Esports Gaming Equipment Comprehensive Study by Type (Gaming Laptop, Gaming Mouse, Gaming Monitor, Gaming Keyboard, Joystick, Others), Application (Personal, Commercial), Sales Channel (Online, Offline), Connectivity (Wired, Wireless) Players and Region - Global Market Outlook to 2030

Esports Gaming Equipment Market by XX Submarkets | Forecast Years 2024-2030  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
About Esports Gaming Equipment
Esports gaming equipment is a distinct piece of hardware that is required to use a video game console or one that enhances the video game's play experience. The most important equipment in esports is the game, console, controller, and monitor. Gaming mouse, keyboard, headset, etc. are the different esports equipment. It is one of the fastest-growing and unique entertainment industries around the world. This type of industry has registered a number of online gaming events that require cutting-edge technology and an internet connection to run smoothly.

AttributesDetails
Study Period2018-2030
Base Year2023
UnitValue (USD Million)


The global esports gaming equipment market is fragmented with the presence of various players. Companies offer a wide range of gaming equipment for the computer which gives extra functionality to it that enhances the gaming experience Many players invest in the launch and enhancement of gaming equipment by innovating new technology. Companies are participating in strategic activities such as mergers and acquisitions to enhance their market presence. Established and emerging Manufacturers should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.

Razer Inc. (United States), CORSAIR (United States), Logitech (Switzerland), AstroStudios. (United States), HP Development Company, L.P. (HyperX) (United States), Micro-Star INT'L CO., LTD. (Taiwan), ASUSTeK Computer Inc. (Taiwan), BenQ (Taiwan), Microsoft Corp (United States) and Sony Corporation (Japan) are some of the key players that are part of study coverage. Additionally, the Manufacturers which are also part of the research coverage are SteelSeries (Denmark), Turtle Beach (United States), Plantronics, Inc. (United States) and Sharkoon (Germany).

Segmentation Overview
AMA Research has segmented the market of Global Esports Gaming Equipment market by Type (Gaming Laptop, Gaming Mouse, Gaming Monitor, Gaming Keyboard, Joystick and Others), Application (Personal and Commercial) and Region.



On the basis of geography, the market of Esports Gaming Equipment has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Sales Channel, the sub-segment i.e. Online will boost the Esports Gaming Equipment market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Connectivity, the sub-segment i.e. Wired will boost the Esports Gaming Equipment market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.

Influencing Trend:
Increasing Adoption of Esports Gaming Equipment like Mechanical Keyboards, Mice, And Headsets Among The Professional Gamers

Market Growth Drivers:
Growing Demand for High Quality and Performance Devices in Gaming and Rising Popularity of Online Gaming Among The Individual

Challenges:
Market Presence with Numerous Players Pose a Challenge for Esports Gaming Equipment

Restraints:
High Cost of Equipment may Restraints the Market Growth

Opportunities:
The Rise in Number of Professional Gamers in Developing Countries Creating Opportunities for Esports Gaming Equipment Market

Market Leaders and their expansionary development strategies
On January 18, 2022, Microsoft Corp. announced plans to acquire Activision Blizzard Inc. a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console, and cloud and will provide building blocks for the metaverse.
On October 11, 2021, BenQ has introduced ten new products across various categories in India. The company has debuted gaming and entertainment monitors, smart wireless portable projectors, and gaming accessories in the country. Some of the newly-launched products are already available on Amazon. The company has launched a smart wireless portable projector with 2.1 channel speakers, Mobiuz-series gaming monitors, curved ultrawide entertainment monitors, and a ZOWIE gaming mouse for eSports games. For the first time, BenQ has also introduced a range of curved monitors in India. Let’s take a look at the specifications and features of the newly-launched products by BenQ ahead.


Key Target Audience
Esports Gaming Equipment Manufacturers, Esports Gaming Equipment International Traders, Esports Gaming Equipment Distributors and Suppliers, Research and Development Institutes, Esports Gaming Equipment Potential Investors, Regulatory Bodies, Upstream and Downstream Buyers and Others

About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.

Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.

The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.

Report Objectives / Segmentation Covered

By Type
  • Gaming Laptop
  • Gaming Mouse
  • Gaming Monitor
  • Gaming Keyboard
  • Joystick
  • Others
By Application
  • Personal
  • Commercial
By Sales Channel
  • Online
  • Offline

By Connectivity
  • Wired
  • Wireless

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Demand for High Quality and Performance Devices in Gaming
      • 3.2.2. Rising Popularity of Online Gaming Among The Individual
    • 3.3. Market Challenges
      • 3.3.1. Market Presence with Numerous Players Pose a Challenge for Esports Gaming Equipment
    • 3.4. Market Trends
      • 3.4.1. Increasing Adoption of Esports Gaming Equipment like Mechanical Keyboards, Mice, And Headsets Among The Professional Gamers
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Esports Gaming Equipment, by Type, Application, Sales Channel, Connectivity and Region (value and price ) (2018-2023)
    • 5.1. Introduction
    • 5.2. Global Esports Gaming Equipment (Value)
      • 5.2.1. Global Esports Gaming Equipment by: Type (Value)
        • 5.2.1.1. Gaming Laptop
        • 5.2.1.2. Gaming Mouse
        • 5.2.1.3. Gaming Monitor
        • 5.2.1.4. Gaming Keyboard
        • 5.2.1.5. Joystick
        • 5.2.1.6. Others
      • 5.2.2. Global Esports Gaming Equipment by: Application (Value)
        • 5.2.2.1. Personal
        • 5.2.2.2. Commercial
      • 5.2.3. Global Esports Gaming Equipment by: Sales Channel (Value)
        • 5.2.3.1. Online
        • 5.2.3.2. Offline
      • 5.2.4. Global Esports Gaming Equipment by: Connectivity (Value)
        • 5.2.4.1. Wired
        • 5.2.4.2. Wireless
      • 5.2.5. Global Esports Gaming Equipment Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
    • 5.3. Global Esports Gaming Equipment (Price)
      • 5.3.1. Global Esports Gaming Equipment by: Type (Price)
  • 6. Esports Gaming Equipment: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2023)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Razer Inc. (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. CORSAIR (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Logitech (Switzerland)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. AstroStudios. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. HP Development Company, L.P. (HyperX) (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Micro-Star INT'L CO., LTD. (Taiwan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. ASUSTeK Computer Inc. (Taiwan)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. BenQ (Taiwan)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Microsoft Corp (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Sony Corporation (Japan)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Esports Gaming Equipment Sale, by Type, Application, Sales Channel, Connectivity and Region (value and price ) (2025-2030)
    • 7.1. Introduction
    • 7.2. Global Esports Gaming Equipment (Value)
      • 7.2.1. Global Esports Gaming Equipment by: Type (Value)
        • 7.2.1.1. Gaming Laptop
        • 7.2.1.2. Gaming Mouse
        • 7.2.1.3. Gaming Monitor
        • 7.2.1.4. Gaming Keyboard
        • 7.2.1.5. Joystick
        • 7.2.1.6. Others
      • 7.2.2. Global Esports Gaming Equipment by: Application (Value)
        • 7.2.2.1. Personal
        • 7.2.2.2. Commercial
      • 7.2.3. Global Esports Gaming Equipment by: Sales Channel (Value)
        • 7.2.3.1. Online
        • 7.2.3.2. Offline
      • 7.2.4. Global Esports Gaming Equipment by: Connectivity (Value)
        • 7.2.4.1. Wired
        • 7.2.4.2. Wireless
      • 7.2.5. Global Esports Gaming Equipment Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
    • 7.3. Global Esports Gaming Equipment (Price)
      • 7.3.1. Global Esports Gaming Equipment by: Type (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Esports Gaming Equipment: by Type(USD Million)
  • Table 2. Esports Gaming Equipment Gaming Laptop , by Region USD Million (2018-2023)
  • Table 3. Esports Gaming Equipment Gaming Mouse , by Region USD Million (2018-2023)
  • Table 4. Esports Gaming Equipment Gaming Monitor , by Region USD Million (2018-2023)
  • Table 5. Esports Gaming Equipment Gaming Keyboard , by Region USD Million (2018-2023)
  • Table 6. Esports Gaming Equipment Joystick , by Region USD Million (2018-2023)
  • Table 7. Esports Gaming Equipment Others , by Region USD Million (2018-2023)
  • Table 8. Esports Gaming Equipment: by Application(USD Million)
  • Table 9. Esports Gaming Equipment Personal , by Region USD Million (2018-2023)
  • Table 10. Esports Gaming Equipment Commercial , by Region USD Million (2018-2023)
  • Table 11. Esports Gaming Equipment: by Sales Channel(USD Million)
  • Table 12. Esports Gaming Equipment Online , by Region USD Million (2018-2023)
  • Table 13. Esports Gaming Equipment Offline , by Region USD Million (2018-2023)
  • Table 14. Esports Gaming Equipment: by Connectivity(USD Million)
  • Table 15. Esports Gaming Equipment Wired , by Region USD Million (2018-2023)
  • Table 16. Esports Gaming Equipment Wireless , by Region USD Million (2018-2023)
  • Table 17. South America Esports Gaming Equipment, by Country USD Million (2018-2023)
  • Table 18. South America Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 19. South America Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 20. South America Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 21. South America Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 22. Brazil Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 23. Brazil Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 24. Brazil Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 25. Brazil Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 26. Argentina Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 27. Argentina Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 28. Argentina Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 29. Argentina Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 30. Rest of South America Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 31. Rest of South America Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 32. Rest of South America Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 33. Rest of South America Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 34. Asia Pacific Esports Gaming Equipment, by Country USD Million (2018-2023)
  • Table 35. Asia Pacific Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 36. Asia Pacific Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 37. Asia Pacific Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 38. Asia Pacific Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 39. China Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 40. China Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 41. China Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 42. China Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 43. Japan Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 44. Japan Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 45. Japan Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 46. Japan Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 47. India Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 48. India Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 49. India Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 50. India Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 51. South Korea Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 52. South Korea Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 53. South Korea Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 54. South Korea Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 55. Taiwan Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 56. Taiwan Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 57. Taiwan Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 58. Taiwan Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 59. Australia Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 60. Australia Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 61. Australia Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 62. Australia Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 63. Rest of Asia-Pacific Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 64. Rest of Asia-Pacific Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 65. Rest of Asia-Pacific Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 66. Rest of Asia-Pacific Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 67. Europe Esports Gaming Equipment, by Country USD Million (2018-2023)
  • Table 68. Europe Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 69. Europe Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 70. Europe Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 71. Europe Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 72. Germany Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 73. Germany Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 74. Germany Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 75. Germany Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 76. France Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 77. France Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 78. France Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 79. France Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 80. Italy Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 81. Italy Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 82. Italy Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 83. Italy Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 84. United Kingdom Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 85. United Kingdom Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 86. United Kingdom Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 87. United Kingdom Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 88. Netherlands Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 89. Netherlands Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 90. Netherlands Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 91. Netherlands Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 92. Rest of Europe Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 93. Rest of Europe Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 94. Rest of Europe Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 95. Rest of Europe Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 96. MEA Esports Gaming Equipment, by Country USD Million (2018-2023)
  • Table 97. MEA Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 98. MEA Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 99. MEA Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 100. MEA Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 101. Middle East Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 102. Middle East Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 103. Middle East Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 104. Middle East Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 105. Africa Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 106. Africa Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 107. Africa Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 108. Africa Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 109. North America Esports Gaming Equipment, by Country USD Million (2018-2023)
  • Table 110. North America Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 111. North America Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 112. North America Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 113. North America Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 114. United States Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 115. United States Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 116. United States Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 117. United States Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 118. Canada Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 119. Canada Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 120. Canada Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 121. Canada Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 122. Mexico Esports Gaming Equipment, by Type USD Million (2018-2023)
  • Table 123. Mexico Esports Gaming Equipment, by Application USD Million (2018-2023)
  • Table 124. Mexico Esports Gaming Equipment, by Sales Channel USD Million (2018-2023)
  • Table 125. Mexico Esports Gaming Equipment, by Connectivity USD Million (2018-2023)
  • Table 126. Esports Gaming Equipment: by Type(USD/Units)
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Esports Gaming Equipment: by Type(USD Million)
  • Table 138. Esports Gaming Equipment Gaming Laptop , by Region USD Million (2025-2030)
  • Table 139. Esports Gaming Equipment Gaming Mouse , by Region USD Million (2025-2030)
  • Table 140. Esports Gaming Equipment Gaming Monitor , by Region USD Million (2025-2030)
  • Table 141. Esports Gaming Equipment Gaming Keyboard , by Region USD Million (2025-2030)
  • Table 142. Esports Gaming Equipment Joystick , by Region USD Million (2025-2030)
  • Table 143. Esports Gaming Equipment Others , by Region USD Million (2025-2030)
  • Table 144. Esports Gaming Equipment: by Application(USD Million)
  • Table 145. Esports Gaming Equipment Personal , by Region USD Million (2025-2030)
  • Table 146. Esports Gaming Equipment Commercial , by Region USD Million (2025-2030)
  • Table 147. Esports Gaming Equipment: by Sales Channel(USD Million)
  • Table 148. Esports Gaming Equipment Online , by Region USD Million (2025-2030)
  • Table 149. Esports Gaming Equipment Offline , by Region USD Million (2025-2030)
  • Table 150. Esports Gaming Equipment: by Connectivity(USD Million)
  • Table 151. Esports Gaming Equipment Wired , by Region USD Million (2025-2030)
  • Table 152. Esports Gaming Equipment Wireless , by Region USD Million (2025-2030)
  • Table 153. South America Esports Gaming Equipment, by Country USD Million (2025-2030)
  • Table 154. South America Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 155. South America Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 156. South America Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 157. South America Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 158. Brazil Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 159. Brazil Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 160. Brazil Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 161. Brazil Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 162. Argentina Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 163. Argentina Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 164. Argentina Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 165. Argentina Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 166. Rest of South America Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 167. Rest of South America Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 168. Rest of South America Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 169. Rest of South America Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 170. Asia Pacific Esports Gaming Equipment, by Country USD Million (2025-2030)
  • Table 171. Asia Pacific Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 172. Asia Pacific Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 173. Asia Pacific Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 174. Asia Pacific Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 175. China Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 176. China Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 177. China Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 178. China Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 179. Japan Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 180. Japan Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 181. Japan Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 182. Japan Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 183. India Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 184. India Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 185. India Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 186. India Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 187. South Korea Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 188. South Korea Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 189. South Korea Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 190. South Korea Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 191. Taiwan Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 192. Taiwan Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 193. Taiwan Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 194. Taiwan Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 195. Australia Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 196. Australia Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 197. Australia Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 198. Australia Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 199. Rest of Asia-Pacific Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 200. Rest of Asia-Pacific Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 201. Rest of Asia-Pacific Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 202. Rest of Asia-Pacific Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 203. Europe Esports Gaming Equipment, by Country USD Million (2025-2030)
  • Table 204. Europe Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 205. Europe Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 206. Europe Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 207. Europe Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 208. Germany Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 209. Germany Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 210. Germany Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 211. Germany Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 212. France Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 213. France Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 214. France Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 215. France Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 216. Italy Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 217. Italy Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 218. Italy Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 219. Italy Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 220. United Kingdom Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 221. United Kingdom Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 222. United Kingdom Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 223. United Kingdom Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 224. Netherlands Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 225. Netherlands Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 226. Netherlands Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 227. Netherlands Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 228. Rest of Europe Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 229. Rest of Europe Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 230. Rest of Europe Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 231. Rest of Europe Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 232. MEA Esports Gaming Equipment, by Country USD Million (2025-2030)
  • Table 233. MEA Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 234. MEA Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 235. MEA Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 236. MEA Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 237. Middle East Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 238. Middle East Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 239. Middle East Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 240. Middle East Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 241. Africa Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 242. Africa Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 243. Africa Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 244. Africa Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 245. North America Esports Gaming Equipment, by Country USD Million (2025-2030)
  • Table 246. North America Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 247. North America Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 248. North America Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 249. North America Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 250. United States Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 251. United States Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 252. United States Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 253. United States Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 254. Canada Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 255. Canada Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 256. Canada Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 257. Canada Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 258. Mexico Esports Gaming Equipment, by Type USD Million (2025-2030)
  • Table 259. Mexico Esports Gaming Equipment, by Application USD Million (2025-2030)
  • Table 260. Mexico Esports Gaming Equipment, by Sales Channel USD Million (2025-2030)
  • Table 261. Mexico Esports Gaming Equipment, by Connectivity USD Million (2025-2030)
  • Table 262. Esports Gaming Equipment: by Type(USD/Units)
  • Table 263. Research Programs/Design for This Report
  • Table 264. Key Data Information from Secondary Sources
  • Table 265. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Esports Gaming Equipment: by Type USD Million (2018-2023)
  • Figure 5. Global Esports Gaming Equipment: by Application USD Million (2018-2023)
  • Figure 6. Global Esports Gaming Equipment: by Sales Channel USD Million (2018-2023)
  • Figure 7. Global Esports Gaming Equipment: by Connectivity USD Million (2018-2023)
  • Figure 8. South America Esports Gaming Equipment Share (%), by Country
  • Figure 9. Asia Pacific Esports Gaming Equipment Share (%), by Country
  • Figure 10. Europe Esports Gaming Equipment Share (%), by Country
  • Figure 11. MEA Esports Gaming Equipment Share (%), by Country
  • Figure 12. North America Esports Gaming Equipment Share (%), by Country
  • Figure 13. Global Esports Gaming Equipment: by Type USD/Units (2018-2023)
  • Figure 14. Global Esports Gaming Equipment share by Players 2023 (%)
  • Figure 15. Global Esports Gaming Equipment share by Players (Top 3) 2023(%)
  • Figure 16. Global Esports Gaming Equipment share by Players (Top 5) 2023(%)
  • Figure 17. BCG Matrix for key Companies
  • Figure 18. Razer Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 19. Razer Inc. (United States) Revenue: by Geography 2023
  • Figure 20. CORSAIR (United States) Revenue, Net Income and Gross profit
  • Figure 21. CORSAIR (United States) Revenue: by Geography 2023
  • Figure 22. Logitech (Switzerland) Revenue, Net Income and Gross profit
  • Figure 23. Logitech (Switzerland) Revenue: by Geography 2023
  • Figure 24. AstroStudios. (United States) Revenue, Net Income and Gross profit
  • Figure 25. AstroStudios. (United States) Revenue: by Geography 2023
  • Figure 26. HP Development Company, L.P. (HyperX) (United States) Revenue, Net Income and Gross profit
  • Figure 27. HP Development Company, L.P. (HyperX) (United States) Revenue: by Geography 2023
  • Figure 28. Micro-Star INT'L CO., LTD. (Taiwan) Revenue, Net Income and Gross profit
  • Figure 29. Micro-Star INT'L CO., LTD. (Taiwan) Revenue: by Geography 2023
  • Figure 30. ASUSTeK Computer Inc. (Taiwan) Revenue, Net Income and Gross profit
  • Figure 31. ASUSTeK Computer Inc. (Taiwan) Revenue: by Geography 2023
  • Figure 32. BenQ (Taiwan) Revenue, Net Income and Gross profit
  • Figure 33. BenQ (Taiwan) Revenue: by Geography 2023
  • Figure 34. Microsoft Corp (United States) Revenue, Net Income and Gross profit
  • Figure 35. Microsoft Corp (United States) Revenue: by Geography 2023
  • Figure 36. Sony Corporation (Japan) Revenue, Net Income and Gross profit
  • Figure 37. Sony Corporation (Japan) Revenue: by Geography 2023
  • Figure 38. Global Esports Gaming Equipment: by Type USD Million (2025-2030)
  • Figure 39. Global Esports Gaming Equipment: by Application USD Million (2025-2030)
  • Figure 40. Global Esports Gaming Equipment: by Sales Channel USD Million (2025-2030)
  • Figure 41. Global Esports Gaming Equipment: by Connectivity USD Million (2025-2030)
  • Figure 42. South America Esports Gaming Equipment Share (%), by Country
  • Figure 43. Asia Pacific Esports Gaming Equipment Share (%), by Country
  • Figure 44. Europe Esports Gaming Equipment Share (%), by Country
  • Figure 45. MEA Esports Gaming Equipment Share (%), by Country
  • Figure 46. North America Esports Gaming Equipment Share (%), by Country
  • Figure 47. Global Esports Gaming Equipment: by Type USD/Units (2025-2030)
List of companies from research coverage that are profiled in the study
  • Razer Inc. (United States)
  • CORSAIR (United States)
  • Logitech (Switzerland)
  • AstroStudios. (United States)
  • HP Development Company, L.P. (HyperX) (United States)
  • Micro-Star INT'L CO., LTD. (Taiwan)
  • ASUSTeK Computer Inc. (Taiwan)
  • BenQ (Taiwan)
  • Microsoft Corp (United States)
  • Sony Corporation (Japan)
Additional players considered in the study are as follows:
SteelSeries (Denmark) , Turtle Beach (United States) , Plantronics, Inc. (United States) , Sharkoon (Germany)
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Key Highlights of Report


Jan 2024 229 Pages 85 Tables Base Year: 2023 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

The standard version of the report profiles players such as Razer Inc. (United States), CORSAIR (United States), Logitech (Switzerland), AstroStudios. (United States), HP Development Company, L.P. (HyperX) (United States), Micro-Star INT'L CO., LTD. (Taiwan), ASUSTeK Computer Inc. (Taiwan), BenQ (Taiwan), Microsoft Corp (United States) and Sony Corporation (Japan) etc.
The Study can be customized subject to feasibility and data availability. Please connect with our sales representative for further information.
"Increasing Adoption of Esports Gaming Equipment like Mechanical Keyboards, Mice, And Headsets Among The Professional Gamers" is seen as one of major influencing trends for Esports Gaming Equipment Market during projected period 2023-2030.
The Esports Gaming Equipment market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get a complete company list in our research coverage.

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