Internet of Battlefield Things Comprehensive Study by Application (Communication, Simulation, Combat Management, Others), Device (Wearables, Inertial sensors, Accelerometer sensors, Gyroscope sensors, Motion sensors, Others), End User (Training Forces, Border Security Forces, Special Forces, Patrolling Forces, Others), Battlefield (Land, Water, Air, Space, Other) Players and Region - Global Market Outlook to 2028

Internet of Battlefield Things Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Industry Background:
The Internet of Battlefield Things (IoBT) is a cutting-edge technology that helps military systems improve their operational performance. It's a network of sensors, wearables, and Internet of Things devices that uses cloud and edge computing to build a unified fighting force and connect warfighters to smart technology in armour, radios, weapons, and other items. To decrease the reliance on human warfighters, modern military operations are performed with complicated, highly dynamic, and multidimensional linked technology. Human combatants will be connected to smart technology in armour, guns, radios, and other things in the future, thanks to the IoT. North America is the largest market for the internet of battlefield things followed by the Asia Pacific due to high defence spending.

AttributesDetails
Study Period2018-2028
Base Year2022
UnitValue (USD Million)
Key Companies ProfiledThales Group (France), Airbus (France), BAE Systems (United States), L3Harris Technologies, Inc. (United States), Northrop Grumman Corporation (United States), L3Harris Technologies (United States), Leonardo S.p.A. (Italy), The Boeing Company (United States), Lockheed Martin Corporation (United States) and SAIC (United States)


This growth is primarily driven by Growing Miltary and Defense Industry Worldwide and Demand for Efficient Battlefield Operations, Informed Decisions, and reduced reliance on Human Intervention.

Globally, a noticeable market trend is evident Growing Research on Internet of Battlefield Things The Aerospace & Defense sector in the North America region has been increasing at a sustainable rate, and further growth is expected to be witnessed over the forecast period, owing to the robust investments and expansion in production facilities in the region. Major Manufacturers, such as Thales Group (France), Airbus (France), BAE Systems (United States), L3Harris Technologies, Inc. (United States), Northrop Grumman Corporation (United States), L3Harris Technologies (United States), Leonardo S.p.A. (Italy), The Boeing Company (United States), Lockheed Martin Corporation (United States) and SAIC (United States), etc have either set up their manufacturing facilities or are planning to start new provision in the dominated region in the upcoming years. Internet of Battlefield Things market companies operating in these industries are focusing more on efficient growth, improvement of operational efficiency and productivity, achieving high safety standards, and focusing on maintaining sustainable development. The market is highly competitive with a few players occupying the major share. The key players are highly focused on developing and innovating new strategies to maintain their market position and customer base. The companies are coming up with partnerships or agreements along with planning strategic activities such as partnerships, product launches, mergers, and acquisitions which will help them to sustain in the market and maintain their competitive edge

Key Developments in the Market:
On 2nd April 2019, Thales Group a leading French company on the Internet of Battlefield Things market announced the acquisition of Gemalto creating a global leader in digital identity and security. With Gemalto, Thales will cover the entire critical decision chain in a digital world, from data generation via sensors, to real-time decision support. This acquisition increases Thales’s revenues to €19 billion and self-funded R&D to €1 billion a year, with 80,000 employees in 68 countries.
In June 2020, The United States Army announced intentions to collaborate on artificial intelligence research with teams led by the University of Maryland, College Park, as well as the University of Maryland, Baltimore County. This partnership, according to the army, will speed up the development and deployment of safe, effective, and resilient capabilities and technologies, ranging from wearable devices to unmanned aircraft, that work intelligently and cooperatively with each other and human actors across multiple environments.

Influencing Trend:
Growing Research on Internet of Battlefield Things

Market Growth Drivers:
Growing Miltary and Defense Industry Worldwide and Demand for Efficient Battlefield Operations, Informed Decisions, and reduced reliance on Human Intervention

Challenges:
Military Needs Training to Use the Internet of Battlefield Things, Limited Number of Buyers for The Internet of Battlefield Things and Geopolitics Has Huge Influence on The Internet of Battlefield Things

Restraints:
High Cost Associated with the Internet of Battlefield Things

Opportunities:
Large Investments by Developing Nations in the Modernization of the Military Will Boost the Demand for the Internet of Battlefield Things and Increasing Military Cooperation Between Nations Will Increase the Demand for the Internet of Battlefield Things

AMA Research follows a focused and realistic research framework that provides the ability to study the crucial market dynamics in several regions across the world. Moreover, an in-depth assessment is mostly conducted by our analysts on geographical regions to provide clients and businesses the opportunity to dominate in niche markets and expand in emerging markets across the globe. This market research study also showcases the spontaneously changing Manufacturers landscape impacting the growth of the market. Furthermore, our market researchers extensively analyze the products and services offered by multiple players competing to increase their market share and presence.

Customization in the Report
AMA Research features not only specific market forecasts but also includes significant value-added commentary on:
- Market Trends
- Technological Trends and Innovations
- Market Maturity Indicators
- Growth Drivers and Constraints in Internet of Battlefield Things Market
- Analysis about New Entrants in Internet of Battlefield Things Market & Entry/Exit Barriers
- To Seize Powerful Market Opportunities
- Identify Key Business Segments, Market Proposition & Gap Analysis
- An Unbiased Perspective towards Market Performance & Indicators

Against this Challenging Backdrop, Internet of Battlefield Things Study Sheds Light on
— The Internet of Battlefield Things Market status quo and key characteristics. To end this, Analysts at AMA organize and took surveys of the Internet of Battlefield Things industry Manufacturers. The resultant snapshot serves as a basis for understanding why and how the industry can be expected to change.
— Where Internet of Battlefield Things industry is heading and what are the top priorities. Insights are drawn from financial analysis, surveys, and interviews with key executives and industry experts.
— How every company in this diverse set of Manufacturers can best navigate the emerging competition landscape and follow a strategy that helps them position to hold the value they currently claim or capture the new addressable opportunity.

Report Objectives / Segmentation Covered

By Application
  • Communication
  • Simulation
  • Combat Management
  • Others
By Device
  • Wearables
  • Inertial sensors
  • Accelerometer sensors
  • Gyroscope sensors
  • Motion sensors
  • Others

By End User
  • Training Forces
  • Border Security Forces
  • Special Forces
  • Patrolling Forces
  • Others

By Battlefield
  • Land
  • Water
  • Air
  • Space
  • Other

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Growing Miltary and Defense Industry Worldwide
      • 3.2.2. Demand for Efficient Battlefield Operations, Informed Decisions, and reduced reliance on Human Intervention
    • 3.3. Market Challenges
      • 3.3.1. Military Needs Training to Use the Internet of Battlefield Things
      • 3.3.2. Limited Number of Buyers for The Internet of Battlefield Things
      • 3.3.3. Geopolitics Has Huge Influence on The Internet of Battlefield Things
    • 3.4. Market Trends
      • 3.4.1. Growing Research on Internet of Battlefield Things
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Internet of Battlefield Things, by Application, Device, End User, Battlefield and Region (value) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Internet of Battlefield Things (Value)
      • 5.2.1. Global Internet of Battlefield Things by: Application (Value)
        • 5.2.1.1. Communication
        • 5.2.1.2. Simulation
        • 5.2.1.3. Combat Management
        • 5.2.1.4. Others
      • 5.2.2. Global Internet of Battlefield Things by: Device (Value)
        • 5.2.2.1. Wearables
        • 5.2.2.2. Inertial sensors
        • 5.2.2.3. Accelerometer sensors
        • 5.2.2.4. Gyroscope sensors
        • 5.2.2.5. Motion sensors
        • 5.2.2.6. Others
      • 5.2.3. Global Internet of Battlefield Things by: End User (Value)
        • 5.2.3.1. Training Forces
        • 5.2.3.2. Border Security Forces
        • 5.2.3.3. Special Forces
        • 5.2.3.4. Patrolling Forces
        • 5.2.3.5. Others
      • 5.2.4. Global Internet of Battlefield Things by: Battlefield (Value)
        • 5.2.4.1. Land
        • 5.2.4.2. Water
        • 5.2.4.3. Air
        • 5.2.4.4. Space
        • 5.2.4.5. Other
      • 5.2.5. Global Internet of Battlefield Things Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Internet of Battlefield Things: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Thales Group (France)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Airbus (France)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. BAE Systems (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. L3Harris Technologies, Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. Northrop Grumman Corporation (United States)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. L3Harris Technologies (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Leonardo S.p.A. (Italy)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. The Boeing Company (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Lockheed Martin Corporation (United States)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. SAIC (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Internet of Battlefield Things Sale, by Application, Device, End User, Battlefield and Region (value) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Internet of Battlefield Things (Value)
      • 7.2.1. Global Internet of Battlefield Things by: Application (Value)
        • 7.2.1.1. Communication
        • 7.2.1.2. Simulation
        • 7.2.1.3. Combat Management
        • 7.2.1.4. Others
      • 7.2.2. Global Internet of Battlefield Things by: Device (Value)
        • 7.2.2.1. Wearables
        • 7.2.2.2. Inertial sensors
        • 7.2.2.3. Accelerometer sensors
        • 7.2.2.4. Gyroscope sensors
        • 7.2.2.5. Motion sensors
        • 7.2.2.6. Others
      • 7.2.3. Global Internet of Battlefield Things by: End User (Value)
        • 7.2.3.1. Training Forces
        • 7.2.3.2. Border Security Forces
        • 7.2.3.3. Special Forces
        • 7.2.3.4. Patrolling Forces
        • 7.2.3.5. Others
      • 7.2.4. Global Internet of Battlefield Things by: Battlefield (Value)
        • 7.2.4.1. Land
        • 7.2.4.2. Water
        • 7.2.4.3. Air
        • 7.2.4.4. Space
        • 7.2.4.5. Other
      • 7.2.5. Global Internet of Battlefield Things Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Internet of Battlefield Things: by Application(USD Million)
  • Table 2. Internet of Battlefield Things Communication , by Region USD Million (2017-2022)
  • Table 3. Internet of Battlefield Things Simulation , by Region USD Million (2017-2022)
  • Table 4. Internet of Battlefield Things Combat Management , by Region USD Million (2017-2022)
  • Table 5. Internet of Battlefield Things Others , by Region USD Million (2017-2022)
  • Table 6. Internet of Battlefield Things: by Device(USD Million)
  • Table 7. Internet of Battlefield Things Wearables , by Region USD Million (2017-2022)
  • Table 8. Internet of Battlefield Things Inertial sensors , by Region USD Million (2017-2022)
  • Table 9. Internet of Battlefield Things Accelerometer sensors , by Region USD Million (2017-2022)
  • Table 10. Internet of Battlefield Things Gyroscope sensors , by Region USD Million (2017-2022)
  • Table 11. Internet of Battlefield Things Motion sensors , by Region USD Million (2017-2022)
  • Table 12. Internet of Battlefield Things Others , by Region USD Million (2017-2022)
  • Table 13. Internet of Battlefield Things: by End User(USD Million)
  • Table 14. Internet of Battlefield Things Training Forces , by Region USD Million (2017-2022)
  • Table 15. Internet of Battlefield Things Border Security Forces , by Region USD Million (2017-2022)
  • Table 16. Internet of Battlefield Things Special Forces , by Region USD Million (2017-2022)
  • Table 17. Internet of Battlefield Things Patrolling Forces , by Region USD Million (2017-2022)
  • Table 18. Internet of Battlefield Things Others , by Region USD Million (2017-2022)
  • Table 19. Internet of Battlefield Things: by Battlefield(USD Million)
  • Table 20. Internet of Battlefield Things Land , by Region USD Million (2017-2022)
  • Table 21. Internet of Battlefield Things Water , by Region USD Million (2017-2022)
  • Table 22. Internet of Battlefield Things Air , by Region USD Million (2017-2022)
  • Table 23. Internet of Battlefield Things Space , by Region USD Million (2017-2022)
  • Table 24. Internet of Battlefield Things Other , by Region USD Million (2017-2022)
  • Table 25. South America Internet of Battlefield Things, by Country USD Million (2017-2022)
  • Table 26. South America Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 27. South America Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 28. South America Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 29. South America Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 30. Brazil Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 31. Brazil Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 32. Brazil Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 33. Brazil Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 34. Argentina Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 35. Argentina Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 36. Argentina Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 37. Argentina Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 38. Rest of South America Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 39. Rest of South America Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 40. Rest of South America Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 41. Rest of South America Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 42. Asia Pacific Internet of Battlefield Things, by Country USD Million (2017-2022)
  • Table 43. Asia Pacific Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 44. Asia Pacific Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 45. Asia Pacific Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 46. Asia Pacific Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 47. China Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 48. China Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 49. China Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 50. China Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 51. Japan Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 52. Japan Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 53. Japan Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 54. Japan Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 55. India Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 56. India Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 57. India Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 58. India Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 59. South Korea Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 60. South Korea Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 61. South Korea Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 62. South Korea Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 63. Taiwan Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 64. Taiwan Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 65. Taiwan Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 66. Taiwan Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 67. Australia Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 68. Australia Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 69. Australia Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 70. Australia Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 71. Rest of Asia-Pacific Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 72. Rest of Asia-Pacific Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 73. Rest of Asia-Pacific Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 74. Rest of Asia-Pacific Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 75. Europe Internet of Battlefield Things, by Country USD Million (2017-2022)
  • Table 76. Europe Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 77. Europe Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 78. Europe Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 79. Europe Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 80. Germany Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 81. Germany Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 82. Germany Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 83. Germany Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 84. France Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 85. France Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 86. France Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 87. France Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 88. Italy Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 89. Italy Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 90. Italy Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 91. Italy Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 92. United Kingdom Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 93. United Kingdom Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 94. United Kingdom Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 95. United Kingdom Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 96. Netherlands Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 97. Netherlands Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 98. Netherlands Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 99. Netherlands Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 100. Rest of Europe Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 101. Rest of Europe Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 102. Rest of Europe Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 103. Rest of Europe Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 104. MEA Internet of Battlefield Things, by Country USD Million (2017-2022)
  • Table 105. MEA Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 106. MEA Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 107. MEA Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 108. MEA Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 109. Middle East Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 110. Middle East Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 111. Middle East Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 112. Middle East Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 113. Africa Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 114. Africa Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 115. Africa Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 116. Africa Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 117. North America Internet of Battlefield Things, by Country USD Million (2017-2022)
  • Table 118. North America Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 119. North America Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 120. North America Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 121. North America Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 122. United States Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 123. United States Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 124. United States Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 125. United States Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 126. Canada Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 127. Canada Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 128. Canada Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 129. Canada Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 130. Mexico Internet of Battlefield Things, by Application USD Million (2017-2022)
  • Table 131. Mexico Internet of Battlefield Things, by Device USD Million (2017-2022)
  • Table 132. Mexico Internet of Battlefield Things, by End User USD Million (2017-2022)
  • Table 133. Mexico Internet of Battlefield Things, by Battlefield USD Million (2017-2022)
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Company Basic Information, Sales Area and Its Competitors
  • Table 136. Company Basic Information, Sales Area and Its Competitors
  • Table 137. Company Basic Information, Sales Area and Its Competitors
  • Table 138. Company Basic Information, Sales Area and Its Competitors
  • Table 139. Company Basic Information, Sales Area and Its Competitors
  • Table 140. Company Basic Information, Sales Area and Its Competitors
  • Table 141. Company Basic Information, Sales Area and Its Competitors
  • Table 142. Company Basic Information, Sales Area and Its Competitors
  • Table 143. Company Basic Information, Sales Area and Its Competitors
  • Table 144. Internet of Battlefield Things: by Application(USD Million)
  • Table 145. Internet of Battlefield Things Communication , by Region USD Million (2023-2028)
  • Table 146. Internet of Battlefield Things Simulation , by Region USD Million (2023-2028)
  • Table 147. Internet of Battlefield Things Combat Management , by Region USD Million (2023-2028)
  • Table 148. Internet of Battlefield Things Others , by Region USD Million (2023-2028)
  • Table 149. Internet of Battlefield Things: by Device(USD Million)
  • Table 150. Internet of Battlefield Things Wearables , by Region USD Million (2023-2028)
  • Table 151. Internet of Battlefield Things Inertial sensors , by Region USD Million (2023-2028)
  • Table 152. Internet of Battlefield Things Accelerometer sensors , by Region USD Million (2023-2028)
  • Table 153. Internet of Battlefield Things Gyroscope sensors , by Region USD Million (2023-2028)
  • Table 154. Internet of Battlefield Things Motion sensors , by Region USD Million (2023-2028)
  • Table 155. Internet of Battlefield Things Others , by Region USD Million (2023-2028)
  • Table 156. Internet of Battlefield Things: by End User(USD Million)
  • Table 157. Internet of Battlefield Things Training Forces , by Region USD Million (2023-2028)
  • Table 158. Internet of Battlefield Things Border Security Forces , by Region USD Million (2023-2028)
  • Table 159. Internet of Battlefield Things Special Forces , by Region USD Million (2023-2028)
  • Table 160. Internet of Battlefield Things Patrolling Forces , by Region USD Million (2023-2028)
  • Table 161. Internet of Battlefield Things Others , by Region USD Million (2023-2028)
  • Table 162. Internet of Battlefield Things: by Battlefield(USD Million)
  • Table 163. Internet of Battlefield Things Land , by Region USD Million (2023-2028)
  • Table 164. Internet of Battlefield Things Water , by Region USD Million (2023-2028)
  • Table 165. Internet of Battlefield Things Air , by Region USD Million (2023-2028)
  • Table 166. Internet of Battlefield Things Space , by Region USD Million (2023-2028)
  • Table 167. Internet of Battlefield Things Other , by Region USD Million (2023-2028)
  • Table 168. South America Internet of Battlefield Things, by Country USD Million (2023-2028)
  • Table 169. South America Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 170. South America Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 171. South America Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 172. South America Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 173. Brazil Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 174. Brazil Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 175. Brazil Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 176. Brazil Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 177. Argentina Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 178. Argentina Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 179. Argentina Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 180. Argentina Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 181. Rest of South America Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 182. Rest of South America Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 183. Rest of South America Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 184. Rest of South America Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 185. Asia Pacific Internet of Battlefield Things, by Country USD Million (2023-2028)
  • Table 186. Asia Pacific Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 187. Asia Pacific Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 188. Asia Pacific Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 189. Asia Pacific Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 190. China Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 191. China Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 192. China Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 193. China Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 194. Japan Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 195. Japan Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 196. Japan Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 197. Japan Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 198. India Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 199. India Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 200. India Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 201. India Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 202. South Korea Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 203. South Korea Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 204. South Korea Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 205. South Korea Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 206. Taiwan Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 207. Taiwan Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 208. Taiwan Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 209. Taiwan Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 210. Australia Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 211. Australia Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 212. Australia Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 213. Australia Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 214. Rest of Asia-Pacific Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 215. Rest of Asia-Pacific Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 216. Rest of Asia-Pacific Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 217. Rest of Asia-Pacific Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 218. Europe Internet of Battlefield Things, by Country USD Million (2023-2028)
  • Table 219. Europe Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 220. Europe Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 221. Europe Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 222. Europe Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 223. Germany Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 224. Germany Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 225. Germany Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 226. Germany Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 227. France Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 228. France Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 229. France Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 230. France Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 231. Italy Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 232. Italy Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 233. Italy Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 234. Italy Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 235. United Kingdom Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 236. United Kingdom Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 237. United Kingdom Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 238. United Kingdom Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 239. Netherlands Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 240. Netherlands Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 241. Netherlands Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 242. Netherlands Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 243. Rest of Europe Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 244. Rest of Europe Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 245. Rest of Europe Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 246. Rest of Europe Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 247. MEA Internet of Battlefield Things, by Country USD Million (2023-2028)
  • Table 248. MEA Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 249. MEA Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 250. MEA Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 251. MEA Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 252. Middle East Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 253. Middle East Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 254. Middle East Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 255. Middle East Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 256. Africa Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 257. Africa Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 258. Africa Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 259. Africa Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 260. North America Internet of Battlefield Things, by Country USD Million (2023-2028)
  • Table 261. North America Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 262. North America Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 263. North America Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 264. North America Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 265. United States Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 266. United States Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 267. United States Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 268. United States Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 269. Canada Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 270. Canada Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 271. Canada Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 272. Canada Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 273. Mexico Internet of Battlefield Things, by Application USD Million (2023-2028)
  • Table 274. Mexico Internet of Battlefield Things, by Device USD Million (2023-2028)
  • Table 275. Mexico Internet of Battlefield Things, by End User USD Million (2023-2028)
  • Table 276. Mexico Internet of Battlefield Things, by Battlefield USD Million (2023-2028)
  • Table 277. Research Programs/Design for This Report
  • Table 278. Key Data Information from Secondary Sources
  • Table 279. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Internet of Battlefield Things: by Application USD Million (2017-2022)
  • Figure 5. Global Internet of Battlefield Things: by Device USD Million (2017-2022)
  • Figure 6. Global Internet of Battlefield Things: by End User USD Million (2017-2022)
  • Figure 7. Global Internet of Battlefield Things: by Battlefield USD Million (2017-2022)
  • Figure 8. South America Internet of Battlefield Things Share (%), by Country
  • Figure 9. Asia Pacific Internet of Battlefield Things Share (%), by Country
  • Figure 10. Europe Internet of Battlefield Things Share (%), by Country
  • Figure 11. MEA Internet of Battlefield Things Share (%), by Country
  • Figure 12. North America Internet of Battlefield Things Share (%), by Country
  • Figure 13. Global Internet of Battlefield Things share by Players 2022 (%)
  • Figure 14. Global Internet of Battlefield Things share by Players (Top 3) 2022(%)
  • Figure 15. Global Internet of Battlefield Things share by Players (Top 5) 2022(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Thales Group (France) Revenue, Net Income and Gross profit
  • Figure 18. Thales Group (France) Revenue: by Geography 2022
  • Figure 19. Airbus (France) Revenue, Net Income and Gross profit
  • Figure 20. Airbus (France) Revenue: by Geography 2022
  • Figure 21. BAE Systems (United States) Revenue, Net Income and Gross profit
  • Figure 22. BAE Systems (United States) Revenue: by Geography 2022
  • Figure 23. L3Harris Technologies, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 24. L3Harris Technologies, Inc. (United States) Revenue: by Geography 2022
  • Figure 25. Northrop Grumman Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 26. Northrop Grumman Corporation (United States) Revenue: by Geography 2022
  • Figure 27. L3Harris Technologies (United States) Revenue, Net Income and Gross profit
  • Figure 28. L3Harris Technologies (United States) Revenue: by Geography 2022
  • Figure 29. Leonardo S.p.A. (Italy) Revenue, Net Income and Gross profit
  • Figure 30. Leonardo S.p.A. (Italy) Revenue: by Geography 2022
  • Figure 31. The Boeing Company (United States) Revenue, Net Income and Gross profit
  • Figure 32. The Boeing Company (United States) Revenue: by Geography 2022
  • Figure 33. Lockheed Martin Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 34. Lockheed Martin Corporation (United States) Revenue: by Geography 2022
  • Figure 35. SAIC (United States) Revenue, Net Income and Gross profit
  • Figure 36. SAIC (United States) Revenue: by Geography 2022
  • Figure 37. Global Internet of Battlefield Things: by Application USD Million (2023-2028)
  • Figure 38. Global Internet of Battlefield Things: by Device USD Million (2023-2028)
  • Figure 39. Global Internet of Battlefield Things: by End User USD Million (2023-2028)
  • Figure 40. Global Internet of Battlefield Things: by Battlefield USD Million (2023-2028)
  • Figure 41. South America Internet of Battlefield Things Share (%), by Country
  • Figure 42. Asia Pacific Internet of Battlefield Things Share (%), by Country
  • Figure 43. Europe Internet of Battlefield Things Share (%), by Country
  • Figure 44. MEA Internet of Battlefield Things Share (%), by Country
  • Figure 45. North America Internet of Battlefield Things Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Thales Group (France)
  • Airbus (France)
  • BAE Systems (United States)
  • L3Harris Technologies, Inc. (United States)
  • Northrop Grumman Corporation (United States)
  • L3Harris Technologies (United States)
  • Leonardo S.p.A. (Italy)
  • The Boeing Company (United States)
  • Lockheed Martin Corporation (United States)
  • SAIC (United States)
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Frequently Asked Questions (FAQ):

Top performing companies in the Global Internet of Battlefield Things market are Thales Group (France), Airbus (France), BAE Systems (United States), L3Harris Technologies, Inc. (United States), Northrop Grumman Corporation (United States), L3Harris Technologies (United States), Leonardo S.p.A. (Italy), The Boeing Company (United States), Lockheed Martin Corporation (United States) and SAIC (United States), to name a few.
North America is dominating the Internet of Battlefield Things Market.
"Military Needs Training to Use the Internet of Battlefield Things " is seen as one of the major challenges by many Industry Players of Internet of Battlefield Things Market
The Internet of Battlefield Things market study includes a random mix of players, including both market leaders and some top growing emerging players. Connect with our sales executive to get complete companies available in our research coverage.
The Internet of Battlefield Things market is expected to see a steady growth rate during projected year 2022 to 2028.

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