Global Digital/E-Learning Market Overview:
Digital/e-learning, or electronic learning, is a method of delivering education to students using electronic means such as videos, audio, e-books, AR/VR, or any other digital format. E-learning offers numerous advantages to students, including reduced educational expenses and access to specialized courses. Additionally, e-learning has become an essential component of many businesses since it improves employee performance. For example, according to IBM statistics, eLearning can boost productivity by 50% by using online learning software to provide employees with the flexibility to complete their training courses at their leisure.
Attributes | Details |
---|
Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
The increased need to outsource eLearning content development. and The beginning of Nano learning resources such as texts, short videos, and sound bites
Market Growth Drivers:
The use of sophisticated technology in L&D like virtual reality and artificial intelligence. and Increased skills and knowledge in employee.
Challenges:
The inability to focus on a screen for lengthy periods of time. and The lack of internet access or technical issues
Opportunities:
Growing demand for electronic based devices
Competitive Landscape:
Digital Learning is a fragmented market due to the presence of several regional and international players. The players are focusing on planning strategic activities like partnerships, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge.
Some of the key players profiled in the report are Blackboard (United States), Oracle (United States), Pearson (United Kingdom), Aptara (United States), Adobe (United States), Skillsoft (United States), Cisco (United States), Byju’s (India), Unacademy (India), Gp Strategies (United States), Amplify (United States), Great Minds (United States), Bright Horizons (United States), Guild Education (United States), Multiverse (United States), Duolingo (United States), Everspring (China), Dreambox Learning (United States), 2U Inc. (United States), AllCampus (China) and Class Technology Inc. (United States). Additionally, following companies can also be profiled that are part of our coverage like iQuanta (India), TrainerCentral (India), UpGrade (India) and Next Education (India). Considering Market by Deployment Mode, the sub-segment i.e. On-Premise will boost the Digital/E-Learning market. Considering Market by Course, the sub-segment i.e. Primary and Secondary Education will boost the Digital/E-Learning market. Considering Market by Offering, the sub-segment i.e. On-Demand will boost the Digital/E-Learning market. Considering Market by End User, the sub-segment i.e. Academic will boost the Digital/E-Learning market.
Latest Market Insights:
In May 2022, Class Technologies acquire Blackboard collaborate virtual classroom tool from anthology in a deal reportedly valued at USD 210million. Class technologies supporting customers across class for zoom and Blackboard collaborate. The companies said in their announcement that the integration of class and blackboard collaborate allow the two teams combine their expertise to build the next generation learning platform for hybrid, hyflex and online learning.
In February 2022, SkillSoft, a global leader in corporate digital learning, released its annual learning report, exploring the top challenges and opportunities facing workforce, as well as trends in learning and development and the role it play in transforming organization and employees.
What Can be Explored with the Digital/E-Learning Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Digital/E-Learning Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Digital/E-Learning
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Digital/E-Learning market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Digital/E-Learning market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.