Global Comic Platform Market Overview:
With the growing use of smartphones, tablets, and desktop screen reading, major publishers have begun releasing comics, graphic novels, and manga in digital formats. Declining sales and copyright violations have led some publishers to find new ways to publish their comics, while others are just adapting to the digital age while still having great success with the printed comic format. Comic platforms are mainly digital comics that commonly take the form of mobile comics. Webcomics may also fall under the "digital comics" umbrella. Whether dedicated to drawing and designing characters or have a story in mind to share the graphic and narrative sense of humor, comics and webcomics are an excellent medium. Comic platforms are websites wherein any work can be published for free or by paying some fee. These sites have a solid base of readers who love comics, as well as each having a decent reach on social networks.
Growth Drivers
- The Growing Awareness of Early Learning Is Driving the Market
- Rising Demand for Kids Friendly Non-Fiction Comics
Roadblocks
- Prolonged Reading may Cause Eye Strain
- Privacy and Copyright Issue amongst Writers
Opportunities
- Government Initiatives for Reading and Improving Vocabulary are boosting the Market Growth
Challenges
- Changing Reading Preferences of Millennial
- Availability of Substitute Products
Competitive Landscape:
The companies are now exploring the market by adopting mergers & acquisitions, expansions, investments, new developments in existing products, and collaborations as their preferred strategies. The players are also exploring new geographies and industries through expansions and acquisitions so as to avail a competitive advantage through combined synergies.
Some of the key players profiled in the report are Naver Corporation (South Korea), Kakao Page Corp (South Korea), Amazon (United States), Toomics (South Korea), Marvel Entertainment (United States), DC Comics (United States), Hitotsubashi Group (Japan), Elf quest (United States), CONtv (United States), Bilibili Manga (China), Drive thru Comics (United States), Comic Book Plus (United States), GoComics (United States), Digital Manga (United States), Iconology (United States), WebToons Entertainment Inc. (United States) and Internet Archive (United States). Additionally, following companies can also be profiled that are part of our coverage like RollingStory Inc. (South Korea), Tecent (China), Lezhin Comics (South Korea) and NHN Entertainment (South Korea). Analyst at AMA Research see United States Vendors to retain maximum share of Global Comic Platform market by 2026. Considering Market by Comic Type, the sub-segment i.e. Comprehensive Comic will boost the Comic Platform market. Considering Market by End-User, the sub-segment i.e. Adults will boost the Comic Platform market. Considering Market by Age Group, the sub-segment i.e. 13-17 Years will boost the Comic Platform market.
The government of a various country has undertaken a Copyright Acts and Information Technology Act due to piracy and copyright infringement as a lot of publishers is facing a problem.
What Can be Explored with the Comic Platform Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Comic Platform Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Comic Platform
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Comic Platform market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Comic Platform market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Providers of Comic Platform, End-Users, Potential Investors, Market Research Firms and Others.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.