About Real-time Strategy (RTS) Gaming
Real-time strategy games (RTS) are a video game genre where players compete simultaneously, without taking turns, to achieve specific objectives. Players gather resources, build structures, train units, and manage their economies in real time, requiring quick decision-making and strategic thinking. The RTS market can continue to grow and attract new players while engaging its existing fanbase. Ultimately, the success of the market hinges on delivering high-quality, innovative, and accessible experiences that cater to diverse player preferences. The future of RTS games depends on how well developers and publishers address the challenges while capitalizing on the opportunities. Focusing on innovation, accessibility, and catering to diverse player preferences will be key to achieving future growth.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
The RTS gaming landscape remains competitive, facing challenges but also holding opportunities for growth. Embracing innovation, improving accessibility, fostering a healthy esports scene, and implementing ethical monetization strategies are crucial for the genre's future success. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Real-time Strategy (RTS) Gaming market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Blizzard Entertainment, Inc. (United States), Ubisoft Entertainment (France), Electronic Arts Inc. (United States), Paradox Interactive AB (Sweden), Capcom Co.Ltd. (Japan), KOEI TECMO GAMES CO., LTD. (Japan), Gearbox (United States), Creative Assembly (United Kingdom), Relic Entertainment. (Canada) and THQ Nordic (Austria) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Shiro Games (France), Kalypso Media Group GmbH. (Germany), Ludeon Studios and Tynan Sylvester (Canada), Valve Corporation (United States) and Wargaming.net. (Cyprus).
Segmentation Overview
AMA Research has segmented the market of Global Real-time Strategy (RTS) Gaming market by and Region.
On the basis of geography, the market of Real-time Strategy (RTS) Gaming has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico).
If we see Market by , the sub-segment i.e. will boost the Real-time Strategy (RTS) Gaming market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.Influencing Trend:
Rise of free to play games
Market Growth Drivers:
Increasing popularity of E-Sports and Rising of Mobile gaming platforms
Challenges:
Exploring alternative monetization models
Restraints:
Limited sponsorship and prize pools
Opportunities:
Technological Advancement in Artificial Intelligence & Cloud Gaming and Developing new and innovative game concepts
Market Leaders and their expansionary development strategies
In May 2023, Chipotle Mexican Grill announced its partnership with Capcom Co., Ltd. to launch Street Fighter 6, the latest installment of one of the top selling fighting games of all time. Chipotle will be the first restaurant brand to give Street Fighter 6 players the opportunity to earn Fighter Coins through digital entrée purchases made on the Chipotle app.
In November 2023, Blizzard Entertainment, Inc. launched its latest mobile game warcraft Rumble. It is an action-packed game which takes players to the adventure of Warcraft. The company also released the teaser of the game that has created a lot of buzzers among mobile gamers.
Key Target Audience
E-Sprots Enthusiastic, Market Research & Consultancy Firm, Potential Investors, Government & Regulatory Bodies, Reseach & Developments and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.