Global Military Simulation and Virtual Training Market Overview:
The use of computer simulations is a practical, limited-cost substitute to expensive physical training. Simulations also offer training where physical training cannot be conducted easily such as natural disasters, large-scale terrorism. Well-designed virtual military simulations are motivational, interactive, educational, flexible and, not to forget, fun. Training is considered to be one of the crucial factor in achieving military goal. Rising concern over the increasing training costs, time, risk of life and lack of training ranges has forced people to adopt newer technologies like computer simulation models, simulators and computer wargames in military training. With the help of advanced computer and communication technologies along with the advent of other newer technologies, these tools have emerged effective and also have considerably less operational cost. It is also becoming possible to integrate simulators, simulation and live exercise through networking, which results into an effective training tool.
Attributes | Details |
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Study Period | 2018-2028 |
Base Year | 2022 |
Forecast Period | 2023-2028 |
Historical Period | 2018-2022 |
Unit | Value (USD Million) |
Customization Scope | Avail customization with purchase of this report. Add or modify country, region & or narrow down segments in the final scope subject to feasibility |
Influencing Trend:
Growing Technological Advancements in the Field of Military Training
Market Growth Drivers:
Rising Adoption of Virtual Training to Ensure Safety of Trainees and Increasing Demand for Conventional and Unconventional Military Equipment and Software
Challenges:
Growing Concerns Related to Simulation Training
Restraints:
High Complexities in Simulator Systems
Opportunities:
Increasing Defense Expenditures in Developing Countries
Competitive Landscape:
Some of the key players profiled in the report are AAI Corporation (United States), BAE Systems (United Kingdom), Boeing (United States), Bohemia Interactive Simulations (United States), CAE (Canada), Cubic Corporation (United States), General Dynamics Information Technology, Inc. (United States), Israel Aerospace Industries Ltd. (Israel), Rheinmetall AG (Germany), Saab AB (Sweden) and Thales Group (France). Additionally, following companies can also be profiled that are part of our coverage like Kratos Defense & Security Solutions, Inc. (United States), Meggitt Training Systems (United States), Northrop Grumman Corporation (United States) and Rockwell Collins (United States). Analyst at AMA Research see United States Players to retain maximum share of Global Military Simulation and Virtual Training market by 2028. Considering Market by Platform, the sub-segment i.e. Flight will boost the Military Simulation and Virtual Training market.
Latest Market Insights:
On November 26, 2018, Rockwell Collins has launched Griffin™-2, the next-generation of the company’s industry-leading 360-degree visual system for military fast-jet simulated training
What Can be Explored with the Military Simulation and Virtual Training Market Study
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global Military Simulation and Virtual Training Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in Military Simulation and Virtual Training
Understand the Competitive Scenario
- Track Right Markets
- Identify the Right Verticals
Research Methodology:
The top-down and bottom-up approaches are used to estimate and validate the size of the Global Military Simulation and Virtual Training market.
In order to reach an exhaustive list of functional and relevant players various industry classification standards are closely followed such as NAICS, ICB, SIC to penetrate deep in important geographies by players and a thorough validation test is conducted to reach most relevant players for survey in Military Simulation and Virtual Training market.
In order to make priority list sorting is done based on revenue generated based on latest reporting with the help of paid databases such as Factiva, Bloomberg etc.
Finally the questionnaire is set and specifically designed to address all the necessities for primary data collection after getting prior appointment by targeting key target audience that includes Military and Defense Organizations, Government and Regulatory Bodies, Software Providers, Military Simulator Manufacturers, Service Providers and Manufacturers Military Equipment.
This helps us to gather the data related to players revenue, operating cycle and expense, profit along with product or service growth etc.
Almost 70-80% of data is collected through primary medium and further validation is done through various secondary sources that includes Regulators, World Bank, Association, Company Website, SEC filings, OTC BB, USPTO, EPO, Annual reports, press releases etc.