Virtual Reality (VR) in Aerospace and Defense Comprehensive Study by Application (Training & Simulation, Design & Manufacturing, Maintenance Assistance, Entertainment, Mission Planning, Others), Component (Hardware, Software, Services), End User (Commercial Aviation, Defense (Army, Navy, Air Force), Space Centers) Players and Region - Global Market Outlook to 2030

Virtual Reality (VR) in Aerospace and Defense Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Market Snapshot:
In today’s time, VR technology is widely used in the aerospace and defense sector for various applications such as pilot & crew training, mission planning, MRO, and collaborative design. The market is being driven by increased demand for better and immersive training solutions and the designing & manufacturing of aircraft, defense systems, and spacecraft. Organizations are rapidly adopting VR technology to provide realistic training environments that reduce the hazards associated with real-world simulations. Furthermore, the increasing usage of VR in Maintenance, Repair, and Overhaul (MRO) tasks to improve operating efficiency and reduce downtime is expected to fuel growth in the market. Many countries are increasingly investing in modernization and integration of advanced technologies to strengthen their defense systems which is expected to boost the market.

Highlights from Virtual Reality (VR) in Aerospace and Defense Market Study
AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)


The key Manufacturers profiled in the report are Vection Technologies (Australia), Thales S.A. (France), RTX (United States), Microsoft Corporation (United States), Apple Inc. (United States), Saab AB (Sweden), Cyient (India), Varjo Technologies Oy (Finland), Lockheed Martin Corporation (United States) and VRAI (Ireland).

Geographic Breakdown and Segment Analysis
The Global Virtual Reality (VR) in Aerospace and Defense market presents a comprehensive analysis of the Virtual Reality (VR) in Aerospace and Defense market by end-user/application (Training & Simulation, Design & Manufacturing, Maintenance Assistance, Entertainment, Mission Planning and Others), and by geography (North America, South America, Europe, Asia-Pacific and MEA) along with country level break-up. This section of our report presents a realistic picture of the Global Virtual Reality (VR) in Aerospace and Defense industry. Investors and Manufacturers can easily understand the inherent opportunities and challenges for their products in geographical region of interest. For instance, while the holds majority of market share of the Virtual Reality (VR) in Aerospace and Defense market

Analyst at AMA have segmented the market study of Global Virtual Reality (VR) in Aerospace and Defense market by Type, Application and Region.

Influencing Trend:
Integration of VR With Augmented Reality to Enhance Situational Awareness and Adoption of Cloud-Based VR Solutions Due to Its Scalability and Accessibility

Market Growth Drivers:
Growing Demand for Immersive Training Platforms for Pilots and Astronauts and Increasing Use of VR Technology for Designing & Manufacturing of Aircraft, Spacecraft, and Defense Systems

Challenges:
Connectivity and Infrastructure Issues in Some Countries

Restraints:
High Initial Cost and Motion Sickness or Fatigue Among Users and Rising Concerns to Protect Sensitive Data Due to Rising Cyberattacks in the Aerospace & Defense Industry

Opportunities:
Rising Defense Budgets of Countries and Demand of Enhanced Mission Planning Solutions



The key players are targeting the innovations of the Solutions with better quality, and better technical characteristics. The key players are probable to keep a stronghold on the market over the anticipated period. The key players are accepting strategic decisions and are thinking about mergers and acquisitions to maintain their presence in the market.

Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, Virtual Reality Hardware Manufacturers, VR Platform or Software Providers, End Users, Government Regulatory Bodies, Research Organizations and Others

Report Objectives / Segmentation Covered

By Application
  • Training & Simulation
  • Design & Manufacturing
  • Maintenance Assistance
  • Entertainment
  • Mission Planning
  • Others
By Component
  • Hardware
  • Software
  • Services

By End User
  • Commercial Aviation
  • Defense (Army, Navy, Air Force)
  • Space Centers

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Demand for Immersive Training Platforms for Pilots and Astronauts
      • 3.2.2. Increasing Use of VR Technology for Designing & Manufacturing of Aircraft, Spacecraft, and Defense Systems
    • 3.3. Market Challenges
      • 3.3.1. Connectivity and Infrastructure Issues in Some Countries
    • 3.4. Market Trends
      • 3.4.1. Integration of VR With Augmented Reality to Enhance Situational Awareness
      • 3.4.2. Adoption of Cloud-Based VR Solutions Due to Its Scalability and Accessibility
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Reality (VR) in Aerospace and Defense, by Application, Component, End User and Region (value) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Virtual Reality (VR) in Aerospace and Defense (Value)
      • 5.2.1. Global Virtual Reality (VR) in Aerospace and Defense by: Application (Value)
        • 5.2.1.1. Training & Simulation
        • 5.2.1.2. Design & Manufacturing
        • 5.2.1.3. Maintenance Assistance
        • 5.2.1.4. Entertainment
        • 5.2.1.5. Mission Planning
        • 5.2.1.6. Others
      • 5.2.2. Global Virtual Reality (VR) in Aerospace and Defense by: Component (Value)
        • 5.2.2.1. Hardware
        • 5.2.2.2. Software
        • 5.2.2.3. Services
      • 5.2.3. Global Virtual Reality (VR) in Aerospace and Defense by: End User (Value)
        • 5.2.3.1. Commercial Aviation
        • 5.2.3.2. Defense (Army, Navy, Air Force)
        • 5.2.3.3. Space Centers
      • 5.2.4. Global Virtual Reality (VR) in Aerospace and Defense Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
  • 6. Virtual Reality (VR) in Aerospace and Defense: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Vection Technologies (Australia)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Thales S.A. (France)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. RTX (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Microsoft Corporation (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Apple Inc. (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Saab AB (Sweden)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Cyient (India)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Varjo Technologies Oy (Finland)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Lockheed Martin Corporation (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. VRAI (Ireland)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Virtual Reality (VR) in Aerospace and Defense Sale, by Application, Component, End User and Region (value) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Virtual Reality (VR) in Aerospace and Defense (Value)
      • 7.2.1. Global Virtual Reality (VR) in Aerospace and Defense by: Application (Value)
        • 7.2.1.1. Training & Simulation
        • 7.2.1.2. Design & Manufacturing
        • 7.2.1.3. Maintenance Assistance
        • 7.2.1.4. Entertainment
        • 7.2.1.5. Mission Planning
        • 7.2.1.6. Others
      • 7.2.2. Global Virtual Reality (VR) in Aerospace and Defense by: Component (Value)
        • 7.2.2.1. Hardware
        • 7.2.2.2. Software
        • 7.2.2.3. Services
      • 7.2.3. Global Virtual Reality (VR) in Aerospace and Defense by: End User (Value)
        • 7.2.3.1. Commercial Aviation
        • 7.2.3.2. Defense (Army, Navy, Air Force)
        • 7.2.3.3. Space Centers
      • 7.2.4. Global Virtual Reality (VR) in Aerospace and Defense Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Reality (VR) in Aerospace and Defense: by Application(USD Million)
  • Table 2. Virtual Reality (VR) in Aerospace and Defense Training & Simulation , by Region USD Million (2018-2023)
  • Table 3. Virtual Reality (VR) in Aerospace and Defense Design & Manufacturing , by Region USD Million (2018-2023)
  • Table 4. Virtual Reality (VR) in Aerospace and Defense Maintenance Assistance , by Region USD Million (2018-2023)
  • Table 5. Virtual Reality (VR) in Aerospace and Defense Entertainment , by Region USD Million (2018-2023)
  • Table 6. Virtual Reality (VR) in Aerospace and Defense Mission Planning , by Region USD Million (2018-2023)
  • Table 7. Virtual Reality (VR) in Aerospace and Defense Others , by Region USD Million (2018-2023)
  • Table 8. Virtual Reality (VR) in Aerospace and Defense: by Component(USD Million)
  • Table 9. Virtual Reality (VR) in Aerospace and Defense Hardware , by Region USD Million (2018-2023)
  • Table 10. Virtual Reality (VR) in Aerospace and Defense Software , by Region USD Million (2018-2023)
  • Table 11. Virtual Reality (VR) in Aerospace and Defense Services , by Region USD Million (2018-2023)
  • Table 12. Virtual Reality (VR) in Aerospace and Defense: by End User(USD Million)
  • Table 13. Virtual Reality (VR) in Aerospace and Defense Commercial Aviation , by Region USD Million (2018-2023)
  • Table 14. Virtual Reality (VR) in Aerospace and Defense Defense (Army, Navy, Air Force) , by Region USD Million (2018-2023)
  • Table 15. Virtual Reality (VR) in Aerospace and Defense Space Centers , by Region USD Million (2018-2023)
  • Table 16. South America Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2018-2023)
  • Table 17. South America Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 18. South America Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 19. South America Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 20. Brazil Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 21. Brazil Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 22. Brazil Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 23. Argentina Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 24. Argentina Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 25. Argentina Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 26. Rest of South America Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 27. Rest of South America Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 28. Rest of South America Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 29. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2018-2023)
  • Table 30. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 31. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 32. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 33. China Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 34. China Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 35. China Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 36. Japan Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 37. Japan Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 38. Japan Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 39. India Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 40. India Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 41. India Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 42. South Korea Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 43. South Korea Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 44. South Korea Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 45. Taiwan Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 46. Taiwan Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 47. Taiwan Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 48. Australia Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 49. Australia Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 50. Australia Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 51. Rest of Asia-Pacific Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 52. Rest of Asia-Pacific Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 53. Rest of Asia-Pacific Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 54. Europe Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2018-2023)
  • Table 55. Europe Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 56. Europe Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 57. Europe Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 58. Germany Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 59. Germany Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 60. Germany Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 61. France Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 62. France Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 63. France Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 64. Italy Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 65. Italy Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 66. Italy Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 67. United Kingdom Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 68. United Kingdom Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 69. United Kingdom Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 70. Netherlands Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 71. Netherlands Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 72. Netherlands Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 73. Rest of Europe Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 74. Rest of Europe Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 75. Rest of Europe Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 76. MEA Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2018-2023)
  • Table 77. MEA Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 78. MEA Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 79. MEA Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 80. Middle East Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 81. Middle East Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 82. Middle East Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 83. Africa Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 84. Africa Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 85. Africa Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 86. North America Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2018-2023)
  • Table 87. North America Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 88. North America Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 89. North America Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 90. United States Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 91. United States Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 92. United States Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 93. Canada Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 94. Canada Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 95. Canada Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 96. Mexico Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2018-2023)
  • Table 97. Mexico Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2018-2023)
  • Table 98. Mexico Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2018-2023)
  • Table 99. Company Basic Information, Sales Area and Its Competitors
  • Table 100. Company Basic Information, Sales Area and Its Competitors
  • Table 101. Company Basic Information, Sales Area and Its Competitors
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Virtual Reality (VR) in Aerospace and Defense: by Application(USD Million)
  • Table 110. Virtual Reality (VR) in Aerospace and Defense Training & Simulation , by Region USD Million (2025-2030)
  • Table 111. Virtual Reality (VR) in Aerospace and Defense Design & Manufacturing , by Region USD Million (2025-2030)
  • Table 112. Virtual Reality (VR) in Aerospace and Defense Maintenance Assistance , by Region USD Million (2025-2030)
  • Table 113. Virtual Reality (VR) in Aerospace and Defense Entertainment , by Region USD Million (2025-2030)
  • Table 114. Virtual Reality (VR) in Aerospace and Defense Mission Planning , by Region USD Million (2025-2030)
  • Table 115. Virtual Reality (VR) in Aerospace and Defense Others , by Region USD Million (2025-2030)
  • Table 116. Virtual Reality (VR) in Aerospace and Defense: by Component(USD Million)
  • Table 117. Virtual Reality (VR) in Aerospace and Defense Hardware , by Region USD Million (2025-2030)
  • Table 118. Virtual Reality (VR) in Aerospace and Defense Software , by Region USD Million (2025-2030)
  • Table 119. Virtual Reality (VR) in Aerospace and Defense Services , by Region USD Million (2025-2030)
  • Table 120. Virtual Reality (VR) in Aerospace and Defense: by End User(USD Million)
  • Table 121. Virtual Reality (VR) in Aerospace and Defense Commercial Aviation , by Region USD Million (2025-2030)
  • Table 122. Virtual Reality (VR) in Aerospace and Defense Defense (Army, Navy, Air Force) , by Region USD Million (2025-2030)
  • Table 123. Virtual Reality (VR) in Aerospace and Defense Space Centers , by Region USD Million (2025-2030)
  • Table 124. South America Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2025-2030)
  • Table 125. South America Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 126. South America Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 127. South America Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 128. Brazil Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 129. Brazil Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 130. Brazil Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 131. Argentina Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 132. Argentina Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 133. Argentina Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 134. Rest of South America Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 135. Rest of South America Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 136. Rest of South America Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 137. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2025-2030)
  • Table 138. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 139. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 140. Asia Pacific Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 141. China Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 142. China Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 143. China Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 144. Japan Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 145. Japan Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 146. Japan Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 147. India Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 148. India Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 149. India Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 150. South Korea Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 151. South Korea Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 152. South Korea Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 153. Taiwan Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 154. Taiwan Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 155. Taiwan Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 156. Australia Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 157. Australia Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 158. Australia Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 159. Rest of Asia-Pacific Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 160. Rest of Asia-Pacific Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 161. Rest of Asia-Pacific Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 162. Europe Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2025-2030)
  • Table 163. Europe Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 164. Europe Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 165. Europe Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 166. Germany Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 167. Germany Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 168. Germany Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 169. France Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 170. France Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 171. France Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 172. Italy Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 173. Italy Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 174. Italy Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 175. United Kingdom Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 176. United Kingdom Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 177. United Kingdom Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 178. Netherlands Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 179. Netherlands Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 180. Netherlands Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 181. Rest of Europe Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 182. Rest of Europe Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 183. Rest of Europe Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 184. MEA Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2025-2030)
  • Table 185. MEA Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 186. MEA Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 187. MEA Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 188. Middle East Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 189. Middle East Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 190. Middle East Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 191. Africa Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 192. Africa Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 193. Africa Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 194. North America Virtual Reality (VR) in Aerospace and Defense, by Country USD Million (2025-2030)
  • Table 195. North America Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 196. North America Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 197. North America Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 198. United States Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 199. United States Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 200. United States Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 201. Canada Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 202. Canada Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 203. Canada Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 204. Mexico Virtual Reality (VR) in Aerospace and Defense, by Application USD Million (2025-2030)
  • Table 205. Mexico Virtual Reality (VR) in Aerospace and Defense, by Component USD Million (2025-2030)
  • Table 206. Mexico Virtual Reality (VR) in Aerospace and Defense, by End User USD Million (2025-2030)
  • Table 207. Research Programs/Design for This Report
  • Table 208. Key Data Information from Secondary Sources
  • Table 209. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Reality (VR) in Aerospace and Defense: by Application USD Million (2018-2023)
  • Figure 5. Global Virtual Reality (VR) in Aerospace and Defense: by Component USD Million (2018-2023)
  • Figure 6. Global Virtual Reality (VR) in Aerospace and Defense: by End User USD Million (2018-2023)
  • Figure 7. South America Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 8. Asia Pacific Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 9. Europe Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 10. MEA Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 11. North America Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 12. Global Virtual Reality (VR) in Aerospace and Defense share by Players 2023 (%)
  • Figure 13. Global Virtual Reality (VR) in Aerospace and Defense share by Players (Top 3) 2023(%)
  • Figure 14. Global Virtual Reality (VR) in Aerospace and Defense share by Players (Top 5) 2023(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. Vection Technologies (Australia) Revenue, Net Income and Gross profit
  • Figure 17. Vection Technologies (Australia) Revenue: by Geography 2023
  • Figure 18. Thales S.A. (France) Revenue, Net Income and Gross profit
  • Figure 19. Thales S.A. (France) Revenue: by Geography 2023
  • Figure 20. RTX (United States) Revenue, Net Income and Gross profit
  • Figure 21. RTX (United States) Revenue: by Geography 2023
  • Figure 22. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 23. Microsoft Corporation (United States) Revenue: by Geography 2023
  • Figure 24. Apple Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 25. Apple Inc. (United States) Revenue: by Geography 2023
  • Figure 26. Saab AB (Sweden) Revenue, Net Income and Gross profit
  • Figure 27. Saab AB (Sweden) Revenue: by Geography 2023
  • Figure 28. Cyient (India) Revenue, Net Income and Gross profit
  • Figure 29. Cyient (India) Revenue: by Geography 2023
  • Figure 30. Varjo Technologies Oy (Finland) Revenue, Net Income and Gross profit
  • Figure 31. Varjo Technologies Oy (Finland) Revenue: by Geography 2023
  • Figure 32. Lockheed Martin Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 33. Lockheed Martin Corporation (United States) Revenue: by Geography 2023
  • Figure 34. VRAI (Ireland) Revenue, Net Income and Gross profit
  • Figure 35. VRAI (Ireland) Revenue: by Geography 2023
  • Figure 36. Global Virtual Reality (VR) in Aerospace and Defense: by Application USD Million (2025-2030)
  • Figure 37. Global Virtual Reality (VR) in Aerospace and Defense: by Component USD Million (2025-2030)
  • Figure 38. Global Virtual Reality (VR) in Aerospace and Defense: by End User USD Million (2025-2030)
  • Figure 39. South America Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 40. Asia Pacific Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 41. Europe Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 42. MEA Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
  • Figure 43. North America Virtual Reality (VR) in Aerospace and Defense Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Vection Technologies (Australia)
  • Thales S.A. (France)
  • RTX (United States)
  • Microsoft Corporation (United States)
  • Apple Inc. (United States)
  • Saab AB (Sweden)
  • Cyient (India)
  • Varjo Technologies Oy (Finland)
  • Lockheed Martin Corporation (United States)
  • VRAI (Ireland)
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Sep 2024 222 Pages 92 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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