Global Artificial Intelligence In Gaming Market Overview:
In gaming, artificial intelligence refers to responsive and adaptive video game experiences. These AI-powered interactive experiences are usually created by non-player characters, or NPCs, that act intelligently or creatively as if they were commanded by a human gamer. The AI engine is what governs how an NPC behaves in the gaming world. It's especially critical now that game creators are delivering experiences on a variety of devices. Instead, gamers want rich game experiences on a wide range of mobile and wearable devices, including smartphones, VR headsets, and more. While AI has long been present in video games in some form or another, it is now regarded a burgeoning new frontier in how games are created and played. AI games are gradually handing over control of the gaming experience to the player, whose actions aid in the production of the game.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Emergence of Augmented Reality and Virtual Reality in Gaming
Market Growth Drivers:
Increased Demand for AI in Mobile Games and Rise of Esports and MMO
Challenges:
Compatibility Issues with Different Device
Restraints:
High Cost in Game Development
Opportunities:
Growing Popularity of FPS Shooting Games and Adoption of Voice Intelligence
Competitive Landscape:
The demand for AI in Gaming increasing. Businesses in this sector face global competition from market leaders who control a large share of the market. Companies are differentiating their products from competition by employing environmentally friendly materials and manufacturing techniques. The Leading Players are engaging in strategic global expansion to maintain their Market Position. Players are expected to focus on the creation of new compounds, which would likely drive the worldwide market forward over the forecast period.
Some of the key players profiled in the report are IBM (United States), EA Originals (United States), Sony Corporation (Japan), Arm Holdings (United Kingdom), DeepMind (United Kingdom), Databricks (United States), Blizzard Entertainment (United States), Anodot (United States), Osmo (United States) and APEX Game Tools (Austria). Additionally, following companies can also be profiled that are part of our coverage like Opsive (United States) and Spirit AI (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Artificial Intelligence In Gaming market by 2028. Considering Market by Game Type, the sub-segment i.e. Adventure will boost the Artificial Intelligence In Gaming market. Considering Market by Deployment, the sub-segment i.e. Cloud-Based will boost the Artificial Intelligence In Gaming market.
Latest Market Insights:
In October 2020 IBM had announced partnership with Overwatch League. IBM enters its first-ever Esports contract, becoming the Overwatch League's official AI, cloud, and analytics sponsor. The agreement includes the 2020 Grand Finals as well as the complete Overwatch League seasons of 2021 and 2022.
What Can be Explored with the Artificial Intelligence In Gaming Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Artificial Intelligence In Gaming Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Artificial Intelligence In Gaming
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Artificial Intelligence In Gaming market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Artificial Intelligence In Gaming market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Venture and Capitalist, New entrants/investors, Analysts and Strategic Business Partners and End-use industries.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.