (2017-2022)
  • Table 85. Middle East Augmented Reality, by Application USD Million (2017-2022)
  • Table 86. Middle East Augmented Reality, by Technology USD Million (2017-2022)
  • Table 87. Middle East Augmented Reality, by Component USD Million (2017-2022)
  • Table 88. Africa Augmented Reality, by Application USD Million (2017-2022)
  • Table 89. Africa Augmented Reality, by Technology USD Million (2017-2022)
  • Table 90. Africa Augmented Reality, by Component USD Million (2017-2022)
  • Table 91. North America Augmented Reality, by Country USD Million (2017-2022)
  • Table 92. North America Augmented Reality, by Application USD Million (2017-2022)
  • Table 93. North America Augmented Reality, by Technology USD Million (2017-2022)
  • Table 94. North America Augmented Reality, by Component USD Million (2017-2022)
  • Table 95. United States Augmented Reality, by Application USD Million (2017-2022)
  • Table 96. United States Augmented Reality, by Technology USD Million (2017-2022)
  • Table 97. United States Augmented Reality, by Component USD Million (2017-2022)
  • Table 98. Canada Augmented Reality, by Application USD Million (2017-2022)
  • Table 99. Canada Augmented Reality, by Technology USD Million (2017-2022)
  • Table 100. Canada Augmented Reality, by Component USD Million (2017-2022)
  • Table 101. Mexico Augmented Reality, by Application USD Million (2017-2022)
  • Table 102. Mexico Augmented Reality, by Technology USD Million (2017-2022)
  • Table 103. Mexico Augmented Reality, by Component USD Million (2017-2022)
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Company Basic Information, Sales Area and Its Competitors
  • Table 112. Company Basic Information, Sales Area and Its Competitors
  • Table 113. Company Basic Information, Sales Area and Its Competitors
  • Table 114. Company Basic Information, Sales Area and Its Competitors
  • Table 115. Company Basic Information, Sales Area and Its Competitors
  • Table 116. Augmented Reality: by Application(USD Million)
  • Table 117. Augmented Reality Information Technology , by Region USD Million (2023-2028)
  • Table 118. Augmented Reality Life Sciences , by Region USD Million (2023-2028)
  • Table 119. Augmented Reality Industrial Manufacturing , by Region USD Million (2023-2028)
  • Table 120. Augmented Reality Defence Security , by Region USD Million (2023-2028)
  • Table 121. Augmented Reality Education , by Region USD Million (2023-2028)
  • Table 122. Augmented Reality Retail & E-Commerce , by Region USD Million (2023-2028)
  • Table 123. Augmented Reality Public Sector , by Region USD Million (2023-2028)
  • Table 124. Augmented Reality Transportation & Logistics , by Region USD Million (2023-2028)
  • Table 125. Augmented Reality Energy & Utility , by Region USD Million (2023-2028)
  • Table 126. Augmented Reality Entertainment , by Region USD Million (2023-2028)
  • Table 127. Augmented Reality Others , by Region USD Million (2023-2028)
  • Table 128. Augmented Reality: by Technology(USD Million)
  • Table 129. Augmented Reality Monitor-Based Technology , by Region USD Million (2023-2028)
  • Table 130. Augmented Reality Mobile Augmented Reality , by Region USD Million (2023-2028)
  • Table 131. Augmented Reality Near-Eye-Based Technology , by Region USD Million (2023-2028)
  • Table 132. Augmented Reality: by Component(USD Million)
  • Table 133. Augmented Reality Sensors , by Region USD Million (2023-2028)
  • Table 134. Augmented Reality Cameras , by Region USD Million (2023-2028)
  • Table 135. Augmented Reality AR Displays , by Region USD Million (2023-2028)
  • Table 136. Augmented Reality Software , by Region USD Million (2023-2028)
  • Table 137. Augmented Reality Services , by Region USD Million (2023-2028)
  • Table 138. Augmented Reality Others , by Region USD Million (2023-2028)
  • Table 139. South America Augmented Reality, by Country USD Million (2023-2028)
  • Table 140. South America Augmented Reality, by Application USD Million (2023-2028)
  • Table 141. South America Augmented Reality, by Technology USD Million (2023-2028)
  • Table 142. South America Augmented Reality, by Component USD Million (2023-2028)
  • Table 143. Brazil Augmented Reality, by Application USD Million (2023-2028)
  • Table 144. Brazil Augmented Reality, by Technology USD Million (2023-2028)
  • Table 145. Brazil Augmented Reality, by Component USD Million (2023-2028)
  • Table 146. Argentina Augmented Reality, by Application USD Million (2023-2028)
  • Table 147. Argentina Augmented Reality, by Technology USD Million (2023-2028)
  • Table 148. Argentina Augmented Reality, by Component USD Million (2023-2028)
  • Table 149. Rest of South America Augmented Reality, by Application USD Million (2023-2028)
  • Table 150. Rest of South America Augmented Reality, by Technology USD Million (2023-2028)
  • Table 151. Rest of South America Augmented Reality, by Component USD Million (2023-2028)
  • Table 152. Asia Pacific Augmented Reality, by Country USD Million (2023-2028)
  • Table 153. Asia Pacific Augmented Reality, by Application USD Million (2023-2028)
  • Table 154. Asia Pacific Augmented Reality, by Technology USD Million (2023-2028)
  • Table 155. Asia Pacific Augmented Reality, by Component USD Million (2023-2028)
  • Table 156. China Augmented Reality, by Application USD Million (2023-2028)
  • Table 157. China Augmented Reality, by Technology USD Million (2023-2028)
  • Table 158. China Augmented Reality, by Component USD Million (2023-2028)
  • Table 159. Japan Augmented Reality, by Application USD Million (2023-2028)
  • Table 160. Japan Augmented Reality, by Technology USD Million (2023-2028)
  • Table 161. Japan Augmented Reality, by Component USD Million (2023-2028)
  • Table 162. India Augmented Reality, by Application USD Million (2023-2028)
  • Table 163. India Augmented Reality, by Technology USD Million (2023-2028)
  • Table 164. India Augmented Reality, by Component USD Million (2023-2028)
  • Table 165. South Korea Augmented Reality, by Application USD Million (2023-2028)
  • Table 166. South Korea Augmented Reality, by Technology USD Million (2023-2028)
  • Table 167. South Korea Augmented Reality, by Component USD Million (2023-2028)
  • Table 168. Australia Augmented Reality, by Application USD Million (2023-2028)
  • Table 169. Australia Augmented Reality, by Technology USD Million (2023-2028)
  • Table 170. Australia Augmented Reality, by Component USD Million (2023-2028)
  • Table 171. Rest of Asia-Pacific Augmented Reality, by Application USD Million (2023-2028)
  • Table 172. Rest of Asia-Pacific Augmented Reality, by Technology USD Million (2023-2028)
  • Table 173. Rest of Asia-Pacific Augmented Reality, by Component USD Million (2023-2028)
  • Table 174. Europe Augmented Reality, by Country USD Million (2023-2028)
  • Table 175. Europe Augmented Reality, by Application USD Million (2023-2028)
  • Table 176. Europe Augmented Reality, by Technology USD Million (2023-2028)
  • Table 177. Europe Augmented Reality, by Component USD Million (2023-2028)
  • Table 178. Germany Augmented Reality, by Application USD Million (2023-2028)
  • Table 179. Germany Augmented Reality, by Technology USD Million (2023-2028)
  • Table 180. Germany Augmented Reality, by Component USD Million (2023-2028)
  • Table 181. France Augmented Reality, by Application USD Million (2023-2028)
  • Table 182. France Augmented Reality, by Technology USD Million (2023-2028)
  • Table 183. France Augmented Reality, by Component USD Million (2023-2028)
  • Table 184. Italy Augmented Reality, by Application USD Million (2023-2028)
  • Table 185. Italy Augmented Reality, by Technology USD Million (2023-2028)
  • Table 186. Italy Augmented Reality, by Component USD Million (2023-2028)
  • Table 187. United Kingdom Augmented Reality, by Application USD Million (2023-2028)
  • Table 188. United Kingdom Augmented Reality, by Technology USD Million (2023-2028)
  • Table 189. United Kingdom Augmented Reality, by Component USD Million (2023-2028)
  • Table 190. Netherlands Augmented Reality, by Application USD Million (2023-2028)
  • Table 191. Netherlands Augmented Reality, by Technology USD Million (2023-2028)
  • Table 192. Netherlands Augmented Reality, by Component USD Million (2023-2028)
  • Table 193. Rest of Europe Augmented Reality, by Application USD Million (2023-2028)
  • Table 194. Rest of Europe Augmented Reality, by Technology USD Million (2023-2028)
  • Table 195. Rest of Europe Augmented Reality, by Component USD Million (2023-2028)
  • Table 196. MEA Augmented Reality, by Country USD Million (2023-2028)
  • Table 197. MEA Augmented Reality, by Application USD Million (2023-2028)
  • Table 198. MEA Augmented Reality, by Technology USD Million (2023-2028)
  • Table 199. MEA Augmented Reality, by Component USD Million (2023-2028)
  • Table 200. Middle East Augmented Reality, by Application USD Million (2023-2028)
  • Table 201. Middle East Augmented Reality, by Technology USD Million (2023-2028)
  • Table 202. Middle East Augmented Reality, by Component USD Million (2023-2028)
  • Table 203. Africa Augmented Reality, by Application USD Million (2023-2028)
  • Table 204. Africa Augmented Reality, by Technology USD Million (2023-2028)
  • Table 205. Africa Augmented Reality, by Component USD Million (2023-2028)
  • Table 206. North America Augmented Reality, by Country USD Million (2023-2028)
  • Table 207. North America Augmented Reality, by Application USD Million (2023-2028)
  • Table 208. North America Augmented Reality, by Technology USD Million (2023-2028)
  • Table 209. North America Augmented Reality, by Component USD Million (2023-2028)
  • Table 210. United States Augmented Reality, by Application USD Million (2023-2028)
  • Table 211. United States Augmented Reality, by Technology USD Million (2023-2028)
  • Table 212. United States Augmented Reality, by Component USD Million (2023-2028)
  • Table 213. Canada Augmented Reality, by Application USD Million (2023-2028)
  • Table 214. Canada Augmented Reality, by Technology USD Million (2023-2028)
  • Table 215. Canada Augmented Reality, by Component USD Million (2023-2028)
  • Table 216. Mexico Augmented Reality, by Application USD Million (2023-2028)
  • Table 217. Mexico Augmented Reality, by Technology USD Million (2023-2028)
  • Table 218. Mexico Augmented Reality, by Component USD Million (2023-2028)
  • Table 219. Research Programs/Design for This Report
  • Table 220. Key Data Information from Secondary Sources
  • Table 221. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Augmented Reality: by Application USD Million (2017-2022)
  • Figure 5. Global Augmented Reality: by Technology USD Million (2017-2022)
  • Figure 6. Global Augmented Reality: by Component USD Million (2017-2022)
  • Figure 7. South America Augmented Reality Share (%), by Country
  • Figure 8. Asia Pacific Augmented Reality Share (%), by Country
  • Figure 9. Europe Augmented Reality Share (%), by Country
  • Figure 10. MEA Augmented Reality Share (%), by Country
  • Figure 11. North America Augmented Reality Share (%), by Country
  • Figure 12. Global Augmented Reality share by Players 2022 (%)
  • Figure 13. Global Augmented Reality share by Players (Top 3) 2022(%)
  • Figure 14. Global Augmented Reality share by Players (Top 5) 2022(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Google, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 17. Google, Inc. (United States) Revenue: by Geography 2022
  • Figure 18. PTC, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. PTC, Inc. (United States) Revenue: by Geography 2022
  • Figure 20. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 21. Apple Inc. (United States) Revenue: by Geography 2022
  • Figure 22. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 23. Microsoft Corporation (United States) Revenue: by Geography 2022
  • Figure 24. Seiko Epson (Japan) Revenue, Net Income and Gross profit
  • Figure 25. Seiko Epson (Japan) Revenue: by Geography 2022
  • Figure 26. Lenovo (China) Revenue, Net Income and Gross profit
  • Figure 27. Lenovo (China) Revenue: by Geography 2022
  • Figure 28. Wikitude GmbH (Austria) Revenue, Net Income and Gross profit
  • Figure 29. Wikitude GmbH (Austria) Revenue: by Geography 2022
  • Figure 30. Vuzix (United States) Revenue, Net Income and Gross profit
  • Figure 31. Vuzix (United States) Revenue: by Geography 2022
  • Figure 32. Daqri LLC (United States) Revenue, Net Income and Gross profit
  • Figure 33. Daqri LLC (United States) Revenue: by Geography 2022
  • Figure 34. Magic Leap, Inc.(United States) Revenue, Net Income and Gross profit
  • Figure 35. Magic Leap, Inc.(United States) Revenue: by Geography 2022
  • Figure 36. Zugara, Inc.(United States) Revenue, Net Income and Gross profit
  • Figure 37. Zugara, Inc.(United States) Revenue: by Geography 2022
  • Figure 38. Blippar (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 39. Blippar (United Kingdom) Revenue: by Geography 2022
  • Figure 40. Global Augmented Reality: by Application USD Million (2023-2028)
  • Figure 41. Global Augmented Reality: by Technology USD Million (2023-2028)
  • Figure 42. Global Augmented Reality: by Component USD Million (2023-2028)
  • Figure 43. South America Augmented Reality Share (%), by Country
  • Figure 44. Asia Pacific Augmented Reality Share (%), by Country
  • Figure 45. Europe Augmented Reality Share (%), by Country
  • Figure 46. MEA Augmented Reality Share (%), by Country
  • Figure 47. North America Augmented Reality Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Google, Inc. (United States)
  • PTC, Inc. (United States)
  • Apple Inc. (United States)
  • Microsoft Corporation (United States)
  • Seiko Epson (Japan)
  • Lenovo (China)
  • Wikitude GmbH (Austria)
  • Vuzix (United States)
  • Daqri LLC (United States)
  • Magic Leap, Inc.(United States)
  • Zugara, Inc.(United States)
  • Blippar (United Kingdom)
Additional players considered in the study are as follows:
Maxst (South Korea) , Atheer, Inc. (United States) , Inglobe Technologies (Italy) , Meta Company (United States) , Sixense Entertainment (United States) , Intel Corporation (United States) , Infinity Augmented Reality, Inc. (Israel) , Samsung Electronics (South Korea) , Realwear (United States) , Optinvent (France) , WayRay (Switzerland) , Scope AR (United States) , Continental AG (Germany) , EON Reality (United States)
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Dec 2023 229 Pages 85 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The key segments that are playing vital role in Augmented Reality Market are by end use application [Information Technology, Life Sciences, Industrial Manufacturing, Defence Security, Education, Retail & E-Commerce, Public Sector, Transportation & Logistics, Energy & Utility, Entertainment and Others].
The Augmented Reality Market is gaining popularity and expected to see strong valuation by 2028.
  • Rising Number of Investments in Augmented Reality Technology Globally
  • Growing Demand from Retail & E-Commerce Sector Owing to the Factors such as Growing Demand for Organised Warehouses
  • Increasing Demand from the Sectors such as Manufacturing, Automotive, and Aerospace & Defense

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