About Gaming Network
Network games use game theory to analyze the interactions of individuals who are connected via a network and whose behavior is influenced by their neighbors, since the payoffs that individuals obtain from various decisions depend on the behavior of their neighbors. In particular, network games study the impact of the structure of the (complex) network on individuals' behavior. It connects people around the world through great games.
Attributes | Details |
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Study Period | 2018-2030 |
Base Year | 2023 |
Unit | Value (USD Million) |
CAGR | 6.03% |
The companies are exploring the market by adopting mergers & acquisitions, expansions, investments, new service launches and collaborations as their preferred strategies. The players are exploring new geographies through expansions and acquisitions to avail a competitive advantage through combined synergies. Analyst at AMA Research estimates that United States Players will contribute the maximum growth to Global Gaming Network market throughout the forecasted period. Established and emerging Players should take a closer view at their existing organizations and reinvent traditional business and operating models to adapt to the future.
Lumen Technologies (United States), Felgo GmbH (Austria), Xiled Gaming Network (United States), ESL Gaming GmbH (Germany), Tencent (China), Playphone (United States), The Avid Gaming Network (United States), Gamer Network (United Kingdom) and Verizon Fios. (United States) are some of the key players that are part of study coverage.
Segmentation Overview
AMA Research has segmented the market of Global Gaming Network market by Type (Social Videos, Community Sites and Events & News), Application (Cafes, Home and Others) and Region.
On the basis of geography, the market of Gaming Network has been segmented into South America (Brazil, Argentina, Rest of South America), Asia Pacific (China, Japan, India, South Korea, Taiwan, Australia, Rest of Asia-Pacific), Europe (Germany, France, Italy, United Kingdom, Netherlands, Rest of Europe), MEA (Middle East, Africa), North America (United States, Canada, Mexico). If we see Market by Network Type, the sub-segment i.e. 3G will boost the Gaming Network market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Platform, the sub-segment i.e. IOS will boost the Gaming Network market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth. If we see Market by Connection Type, the sub-segment i.e. Server-client will boost the Gaming Network market. Additionally, the rising demand from SMEs and various industry verticals gives enough cushion to market growth.
Influencing Trend:
High Adoption of Video Games and Advancement in Mobile Technology
Market Growth Drivers:
High Growth in the Digital Infrastructure in Emerging Countries and High Growth in Media & Entertainment Sector
Challenges:
Scalability Is One of the Challenges Faced By Across the Organization
Opportunities:
Rise in the Number of Devices Capable Of Supporting Digital Media Along With Increasing Internet Access Speed and Rapidly Increasing Internet Users across the Globe
Market Leaders and their expansionary development strategies
In Sep 2023, Epic Games and LEGO Group announce a long-term partnership to develop metaverse experiences for children.
In Oct 2023, Microsoft launches Xbox Game Pass Ultimate Cloud Gaming on iOS and iPadOS.
Key Target Audience
Network Providers, Service Providers, Potential Investors, Online Gaming Console Manufacturers, Game Developer Companies and Others
About Approach
To evaluate and validate the market size various sources including primary and secondary analysis is utilized. AMA Research follows regulatory standards such as NAICS/SIC/ICB/TRCB, to have a better understanding of the market. The market study is conducted on basis of more than 200 companies dealing in the market regional as well as global areas with the purpose to understand the companies positioning regarding the market value, volume, and their market share for regional as well as global.
Further to bring relevance specific to any niche market we set and apply a number of criteria like Geographic Footprints, Regional Segments of Revenue, Operational Centres, etc. The next step is to finalize a team (In-House + Data Agencies) who then starts collecting C & D level executives and profiles, Industry experts, Opinion leaders, etc., and work towards appointment generation.
The primary research is performed by taking the interviews of executives of various companies dealing in the market as well as using the survey reports, research institute, and latest research reports. Meanwhile, the analyst team keeps preparing a set of questionnaires, and after getting the appointee list; the target audience is then tapped and segregated with various mediums and channels that are feasible for making connections that including email communication, telephonic, skype, LinkedIn Group & InMail, Community Forums, Community Forums, open Survey, SurveyMonkey, etc.