Global Poker Market Overview:
Poker is a card game in which one bet with chips and keep a straight face. One can also play poker online and make any kind of face you want. Two or more people with a deck of cards can play poker with many variations. In standard poker, each player bets according to the rank they think their hand is worth relative to the other players. The action then proceeds clockwise as each player in turn either matches their maximum previous bet or folds, losing the amount they have wagered so far and losing all further participation in the hand. Rising awareness and interest in playing poker games amongst people drives the poker market.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Increased Poker Live Streaming Services
Market Growth Drivers:
Rising Awareness and Interest in Playing Poker Games amongst Middle-Aged Individuals and Fascinating Growth in Online Mobile Gaming Segment
Challenges:
Increasing Competition from Social Networks, Which Offer Free-To-Play Poker Games To Their Members
Restraints:
Government Stringent Rules and Environment for Playing Poker Games as the Game is More of Gambling and Betting
Opportunities:
Growing Investment in Developing Technology Such as PokerStars VR and Increasing Fads of Advanced Gaming Technology like Facial Recognition Systems
Competitive Landscape:
Poker is a fragmented market due to the presence of a large number of established competitors. The key players focus on developing and innovating new strategies to maintain their market position and customer base. The companies are also planning strategic activities like partnerships, collaboration, mergers, and acquisitions to help them sustain themselves in the market and maintain their competitive edge.
Some of the key players profiled in the report are PokerStars (Ireland), PartyPoker (Isle of Man), Americas Cardroom (Costa Rica), 888Poker (Spain), Unibet (United States), Party Poker (Isle of Man), Bet Online (United States), GGPoker (Canada), Bet365 (United Kingdom) and iPoker (United States). Considering Market by Playing Type, the sub-segment i.e. Online will boost the Poker market.
Latest Market Insights:
In March 2022, PokerStars, the world's largest online poker site, launched its first two-week liquidity share. Merging the player pools between the two states with a population of nearly 20 million is important for the online poker industry in the United States.
In February 2022, Poker Dogs Club and Partypoker launched NFT products. This project may seem a bit complex to those not versed in the nuances of NFTs and the metaverse. However, the basic premise to understand is that owning a Poker Dog Club NFT makes you a member of an exclusive community.
What Can be Explored with the Poker Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Poker Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Poker
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Poker market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Poker market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.