Artificial Intelligence In Gaming Comprehensive Study by Application (Mobile Games, Video Games, Pc Games, Arcade Games, Console Games, Others), Game Type (Adventure, Fighting, First person shooter, Multiplayer online battle arena, Real-time strategy, Simulation, Sports), Deployment (Cloud-Based, On-Premise) Players and Region - Global Market Outlook to 2028

Artificial Intelligence In Gaming Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Artificial Intelligence In Gaming Market Overview:
In gaming, artificial intelligence refers to responsive and adaptive video game experiences. These AI-powered interactive experiences are usually created by non-player characters, or NPCs, that act intelligently or creatively as if they were commanded by a human gamer. The AI engine is what governs how an NPC behaves in the gaming world. It's especially critical now that game creators are delivering experiences on a variety of devices. Instead, gamers want rich game experiences on a wide range of mobile and wearable devices, including smartphones, VR headsets, and more. While AI has long been present in video games in some form or another, it is now regarded a burgeoning new frontier in how games are created and played. AI games are gradually handing over control of the gaming experience to the player, whose actions aid in the production of the game.

AttributesDetails
Study Period2018-2028
Base Year2022
Forecast Period2023-2028
Historical Period2018-2022
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Influencing Trend:
Emergence of Augmented Reality and Virtual Reality in Gaming

Market Growth Drivers:
Increased Demand for AI in Mobile Games and Rise of Esports and MMO

Challenges:
Compatibility Issues with Different Device

Restraints:
High Cost in Game Development

Opportunities:
Growing Popularity of FPS Shooting Games and Adoption of Voice Intelligence

Competitive Landscape:
The demand for AI in Gaming increasing. Businesses in this sector face global competition from market leaders who control a large share of the market. Companies are differentiating their products from competition by employing environmentally friendly materials and manufacturing techniques. The Leading Players are engaging in strategic global expansion to maintain their Market Position. Players are expected to focus on the creation of new compounds, which would likely drive the worldwide market forward over the forecast period.
Some of the key players profiled in the report are IBM (United States), EA Originals (United States), Sony Corporation (Japan), Arm Holdings (United Kingdom), DeepMind (United Kingdom), Databricks (United States), Blizzard Entertainment (United States), Anodot (United States), Osmo (United States) and APEX Game Tools (Austria). Additionally, following companies can also be profiled that are part of our coverage like Opsive (United States) and Spirit AI (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Artificial Intelligence In Gaming market by 2028. Considering Market by Game Type, the sub-segment i.e. Adventure will boost the Artificial Intelligence In Gaming market. Considering Market by Deployment, the sub-segment i.e. Cloud-Based will boost the Artificial Intelligence In Gaming market.

Latest Market Insights:


In October 2020 IBM had announced partnership with Overwatch League. IBM enters its first-ever Esports contract, becoming the Overwatch League's official AI, cloud, and analytics sponsor. The agreement includes the 2020 Grand Finals as well as the complete Overwatch League seasons of 2021 and 2022.

What Can be Explored with the Artificial Intelligence In Gaming Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Artificial Intelligence In Gaming Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Artificial Intelligence In Gaming
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Artificial Intelligence In Gaming market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Artificial Intelligence In Gaming market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Venture and Capitalist, New entrants/investors, Analysts and Strategic Business Partners and End-use industries.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Application
  • Mobile Games
  • Video Games
  • Pc Games
  • Arcade Games
  • Console Games
  • Others
By Game Type
  • Adventure
  • Fighting
  • First person shooter
  • Multiplayer online battle arena
  • Real-time strategy
  • Simulation
  • Sports

By Deployment
  • Cloud-Based
  • On-Premise

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increased Demand for AI in Mobile Games
      • 3.2.2. Rise of Esports and MMO
    • 3.3. Market Challenges
      • 3.3.1. Compatibility Issues with Different Device
    • 3.4. Market Trends
      • 3.4.1. Emergence of Augmented Reality and Virtual Reality in Gaming
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Artificial Intelligence In Gaming, by Application, Game Type, Deployment and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Artificial Intelligence In Gaming (Value)
      • 5.2.1. Global Artificial Intelligence In Gaming by: Application (Value)
        • 5.2.1.1. Mobile Games
        • 5.2.1.2. Video Games
        • 5.2.1.3. Pc Games
        • 5.2.1.4. Arcade Games
        • 5.2.1.5. Console Games
        • 5.2.1.6. Others
      • 5.2.2. Global Artificial Intelligence In Gaming by: Game Type (Value)
        • 5.2.2.1. Adventure
        • 5.2.2.2. Fighting
        • 5.2.2.3. First person shooter
        • 5.2.2.4. Multiplayer online battle arena
        • 5.2.2.5. Real-time strategy
        • 5.2.2.6. Simulation
        • 5.2.2.7. Sports
      • 5.2.3. Global Artificial Intelligence In Gaming by: Deployment (Value)
        • 5.2.3.1. Cloud-Based
        • 5.2.3.2. On-Premise
      • 5.2.4. Global Artificial Intelligence In Gaming Region
        • 5.2.4.1. South America
          • 5.2.4.1.1. Brazil
          • 5.2.4.1.2. Argentina
          • 5.2.4.1.3. Rest of South America
        • 5.2.4.2. Asia Pacific
          • 5.2.4.2.1. China
          • 5.2.4.2.2. Japan
          • 5.2.4.2.3. India
          • 5.2.4.2.4. South Korea
          • 5.2.4.2.5. Taiwan
          • 5.2.4.2.6. Australia
          • 5.2.4.2.7. Rest of Asia-Pacific
        • 5.2.4.3. Europe
          • 5.2.4.3.1. Germany
          • 5.2.4.3.2. France
          • 5.2.4.3.3. Italy
          • 5.2.4.3.4. United Kingdom
          • 5.2.4.3.5. Netherlands
          • 5.2.4.3.6. Rest of Europe
        • 5.2.4.4. MEA
          • 5.2.4.4.1. Middle East
          • 5.2.4.4.2. Africa
        • 5.2.4.5. North America
          • 5.2.4.5.1. United States
          • 5.2.4.5.2. Canada
          • 5.2.4.5.3. Mexico
    • 5.3. Global Artificial Intelligence In Gaming (Price)
  • 6. Artificial Intelligence In Gaming: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. IBM (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. EA Originals (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Sony Corporation (Japan)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Arm Holdings (United Kingdom)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. DeepMind (United Kingdom)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Databricks (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Blizzard Entertainment (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Anodot (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Osmo (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. APEX Game Tools (Austria)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Artificial Intelligence In Gaming Sale, by Application, Game Type, Deployment and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Artificial Intelligence In Gaming (Value)
      • 7.2.1. Global Artificial Intelligence In Gaming by: Application (Value)
        • 7.2.1.1. Mobile Games
        • 7.2.1.2. Video Games
        • 7.2.1.3. Pc Games
        • 7.2.1.4. Arcade Games
        • 7.2.1.5. Console Games
        • 7.2.1.6. Others
      • 7.2.2. Global Artificial Intelligence In Gaming by: Game Type (Value)
        • 7.2.2.1. Adventure
        • 7.2.2.2. Fighting
        • 7.2.2.3. First person shooter
        • 7.2.2.4. Multiplayer online battle arena
        • 7.2.2.5. Real-time strategy
        • 7.2.2.6. Simulation
        • 7.2.2.7. Sports
      • 7.2.3. Global Artificial Intelligence In Gaming by: Deployment (Value)
        • 7.2.3.1. Cloud-Based
        • 7.2.3.2. On-Premise
      • 7.2.4. Global Artificial Intelligence In Gaming Region
        • 7.2.4.1. South America
          • 7.2.4.1.1. Brazil
          • 7.2.4.1.2. Argentina
          • 7.2.4.1.3. Rest of South America
        • 7.2.4.2. Asia Pacific
          • 7.2.4.2.1. China
          • 7.2.4.2.2. Japan
          • 7.2.4.2.3. India
          • 7.2.4.2.4. South Korea
          • 7.2.4.2.5. Taiwan
          • 7.2.4.2.6. Australia
          • 7.2.4.2.7. Rest of Asia-Pacific
        • 7.2.4.3. Europe
          • 7.2.4.3.1. Germany
          • 7.2.4.3.2. France
          • 7.2.4.3.3. Italy
          • 7.2.4.3.4. United Kingdom
          • 7.2.4.3.5. Netherlands
          • 7.2.4.3.6. Rest of Europe
        • 7.2.4.4. MEA
          • 7.2.4.4.1. Middle East
          • 7.2.4.4.2. Africa
        • 7.2.4.5. North America
          • 7.2.4.5.1. United States
          • 7.2.4.5.2. Canada
          • 7.2.4.5.3. Mexico
    • 7.3. Global Artificial Intelligence In Gaming (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Artificial Intelligence In Gaming: by Application(USD Million)
  • Table 2. Artificial Intelligence In Gaming Mobile Games , by Region USD Million (2017-2022)
  • Table 3. Artificial Intelligence In Gaming Video Games , by Region USD Million (2017-2022)
  • Table 4. Artificial Intelligence In Gaming Pc Games , by Region USD Million (2017-2022)
  • Table 5. Artificial Intelligence In Gaming Arcade Games , by Region USD Million (2017-2022)
  • Table 6. Artificial Intelligence In Gaming Console Games , by Region USD Million (2017-2022)
  • Table 7. Artificial Intelligence In Gaming Others , by Region USD Million (2017-2022)
  • Table 8. Artificial Intelligence In Gaming: by Game Type(USD Million)
  • Table 9. Artificial Intelligence In Gaming Adventure , by Region USD Million (2017-2022)
  • Table 10. Artificial Intelligence In Gaming Fighting , by Region USD Million (2017-2022)
  • Table 11. Artificial Intelligence In Gaming First person shooter , by Region USD Million (2017-2022)
  • Table 12. Artificial Intelligence In Gaming Multiplayer online battle arena , by Region USD Million (2017-2022)
  • Table 13. Artificial Intelligence In Gaming Real-time strategy , by Region USD Million (2017-2022)
  • Table 14. Artificial Intelligence In Gaming Simulation , by Region USD Million (2017-2022)
  • Table 15. Artificial Intelligence In Gaming Sports , by Region USD Million (2017-2022)
  • Table 16. Artificial Intelligence In Gaming: by Deployment(USD Million)
  • Table 17. Artificial Intelligence In Gaming Cloud-Based , by Region USD Million (2017-2022)
  • Table 18. Artificial Intelligence In Gaming On-Premise , by Region USD Million (2017-2022)
  • Table 19. South America Artificial Intelligence In Gaming, by Country USD Million (2017-2022)
  • Table 20. South America Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 21. South America Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 22. South America Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 23. Brazil Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 24. Brazil Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 25. Brazil Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 26. Argentina Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 27. Argentina Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 28. Argentina Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 29. Rest of South America Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 30. Rest of South America Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 31. Rest of South America Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 32. Asia Pacific Artificial Intelligence In Gaming, by Country USD Million (2017-2022)
  • Table 33. Asia Pacific Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 34. Asia Pacific Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 35. Asia Pacific Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 36. China Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 37. China Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 38. China Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 39. Japan Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 40. Japan Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 41. Japan Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 42. India Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 43. India Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 44. India Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 45. South Korea Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 46. South Korea Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 47. South Korea Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 48. Taiwan Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 49. Taiwan Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 50. Taiwan Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 51. Australia Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 52. Australia Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 53. Australia Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 54. Rest of Asia-Pacific Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 55. Rest of Asia-Pacific Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 56. Rest of Asia-Pacific Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 57. Europe Artificial Intelligence In Gaming, by Country USD Million (2017-2022)
  • Table 58. Europe Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 59. Europe Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 60. Europe Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 61. Germany Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 62. Germany Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 63. Germany Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 64. France Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 65. France Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 66. France Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 67. Italy Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 68. Italy Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 69. Italy Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 70. United Kingdom Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 71. United Kingdom Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 72. United Kingdom Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 73. Netherlands Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 74. Netherlands Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 75. Netherlands Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 76. Rest of Europe Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 77. Rest of Europe Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 78. Rest of Europe Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 79. MEA Artificial Intelligence In Gaming, by Country USD Million (2017-2022)
  • Table 80. MEA Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 81. MEA Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 82. MEA Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 83. Middle East Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 84. Middle East Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 85. Middle East Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 86. Africa Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 87. Africa Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 88. Africa Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 89. North America Artificial Intelligence In Gaming, by Country USD Million (2017-2022)
  • Table 90. North America Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 91. North America Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 92. North America Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 93. United States Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 94. United States Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 95. United States Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 96. Canada Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 97. Canada Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 98. Canada Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 99. Mexico Artificial Intelligence In Gaming, by Application USD Million (2017-2022)
  • Table 100. Mexico Artificial Intelligence In Gaming, by Game Type USD Million (2017-2022)
  • Table 101. Mexico Artificial Intelligence In Gaming, by Deployment USD Million (2017-2022)
  • Table 102. Company Basic Information, Sales Area and Its Competitors
  • Table 103. Company Basic Information, Sales Area and Its Competitors
  • Table 104. Company Basic Information, Sales Area and Its Competitors
  • Table 105. Company Basic Information, Sales Area and Its Competitors
  • Table 106. Company Basic Information, Sales Area and Its Competitors
  • Table 107. Company Basic Information, Sales Area and Its Competitors
  • Table 108. Company Basic Information, Sales Area and Its Competitors
  • Table 109. Company Basic Information, Sales Area and Its Competitors
  • Table 110. Company Basic Information, Sales Area and Its Competitors
  • Table 111. Company Basic Information, Sales Area and Its Competitors
  • Table 112. Artificial Intelligence In Gaming: by Application(USD Million)
  • Table 113. Artificial Intelligence In Gaming Mobile Games , by Region USD Million (2023-2028)
  • Table 114. Artificial Intelligence In Gaming Video Games , by Region USD Million (2023-2028)
  • Table 115. Artificial Intelligence In Gaming Pc Games , by Region USD Million (2023-2028)
  • Table 116. Artificial Intelligence In Gaming Arcade Games , by Region USD Million (2023-2028)
  • Table 117. Artificial Intelligence In Gaming Console Games , by Region USD Million (2023-2028)
  • Table 118. Artificial Intelligence In Gaming Others , by Region USD Million (2023-2028)
  • Table 119. Artificial Intelligence In Gaming: by Game Type(USD Million)
  • Table 120. Artificial Intelligence In Gaming Adventure , by Region USD Million (2023-2028)
  • Table 121. Artificial Intelligence In Gaming Fighting , by Region USD Million (2023-2028)
  • Table 122. Artificial Intelligence In Gaming First person shooter , by Region USD Million (2023-2028)
  • Table 123. Artificial Intelligence In Gaming Multiplayer online battle arena , by Region USD Million (2023-2028)
  • Table 124. Artificial Intelligence In Gaming Real-time strategy , by Region USD Million (2023-2028)
  • Table 125. Artificial Intelligence In Gaming Simulation , by Region USD Million (2023-2028)
  • Table 126. Artificial Intelligence In Gaming Sports , by Region USD Million (2023-2028)
  • Table 127. Artificial Intelligence In Gaming: by Deployment(USD Million)
  • Table 128. Artificial Intelligence In Gaming Cloud-Based , by Region USD Million (2023-2028)
  • Table 129. Artificial Intelligence In Gaming On-Premise , by Region USD Million (2023-2028)
  • Table 130. South America Artificial Intelligence In Gaming, by Country USD Million (2023-2028)
  • Table 131. South America Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 132. South America Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 133. South America Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 134. Brazil Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 135. Brazil Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 136. Brazil Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 137. Argentina Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 138. Argentina Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 139. Argentina Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 140. Rest of South America Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 141. Rest of South America Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 142. Rest of South America Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 143. Asia Pacific Artificial Intelligence In Gaming, by Country USD Million (2023-2028)
  • Table 144. Asia Pacific Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 145. Asia Pacific Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 146. Asia Pacific Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 147. China Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 148. China Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 149. China Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 150. Japan Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 151. Japan Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 152. Japan Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 153. India Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 154. India Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 155. India Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 156. South Korea Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 157. South Korea Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 158. South Korea Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 159. Taiwan Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 160. Taiwan Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 161. Taiwan Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 162. Australia Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 163. Australia Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 164. Australia Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 165. Rest of Asia-Pacific Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 166. Rest of Asia-Pacific Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 167. Rest of Asia-Pacific Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 168. Europe Artificial Intelligence In Gaming, by Country USD Million (2023-2028)
  • Table 169. Europe Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 170. Europe Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 171. Europe Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 172. Germany Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 173. Germany Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 174. Germany Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 175. France Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 176. France Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 177. France Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 178. Italy Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 179. Italy Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 180. Italy Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 181. United Kingdom Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 182. United Kingdom Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 183. United Kingdom Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 184. Netherlands Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 185. Netherlands Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 186. Netherlands Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 187. Rest of Europe Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 188. Rest of Europe Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 189. Rest of Europe Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 190. MEA Artificial Intelligence In Gaming, by Country USD Million (2023-2028)
  • Table 191. MEA Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 192. MEA Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 193. MEA Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 194. Middle East Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 195. Middle East Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 196. Middle East Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 197. Africa Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 198. Africa Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 199. Africa Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 200. North America Artificial Intelligence In Gaming, by Country USD Million (2023-2028)
  • Table 201. North America Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 202. North America Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 203. North America Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 204. United States Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 205. United States Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 206. United States Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 207. Canada Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 208. Canada Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 209. Canada Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 210. Mexico Artificial Intelligence In Gaming, by Application USD Million (2023-2028)
  • Table 211. Mexico Artificial Intelligence In Gaming, by Game Type USD Million (2023-2028)
  • Table 212. Mexico Artificial Intelligence In Gaming, by Deployment USD Million (2023-2028)
  • Table 213. Research Programs/Design for This Report
  • Table 214. Key Data Information from Secondary Sources
  • Table 215. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Artificial Intelligence In Gaming: by Application USD Million (2017-2022)
  • Figure 5. Global Artificial Intelligence In Gaming: by Game Type USD Million (2017-2022)
  • Figure 6. Global Artificial Intelligence In Gaming: by Deployment USD Million (2017-2022)
  • Figure 7. South America Artificial Intelligence In Gaming Share (%), by Country
  • Figure 8. Asia Pacific Artificial Intelligence In Gaming Share (%), by Country
  • Figure 9. Europe Artificial Intelligence In Gaming Share (%), by Country
  • Figure 10. MEA Artificial Intelligence In Gaming Share (%), by Country
  • Figure 11. North America Artificial Intelligence In Gaming Share (%), by Country
  • Figure 12. Global Artificial Intelligence In Gaming share by Players 2022 (%)
  • Figure 13. Global Artificial Intelligence In Gaming share by Players (Top 3) 2022(%)
  • Figure 14. Global Artificial Intelligence In Gaming share by Players (Top 5) 2022(%)
  • Figure 15. BCG Matrix for key Companies
  • Figure 16. IBM (United States) Revenue, Net Income and Gross profit
  • Figure 17. IBM (United States) Revenue: by Geography 2022
  • Figure 18. EA Originals (United States) Revenue, Net Income and Gross profit
  • Figure 19. EA Originals (United States) Revenue: by Geography 2022
  • Figure 20. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 21. Sony Corporation (Japan) Revenue: by Geography 2022
  • Figure 22. Arm Holdings (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 23. Arm Holdings (United Kingdom) Revenue: by Geography 2022
  • Figure 24. DeepMind (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 25. DeepMind (United Kingdom) Revenue: by Geography 2022
  • Figure 26. Databricks (United States) Revenue, Net Income and Gross profit
  • Figure 27. Databricks (United States) Revenue: by Geography 2022
  • Figure 28. Blizzard Entertainment (United States) Revenue, Net Income and Gross profit
  • Figure 29. Blizzard Entertainment (United States) Revenue: by Geography 2022
  • Figure 30. Anodot (United States) Revenue, Net Income and Gross profit
  • Figure 31. Anodot (United States) Revenue: by Geography 2022
  • Figure 32. Osmo (United States) Revenue, Net Income and Gross profit
  • Figure 33. Osmo (United States) Revenue: by Geography 2022
  • Figure 34. APEX Game Tools (Austria) Revenue, Net Income and Gross profit
  • Figure 35. APEX Game Tools (Austria) Revenue: by Geography 2022
  • Figure 36. Global Artificial Intelligence In Gaming: by Application USD Million (2023-2028)
  • Figure 37. Global Artificial Intelligence In Gaming: by Game Type USD Million (2023-2028)
  • Figure 38. Global Artificial Intelligence In Gaming: by Deployment USD Million (2023-2028)
  • Figure 39. South America Artificial Intelligence In Gaming Share (%), by Country
  • Figure 40. Asia Pacific Artificial Intelligence In Gaming Share (%), by Country
  • Figure 41. Europe Artificial Intelligence In Gaming Share (%), by Country
  • Figure 42. MEA Artificial Intelligence In Gaming Share (%), by Country
  • Figure 43. North America Artificial Intelligence In Gaming Share (%), by Country
List of companies from research coverage that are profiled in the study
  • IBM (United States)
  • EA Originals (United States)
  • Sony Corporation (Japan)
  • Arm Holdings (United Kingdom)
  • DeepMind (United Kingdom)
  • Databricks (United States)
  • Blizzard Entertainment (United States)
  • Anodot (United States)
  • Osmo (United States)
  • APEX Game Tools (Austria)
Additional players considered in the study are as follows:
Opsive (United States) , Spirit AI (United States)
Select User Access Type

Key Highlights of Report


Apr 2023 211 Pages 97 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

Request Sample Pages

Budget constraints? Get in touch with us for special pricing


Check Discount Now

Talk to Our Experts

Want to Customize Study?


"We employ Market statistics, Industry benchmarking, Patent analysis, and Technological Insights to derive requirements and provide customize scope of work."

Make an Enquiry Now

Frequently Asked Questions (FAQ):

Top performing companies in the Global Artificial Intelligence In Gaming market are IBM (United States), EA Originals (United States), Sony Corporation (Japan), Arm Holdings (United Kingdom), DeepMind (United Kingdom), Databricks (United States), Blizzard Entertainment (United States), Anodot (United States), Osmo (United States) and APEX Game Tools (Austria), to name a few.
"Emergence of Augmented Reality and Virtual Reality in Gaming" is seen as one of major influencing trends for Artificial Intelligence In Gaming Market during projected period 2022-2028.

Know More About Global Artificial Intelligence In Gaming Market Report?