About EdTech & Smart Classroom
The term EdTech refers to the adoption of hardware and software solutions for enhanced learning experience and improve student’s outcome. The smart classrooms are digitally equipped with various technological methods of teaching like interactive displays. However, the use of virtual reality and gamification method is becoming more popular for learning maths and performing science practices. In recent times, the number of e-learning start-ups are entering in the global market due to increasing adoption of online learning solutions will further boost the market.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
The rising number of players expected to enter the global market is predicted to enhance the competition level as well as encourage the growth of the overall market in the near future. Players are anticipated to focus on the development of new compounds, which is likely to encourage the growth of the global market throughout the forecast period. Analyst at AMA Research estimates that Global Players will contribute the maximum growth to Global EdTech & Smart Classroom market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Lenovo (China), Dell EMC (United States), Huawei (China), Samsung (South Korea), Cisco Systems (United States), Blackboard Inc. (United states), Google (United States), Microsoft Corporation (United States), Oracle Corporation (United States) and IBM (United States) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global EdTech & Smart Classroom market by and Region.
On the basis of geography, the market of EdTech & Smart Classroom has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Deployment, the sub-segment i.e. Cloud will boost the EdTech & Smart Classroom market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by End-user, the sub-segment i.e. Kindergarten will boost the EdTech & Smart Classroom market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Component, the sub-segment i.e. Hardware will boost the EdTech & Smart Classroom market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
Growing Technological Advancements like AI, VR, and Gamification of Learning
Market Growth Drivers:
Increasing Implementation of Advanced Technologies to Improve Student Outcomes and Deliver Enhanced Education Quality
Challenges:
High Maintenance and Electricity Cost of the Digital Solutions
Restraints:
Concern About Student’s Data and Privacy and Limited Availability of Fund
Opportunities:
High Adoption of Interactive Displays in the Classrooms by K-12 Education Institutions
Market Leaders and their expansionary development strategies
In August 2021, Asia’s higher EdTech major, upGrad, announced the acquisition of KnowledgeHut with the aim of being an integrated LifeLongLearning partner and liberalising quality online education around the world. KnowledgeHut is a global edtech company with a product offering of over 200 courses across in-demand areas of Web Development, Machine Learning / AI, and Data Science, and many more. With the acquisition of KnowledgeHut, upGrad will offer learners immersive and next-gen flagship learning experience platform, PRISM.
In March 2021, Huawei launched smart classroom solution to meet the interaction requirements in classrooms. The solution utilizes the large-screen IdeaHub Board as a portal and leverages smart terminals and various teaching applications to share high-quality teaching resources based on the cloud platform. Moreover, for remote teaching, It provides various functions like online learning, live streaming, and recording.
Key Target Audience
New Entrants/Investors, Analysts and Strategic Business Planners, EdTech and Smart Classroom Solution Providers, Online E-learning Software Providers, Venture Capitalists and Private Equity Firms, Government Regulatory and Research Organizations, End-users and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.