Market Snapshot:
The Metaverse is a network of 3D virtual world shared by multiple users in which participants can interact with each other’s via avatars. Metaverse taps technologies such as VR and AR to build a social connection. Additionally, Metaverse participants are able to engage in decentralized virtual economies such as cryptocurrency. Metaverse Technology also includes marketplaces where users can buy, sell and exchange items like digital assets like virtual clothing, avatars, NFTs and event tickets.
Highlights from Metaverse Technology Market Study
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 4.8% |
The key Players profiled in the report are Facebook, Inc (United States), Tencent Holdings Ltd (China), ByteDance Ltd (China), NetEase Inc (China), Nvidia Corporation (United States), Epic Games, Inc (United States), Roblo Corporation (United States) and Unity Technologies, Inc (United States). Additionally, other players that are part of this comprehensive study are Lilith games (China) and Nextech AR solution corp (Canada).
Geographic Breakdown and Segment Analysis
The Global Metaverse Technology market presents a comprehensive analysis of the Metaverse Technology market by end-user/application (Gaming, Online Shopping, Content Creation, Social Media and Others), and by geography (North America, South America, Europe, Asia-Pacific and MEA) along with country level break-up. This section of our report presents a realistic picture of the Global Metaverse Technology industry. Investors and Players can easily understand the inherent opportunities and challenges for their products in geographical region of interest.
For instance, while the holds majority of market share of the Metaverse Technology market
Analyst at AMA have segmented the market study of Global Metaverse Technology market by Type, Application and Region.
Influencing Trend:
Emerging Trends of Crypto Metaverse
Market Growth Drivers:
Increasing Needs of Online Communities Such As Networking, Gaming And Others.
Challenges:
Potential issues that could arise in the metaverse such as verifying transactions
Restraints:
Increasing Cyber-Attacks in Metaverse
Opportunities:
Rising Growth of Converging Digital and Physical Worlds Using Network
Market Developments Activities:
In December 2021- Nike Inc. the footwear manufacturing company acquisition with RTFKT virtual sneakers and collectibles, merging realities in fashion and gaming company. RTFKT has an innovative background in metaverse technology, augmented reality (AR), virtual reality (VR), combining NFTs, and MetaMask wallets with a consumer-centric approach for a next generation shopping and merchandise experience.
In December 2021- The Digital Village (DV) IO Inc., company launching the public in Q2, 2022 is a recomposition of gaming, social media, and e-commerce. Digital Village giving a new way to social media, by allowing by allowing digital twins to walk and interact in virtual spatial spaces, and share their real-time experiences and digital assets across platforms.
Key Target Audience
Metaverse Technology providers, Venture Capitalists and Private Equity Firms, New Entrants/Investors, Analysts and Strategic Business Planners and End-Use Industries