About Virtual Reality in Senior Citizen Living
Virtual Reality (VR) has emerged as a powerful tool with the potential to significantly impact the lives of senior citizens living in assisted living facilities, nursing homes, or even at home. VR technology enables seniors to virtually connect with friends and family, regardless of distance. This can be especially beneficial for those with limited mobility or those who live far away from their loved ones. Platforms like Rendever and Wanderlust VR offer virtual tours and social experiences, fostering a sense of community and reducing feelings of loneliness and isolation.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Unit | Value (USD Million) |
CAGR | 32.0% |
The companies are exploring the market by adopting mergers & acquisitions, partnership, investments as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. The market also observed strong collaborations between automakers and original equipment manufacturer, with a strong innovation. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Virtual Reality in Senior Citizen Living market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
HTC Corporation (Taiwan), MyndVR Inc. (United States), Rendever, Inc. (United States), SilVR Adventures (United States), Reality Well (United States), Amelia Virtual Care (Canada), Meta (United States), Microsoft (United States), Viva Vita (United States), Embodied Labs (United States) and Talespinners (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are VR Vision (Israel), CogniCare (Canada), VRHealth (Finland), XRHealth (Israel) and MindMotion (Switzerland).
Segmentation Overview
AMA Research has segmented the market of Global Virtual Reality in Senior Citizen Living market by Type (Game Based VR, • Entertainment, • Social Networking, • Others, Non-Game Based VR, • Medical Care, • Meditations, • Pain Management and • Others) and Region.
On the basis of geography, the market of Virtual Reality in Senior Citizen Living has been segmented into
. If we see Market by By Access Device, the sub-segment i.e. Desktop will boost the Virtual Reality in Senior Citizen Living market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by By Offering, the sub-segment i.e. Software will boost the Virtual Reality in Senior Citizen Living market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing Demand for Personalized and Engaging Care Experience VR and Technological Advancements in Hardware and Software are Creating More Immersive and User-Friendly VR Experiences
Market Growth Drivers:
Increasing Demand in High Quality Visual Searching VR
Challenges:
Lack of User-Friendly Interfaces and Seniors may have Concerns about their Privacy when Using VR Applications, especially when it Comes to Collecting Personal Data
Restraints:
VR Headsets can be Highly Expensive
Opportunities:
Increasing Focused on Improvement of VR and Increasing Growth in Some Countries Such as United States, China, Japan and Germany
Market Leaders and their expansionary development strategies
In October 2023, Rendever, a leading provider of VR experiences for seniors, has partnered with HTC, a major VR headset manufacturer, to bring their VR programs to more senior living communities. This partnership will allow more seniors to access Rendever's library of VR experiences, which can help improve their quality of life.
In November 2023, MyndVR has launched a new VR program specifically designed for pain management. This program uses VR to provide relaxation techniques, distraction activities, and pain education to help seniors manage chronic pain.
Key Target Audience
VR manufacturers, Suppliers & Distributors, Healthcare, New Entrance and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.