About Esports Gaming Equipment
Esports gaming equipment is a distinct piece of hardware that is required to use a video game console or one that enhances the video game's play experience. The most important equipment in esports is the game, console, controller, and monitor. Gaming mouse, keyboard, headset, etc. are the different esports equipment. It is one of the fastest-growing and unique entertainment industries around the world. This type of industry has registered a number of online gaming events that require cutting-edge technology and an internet connection to run smoothly.
Attributes | Details |
---|
Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
The global esports gaming equipment market is fragmented with the presence of various players. Companies offer a wide range of gaming equipment for the computer which gives extra functionality to it that enhances the gaming experience Many players invest in the launch and enhancement of gaming equipment by innovating new technology. Companies are participating in strategic activities such as mergers and acquisitions to enhance their market presence. Established and emerging Manufacturers should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Razer Inc. (United States), CORSAIR (United States), Logitech (Switzerland), AstroStudios. (United States), HP Development Company, L.P. (HyperX) (United States), Micro-Star INT'L CO., LTD. (Taiwan), ASUSTeK Computer Inc. (Taiwan), BenQ (Taiwan), Microsoft Corp (United States) and Sony Corporation (Japan) are some of the key players that are part of study coverage. Additionally, the Manufacturers which are also part of the research coverage are SteelSeries (Denmark), Turtle Beach (United States), Plantronics, Inc. (United States) and Sharkoon (Germany).
Segmentation Overview
AMA Research has segmented the market of Global Esports Gaming Equipment market by Type (Gaming Laptop, Gaming Mouse, Gaming Monitor, Gaming Keyboard, Joystick and Others), Application (Personal and Commercial) and Region.
On the basis of geography, the market of Esports Gaming Equipment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Esports Gaming Equipment market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Connectivity, the sub-segment i.e. Wired will boost the Esports Gaming Equipment market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Increasing Adoption of Esports Gaming Equipment like Mechanical Keyboards, Mice, And Headsets Among The Professional Gamers
Market Growth Drivers:
Growing Demand for High Quality and Performance Devices in Gaming and Rising Popularity of Online Gaming Among The Individual
Challenges:
Market Presence with Numerous Players Pose a Challenge for Esports Gaming Equipment
Restraints:
High Cost of Equipment may Restraints the Market Growth
Opportunities:
The Rise in Number of Professional Gamers in Developing Countries Creating Opportunities for Esports Gaming Equipment Market
Market Leaders and their expansionary development strategies
On January 18, 2022, Microsoft Corp. announced plans to acquire Activision Blizzard Inc. a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console, and cloud and will provide building blocks for the metaverse.
On October 11, 2021, BenQ has introduced ten new products across various categories in India. The company has debuted gaming and entertainment monitors, smart wireless portable projectors, and gaming accessories in the country. Some of the newly-launched products are already available on Amazon. The company has launched a smart wireless portable projector with 2.1 channel speakers, Mobiuz-series gaming monitors, curved ultrawide entertainment monitors, and a ZOWIE gaming mouse for eSports games. For the first time, BenQ has also introduced a range of curved monitors in India. Let’s take a look at the specifications and features of the newly-launched products by BenQ ahead.
Key Target Audience
Esports Gaming Equipment Manufacturers, Esports Gaming Equipment International Traders, Esports Gaming Equipment Distributors and Suppliers, Research and Development Institutes, Esports Gaming Equipment Potential Investors, Regulatory Bodies, Upstream and Downstream Buyers and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.