Virtual Fitness App Comprehensive Study by Type (Pay by course, Pay by time, Free course), Application (Millennials, Gen Z, Gen X, Baby Boomers), Training (Yoga, HIIT, Pilates, Barre, Others), Device (Smart Phone, Tablet, Other), Offering (On-Demand, Live Streaming, Pre-Recorded) Players and Region - Global Market Outlook to 2027

Virtual Fitness App Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Market Snapshot:
Fitness apps are specialized programs that you can download onto a phone, tablet, or another electronic device. Some apps work great with the free version, while others require you to spend a few dollars each month to access premium features. But they all aim to provide guidance, motivation, and accountability. Fitness apps have a flexible subscription, include multiple workout routines, and give you the ability to customize a specific program to suit your needs. The fitness app tracks your activity. If you've tracked at least six months of activity, it shows daily trend data for active calories, exercise minutes, standing hours, standing minutes, distance travelled, flights climbed, and more.

Highlights from Virtual Fitness App Market Study
AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)


The key Players profiled in the report are Nike (Nike Training Club) (United States), Under Armour (MyFtinessPal) (United States), Fitbit (United States), Strava (United States), Freeletics (Germany), TSG (TrueCoach) (United States), Weight watchers (United States), Openfit (United States), JEFIT (United States), 8fit (Germany) and Peloton Interactive (Peloton) (United States).

Geographic Breakdown and Segment Analysis
The Global Virtual Fitness App market presents a comprehensive analysis of the Virtual Fitness App market by product type (Pay by course, Pay by time and Free course), by end-user/application (Millennials, Gen Z, Gen X and Baby Boomers), and by geography (North America, South America, Europe, Asia-Pacific and MEA) along with country level break-up. This section of our report presents a realistic picture of the Global Virtual Fitness App industry. Investors and Players can easily understand the inherent opportunities and challenges for their products in geographical region of interest. For instance, while the holds majority of market share of the Virtual Fitness App market

Analyst at AMA have segmented the market study of Global Virtual Fitness App market by Type, Application and Region.

Influencing Trend:
Focus on a Healthy Lifestyle Has Increased After Covid. and Advancement in Technology of Wearable Fitness and Health Tracking Devices.

Market Growth Drivers:
People who are Physically Challenged Have Been Driving the Growth of the Virtual Training Application Market Growth. and Covid Market Has Had Exponential Growth as Many People Preferred Virtual Training.

Challenges:
People May Feel Less Energized Due to a Lack of Environment.

Restraints:
Technological Limitations across Virtual Fitness.

Opportunities:
A Rise in Awareness of Different Health-Related Issues and Conditions Will Increase The Participation of People in Fitness Activities.

Market Developments Activities:
TSG, an Advent portfolio company and leading global provider of business management software, integrated payments, and value-added services to the Health and Fitness, Childcare and Early Education, and Boutique markets, today announced that it has acquired TrueCoach, a U.S.-based software company powering the businesses of over 15,000 trainers worldwide.
Fitbit trackers and smartwatches are a great way to keep track of your progress to get healthier, but they also picked up a way to warn you of heart problems with AFib detection. Now, in just a couple of months since launch, Fitbit’s Irregular Heart Rhythm Notifications have amassed over 2 million users.

Regulatory Insights:
IMDRF formed the Software as a Medical Device Working Group (WG) to develop guidance supporting innovation and timely access to safe and effective Software as a Medical Device globally. Chaired by the FDA, the Software as a Medical Device WG agreed upon the key definitions External Link Disclaimer for Software as a Medical Device, the framework for risk categorization External Link Disclaimer for Software as a Medical Device, the Quality Management System External Link Disclaimer for Software as a Medical Device, and the clinical evaluation of Software as a Medical Device.

The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches, and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies.

Key Target Audience
Software developing companies, Fitness companies, AI Developing companies, New Entrants and Investors, Biodegradable Foodservice Disposables Distributors and Suppliers, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Type
  • Pay by course
  • Pay by time
  • Free course
By Application
  • Millennials
  • Gen Z
  • Gen X
  • Baby Boomers
By Training
  • Yoga
  • HIIT
  • Pilates
  • Barre
  • Others

By Device
  • Smart Phone
  • Tablet
  • Other

By Offering
  • On-Demand
  • Live Streaming
  • Pre-Recorded

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. People who are Physically Challenged Have Been Driving the Growth of the Virtual Training Application Market Growth.
      • 3.2.2. Covid Market Has Had Exponential Growth as Many People Preferred Virtual Training.
    • 3.3. Market Challenges
      • 3.3.1. People May Feel Less Energized Due to a Lack of Environment.
    • 3.4. Market Trends
      • 3.4.1. Focus on a Healthy Lifestyle Has Increased After Covid.
      • 3.4.2. Advancement in Technology of Wearable Fitness and Health Tracking Devices.
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Virtual Fitness App, by Type, Application, Training, Device, Offering and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Virtual Fitness App (Value)
      • 5.2.1. Global Virtual Fitness App by: Type (Value)
        • 5.2.1.1. Pay by course
        • 5.2.1.2. Pay by time
        • 5.2.1.3. Free course
      • 5.2.2. Global Virtual Fitness App by: Application (Value)
        • 5.2.2.1. Millennials
        • 5.2.2.2. Gen Z
        • 5.2.2.3. Gen X
        • 5.2.2.4. Baby Boomers
      • 5.2.3. Global Virtual Fitness App by: Training (Value)
        • 5.2.3.1. Yoga
        • 5.2.3.2. HIIT
        • 5.2.3.3. Pilates
        • 5.2.3.4. Barre
        • 5.2.3.5. Others
      • 5.2.4. Global Virtual Fitness App by: Device (Value)
        • 5.2.4.1. Smart Phone
        • 5.2.4.2. Tablet
        • 5.2.4.3. Other
      • 5.2.5. Global Virtual Fitness App by: Offering (Value)
        • 5.2.5.1. On-Demand
        • 5.2.5.2. Live Streaming
        • 5.2.5.3. Pre-Recorded
      • 5.2.6. Global Virtual Fitness App Region
        • 5.2.6.1. South America
          • 5.2.6.1.1. Brazil
          • 5.2.6.1.2. Argentina
          • 5.2.6.1.3. Rest of South America
        • 5.2.6.2. Asia Pacific
          • 5.2.6.2.1. China
          • 5.2.6.2.2. Japan
          • 5.2.6.2.3. India
          • 5.2.6.2.4. South Korea
          • 5.2.6.2.5. Taiwan
          • 5.2.6.2.6. Australia
          • 5.2.6.2.7. Rest of Asia-Pacific
        • 5.2.6.3. Europe
          • 5.2.6.3.1. Germany
          • 5.2.6.3.2. France
          • 5.2.6.3.3. Italy
          • 5.2.6.3.4. United Kingdom
          • 5.2.6.3.5. Netherlands
          • 5.2.6.3.6. Rest of Europe
        • 5.2.6.4. MEA
          • 5.2.6.4.1. Middle East
          • 5.2.6.4.2. Africa
        • 5.2.6.5. North America
          • 5.2.6.5.1. United States
          • 5.2.6.5.2. Canada
          • 5.2.6.5.3. Mexico
  • 6. Virtual Fitness App: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Nike (Nike Training Club) (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Under Armour (MyFtinessPal) (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Fitbit (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Strava (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Freeletics (Germany)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. TSG (TrueCoach) (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Weight watchers (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Openfit (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. JEFIT (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. 8fit (Germany)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Peloton Interactive (Peloton) (United States)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Virtual Fitness App Sale, by Type, Application, Training, Device, Offering and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Virtual Fitness App (Value)
      • 7.2.1. Global Virtual Fitness App by: Type (Value)
        • 7.2.1.1. Pay by course
        • 7.2.1.2. Pay by time
        • 7.2.1.3. Free course
      • 7.2.2. Global Virtual Fitness App by: Application (Value)
        • 7.2.2.1. Millennials
        • 7.2.2.2. Gen Z
        • 7.2.2.3. Gen X
        • 7.2.2.4. Baby Boomers
      • 7.2.3. Global Virtual Fitness App by: Training (Value)
        • 7.2.3.1. Yoga
        • 7.2.3.2. HIIT
        • 7.2.3.3. Pilates
        • 7.2.3.4. Barre
        • 7.2.3.5. Others
      • 7.2.4. Global Virtual Fitness App by: Device (Value)
        • 7.2.4.1. Smart Phone
        • 7.2.4.2. Tablet
        • 7.2.4.3. Other
      • 7.2.5. Global Virtual Fitness App by: Offering (Value)
        • 7.2.5.1. On-Demand
        • 7.2.5.2. Live Streaming
        • 7.2.5.3. Pre-Recorded
      • 7.2.6. Global Virtual Fitness App Region
        • 7.2.6.1. South America
          • 7.2.6.1.1. Brazil
          • 7.2.6.1.2. Argentina
          • 7.2.6.1.3. Rest of South America
        • 7.2.6.2. Asia Pacific
          • 7.2.6.2.1. China
          • 7.2.6.2.2. Japan
          • 7.2.6.2.3. India
          • 7.2.6.2.4. South Korea
          • 7.2.6.2.5. Taiwan
          • 7.2.6.2.6. Australia
          • 7.2.6.2.7. Rest of Asia-Pacific
        • 7.2.6.3. Europe
          • 7.2.6.3.1. Germany
          • 7.2.6.3.2. France
          • 7.2.6.3.3. Italy
          • 7.2.6.3.4. United Kingdom
          • 7.2.6.3.5. Netherlands
          • 7.2.6.3.6. Rest of Europe
        • 7.2.6.4. MEA
          • 7.2.6.4.1. Middle East
          • 7.2.6.4.2. Africa
        • 7.2.6.5. North America
          • 7.2.6.5.1. United States
          • 7.2.6.5.2. Canada
          • 7.2.6.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Virtual Fitness App: by Type(USD Million)
  • Table 2. Virtual Fitness App Pay by course , by Region USD Million (2016-2021)
  • Table 3. Virtual Fitness App Pay by time , by Region USD Million (2016-2021)
  • Table 4. Virtual Fitness App Free course , by Region USD Million (2016-2021)
  • Table 5. Virtual Fitness App: by Application(USD Million)
  • Table 6. Virtual Fitness App Millennials , by Region USD Million (2016-2021)
  • Table 7. Virtual Fitness App Gen Z , by Region USD Million (2016-2021)
  • Table 8. Virtual Fitness App Gen X , by Region USD Million (2016-2021)
  • Table 9. Virtual Fitness App Baby Boomers , by Region USD Million (2016-2021)
  • Table 10. Virtual Fitness App: by Training(USD Million)
  • Table 11. Virtual Fitness App Yoga , by Region USD Million (2016-2021)
  • Table 12. Virtual Fitness App HIIT , by Region USD Million (2016-2021)
  • Table 13. Virtual Fitness App Pilates , by Region USD Million (2016-2021)
  • Table 14. Virtual Fitness App Barre , by Region USD Million (2016-2021)
  • Table 15. Virtual Fitness App Others , by Region USD Million (2016-2021)
  • Table 16. Virtual Fitness App: by Device(USD Million)
  • Table 17. Virtual Fitness App Smart Phone , by Region USD Million (2016-2021)
  • Table 18. Virtual Fitness App Tablet , by Region USD Million (2016-2021)
  • Table 19. Virtual Fitness App Other , by Region USD Million (2016-2021)
  • Table 20. Virtual Fitness App: by Offering(USD Million)
  • Table 21. Virtual Fitness App On-Demand , by Region USD Million (2016-2021)
  • Table 22. Virtual Fitness App Live Streaming , by Region USD Million (2016-2021)
  • Table 23. Virtual Fitness App Pre-Recorded , by Region USD Million (2016-2021)
  • Table 24. South America Virtual Fitness App, by Country USD Million (2016-2021)
  • Table 25. South America Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 26. South America Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 27. South America Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 28. South America Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 29. South America Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 30. Brazil Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 31. Brazil Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 32. Brazil Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 33. Brazil Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 34. Brazil Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 35. Argentina Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 36. Argentina Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 37. Argentina Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 38. Argentina Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 39. Argentina Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 40. Rest of South America Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 41. Rest of South America Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 42. Rest of South America Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 43. Rest of South America Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 44. Rest of South America Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 45. Asia Pacific Virtual Fitness App, by Country USD Million (2016-2021)
  • Table 46. Asia Pacific Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 47. Asia Pacific Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 48. Asia Pacific Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 49. Asia Pacific Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 50. Asia Pacific Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 51. China Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 52. China Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 53. China Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 54. China Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 55. China Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 56. Japan Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 57. Japan Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 58. Japan Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 59. Japan Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 60. Japan Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 61. India Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 62. India Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 63. India Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 64. India Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 65. India Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 66. South Korea Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 67. South Korea Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 68. South Korea Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 69. South Korea Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 70. South Korea Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 71. Taiwan Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 72. Taiwan Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 73. Taiwan Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 74. Taiwan Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 75. Taiwan Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 76. Australia Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 77. Australia Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 78. Australia Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 79. Australia Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 80. Australia Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 81. Rest of Asia-Pacific Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 82. Rest of Asia-Pacific Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 83. Rest of Asia-Pacific Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 84. Rest of Asia-Pacific Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 85. Rest of Asia-Pacific Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 86. Europe Virtual Fitness App, by Country USD Million (2016-2021)
  • Table 87. Europe Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 88. Europe Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 89. Europe Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 90. Europe Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 91. Europe Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 92. Germany Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 93. Germany Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 94. Germany Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 95. Germany Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 96. Germany Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 97. France Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 98. France Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 99. France Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 100. France Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 101. France Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 102. Italy Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 103. Italy Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 104. Italy Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 105. Italy Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 106. Italy Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 107. United Kingdom Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 108. United Kingdom Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 109. United Kingdom Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 110. United Kingdom Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 111. United Kingdom Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 112. Netherlands Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 113. Netherlands Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 114. Netherlands Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 115. Netherlands Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 116. Netherlands Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 117. Rest of Europe Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 118. Rest of Europe Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 119. Rest of Europe Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 120. Rest of Europe Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 121. Rest of Europe Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 122. MEA Virtual Fitness App, by Country USD Million (2016-2021)
  • Table 123. MEA Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 124. MEA Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 125. MEA Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 126. MEA Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 127. MEA Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 128. Middle East Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 129. Middle East Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 130. Middle East Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 131. Middle East Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 132. Middle East Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 133. Africa Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 134. Africa Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 135. Africa Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 136. Africa Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 137. Africa Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 138. North America Virtual Fitness App, by Country USD Million (2016-2021)
  • Table 139. North America Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 140. North America Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 141. North America Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 142. North America Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 143. North America Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 144. United States Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 145. United States Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 146. United States Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 147. United States Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 148. United States Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 149. Canada Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 150. Canada Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 151. Canada Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 152. Canada Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 153. Canada Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 154. Mexico Virtual Fitness App, by Type USD Million (2016-2021)
  • Table 155. Mexico Virtual Fitness App, by Application USD Million (2016-2021)
  • Table 156. Mexico Virtual Fitness App, by Training USD Million (2016-2021)
  • Table 157. Mexico Virtual Fitness App, by Device USD Million (2016-2021)
  • Table 158. Mexico Virtual Fitness App, by Offering USD Million (2016-2021)
  • Table 159. Company Basic Information, Sales Area and Its Competitors
  • Table 160. Company Basic Information, Sales Area and Its Competitors
  • Table 161. Company Basic Information, Sales Area and Its Competitors
  • Table 162. Company Basic Information, Sales Area and Its Competitors
  • Table 163. Company Basic Information, Sales Area and Its Competitors
  • Table 164. Company Basic Information, Sales Area and Its Competitors
  • Table 165. Company Basic Information, Sales Area and Its Competitors
  • Table 166. Company Basic Information, Sales Area and Its Competitors
  • Table 167. Company Basic Information, Sales Area and Its Competitors
  • Table 168. Company Basic Information, Sales Area and Its Competitors
  • Table 169. Company Basic Information, Sales Area and Its Competitors
  • Table 170. Virtual Fitness App: by Type(USD Million)
  • Table 171. Virtual Fitness App Pay by course , by Region USD Million (2022-2027)
  • Table 172. Virtual Fitness App Pay by time , by Region USD Million (2022-2027)
  • Table 173. Virtual Fitness App Free course , by Region USD Million (2022-2027)
  • Table 174. Virtual Fitness App: by Application(USD Million)
  • Table 175. Virtual Fitness App Millennials , by Region USD Million (2022-2027)
  • Table 176. Virtual Fitness App Gen Z , by Region USD Million (2022-2027)
  • Table 177. Virtual Fitness App Gen X , by Region USD Million (2022-2027)
  • Table 178. Virtual Fitness App Baby Boomers , by Region USD Million (2022-2027)
  • Table 179. Virtual Fitness App: by Training(USD Million)
  • Table 180. Virtual Fitness App Yoga , by Region USD Million (2022-2027)
  • Table 181. Virtual Fitness App HIIT , by Region USD Million (2022-2027)
  • Table 182. Virtual Fitness App Pilates , by Region USD Million (2022-2027)
  • Table 183. Virtual Fitness App Barre , by Region USD Million (2022-2027)
  • Table 184. Virtual Fitness App Others , by Region USD Million (2022-2027)
  • Table 185. Virtual Fitness App: by Device(USD Million)
  • Table 186. Virtual Fitness App Smart Phone , by Region USD Million (2022-2027)
  • Table 187. Virtual Fitness App Tablet , by Region USD Million (2022-2027)
  • Table 188. Virtual Fitness App Other , by Region USD Million (2022-2027)
  • Table 189. Virtual Fitness App: by Offering(USD Million)
  • Table 190. Virtual Fitness App On-Demand , by Region USD Million (2022-2027)
  • Table 191. Virtual Fitness App Live Streaming , by Region USD Million (2022-2027)
  • Table 192. Virtual Fitness App Pre-Recorded , by Region USD Million (2022-2027)
  • Table 193. South America Virtual Fitness App, by Country USD Million (2022-2027)
  • Table 194. South America Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 195. South America Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 196. South America Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 197. South America Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 198. South America Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 199. Brazil Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 200. Brazil Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 201. Brazil Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 202. Brazil Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 203. Brazil Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 204. Argentina Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 205. Argentina Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 206. Argentina Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 207. Argentina Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 208. Argentina Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 209. Rest of South America Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 210. Rest of South America Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 211. Rest of South America Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 212. Rest of South America Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 213. Rest of South America Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 214. Asia Pacific Virtual Fitness App, by Country USD Million (2022-2027)
  • Table 215. Asia Pacific Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 216. Asia Pacific Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 217. Asia Pacific Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 218. Asia Pacific Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 219. Asia Pacific Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 220. China Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 221. China Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 222. China Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 223. China Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 224. China Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 225. Japan Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 226. Japan Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 227. Japan Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 228. Japan Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 229. Japan Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 230. India Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 231. India Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 232. India Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 233. India Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 234. India Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 235. South Korea Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 236. South Korea Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 237. South Korea Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 238. South Korea Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 239. South Korea Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 240. Taiwan Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 241. Taiwan Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 242. Taiwan Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 243. Taiwan Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 244. Taiwan Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 245. Australia Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 246. Australia Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 247. Australia Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 248. Australia Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 249. Australia Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 250. Rest of Asia-Pacific Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 251. Rest of Asia-Pacific Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 252. Rest of Asia-Pacific Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 253. Rest of Asia-Pacific Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 254. Rest of Asia-Pacific Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 255. Europe Virtual Fitness App, by Country USD Million (2022-2027)
  • Table 256. Europe Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 257. Europe Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 258. Europe Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 259. Europe Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 260. Europe Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 261. Germany Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 262. Germany Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 263. Germany Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 264. Germany Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 265. Germany Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 266. France Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 267. France Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 268. France Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 269. France Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 270. France Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 271. Italy Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 272. Italy Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 273. Italy Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 274. Italy Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 275. Italy Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 276. United Kingdom Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 277. United Kingdom Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 278. United Kingdom Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 279. United Kingdom Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 280. United Kingdom Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 281. Netherlands Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 282. Netherlands Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 283. Netherlands Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 284. Netherlands Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 285. Netherlands Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 286. Rest of Europe Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 287. Rest of Europe Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 288. Rest of Europe Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 289. Rest of Europe Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 290. Rest of Europe Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 291. MEA Virtual Fitness App, by Country USD Million (2022-2027)
  • Table 292. MEA Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 293. MEA Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 294. MEA Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 295. MEA Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 296. MEA Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 297. Middle East Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 298. Middle East Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 299. Middle East Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 300. Middle East Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 301. Middle East Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 302. Africa Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 303. Africa Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 304. Africa Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 305. Africa Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 306. Africa Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 307. North America Virtual Fitness App, by Country USD Million (2022-2027)
  • Table 308. North America Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 309. North America Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 310. North America Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 311. North America Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 312. North America Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 313. United States Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 314. United States Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 315. United States Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 316. United States Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 317. United States Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 318. Canada Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 319. Canada Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 320. Canada Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 321. Canada Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 322. Canada Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 323. Mexico Virtual Fitness App, by Type USD Million (2022-2027)
  • Table 324. Mexico Virtual Fitness App, by Application USD Million (2022-2027)
  • Table 325. Mexico Virtual Fitness App, by Training USD Million (2022-2027)
  • Table 326. Mexico Virtual Fitness App, by Device USD Million (2022-2027)
  • Table 327. Mexico Virtual Fitness App, by Offering USD Million (2022-2027)
  • Table 328. Research Programs/Design for This Report
  • Table 329. Key Data Information from Secondary Sources
  • Table 330. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Virtual Fitness App: by Type USD Million (2016-2021)
  • Figure 5. Global Virtual Fitness App: by Application USD Million (2016-2021)
  • Figure 6. Global Virtual Fitness App: by Training USD Million (2016-2021)
  • Figure 7. Global Virtual Fitness App: by Device USD Million (2016-2021)
  • Figure 8. Global Virtual Fitness App: by Offering USD Million (2016-2021)
  • Figure 9. South America Virtual Fitness App Share (%), by Country
  • Figure 10. Asia Pacific Virtual Fitness App Share (%), by Country
  • Figure 11. Europe Virtual Fitness App Share (%), by Country
  • Figure 12. MEA Virtual Fitness App Share (%), by Country
  • Figure 13. North America Virtual Fitness App Share (%), by Country
  • Figure 14. Global Virtual Fitness App share by Players 2021 (%)
  • Figure 15. Global Virtual Fitness App share by Players (Top 3) 2021(%)
  • Figure 16. Global Virtual Fitness App share by Players (Top 5) 2021(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Nike (Nike Training Club) (United States) Revenue, Net Income and Gross profit
  • Figure 19. Nike (Nike Training Club) (United States) Revenue: by Geography 2021
  • Figure 20. Under Armour (MyFtinessPal) (United States) Revenue, Net Income and Gross profit
  • Figure 21. Under Armour (MyFtinessPal) (United States) Revenue: by Geography 2021
  • Figure 22. Fitbit (United States) Revenue, Net Income and Gross profit
  • Figure 23. Fitbit (United States) Revenue: by Geography 2021
  • Figure 24. Strava (United States) Revenue, Net Income and Gross profit
  • Figure 25. Strava (United States) Revenue: by Geography 2021
  • Figure 26. Freeletics (Germany) Revenue, Net Income and Gross profit
  • Figure 27. Freeletics (Germany) Revenue: by Geography 2021
  • Figure 28. TSG (TrueCoach) (United States) Revenue, Net Income and Gross profit
  • Figure 29. TSG (TrueCoach) (United States) Revenue: by Geography 2021
  • Figure 30. Weight watchers (United States) Revenue, Net Income and Gross profit
  • Figure 31. Weight watchers (United States) Revenue: by Geography 2021
  • Figure 32. Openfit (United States) Revenue, Net Income and Gross profit
  • Figure 33. Openfit (United States) Revenue: by Geography 2021
  • Figure 34. JEFIT (United States) Revenue, Net Income and Gross profit
  • Figure 35. JEFIT (United States) Revenue: by Geography 2021
  • Figure 36. 8fit (Germany) Revenue, Net Income and Gross profit
  • Figure 37. 8fit (Germany) Revenue: by Geography 2021
  • Figure 38. Peloton Interactive (Peloton) (United States) Revenue, Net Income and Gross profit
  • Figure 39. Peloton Interactive (Peloton) (United States) Revenue: by Geography 2021
  • Figure 40. Global Virtual Fitness App: by Type USD Million (2022-2027)
  • Figure 41. Global Virtual Fitness App: by Application USD Million (2022-2027)
  • Figure 42. Global Virtual Fitness App: by Training USD Million (2022-2027)
  • Figure 43. Global Virtual Fitness App: by Device USD Million (2022-2027)
  • Figure 44. Global Virtual Fitness App: by Offering USD Million (2022-2027)
  • Figure 45. South America Virtual Fitness App Share (%), by Country
  • Figure 46. Asia Pacific Virtual Fitness App Share (%), by Country
  • Figure 47. Europe Virtual Fitness App Share (%), by Country
  • Figure 48. MEA Virtual Fitness App Share (%), by Country
  • Figure 49. North America Virtual Fitness App Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Nike (Nike Training Club) (United States)
  • Under Armour (MyFtinessPal) (United States)
  • Fitbit (United States)
  • Strava (United States)
  • Freeletics (Germany)
  • TSG (TrueCoach) (United States)
  • Weight watchers (United States)
  • Openfit (United States)
  • JEFIT (United States)
  • 8fit (Germany)
  • Peloton Interactive (Peloton) (United States)
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Jun 2022 209 Pages 68 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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Due to pricing constraints we only profile limited players in the study that includes a mix list of leaders and emerging players, however for evaluation of market size the coverage includes 100+ players.
Yes, the study does represent market size by key business segment, application/end users and major geographies forecasted till 2027
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