Military Simulation and Virtual Training Comprehensive Study by Application (Ground, Air, Naval), Platform (Flight, Vehicle, Battlefield, Virtual Boot Camp) Players and Region - Global Market Outlook to 2028

Military Simulation and Virtual Training Market by XX Submarkets | Forecast Years 2023-2028  

  • Summary
  • Market Segments
  • Table of Content
  • List of Table & Figures
  • Players Profiled
Global Military Simulation and Virtual Training Market Overview:
The use of computer simulations is a practical, limited-cost substitute to expensive physical training. Simulations also offer training where physical training cannot be conducted easily such as natural disasters, large-scale terrorism. Well-designed virtual military simulations are motivational, interactive, educational, flexible and, not to forget, fun. Training is considered to be one of the crucial factor in achieving military goal. Rising concern over the increasing training costs, time, risk of life and lack of training ranges has forced people to adopt newer technologies like computer simulation models, simulators and computer wargames in military training. With the help of advanced computer and communication technologies along with the advent of other newer technologies, these tools have emerged effective and also have considerably less operational cost. It is also becoming possible to integrate simulators, simulation and live exercise through networking, which results into an effective training tool.

AttributesDetails
Study Period2018-2028
Base Year2022
Forecast Period2023-2028
Historical Period2018-2022
UnitValue (USD Million)
Customization ScopeAvail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility


Influencing Trend:
Growing Technological Advancements in the Field of Military Training

Market Growth Drivers:
Rising Adoption of Virtual Training to Ensure Safety of Trainees and Increasing Demand for Conventional and Unconventional Military Equipment and Software

Challenges:
Growing Concerns Related to Simulation Training

Restraints:
High Complexities in Simulator Systems

Opportunities:
Increasing Defense Expenditures in Developing Countries

Competitive Landscape:

Some of the key players profiled in the report are AAI Corporation (United States), BAE Systems (United Kingdom), Boeing (United States), Bohemia Interactive Simulations (United States), CAE (Canada), Cubic Corporation (United States), General Dynamics Information Technology, Inc. (United States), Israel Aerospace Industries Ltd. (Israel), Rheinmetall AG (Germany), Saab AB (Sweden) and Thales Group (France). Additionally, following companies can also be profiled that are part of our coverage like Kratos Defense & Security Solutions, Inc. (United States), Meggitt Training Systems (United States), Northrop Grumman Corporation (United States) and Rockwell Collins (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Military Simulation and Virtual Training market by 2028. Considering Market by Platform, the sub-segment i.e. Flight will boost the Military Simulation and Virtual Training market.

Latest Market Insights:


On November 26, 2018, Rockwell Collins has launched Griffin™-2, the next-generation of the company’s industry-leading 360-degree visual system for military fast-jet simulated training

What Can be Explored with the Military Simulation and Virtual Training Market Study
 Gain Market Understanding
 Identify Growth Opportunities
 Analyze and Measure the Global Military Simulation and Virtual Training Market by Identifying Investment across various Industry Verticals
 Understand the Trends that will drive Future Changes in Military Simulation and Virtual Training
 Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals

Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Military Simulation and Virtual Training market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Military Simulation and Virtual Training market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Military and Defense Organizations, Government and Regulatory Bodies, Software Providers, Military Simulator Manufacturers, Service Providers and Manufacturers Military Equipment.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.

Report Objectives / Segmentation Covered

By Application
  • Ground
  • Air
  • Naval
By Platform
  • Flight
  • Vehicle
  • Battlefield
  • Virtual Boot Camp

By Regions
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Taiwan
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • Italy
    • Sweden
    • United Kingdom
    • Netherlands
    • Rest of Europe
  • MEA
    • Middle East
    • Israel
    • Africa
  • North America
    • United States
    • Canada
    • Mexico
  • 1. Market Overview
    • 1.1. Introduction
    • 1.2. Scope/Objective of the Study
      • 1.2.1. Research Objective
  • 2. Executive Summary
    • 2.1. Introduction
  • 3. Market Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Rising Adoption of Virtual Training to Ensure Safety of Trainees
      • 3.2.2. Increasing Demand for Conventional and Unconventional Military Equipment and Software
    • 3.3. Market Challenges
      • 3.3.1. Growing Concerns Related to Simulation Training
    • 3.4. Market Trends
      • 3.4.1. Growing Technological Advancements in the Field of Military Training
  • 4. Market Factor Analysis
    • 4.1. Porters Five Forces
    • 4.2. Supply/Value Chain
    • 4.3. PESTEL analysis
    • 4.4. Market Entropy
    • 4.5. Patent/Trademark Analysis
  • 5. Global Military Simulation and Virtual Training, by Application, Platform and Region (value and price ) (2017-2022)
    • 5.1. Introduction
    • 5.2. Global Military Simulation and Virtual Training (Value)
      • 5.2.1. Global Military Simulation and Virtual Training by: Application (Value)
        • 5.2.1.1. Ground
        • 5.2.1.2. Air
        • 5.2.1.3. Naval
      • 5.2.2. Global Military Simulation and Virtual Training by: Platform (Value)
        • 5.2.2.1. Flight
        • 5.2.2.2. Vehicle
        • 5.2.2.3. Battlefield
        • 5.2.2.4. Virtual Boot Camp
      • 5.2.3. Global Military Simulation and Virtual Training Region
        • 5.2.3.1. South America
          • 5.2.3.1.1. Brazil
          • 5.2.3.1.2. Argentina
          • 5.2.3.1.3. Rest of South America
        • 5.2.3.2. Asia Pacific
          • 5.2.3.2.1. China
          • 5.2.3.2.2. Japan
          • 5.2.3.2.3. India
          • 5.2.3.2.4. South Korea
          • 5.2.3.2.5. Taiwan
          • 5.2.3.2.6. Australia
          • 5.2.3.2.7. Rest of Asia-Pacific
        • 5.2.3.3. Europe
          • 5.2.3.3.1. Germany
          • 5.2.3.3.2. France
          • 5.2.3.3.3. Italy
          • 5.2.3.3.4. Sweden
          • 5.2.3.3.5. United Kingdom
          • 5.2.3.3.6. Netherlands
          • 5.2.3.3.7. Rest of Europe
        • 5.2.3.4. MEA
          • 5.2.3.4.1. Middle East
          • 5.2.3.4.2. Israel
          • 5.2.3.4.3. Africa
        • 5.2.3.5. North America
          • 5.2.3.5.1. United States
          • 5.2.3.5.2. Canada
          • 5.2.3.5.3. Mexico
    • 5.3. Global Military Simulation and Virtual Training (Price)
  • 6. Military Simulation and Virtual Training: Manufacturers/Players Analysis
    • 6.1. Competitive Landscape
      • 6.1.1. Market Share Analysis
        • 6.1.1.1. Top 3
        • 6.1.1.2. Top 5
    • 6.2. Peer Group Analysis (2022)
    • 6.3. BCG Matrix
    • 6.4. Company Profile
      • 6.4.1. AAI Corporation (United States)
        • 6.4.1.1. Business Overview
        • 6.4.1.2. Products/Services Offerings
        • 6.4.1.3. Financial Analysis
        • 6.4.1.4. SWOT Analysis
      • 6.4.2. BAE Systems (United Kingdom)
        • 6.4.2.1. Business Overview
        • 6.4.2.2. Products/Services Offerings
        • 6.4.2.3. Financial Analysis
        • 6.4.2.4. SWOT Analysis
      • 6.4.3. Boeing (United States)
        • 6.4.3.1. Business Overview
        • 6.4.3.2. Products/Services Offerings
        • 6.4.3.3. Financial Analysis
        • 6.4.3.4. SWOT Analysis
      • 6.4.4. Bohemia Interactive Simulations (United States)
        • 6.4.4.1. Business Overview
        • 6.4.4.2. Products/Services Offerings
        • 6.4.4.3. Financial Analysis
        • 6.4.4.4. SWOT Analysis
      • 6.4.5. CAE (Canada)
        • 6.4.5.1. Business Overview
        • 6.4.5.2. Products/Services Offerings
        • 6.4.5.3. Financial Analysis
        • 6.4.5.4. SWOT Analysis
      • 6.4.6. Cubic Corporation (United States)
        • 6.4.6.1. Business Overview
        • 6.4.6.2. Products/Services Offerings
        • 6.4.6.3. Financial Analysis
        • 6.4.6.4. SWOT Analysis
      • 6.4.7. General Dynamics Information Technology, Inc. (United States)
        • 6.4.7.1. Business Overview
        • 6.4.7.2. Products/Services Offerings
        • 6.4.7.3. Financial Analysis
        • 6.4.7.4. SWOT Analysis
      • 6.4.8. Israel Aerospace Industries Ltd. (Israel)
        • 6.4.8.1. Business Overview
        • 6.4.8.2. Products/Services Offerings
        • 6.4.8.3. Financial Analysis
        • 6.4.8.4. SWOT Analysis
      • 6.4.9. Rheinmetall AG (Germany)
        • 6.4.9.1. Business Overview
        • 6.4.9.2. Products/Services Offerings
        • 6.4.9.3. Financial Analysis
        • 6.4.9.4. SWOT Analysis
      • 6.4.10. Saab AB (Sweden)
        • 6.4.10.1. Business Overview
        • 6.4.10.2. Products/Services Offerings
        • 6.4.10.3. Financial Analysis
        • 6.4.10.4. SWOT Analysis
      • 6.4.11. Thales Group (France)
        • 6.4.11.1. Business Overview
        • 6.4.11.2. Products/Services Offerings
        • 6.4.11.3. Financial Analysis
        • 6.4.11.4. SWOT Analysis
  • 7. Global Military Simulation and Virtual Training Sale, by Application, Platform and Region (value and price ) (2023-2028)
    • 7.1. Introduction
    • 7.2. Global Military Simulation and Virtual Training (Value)
      • 7.2.1. Global Military Simulation and Virtual Training by: Application (Value)
        • 7.2.1.1. Ground
        • 7.2.1.2. Air
        • 7.2.1.3. Naval
      • 7.2.2. Global Military Simulation and Virtual Training by: Platform (Value)
        • 7.2.2.1. Flight
        • 7.2.2.2. Vehicle
        • 7.2.2.3. Battlefield
        • 7.2.2.4. Virtual Boot Camp
      • 7.2.3. Global Military Simulation and Virtual Training Region
        • 7.2.3.1. South America
          • 7.2.3.1.1. Brazil
          • 7.2.3.1.2. Argentina
          • 7.2.3.1.3. Rest of South America
        • 7.2.3.2. Asia Pacific
          • 7.2.3.2.1. China
          • 7.2.3.2.2. Japan
          • 7.2.3.2.3. India
          • 7.2.3.2.4. South Korea
          • 7.2.3.2.5. Taiwan
          • 7.2.3.2.6. Australia
          • 7.2.3.2.7. Rest of Asia-Pacific
        • 7.2.3.3. Europe
          • 7.2.3.3.1. Germany
          • 7.2.3.3.2. France
          • 7.2.3.3.3. Italy
          • 7.2.3.3.4. Sweden
          • 7.2.3.3.5. United Kingdom
          • 7.2.3.3.6. Netherlands
          • 7.2.3.3.7. Rest of Europe
        • 7.2.3.4. MEA
          • 7.2.3.4.1. Middle East
          • 7.2.3.4.2. Israel
          • 7.2.3.4.3. Africa
        • 7.2.3.5. North America
          • 7.2.3.5.1. United States
          • 7.2.3.5.2. Canada
          • 7.2.3.5.3. Mexico
    • 7.3. Global Military Simulation and Virtual Training (Price)
  • 8. Appendix
    • 8.1. Acronyms
  • 9. Methodology and Data Source
    • 9.1. Methodology/Research Approach
      • 9.1.1. Research Programs/Design
      • 9.1.2. Market Size Estimation
      • 9.1.3. Market Breakdown and Data Triangulation
    • 9.2. Data Source
      • 9.2.1. Secondary Sources
      • 9.2.2. Primary Sources
    • 9.3. Disclaimer
List of Tables
  • Table 1. Military Simulation and Virtual Training: by Application(USD Million)
  • Table 2. Military Simulation and Virtual Training Ground , by Region USD Million (2017-2022)
  • Table 3. Military Simulation and Virtual Training Air , by Region USD Million (2017-2022)
  • Table 4. Military Simulation and Virtual Training Naval , by Region USD Million (2017-2022)
  • Table 5. Military Simulation and Virtual Training: by Platform(USD Million)
  • Table 6. Military Simulation and Virtual Training Flight , by Region USD Million (2017-2022)
  • Table 7. Military Simulation and Virtual Training Vehicle , by Region USD Million (2017-2022)
  • Table 8. Military Simulation and Virtual Training Battlefield , by Region USD Million (2017-2022)
  • Table 9. Military Simulation and Virtual Training Virtual Boot Camp , by Region USD Million (2017-2022)
  • Table 10. South America Military Simulation and Virtual Training, by Country USD Million (2017-2022)
  • Table 11. South America Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 12. South America Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 13. Brazil Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 14. Brazil Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 15. Argentina Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 16. Argentina Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 17. Rest of South America Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 18. Rest of South America Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 19. Asia Pacific Military Simulation and Virtual Training, by Country USD Million (2017-2022)
  • Table 20. Asia Pacific Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 21. Asia Pacific Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 22. China Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 23. China Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 24. Japan Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 25. Japan Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 26. India Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 27. India Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 28. South Korea Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 29. South Korea Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 30. Taiwan Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 31. Taiwan Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 32. Australia Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 33. Australia Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 34. Rest of Asia-Pacific Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 35. Rest of Asia-Pacific Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 36. Europe Military Simulation and Virtual Training, by Country USD Million (2017-2022)
  • Table 37. Europe Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 38. Europe Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 39. Germany Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 40. Germany Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 41. France Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 42. France Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 43. Italy Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 44. Italy Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 45. Sweden Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 46. Sweden Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 47. United Kingdom Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 48. United Kingdom Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 49. Netherlands Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 50. Netherlands Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 51. Rest of Europe Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 52. Rest of Europe Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 53. MEA Military Simulation and Virtual Training, by Country USD Million (2017-2022)
  • Table 54. MEA Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 55. MEA Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 56. Middle East Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 57. Middle East Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 58. Israel Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 59. Israel Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 60. Africa Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 61. Africa Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 62. North America Military Simulation and Virtual Training, by Country USD Million (2017-2022)
  • Table 63. North America Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 64. North America Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 65. United States Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 66. United States Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 67. Canada Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 68. Canada Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 69. Mexico Military Simulation and Virtual Training, by Application USD Million (2017-2022)
  • Table 70. Mexico Military Simulation and Virtual Training, by Platform USD Million (2017-2022)
  • Table 71. Company Basic Information, Sales Area and Its Competitors
  • Table 72. Company Basic Information, Sales Area and Its Competitors
  • Table 73. Company Basic Information, Sales Area and Its Competitors
  • Table 74. Company Basic Information, Sales Area and Its Competitors
  • Table 75. Company Basic Information, Sales Area and Its Competitors
  • Table 76. Company Basic Information, Sales Area and Its Competitors
  • Table 77. Company Basic Information, Sales Area and Its Competitors
  • Table 78. Company Basic Information, Sales Area and Its Competitors
  • Table 79. Company Basic Information, Sales Area and Its Competitors
  • Table 80. Company Basic Information, Sales Area and Its Competitors
  • Table 81. Company Basic Information, Sales Area and Its Competitors
  • Table 82. Military Simulation and Virtual Training: by Application(USD Million)
  • Table 83. Military Simulation and Virtual Training Ground , by Region USD Million (2023-2028)
  • Table 84. Military Simulation and Virtual Training Air , by Region USD Million (2023-2028)
  • Table 85. Military Simulation and Virtual Training Naval , by Region USD Million (2023-2028)
  • Table 86. Military Simulation and Virtual Training: by Platform(USD Million)
  • Table 87. Military Simulation and Virtual Training Flight , by Region USD Million (2023-2028)
  • Table 88. Military Simulation and Virtual Training Vehicle , by Region USD Million (2023-2028)
  • Table 89. Military Simulation and Virtual Training Battlefield , by Region USD Million (2023-2028)
  • Table 90. Military Simulation and Virtual Training Virtual Boot Camp , by Region USD Million (2023-2028)
  • Table 91. South America Military Simulation and Virtual Training, by Country USD Million (2023-2028)
  • Table 92. South America Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 93. South America Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 94. Brazil Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 95. Brazil Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 96. Argentina Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 97. Argentina Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 98. Rest of South America Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 99. Rest of South America Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 100. Asia Pacific Military Simulation and Virtual Training, by Country USD Million (2023-2028)
  • Table 101. Asia Pacific Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 102. Asia Pacific Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 103. China Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 104. China Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 105. Japan Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 106. Japan Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 107. India Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 108. India Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 109. South Korea Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 110. South Korea Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 111. Taiwan Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 112. Taiwan Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 113. Australia Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 114. Australia Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 115. Rest of Asia-Pacific Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 116. Rest of Asia-Pacific Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 117. Europe Military Simulation and Virtual Training, by Country USD Million (2023-2028)
  • Table 118. Europe Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 119. Europe Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 120. Germany Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 121. Germany Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 122. France Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 123. France Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 124. Italy Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 125. Italy Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 126. Sweden Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 127. Sweden Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 128. United Kingdom Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 129. United Kingdom Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 130. Netherlands Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 131. Netherlands Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 132. Rest of Europe Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 133. Rest of Europe Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 134. MEA Military Simulation and Virtual Training, by Country USD Million (2023-2028)
  • Table 135. MEA Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 136. MEA Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 137. Middle East Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 138. Middle East Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 139. Israel Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 140. Israel Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 141. Africa Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 142. Africa Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 143. North America Military Simulation and Virtual Training, by Country USD Million (2023-2028)
  • Table 144. North America Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 145. North America Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 146. United States Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 147. United States Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 148. Canada Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 149. Canada Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 150. Mexico Military Simulation and Virtual Training, by Application USD Million (2023-2028)
  • Table 151. Mexico Military Simulation and Virtual Training, by Platform USD Million (2023-2028)
  • Table 152. Research Programs/Design for This Report
  • Table 153. Key Data Information from Secondary Sources
  • Table 154. Key Data Information from Primary Sources
List of Figures
  • Figure 1. Porters Five Forces
  • Figure 2. Supply/Value Chain
  • Figure 3. PESTEL analysis
  • Figure 4. Global Military Simulation and Virtual Training: by Application USD Million (2017-2022)
  • Figure 5. Global Military Simulation and Virtual Training: by Platform USD Million (2017-2022)
  • Figure 6. South America Military Simulation and Virtual Training Share (%), by Country
  • Figure 7. Asia Pacific Military Simulation and Virtual Training Share (%), by Country
  • Figure 8. Europe Military Simulation and Virtual Training Share (%), by Country
  • Figure 9. MEA Military Simulation and Virtual Training Share (%), by Country
  • Figure 10. North America Military Simulation and Virtual Training Share (%), by Country
  • Figure 11. Global Military Simulation and Virtual Training share by Players 2022 (%)
  • Figure 12. Global Military Simulation and Virtual Training share by Players (Top 3) 2022(%)
  • Figure 13. Global Military Simulation and Virtual Training share by Players (Top 5) 2022(%)
  • Figure 14. BCG Matrix for key Companies
  • Figure 15. AAI Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 16. AAI Corporation (United States) Revenue: by Geography 2022
  • Figure 17. BAE Systems (United Kingdom) Revenue, Net Income and Gross profit
  • Figure 18. BAE Systems (United Kingdom) Revenue: by Geography 2022
  • Figure 19. Boeing (United States) Revenue, Net Income and Gross profit
  • Figure 20. Boeing (United States) Revenue: by Geography 2022
  • Figure 21. Bohemia Interactive Simulations (United States) Revenue, Net Income and Gross profit
  • Figure 22. Bohemia Interactive Simulations (United States) Revenue: by Geography 2022
  • Figure 23. CAE (Canada) Revenue, Net Income and Gross profit
  • Figure 24. CAE (Canada) Revenue: by Geography 2022
  • Figure 25. Cubic Corporation (United States) Revenue, Net Income and Gross profit
  • Figure 26. Cubic Corporation (United States) Revenue: by Geography 2022
  • Figure 27. General Dynamics Information Technology, Inc. (United States) Revenue, Net Income and Gross profit
  • Figure 28. General Dynamics Information Technology, Inc. (United States) Revenue: by Geography 2022
  • Figure 29. Israel Aerospace Industries Ltd. (Israel) Revenue, Net Income and Gross profit
  • Figure 30. Israel Aerospace Industries Ltd. (Israel) Revenue: by Geography 2022
  • Figure 31. Rheinmetall AG (Germany) Revenue, Net Income and Gross profit
  • Figure 32. Rheinmetall AG (Germany) Revenue: by Geography 2022
  • Figure 33. Saab AB (Sweden) Revenue, Net Income and Gross profit
  • Figure 34. Saab AB (Sweden) Revenue: by Geography 2022
  • Figure 35. Thales Group (France) Revenue, Net Income and Gross profit
  • Figure 36. Thales Group (France) Revenue: by Geography 2022
  • Figure 37. Global Military Simulation and Virtual Training: by Application USD Million (2023-2028)
  • Figure 38. Global Military Simulation and Virtual Training: by Platform USD Million (2023-2028)
  • Figure 39. South America Military Simulation and Virtual Training Share (%), by Country
  • Figure 40. Asia Pacific Military Simulation and Virtual Training Share (%), by Country
  • Figure 41. Europe Military Simulation and Virtual Training Share (%), by Country
  • Figure 42. MEA Military Simulation and Virtual Training Share (%), by Country
  • Figure 43. North America Military Simulation and Virtual Training Share (%), by Country
List of companies from research coverage that are profiled in the study
  • AAI Corporation (United States)
  • BAE Systems (United Kingdom)
  • Boeing (United States)
  • Bohemia Interactive Simulations (United States)
  • CAE (Canada)
  • Cubic Corporation (United States)
  • General Dynamics Information Technology, Inc. (United States)
  • Israel Aerospace Industries Ltd. (Israel)
  • Rheinmetall AG (Germany)
  • Saab AB (Sweden)
  • Thales Group (France)
Additional players considered in the study are as follows:
Kratos Defense & Security Solutions, Inc. (United States) , Meggitt Training Systems (United States) , Northrop Grumman Corporation (United States) , Rockwell Collins (United States)
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Apr 2023 238 Pages 91 Tables Base Year: 2022 Coverage: 15+ Companies; 18 Countries

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Frequently Asked Questions (FAQ):

Top performing companies in the Global Military Simulation and Virtual Training market are AAI Corporation (United States), BAE Systems (United Kingdom), Boeing (United States), Bohemia Interactive Simulations (United States), CAE (Canada), Cubic Corporation (United States), General Dynamics Information Technology, Inc. (United States), Israel Aerospace Industries Ltd. (Israel), Rheinmetall AG (Germany), Saab AB (Sweden) and Thales Group (France), to name a few.
"Growing Technological Advancements in the Field of Military Training" is seen as one of major influencing trends for Military Simulation and Virtual Training Market during projected period 2022-2028.

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