Metaverse Real Estate Comprehensive Study by End-User (Commercial, Residential), Component (Hardware, Software) Players and Region - Global Market Outlook to 2027

Metaverse Real Estate Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
What is Metaverse Real Estate?
Real-estate in the metaverse is a steeply-priced business, comparable to the actual world, the place the costs are primarily based on location, population, and the demand and provide ratio—when there is a growing demand for a plot in the metaverse in a sure area, and then the costs go excessive automatically. CEO of crypto asset funding association Tokens.com Andrew Kiguel's avatar on undeveloped trend property in the metaverse. Courtesy of Andrew Kiguel. The metaverse refers to a range of systems developing digital worlds the place customers can socialize, attend digital concerts, play games, and purchase and promote things.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)
Key Companies ProfiledAxie Infinity (Vietnam), Cryptovoxels (Wellington), Decentraland Foundation (China), Linden Lab (United States), Somnium Space LTD. (United Kingdom), SuperWorld Inc. (United States), TandB Media Global Thailand Co. LTD. (Thailand), The Sandbox (United States), The Voxel Agents (Australia) and Tokens.com (Canada)
CAGR%


The market study is broken down and major geographies with country level break-up.

The market is seeing moderate market players, by seeing huge growth in this market the key leading vendors are highly focusing towards the production technologies, efficiency enhancement and product life. There is various growth opportunity in this market which is captured by leading players via tracking the ongoing process enhancement and huge invest in market growth strategies. Analysts at AMA Research estimates that Players from United States will contribute to the maximum growth of Global Metaverse Real Estate market throughout the predicted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Axie Infinity (Vietnam), Cryptovoxels (Wellington), Decentraland Foundation (China), Linden Lab (United States), Somnium Space LTD. (United Kingdom), SuperWorld Inc. (United States), TandB Media Global Thailand Co. LTD. (Thailand), The Sandbox (United States), The Voxel Agents (Australia) and Tokens.com (Canada) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research coverage are Uplandme Inc (United States).

Segmentation Overview
AdvanceMarketAnalytics has segmented the market of Global Metaverse Real Estate market by Type, Application and Region.

On the basis of geography, the market of Metaverse Real Estate has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by End-User, the sub-segment i.e. Commercial will boost the Metaverse Real Estate market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Component, the sub-segment i.e. Hardware will boost the Metaverse Real Estate market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

In 2021, T&B Media Global (Thailand) deliberate to make investments 10 billion baht to launch the Translucia metaverse, the first resourceful digital world in Thailand, with property developer Magnolia Quality Development Corporation (MQDC). Translucia's first companion is MQDC, which plans to improve tasks in the metaverse. MQDC is the first property developer to use Translucia. It plans to increase a metropolis in this digital world as it prepares to create a new entity, MQDC Metaverse, accountable for city improvement and digital actual estate projects.


Market Drivers
  • Rising Investment in Metaverse Real Estate Market
  • Growing Popularity among the Population
  • Increasing Inclination towards Nfts in the Metaverse Environment

Opportunities
  • Technological Advancements In Terms Of Security in Devices
  • Improved User Security & High Confidence among Users

Restraints
  • Lack of Awareness Especially In Emerging Countries
  • High Cost of Metaverse Real Estate

Challenges
  • Uncertainty of Real Estate Market Price on Metaverse


Key Target Audience
Metaverse Real Estate Provider, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have the better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with purpose to understand company’s positioning regarding market value, volume and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders etc. and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, analyst team keeps preparing set of questionnaires and after getting appointee list; the target audience are then tapped and segregated with various mediums and channels that are feasible for making connection that includes email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey etc.

Report Objectives / Segmentation Covered

By End-User
  • Commercial
  • Residential

By Component
  • Hardware
  • Software

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Investment in Metaverse Real Estate Market
      • 3.2.2. Growing Popularity among the Population
      • 3.2.3. Increasing Inclination towards Nfts in the Metaverse Environment
    • 3.3. Market Challenges
      • 3.3.1. Uncertainty of Real Estate Market Price on Metaverse
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Metaverse Real Estate, by End-User, Component and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Metaverse Real Estate (Value)
      • 5.2.1. Global Metaverse Real Estate by: End-User (Value)
        • 5.2.1.1. Commercial
        • 5.2.1.2. Residential
      • 5.2.2. Global Metaverse Real Estate by: Component (Value)
        • 5.2.2.1. Hardware
        • 5.2.2.2. Software
      • 5.2.3. Global Metaverse Real Estate Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. United Kingdom
          • 5.2.3.3.5. Netherlands
          • 5.2.3.3.6. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
  • 6. Metaverse Real Estate: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Axie Infinity (Vietnam)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Cryptovoxels (Wellington)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Decentraland Foundation (China)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Linden Lab (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Somnium Space LTD. (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. SuperWorld Inc. (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. TandB Media Global Thailand Co. LTD. (Thailand)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. The Sandbox (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. The Voxel Agents (Australia)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Tokens.com (Canada)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Metaverse Real Estate Sale, by End-User, Component and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Metaverse Real Estate (Value)
      • 7.2.1. Global Metaverse Real Estate by: End-User (Value)
        • 7.2.1.1. Commercial
        • 7.2.1.2. Residential
      • 7.2.2. Global Metaverse Real Estate by: Component (Value)
        • 7.2.2.1. Hardware
        • 7.2.2.2. Software
      • 7.2.3. Global Metaverse Real Estate Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. United Kingdom
          • 7.2.3.3.5. Netherlands
          • 7.2.3.3.6. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Metaverse Real Estate: by End-User(USD Million)
  • Table 2. Metaverse Real Estate Commercial , by Region USD Million (2016-2021)
  • Table 3. Metaverse Real Estate Residential , by Region USD Million (2016-2021)
  • Table 4. Metaverse Real Estate: by Component(USD Million)
  • Table 5. Metaverse Real Estate Hardware , by Region USD Million (2016-2021)
  • Table 6. Metaverse Real Estate Software , by Region USD Million (2016-2021)
  • Table 7. South America Metaverse Real Estate, by Country USD Million (2016-2021)
  • Table 8. South America Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 9. South America Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 10. Brazil Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 11. Brazil Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 12. Argentina Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 13. Argentina Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 14. Rest of South America Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 15. Rest of South America Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 16. Asia Pacific Metaverse Real Estate, by Country USD Million (2016-2021)
  • Table 17. Asia Pacific Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 18. Asia Pacific Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 19. China Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 20. China Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 21. Japan Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 22. Japan Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 23. India Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 24. India Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 25. South Korea Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 26. South Korea Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 27. Taiwan Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 28. Taiwan Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 29. Australia Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 30. Australia Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 31. Rest of Asia-Pacific Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 32. Rest of Asia-Pacific Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 33. Europe Metaverse Real Estate, by Country USD Million (2016-2021)
  • Table 34. Europe Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 35. Europe Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 36. Germany Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 37. Germany Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 38. France Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 39. France Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 40. Italy Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 41. Italy Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 42. United Kingdom Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 43. United Kingdom Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 44. Netherlands Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 45. Netherlands Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 46. Rest of Europe Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 47. Rest of Europe Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 48. MEA Metaverse Real Estate, by Country USD Million (2016-2021)
  • Table 49. MEA Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 50. MEA Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 51. Middle East Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 52. Middle East Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 53. Africa Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 54. Africa Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 55. North America Metaverse Real Estate, by Country USD Million (2016-2021)
  • Table 56. North America Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 57. North America Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 58. United States Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 59. United States Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 60. Canada Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 61. Canada Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 62. Mexico Metaverse Real Estate, by End-User USD Million (2016-2021)
  • Table 63. Mexico Metaverse Real Estate, by Component USD Million (2016-2021)
  • Table 64. Company Basic Information, Sales Area and Its Competitors
  • Table 65. Company Basic Information, Sales Area and Its Competitors
  • Table 66. Company Basic Information, Sales Area and Its Competitors
  • Table 67. Company Basic Information, Sales Area and Its Competitors
  • Table 68. Company Basic Information, Sales Area and Its Competitors
  • Table 69. Company Basic Information, Sales Area and Its Competitors
  • Table 70. Company Basic Information, Sales Area and Its Competitors
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Metaverse Real Estate: by End-User(USD Million)
  • Table 75. Metaverse Real Estate Commercial , by Region USD Million (2022-2027)
  • Table 76. Metaverse Real Estate Residential , by Region USD Million (2022-2027)
  • Table 77. Metaverse Real Estate: by Component(USD Million)
  • Table 78. Metaverse Real Estate Hardware , by Region USD Million (2022-2027)
  • Table 79. Metaverse Real Estate Software , by Region USD Million (2022-2027)
  • Table 80. South America Metaverse Real Estate, by Country USD Million (2022-2027)
  • Table 81. South America Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 82. South America Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 83. Brazil Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 84. Brazil Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 85. Argentina Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 86. Argentina Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 87. Rest of South America Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 88. Rest of South America Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 89. Asia Pacific Metaverse Real Estate, by Country USD Million (2022-2027)
  • Table 90. Asia Pacific Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 91. Asia Pacific Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 92. China Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 93. China Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 94. Japan Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 95. Japan Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 96. India Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 97. India Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 98. South Korea Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 99. South Korea Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 100. Taiwan Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 101. Taiwan Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 102. Australia Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 103. Australia Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 104. Rest of Asia-Pacific Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 105. Rest of Asia-Pacific Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 106. Europe Metaverse Real Estate, by Country USD Million (2022-2027)
  • Table 107. Europe Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 108. Europe Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 109. Germany Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 110. Germany Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 111. France Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 112. France Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 113. Italy Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 114. Italy Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 115. United Kingdom Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 116. United Kingdom Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 117. Netherlands Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 118. Netherlands Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 119. Rest of Europe Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 120. Rest of Europe Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 121. MEA Metaverse Real Estate, by Country USD Million (2022-2027)
  • Table 122. MEA Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 123. MEA Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 124. Middle East Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 125. Middle East Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 126. Africa Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 127. Africa Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 128. North America Metaverse Real Estate, by Country USD Million (2022-2027)
  • Table 129. North America Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 130. North America Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 131. United States Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 132. United States Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 133. Canada Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 134. Canada Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 135. Mexico Metaverse Real Estate, by End-User USD Million (2022-2027)
  • Table 136. Mexico Metaverse Real Estate, by Component USD Million (2022-2027)
  • Table 137. Research Programs/Design for This Report
  • Table 138. Key Data Information from Secondary Sources
  • Table 139. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Metaverse Real Estate: by End-User USD Million (2016-2021)
  • Figure 5. Global Metaverse Real Estate: by Component USD Million (2016-2021)
  • Figure 6. South America Metaverse Real Estate Share (%), by Country
  • Figure 7. Asia Pacific Metaverse Real Estate Share (%), by Country
  • Figure 8. Europe Metaverse Real Estate Share (%), by Country
  • Figure 9. MEA Metaverse Real Estate Share (%), by Country
  • Figure 10. North America Metaverse Real Estate Share (%), by Country
  • Figure 11. Global Metaverse Real Estate share by Players 2021 (%)
  • Figure 12. Global Metaverse Real Estate share by Players (Top 3) 2021(%)
  • Figure 13. Global Metaverse Real Estate share by Players (Top 5) 2021(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. Axie Infinity (Vietnam) Revenue, Net Income and Gross profit
  • Figure 16. Axie Infinity (Vietnam) Revenue: by Geography 2021
  • Figure 17. Cryptovoxels (Wellington) Revenue, Net Income and Gross profit
  • Figure 18. Cryptovoxels (Wellington) Revenue: by Geography 2021
  • Figure 19. Decentraland Foundation (China) Revenue, Net Income and Gross profit
  • Figure 20. Decentraland Foundation (China) Revenue: by Geography 2021
  • Figure 21. Linden Lab (United States) Revenue, Net Income and Gross profit
  • Figure 22. Linden Lab (United States) Revenue: by Geography 2021
  • Figure 23. Somnium Space LTD. (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 24. Somnium Space LTD. (United Kingdom) Revenue: by Geography 2021
  • Figure 25. SuperWorld Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 26. SuperWorld Inc. (United States) Revenue: by Geography 2021
  • Figure 27. TandB Media Global Thailand Co. LTD. (Thailand) Revenue, Net Income and Gross profit
  • Figure 28. TandB Media Global Thailand Co. LTD. (Thailand) Revenue: by Geography 2021
  • Figure 29. The Sandbox (United States) Revenue, Net Income and Gross profit
  • Figure 30. The Sandbox (United States) Revenue: by Geography 2021
  • Figure 31. The Voxel Agents (Australia) Revenue, Net Income and Gross profit
  • Figure 32. The Voxel Agents (Australia) Revenue: by Geography 2021
  • Figure 33. Tokens.com (Canada) Revenue, Net Income and Gross profit
  • Figure 34. Tokens.com (Canada) Revenue: by Geography 2021
  • Figure 35. Global Metaverse Real Estate: by End-User USD Million (2022-2027)
  • Figure 36. Global Metaverse Real Estate: by Component USD Million (2022-2027)
  • Figure 37. South America Metaverse Real Estate Share (%), by Country
  • Figure 38. Asia Pacific Metaverse Real Estate Share (%), by Country
  • Figure 39. Europe Metaverse Real Estate Share (%), by Country
  • Figure 40. MEA Metaverse Real Estate Share (%), by Country
  • Figure 41. North America Metaverse Real Estate Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Axie Infinity (Vietnam)
  • Cryptovoxels (Wellington)
  • Decentraland Foundation (China)
  • Linden Lab (United States)
  • Somnium Space LTD. (United Kingdom)
  • SuperWorld Inc. (United States)
  • TandB Media Global Thailand Co. LTD. (Thailand)
  • The Sandbox (United States)
  • The Voxel Agents (Australia)
  • Tokens.com (Canada)
Additional players considered in the study are as follows:
Uplandme Inc (United States)
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Apr 2022 227 Pages 96 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Axie Infinity (Vietnam), Cryptovoxels (Wellington), Decentraland Foundation (China), Linden Lab (United States), Somnium Space LTD. (United Kingdom), SuperWorld Inc. (United States), TandB Media Global Thailand Co. LTD. (Thailand), The Sandbox (United States), The Voxel Agents (Australia) and Tokens.com (Canada) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
Analysts at AMA estimates Metaverse Real Estate Market to reach USD Million by 2027.

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