Augmented Reality Book Comprehensive Study by Revenue Model (Ad Based, Subscription Based), Accessibility (Online, Offline), Device (Phone, Tablet, PC, Laptop, Others), End Use (Individual, Commercial) Players and Region - Global Market Outlook to 2027

Augmented Reality Book Market by XX Submarkets | Forecast Years 2022-2027  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Augmented Reality Book Market Scope
Learning through books is a tedious and passive experience. The user must complete all of their learning with the assistance of a static text, which makes the procedure tiresome and exhausting. More significantly, the user has no way of learning more about the unknown concepts or jargons presented in such publications. Despite these drawbacks, the majority of today's educational systems are centred on studying from outdated textbooks. The development of new age digital technologies such as e-Book readers, tablet PCs, electronic ink (e-ink), and electronic paper (e-Paper) is accelerating, providing opportunities and challenges for both students and teachers to create. This rapid rise of digital devices, combined with the development of a wide range of software content, has overcome the limits of paper books, which are difficult to update and feature one-sided, linear learning materials. Such commercial demands have aided the development of Augmented Reality Books that can be accessed from any smart device.

AttributesDetails
Study Period2017-2027
Base Year2021
UnitValue (USD Million)
Key Companies ProfiledMicrosoft Corporation (United States), Google LLC (United States), Samsung (South Korea), Razer Inc. (United States), ANTVR Technology Co.,Ltd (China), Fove (Japan), Facebook Inc. (United States), Baofeng Tech (United States), Carl Zeiss AG (Germany) and Advanced Micro Devices, Inc. (United States)
CAGR%


The global market is highly competitive and consists of a limited number of providers who compete with each other. The intense competition, changing consumer spending patterns, demographic trends, and frequent changes in consumer preferences pose significant opportunities for market growth. Research Analyst at AMA estimates that United States Players will contribute to the maximum growth of Global Augmented Reality Book market throughout the predicted period.

Microsoft Corporation (United States), Google LLC (United States), Samsung (South Korea), Razer Inc. (United States), ANTVR Technology Co.,Ltd (China), Fove (Japan), Facebook Inc. (United States), Baofeng Tech (United States), Carl Zeiss AG (Germany) and Advanced Micro Devices, Inc. (United States) are some of the key players that are part of study coverage. Additionally, the Players which are also part of the research are Atheer (United States), HTC Corporation (Taiwan), Lumus (Israel), Sony Corporation (Japan), Sulon Technologies Inc. (Canada), Daqri (United States) and CastAR (United States).

About Approach
The research aims to propose a patent-based approach in searching for potential technology partners as a supporting tool for enabling open innovation. The study also proposes a systematic searching process of technology partners as a preliminary step to select the emerging and key players that are involved in implementing market estimations. While patent analysis is employed to overcome the aforementioned data- and process-related limitations, as expenses occurred in that technology allows us to estimate the market size by evolving segments as target market from the total available market.

Segmentation Overview
The study have segmented the market of Global Augmented Reality Book market by Type and Region with country level break-up.

On the basis of geography, the market of Augmented Reality Book has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). region held largest market share in the year 2021.

On 2nd October, 2018 - Balti Virtual Launched New Line of Children's Books Using Augmented Reality (AR). Designed for Youngsters Aged Four to Twelve, Inbuilt AR Technology Lets Readers to Make Images in The Books Come Alive with 3D-animations with Sound Effects, Voiceovers and Subtitles Accessible Through a Smart Device and A Free App.


Augmented Reality Book Market Dynamics:
AttributesDetails
Trends Influencing Market
  • Emergence of Advance Augmented Reality Tools in Education Sector
Key Restraints
  • Complex User Interface
  • High-Cost Expenses
Challenges
  • Device Compatibility
  • Fierce Competitive Pressure
Market Opportunities
  • Increasing Demand Across European Regions


Key Target Audience
Augmented Reality Book Solution Providers, New Entrants and Investors, Venture Capitalists, Government Bodies, Corporate Entities, Government and Private Research Organizations and Others

Report Objectives / Segmentation Covered

By Revenue Model
  • Ad Based
  • Subscription Based

By Accessibility
  • Online
  • Offline

By Device
  • Phone
  • Tablet
  • PC
  • Laptop
  • Others

By End Use
  • Individual
  • Commercial

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Increasing Demand for Paper Less Study Material
      • 3.2.2. Shift From Traditional Classroom Learning to Online Modes
    • 3.3. Market Challenges
      • 3.3.1. Device Compatibility
      • 3.3.2. Fierce Competitive Pressure
    • 3.4. Market Trends
      • 3.4.1. Emergence of Advance Augmented Reality Tools in Education Sector
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Augmented Reality Book, by Revenue Model, Accessibility, Device, End Use and Region (value) (2016-2021)
    • 5.1. Introduction
    • 5.2. Global Augmented Reality Book (Value)
      • 5.2.1. Global Augmented Reality Book by: Revenue Model (Value)
        • 5.2.1.1. Ad Based
        • 5.2.1.2. Subscription Based
      • 5.2.2. Global Augmented Reality Book by: Accessibility (Value)
        • 5.2.2.1. Online
        • 5.2.2.2. Offline
      • 5.2.3. Global Augmented Reality Book by: Device (Value)
        • 5.2.3.1. Phone
        • 5.2.3.2. Tablet
        • 5.2.3.3. PC
        • 5.2.3.4. Laptop
        • 5.2.3.5. Others
      • 5.2.4. Global Augmented Reality Book by: End Use (Value)
        • 5.2.4.1. Individual
        • 5.2.4.2. Commercial
      • 5.2.5. Global Augmented Reality Book Region
        • 5.2.5.1. South America
          • 5.2.5.1.1. Brazil
          • 5.2.5.1.2. Argentina
          • 5.2.5.1.3. Rest of South America
        • 5.2.5.2. Asia Pacific
          • 5.2.5.2.1. China
          • 5.2.5.2.2. Japan
          • 5.2.5.2.3. India
          • 5.2.5.2.4. South Korea
          • 5.2.5.2.5. Taiwan
          • 5.2.5.2.6. Australia
          • 5.2.5.2.7. Rest of Asia-Pacific
        • 5.2.5.3. Europe
          • 5.2.5.3.1. Germany
          • 5.2.5.3.2. France
          • 5.2.5.3.3. Italy
          • 5.2.5.3.4. United Kingdom
          • 5.2.5.3.5. Netherlands
          • 5.2.5.3.6. Rest of Europe
        • 5.2.5.4. MEA
          • 5.2.5.4.1. Middle East
          • 5.2.5.4.2. Africa
        • 5.2.5.5. North America
          • 5.2.5.5.1. United States
          • 5.2.5.5.2. Canada
          • 5.2.5.5.3. Mexico
  • 6. Augmented Reality Book: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2021)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. Microsoft Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. Google LLC (United States)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Samsung (South Korea)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Razer Inc. (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. ANTVR Technology Co.,Ltd (China)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Fove (Japan)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. Facebook Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Baofeng Tech (United States)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Carl Zeiss AG (Germany)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Advanced Micro Devices, Inc. (United States)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
  • 7. Global Augmented Reality Book Sale, by Revenue Model, Accessibility, Device, End Use and Region (value) (2022-2027)
    • 7.1. Introduction
    • 7.2. Global Augmented Reality Book (Value)
      • 7.2.1. Global Augmented Reality Book by: Revenue Model (Value)
        • 7.2.1.1. Ad Based
        • 7.2.1.2. Subscription Based
      • 7.2.2. Global Augmented Reality Book by: Accessibility (Value)
        • 7.2.2.1. Online
        • 7.2.2.2. Offline
      • 7.2.3. Global Augmented Reality Book by: Device (Value)
        • 7.2.3.1. Phone
        • 7.2.3.2. Tablet
        • 7.2.3.3. PC
        • 7.2.3.4. Laptop
        • 7.2.3.5. Others
      • 7.2.4. Global Augmented Reality Book by: End Use (Value)
        • 7.2.4.1. Individual
        • 7.2.4.2. Commercial
      • 7.2.5. Global Augmented Reality Book Region
        • 7.2.5.1. South America
          • 7.2.5.1.1. Brazil
          • 7.2.5.1.2. Argentina
          • 7.2.5.1.3. Rest of South America
        • 7.2.5.2. Asia Pacific
          • 7.2.5.2.1. China
          • 7.2.5.2.2. Japan
          • 7.2.5.2.3. India
          • 7.2.5.2.4. South Korea
          • 7.2.5.2.5. Taiwan
          • 7.2.5.2.6. Australia
          • 7.2.5.2.7. Rest of Asia-Pacific
        • 7.2.5.3. Europe
          • 7.2.5.3.1. Germany
          • 7.2.5.3.2. France
          • 7.2.5.3.3. Italy
          • 7.2.5.3.4. United Kingdom
          • 7.2.5.3.5. Netherlands
          • 7.2.5.3.6. Rest of Europe
        • 7.2.5.4. MEA
          • 7.2.5.4.1. Middle East
          • 7.2.5.4.2. Africa
        • 7.2.5.5. North America
          • 7.2.5.5.1. United States
          • 7.2.5.5.2. Canada
          • 7.2.5.5.3. Mexico
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Augmented Reality Book: by Revenue Model(USD Million)
  • Table 2. Augmented Reality Book Ad Based , by Region USD Million (2016-2021)
  • Table 3. Augmented Reality Book Subscription Based , by Region USD Million (2016-2021)
  • Table 4. Augmented Reality Book: by Accessibility(USD Million)
  • Table 5. Augmented Reality Book Online , by Region USD Million (2016-2021)
  • Table 6. Augmented Reality Book Offline , by Region USD Million (2016-2021)
  • Table 7. Augmented Reality Book: by Device(USD Million)
  • Table 8. Augmented Reality Book Phone , by Region USD Million (2016-2021)
  • Table 9. Augmented Reality Book Tablet , by Region USD Million (2016-2021)
  • Table 10. Augmented Reality Book PC , by Region USD Million (2016-2021)
  • Table 11. Augmented Reality Book Laptop , by Region USD Million (2016-2021)
  • Table 12. Augmented Reality Book Others , by Region USD Million (2016-2021)
  • Table 13. Augmented Reality Book: by End Use(USD Million)
  • Table 14. Augmented Reality Book Individual , by Region USD Million (2016-2021)
  • Table 15. Augmented Reality Book Commercial , by Region USD Million (2016-2021)
  • Table 16. South America Augmented Reality Book, by Country USD Million (2016-2021)
  • Table 17. South America Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 18. South America Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 19. South America Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 20. South America Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 21. Brazil Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 22. Brazil Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 23. Brazil Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 24. Brazil Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 25. Argentina Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 26. Argentina Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 27. Argentina Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 28. Argentina Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 29. Rest of South America Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 30. Rest of South America Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 31. Rest of South America Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 32. Rest of South America Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 33. Asia Pacific Augmented Reality Book, by Country USD Million (2016-2021)
  • Table 34. Asia Pacific Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 35. Asia Pacific Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 36. Asia Pacific Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 37. Asia Pacific Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 38. China Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 39. China Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 40. China Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 41. China Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 42. Japan Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 43. Japan Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 44. Japan Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 45. Japan Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 46. India Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 47. India Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 48. India Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 49. India Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 50. South Korea Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 51. South Korea Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 52. South Korea Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 53. South Korea Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 54. Taiwan Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 55. Taiwan Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 56. Taiwan Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 57. Taiwan Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 58. Australia Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 59. Australia Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 60. Australia Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 61. Australia Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 62. Rest of Asia-Pacific Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 63. Rest of Asia-Pacific Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 64. Rest of Asia-Pacific Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 65. Rest of Asia-Pacific Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 66. Europe Augmented Reality Book, by Country USD Million (2016-2021)
  • Table 67. Europe Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 68. Europe Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 69. Europe Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 70. Europe Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 71. Germany Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 72. Germany Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 73. Germany Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 74. Germany Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 75. France Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 76. France Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 77. France Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 78. France Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 79. Italy Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 80. Italy Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 81. Italy Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 82. Italy Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 83. United Kingdom Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 84. United Kingdom Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 85. United Kingdom Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 86. United Kingdom Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 87. Netherlands Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 88. Netherlands Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 89. Netherlands Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 90. Netherlands Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 91. Rest of Europe Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 92. Rest of Europe Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 93. Rest of Europe Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 94. Rest of Europe Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 95. MEA Augmented Reality Book, by Country USD Million (2016-2021)
  • Table 96. MEA Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 97. MEA Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 98. MEA Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 99. MEA Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 100. Middle East Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 101. Middle East Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 102. Middle East Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 103. Middle East Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 104. Africa Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 105. Africa Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 106. Africa Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 107. Africa Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 108. North America Augmented Reality Book, by Country USD Million (2016-2021)
  • Table 109. North America Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 110. North America Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 111. North America Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 112. North America Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 113. United States Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 114. United States Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 115. United States Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 116. United States Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 117. Canada Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 118. Canada Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 119. Canada Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 120. Canada Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 121. Mexico Augmented Reality Book, by Revenue Model USD Million (2016-2021)
  • Table 122. Mexico Augmented Reality Book, by Accessibility USD Million (2016-2021)
  • Table 123. Mexico Augmented Reality Book, by Device USD Million (2016-2021)
  • Table 124. Mexico Augmented Reality Book, by End Use USD Million (2016-2021)
  • Table 125. Company Basic Information, Sales Area and Its Competitors
  • Table 126. Company Basic Information, Sales Area and Its Competitors
  • Table 127. Company Basic Information, Sales Area and Its Competitors
  • Table 128. Company Basic Information, Sales Area and Its Competitors
  • Table 129. Company Basic Information, Sales Area and Its Competitors
  • Table 130. Company Basic Information, Sales Area and Its Competitors
  • Table 131. Company Basic Information, Sales Area and Its Competitors
  • Table 132. Company Basic Information, Sales Area and Its Competitors
  • Table 133. Company Basic Information, Sales Area and Its Competitors
  • Table 134. Company Basic Information, Sales Area and Its Competitors
  • Table 135. Augmented Reality Book: by Revenue Model(USD Million)
  • Table 136. Augmented Reality Book Ad Based , by Region USD Million (2022-2027)
  • Table 137. Augmented Reality Book Subscription Based , by Region USD Million (2022-2027)
  • Table 138. Augmented Reality Book: by Accessibility(USD Million)
  • Table 139. Augmented Reality Book Online , by Region USD Million (2022-2027)
  • Table 140. Augmented Reality Book Offline , by Region USD Million (2022-2027)
  • Table 141. Augmented Reality Book: by Device(USD Million)
  • Table 142. Augmented Reality Book Phone , by Region USD Million (2022-2027)
  • Table 143. Augmented Reality Book Tablet , by Region USD Million (2022-2027)
  • Table 144. Augmented Reality Book PC , by Region USD Million (2022-2027)
  • Table 145. Augmented Reality Book Laptop , by Region USD Million (2022-2027)
  • Table 146. Augmented Reality Book Others , by Region USD Million (2022-2027)
  • Table 147. Augmented Reality Book: by End Use(USD Million)
  • Table 148. Augmented Reality Book Individual , by Region USD Million (2022-2027)
  • Table 149. Augmented Reality Book Commercial , by Region USD Million (2022-2027)
  • Table 150. South America Augmented Reality Book, by Country USD Million (2022-2027)
  • Table 151. South America Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 152. South America Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 153. South America Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 154. South America Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 155. Brazil Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 156. Brazil Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 157. Brazil Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 158. Brazil Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 159. Argentina Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 160. Argentina Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 161. Argentina Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 162. Argentina Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 163. Rest of South America Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 164. Rest of South America Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 165. Rest of South America Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 166. Rest of South America Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 167. Asia Pacific Augmented Reality Book, by Country USD Million (2022-2027)
  • Table 168. Asia Pacific Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 169. Asia Pacific Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 170. Asia Pacific Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 171. Asia Pacific Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 172. China Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 173. China Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 174. China Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 175. China Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 176. Japan Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 177. Japan Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 178. Japan Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 179. Japan Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 180. India Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 181. India Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 182. India Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 183. India Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 184. South Korea Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 185. South Korea Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 186. South Korea Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 187. South Korea Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 188. Taiwan Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 189. Taiwan Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 190. Taiwan Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 191. Taiwan Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 192. Australia Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 193. Australia Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 194. Australia Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 195. Australia Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 196. Rest of Asia-Pacific Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 197. Rest of Asia-Pacific Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 198. Rest of Asia-Pacific Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 199. Rest of Asia-Pacific Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 200. Europe Augmented Reality Book, by Country USD Million (2022-2027)
  • Table 201. Europe Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 202. Europe Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 203. Europe Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 204. Europe Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 205. Germany Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 206. Germany Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 207. Germany Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 208. Germany Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 209. France Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 210. France Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 211. France Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 212. France Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 213. Italy Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 214. Italy Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 215. Italy Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 216. Italy Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 217. United Kingdom Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 218. United Kingdom Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 219. United Kingdom Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 220. United Kingdom Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 221. Netherlands Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 222. Netherlands Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 223. Netherlands Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 224. Netherlands Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 225. Rest of Europe Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 226. Rest of Europe Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 227. Rest of Europe Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 228. Rest of Europe Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 229. MEA Augmented Reality Book, by Country USD Million (2022-2027)
  • Table 230. MEA Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 231. MEA Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 232. MEA Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 233. MEA Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 234. Middle East Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 235. Middle East Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 236. Middle East Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 237. Middle East Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 238. Africa Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 239. Africa Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 240. Africa Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 241. Africa Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 242. North America Augmented Reality Book, by Country USD Million (2022-2027)
  • Table 243. North America Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 244. North America Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 245. North America Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 246. North America Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 247. United States Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 248. United States Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 249. United States Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 250. United States Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 251. Canada Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 252. Canada Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 253. Canada Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 254. Canada Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 255. Mexico Augmented Reality Book, by Revenue Model USD Million (2022-2027)
  • Table 256. Mexico Augmented Reality Book, by Accessibility USD Million (2022-2027)
  • Table 257. Mexico Augmented Reality Book, by Device USD Million (2022-2027)
  • Table 258. Mexico Augmented Reality Book, by End Use USD Million (2022-2027)
  • Table 259. Research Programs/Design for This Report
  • Table 260. Key Data Information from Secondary Sources
  • Table 261. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Augmented Reality Book: by Revenue Model USD Million (2016-2021)
  • Figure 5. Global Augmented Reality Book: by Accessibility USD Million (2016-2021)
  • Figure 6. Global Augmented Reality Book: by Device USD Million (2016-2021)
  • Figure 7. Global Augmented Reality Book: by End Use USD Million (2016-2021)
  • Figure 8. South America Augmented Reality Book Share (%), by Country
  • Figure 9. Asia Pacific Augmented Reality Book Share (%), by Country
  • Figure 10. Europe Augmented Reality Book Share (%), by Country
  • Figure 11. MEA Augmented Reality Book Share (%), by Country
  • Figure 12. North America Augmented Reality Book Share (%), by Country
  • Figure 13. Global Augmented Reality Book share by Players 2021 (%)
  • Figure 14. Global Augmented Reality Book share by Players (Top 3) 2021(%)
  • Figure 15. Global Augmented Reality Book share by Players (Top 5) 2021(%)
  • Figure 16. BCG Matrix for key Companies
  • Figure 17. Microsoft Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 18. Microsoft Corporation (United States) Revenue: by Geography 2021
  • Figure 19. Google LLC (United States) Revenue, Net Income and Gross profit
  • Figure 20. Google LLC (United States) Revenue: by Geography 2021
  • Figure 21. Samsung (South Korea) Revenue, Net Income and Gross profit
  • Figure 22. Samsung (South Korea) Revenue: by Geography 2021
  • Figure 23. Razer Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 24. Razer Inc. (United States) Revenue: by Geography 2021
  • Figure 25. ANTVR Technology Co.,Ltd (China) Revenue, Net Income and Gross profit
  • Figure 26. ANTVR Technology Co.,Ltd (China) Revenue: by Geography 2021
  • Figure 27. Fove (Japan) Revenue, Net Income and Gross profit
  • Figure 28. Fove (Japan) Revenue: by Geography 2021
  • Figure 29. Facebook Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 30. Facebook Inc. (United States) Revenue: by Geography 2021
  • Figure 31. Baofeng Tech (United States) Revenue, Net Income and Gross profit
  • Figure 32. Baofeng Tech (United States) Revenue: by Geography 2021
  • Figure 33. Carl Zeiss AG (Germany) Revenue, Net Income and Gross profit
  • Figure 34. Carl Zeiss AG (Germany) Revenue: by Geography 2021
  • Figure 35. Advanced Micro Devices, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 36. Advanced Micro Devices, Inc. (United States) Revenue: by Geography 2021
  • Figure 37. Global Augmented Reality Book: by Revenue Model USD Million (2022-2027)
  • Figure 38. Global Augmented Reality Book: by Accessibility USD Million (2022-2027)
  • Figure 39. Global Augmented Reality Book: by Device USD Million (2022-2027)
  • Figure 40. Global Augmented Reality Book: by End Use USD Million (2022-2027)
  • Figure 41. South America Augmented Reality Book Share (%), by Country
  • Figure 42. Asia Pacific Augmented Reality Book Share (%), by Country
  • Figure 43. Europe Augmented Reality Book Share (%), by Country
  • Figure 44. MEA Augmented Reality Book Share (%), by Country
  • Figure 45. North America Augmented Reality Book Share (%), by Country
List of companies from research coverage that are profiled in the study
  • Microsoft Corporation (United States)
  • Google LLC (United States)
  • Samsung (South Korea)
  • Razer Inc. (United States)
  • ANTVR Technology Co.,Ltd (China)
  • Fove (Japan)
  • Facebook Inc. (United States)
  • Baofeng Tech (United States)
  • Carl Zeiss AG (Germany)
  • Advanced Micro Devices, Inc. (United States)
Additional players considered in the study are as follows:
Atheer (United States) , HTC Corporation (Taiwan) , Lumus (Israel) , Sony Corporation (Japan) , Sulon Technologies Inc. (Canada) , Daqri (United States) , CastAR (United States)
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Jul 2022 243 Pages 84 Tables Base Year: 2021 Coverage: 15+ Companies; 18 Countries

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The key segments that are playing vital role in Augmented Reality Book Market are by end use application [].
The Augmented Reality Book Market is gaining popularity and expected to see strong valuation by 2027.
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